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#121 (permalink) | |
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so i herd you like emu's?
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Location: a country called Belgium
Posts: 647
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Quote:
EDIT: nvm i read the error log wrong its common,its indeed borked. common is borked :3
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme Last edited by daco; September 6th, 2008 at 22:43. |
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#122 (permalink) |
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Kawaii Ken
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Location: Flashing my PSP'z Bricking it in the nuts
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Hey daco, are you contributing to the dolphin project or are a coder? Reason I ask is because under the project members on the googlecode site for dolphin, it shows daco65 as one of the members.
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#123 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 647
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Quote:
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#124 (permalink) |
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Kawaii Ken
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Location: Flashing my PSP'z Bricking it in the nuts
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Unfortunately I know absolutely nothing about coding or emulation, if I did I would fix the compile errors and try to fix graphical issues with the OGL/DirectX plugins.
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#125 (permalink) |
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Banned
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Location: Cyber Space
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Daco just likes to have his name on the google page as a dev even though he is not really doing anything or doing anything that can't be done by a real dev. It looks good for people to see his name on the page but I wouldn't put very much stock in it.
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#126 (permalink) | |
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so i herd you like emu's?
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Location: a country called Belgium
Posts: 647
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Quote:
EDIT: btw, im not dragging about beeing able to commit, hell ive kept it shut for 2 weeks and nobody knew. so ye, your theory isn't right about me
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme Last edited by daco; September 7th, 2008 at 00:57. |
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#127 (permalink) | |
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Omega
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Location: trees
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Quote:
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Download the latest build for windows Dolphin FAQ!!! PLZ READ! Click here to visit the Dolphin Cheat Database System 1 Specs: Windows Vista Home Premium SP1 x64 / Ubuntu x64, AMD Phenom X4 @ 2.2Ghz, NVIDIA GeForce 9600 GT, 6GB RAM. System 2 Specs: Windows Vista Ultimate SP1 x64 / Ubuntu x64, Intel Core 2 Duo @ 2Ghz, NVIDIA GeForce 8600M GS, 2GB RAM.
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#128 (permalink) | |
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Banned
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#129 (permalink) |
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Registered User
Join Date: Feb 2007
Location: spain
Posts: 2
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i have doplhin svn Dolphin R126 x86.rar Dolphin_x86_svn_r50.7z Dolphin R83 x86.rar and Dolphinx86SVNRevision476.rar and Dolphinx86SVNRevision490.rar and the sound file totaldb.dsy into gamecube/data but i tried and never sound in zelda wind waker .why???,help me please
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#130 (permalink) |
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Kawaii Ken
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Location: Flashing my PSP'z Bricking it in the nuts
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The Zelda/Mario games don't have sound as it isn't emulated yet, but you could probably que the sound files in an external player that can read Gamecube audio data for when the game needs it. However I would check out the Dolphin audio/music project by John Peterson for games that lack emulated sound: Zelda - Twilight Princess (advanced discussion about the Dolphin coding) Two things are that it doesn't emulate the sound, only plays the audio data whenever the game needs it, it isn't perfect and doesn't work in all games that lack sound.
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#132 (permalink) |
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Kawaii Ken
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I'm getting compile errors now when trying to compile, perhaps one of you guys might know what it's related to or how to fix it: Code:
Error 4 fatal error LNK1181: cannot open input file '..\..\..\Externals\LZO\Win32\Release\lzo.lib' Core Core Error 24 fatal error LNK1181: cannot open input file '..\core\win32\release\core.lib' DolphinWX DolphinWX
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#133 (permalink) | |
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Registered User
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Quote:
Edit 1: While messing around with the code I encountered the same error. Rebuild those two parts of the project.
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#134 (permalink) | |
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Kawaii Ken
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Right click the core project ----> Properties ------> C/C++ -------> General ------> Additional Include Directories Then scroll over to the very end where it says \..\..\Externals\LZO and add a ;..\ to the end so it looks like \..\..\Externals\LZO;..\ I'm not sure if this is a proper fix or a quick and dirty fix, but it seems to work and compiles successfully. I already tried cleaning the solution which didn't work, dug a bit further and discovered this quick fix. Let me know if this works for you. :Edit: This worked for revision 504, but doesn't seem to work for revision 505.
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![]() Download Dolphin SVN Compiles Here!!!! Dolphin SVN Revision Compatibility List! Join the newest faction of Recylobinia, and the ultimate spam forum here. We allow full nudity, and are extremely lax on allowed content. Last edited by Xtreme2damax; September 13th, 2008 at 04:21. |
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#135 (permalink) |
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Omega
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That problem was fixed in R499. I was able to compile R505 (unedited) with no errors.
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Download the latest build for windows Dolphin FAQ!!! PLZ READ! Click here to visit the Dolphin Cheat Database System 1 Specs: Windows Vista Home Premium SP1 x64 / Ubuntu x64, AMD Phenom X4 @ 2.2Ghz, NVIDIA GeForce 9600 GT, 6GB RAM. System 2 Specs: Windows Vista Ultimate SP1 x64 / Ubuntu x64, Intel Core 2 Duo @ 2Ghz, NVIDIA GeForce 8600M GS, 2GB RAM.
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#136 (permalink) |
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Registered User
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Yes it compiled. (Now i need those nasty ATL headers)
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#137 (permalink) |
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Kawaii Ken
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Location: Flashing my PSP'z Bricking it in the nuts
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Error compiling revision 519: Code:
Error 2 error C3861: 'CloseConsole': identifier not found e:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_Wiimote_Test\Src\Wiimote_Test.cpp 113 Plugin_Wiimote
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#138 (permalink) |
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Registered User
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Location: Argentina
Posts: 119
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There is any compiling tutorial? I have installed VS 2005, and downloaded the sources with TortoiseSVN, but I can't compile... I am downloading the DX SDK, I assume that it is the missing part...
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Intel® Core™2 Duo E8400 @ 3.60GHz «-» Incoming: Thermalright Ultra 120 eXtreme «-» Gigabyte™ GA-P35-DS4 «-» G.Skill x 1GB @ DDR2-800 «-» ASUS X1950PRO 256MB «-» Incoming: Sapphire HD 4850 «-» Cooler Master eXtreme 500 W «-» Samsung SyncMaster 2232GW «-» Edifier C2 2.1 «-» Windows XP SP2 32 bits Dolphin SVN x86 and x64 Compiles - Amazingly fast updated! - Ask for older revision compiles by PM [Uploads halted until notice (reason: too much exams ATM)] |
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#139 (permalink) |
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Omega
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Location: trees
Posts: 855
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Yeah, you need the SDK to fully compile
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Download the latest build for windows Dolphin FAQ!!! PLZ READ! Click here to visit the Dolphin Cheat Database System 1 Specs: Windows Vista Home Premium SP1 x64 / Ubuntu x64, AMD Phenom X4 @ 2.2Ghz, NVIDIA GeForce 9600 GT, 6GB RAM. System 2 Specs: Windows Vista Ultimate SP1 x64 / Ubuntu x64, Intel Core 2 Duo @ 2Ghz, NVIDIA GeForce 8600M GS, 2GB RAM.
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#140 (permalink) |
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Registered User
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Location: Argentina
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I have downloaded the SDK... Now when I compile it shows a lot of errors... What should I do to compile? I need to configure the SDK somewhere in Visual Studio? Edit: the most common error is "Cannot open include file: 'windows.h': No such file or directory"
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Intel® Core™2 Duo E8400 @ 3.60GHz «-» Incoming: Thermalright Ultra 120 eXtreme «-» Gigabyte™ GA-P35-DS4 «-» G.Skill x 1GB @ DDR2-800 «-» ASUS X1950PRO 256MB «-» Incoming: Sapphire HD 4850 «-» Cooler Master eXtreme 500 W «-» Samsung SyncMaster 2232GW «-» Edifier C2 2.1 «-» Windows XP SP2 32 bits Dolphin SVN x86 and x64 Compiles - Amazingly fast updated! - Ask for older revision compiles by PM [Uploads halted until notice (reason: too much exams ATM)] |
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