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#21 (permalink) |
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disassembler
![]() ![]() ![]() ![]() Join Date: Aug 2003
Location: Somewere
Posts: 974
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These kind of threads are why I stay away from ngemu.
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CPU: Intel Core2Duo E8500 VIDEO: GeForce 8800GT RAM: 2 gigs DDR2 800 Onboard Sound HHD: 4 of verious sizes **Wiimote support with real wiimote? HOLY CRAP ITS HERE!** |
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#22 (permalink) |
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Anti-social psycho
Join Date: Jul 2004
Location: Sao Paulo, SP, Brazil
Posts: 4
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For those people who are complaining about the lack of wiimote emulation: Read again what ector said. The problem isn't figuring out the Wiimote>PC communication, but on the Wiimote<->Wii communication. What the aforementioned software does is simply decoding whatever signals the wiimote emits, it doesn't emulate its behavior. I think what ector means here is that the communication between Wiimote<->Wii is much more complicated than what you think (wiimote>PC), and as he's one of the authors of Dolphin, he must know the GameCube/Wii hardware better than most people around here, so you should pay attention to what he says about it. |
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#23 (permalink) |
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Banned
![]() ![]() ![]() Join Date: Jul 2008
Location: United States
Posts: 253
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Wii - We Love Golf (PAL) Dolphin SVN R39 - X86. Newer versions crash the emulator. ![]() ![]() ![]() ![]() The game was about to go into the demo after the title screen until this error crashed it. ![]() Wii - Kawasaki Jet Ski (PAL) Dolphin SVN R104 - X86. ![]() ![]()
Last edited by Hemi3; July 31st, 2008 at 23:14. Reason: Automerged Doublepost |
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#31 (permalink) |
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Registered User
Join Date: Aug 2007
Location: Singapore
Posts: 20
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0.o The menu said "Press START/PAUSE" (if you use the Wiimote it will say something else, I think press + button) , and I think you have to press a button to get into the file menu. But I thought Wii emulation didn't have Gamecube controller support (or any controller, actually) emulated yet? Well this is great, anyway
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