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Old July 20th, 2008   #1 (permalink)
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Resident Evil Remake

From the testing I have done the game is quite playable with the DSP_HLE plugin.

However no matter what Video plugin is used both suffer from graphical glitches.

With the OpenGL plugin characters/enemies are completely invisible.

With the DirectX plugin characters are visible, but tend to disappear or become invisible in some scenes/rooms in the mansion.

This makes it quite difficult to navigate and you must rely on estimastions to navigate successfully as well as auto aim to shoot enemies in these scenes for which characters/enemies are invisible.

So far I haven't experienced any crashes, and am up to the part where I get the grenade launcher by Forest and have already got the Armor key.

I have to switch between the 64-bit and 32-bit builds of Dolphin as as bug exists in the 64-bit build where objects can not be pushed which I have already reported on the Dolphin Googlecode site.
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Old July 20th, 2008   #2 (permalink)
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Wow, that's what I call dedication =)

And as always thanks for the bug reports, we know that this game isn't really working properly ...
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Old July 20th, 2008   #3 (permalink)
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Just thought I'd post feedback and what I've encountered during testing. Didn't think it was worth submitting graphical issues on the Dolphin Googlecode website.

I will continue to test the games I have and provide feedback, and submit bugs.

So far I haven't encountered any non-game related bugs which is why I am providing feedback on game related issues.

Lol, I guess you could say I am dedicated.

I know the game isn't perfect on Dolphin and has issues but I am at least happy to see it go ingame. I could of just settled with the game just going "ingame" so this is a little plus.
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Old July 21st, 2008   #4 (permalink)
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yeah i managed to get quite far in it, had to switch between DX9 Plugin and OpenGL Plugin to get past some bits. The small back garden (with the tomb) is impossible to play through on DX9 as the sceanary dissapears, but on OpenGL it works fine but the character goes invisible (except for 1 or 2 tiny pixels, enough to navigate through the map!)

Also, does anyone else get a problem with 3D objects showing through the 2D backdrops?

Awesome game, awesome emulator, can't wait till this game gets more compatible!
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Old July 21st, 2008   #5 (permalink)
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Use the game map to get passed some points when you cannot see. The map shows you exactly where you are. Just walk a bit and check the map, walk some more to get where you need to go. Most likely the next camera angle will show just fine.
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Old July 21st, 2008   #6 (permalink)
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Quote:
Originally Posted by Hemi3 View Post
Use the game map to get passed some points when you cannot see. The map shows you exactly where you are. Just walk a bit and check the map, walk some more to get where you need to go. Most likely the next camera angle will show just fine.
Exactly what I have been doing.

I've already defeated the giant snake, the one where Brad was and not the second time yet.

I am finishing collecting all of of the masks and only have two left to go.
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Old July 21st, 2008   #7 (permalink)
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It's not really playable for me on my single core 32-bit machine. It's running at about 6-8 fps but it is good just to see the game working.
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Old July 21st, 2008   #8 (permalink)
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Quote:
Originally Posted by Hemi3 View Post
Use the game map to get passed some points when you cannot see. The map shows you exactly where you are. Just walk a bit and check the map, walk some more to get where you need to go. Most likely the next camera angle will show just fine.
Oh yeah, good plan! Might try again with the new SVN build!

EDIT: I've noticed that the 3D Models only dissapear on the backdrops that have some sort of animation, like a flickering light.
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Old July 21st, 2008   #9 (permalink)
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Yes, when there are animated backgrounds the player is covered by the animation, but the real problem is with the OGL plugin >_<
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Old July 23rd, 2008   #10 (permalink)
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so... i'm using the 64 bit version. the recent 50 build. using Open GL i get no characters as expected... however... when i use the DX 9 plug in i get this.

YouTube - Resident Evil Dolphin Emu Glitch

it's fairly amusing, but is anyone else getting this?
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Old July 23rd, 2008   #11 (permalink)
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I can only try the 32bit version and I got only "normal" characters without shadows with the DX9 plugin, never seen that kind of glitchs in RE emulated
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Old July 23rd, 2008   #12 (permalink)
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yeah, i tried the 32 bit version and despite being a bit slower, they worked fine in dx9 (but without shadows).

http://i36.tinypic.com/34tadkj.png

a bit too slow and still a bit too glitchy to play... but beautiful.
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Old July 23rd, 2008   #13 (permalink)
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Quote:
Originally Posted by plagiarise View Post
so... i'm using the 64 bit version. the recent 50 build. using Open GL i get no characters as expected... however... when i use the DX 9 plug in i get this.

YouTube - Resident Evil Dolphin Emu Glitch

it's fairly amusing, but is anyone else getting this?
I got that and have already reported it. The issue only occurs with the 64-bit builds of Dolphin.

The temporary solution for now is to set OptimizeQuantizers = False in the Dolphin.ini.

That's what you have to do until they can fix the issue properly.
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Old July 23rd, 2008   #14 (permalink)
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set OptimizeQuantizers ?? What's that?
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Old July 23rd, 2008   #15 (permalink)
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Originally Posted by Xtreme2damax View Post
I got that and have already reported it. The issue only occurs with the 64-bit builds of Dolphin.

The temporary solution for now is to set OptimizeQuantizers = False in the Dolphin.ini.

That's what you have to do until they can fix the issue properly.
thanks. do you get really glitchy lighting on the character model when you do that?
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Old July 23rd, 2008   #16 (permalink)
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Heres the game getting dark after choosing the character...and the fps freezes
Is it a plugin or something that i need to configure or download ?

The .ini is like this
Dolphin Video Plugin DX9
DSP = Dolphin DSP-HLE Plugin
Pad = Dolphin KB/X360pad
UseDynarec = True
UseDualCore = True
Throttle = True
And using Windows XP SP2 x86

Thanks
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Old July 23rd, 2008   #17 (permalink)
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You forgot one thing.. What svn rev version is it, mexicola ?
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Old July 23rd, 2008   #18 (permalink)
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Quote:
Originally Posted by plagiarise View Post
thanks. do you get really glitchy lighting on the character model when you do that?
Yes I do have issues glitches with lighting but that is normal with the current development state of Dolphin.

@mexicola, you need to download and use the DSP_HLE_32 or DSP_HLE_64 plugin and use it or else the game will freeze after choosing a character when attempting to load the intro beginning movie.

Use the DSP_HLE_32 plugin if you have 32-bit Windows and are using the 32-bit x86 version of Dolphin.

Use the DSP_HLE_64 plugin if you are running 64-bit Windows and the Dolphin 64-bit version.

You can find the DSP plugins here:

dolphin-emu - Google Code
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Old July 23rd, 2008   #19 (permalink)
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Xtreme,

you ignored my question.

OptimizeQuantizers ?? What's that?
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Old July 23rd, 2008   #20 (permalink)
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Originally Posted by RockmanForte View Post
Xtreme,

you ignored my question.

OptimizeQuantizers ?? What's that?

You open Dolphin.ini go down the page ,you will find OptimizeQuantizers = True ,in the place of True put False (True means On ,False means Off)
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