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#121 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
EDIT: nvm i read the error log wrong its common,its indeed borked. common is borked :3
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme Last edited by daco; September 6th, 2008 at 22:43.. |
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#122 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,138
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Hey daco, are you contributing to the dolphin project or are a coder? Reason I ask is because under the project members on the googlecode site for dolphin, it shows daco65 as one of the members.
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#123 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
__________________
![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#124 (permalink) |
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T-5000 Modenator
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Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,138
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Unfortunately I know absolutely nothing about coding or emulation, if I did I would fix the compile errors and try to fix graphical issues with the OGL/DirectX plugins.
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#125 (permalink) |
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Banned
![]() ![]() ![]() Join Date: Aug 2008
Location: Cyber Space
Posts: 355
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Daco just likes to have his name on the google page as a dev even though he is not really doing anything or doing anything that can't be done by a real dev. It looks good for people to see his name on the page but I wouldn't put very much stock in it.
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#126 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
EDIT: btw, im not dragging about beeing able to commit, hell ive kept it shut for 2 weeks and nobody knew. so ye, your theory isn't right about me
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme Last edited by daco; September 7th, 2008 at 00:57.. |
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#128 (permalink) | |
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Banned
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Location: Cyber Space
Posts: 355
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Quote:
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#129 (permalink) |
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Registered User
Join Date: Feb 2007
Location: spain
Posts: 3
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i have doplhin svn Dolphin R126 x86.rar Dolphin_x86_svn_r50.7z Dolphin R83 x86.rar and Dolphinx86SVNRevision476.rar and Dolphinx86SVNRevision490.rar and the sound file totaldb.dsy into gamecube/data but i tried and never sound in zelda wind waker .why???,help me please
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#130 (permalink) |
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T-5000 Modenator
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Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,138
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The Zelda/Mario games don't have sound as it isn't emulated yet, but you could probably que the sound files in an external player that can read Gamecube audio data for when the game needs it. However I would check out the Dolphin audio/music project by John Peterson for games that lack emulated sound: Zelda - Twilight Princess (advanced discussion about the Dolphin coding) Two things are that it doesn't emulate the sound, only plays the audio data whenever the game needs it, it isn't perfect and doesn't work in all games that lack sound.
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#132 (permalink) |
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T-5000 Modenator
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Location: Here, there, everywhere, even in your couch cushions..
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I'm getting compile errors now when trying to compile, perhaps one of you guys might know what it's related to or how to fix it: Code:
Error 4 fatal error LNK1181: cannot open input file '..\..\..\Externals\LZO\Win32\Release\lzo.lib' Core Core Error 24 fatal error LNK1181: cannot open input file '..\core\win32\release\core.lib' DolphinWX DolphinWX
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#133 (permalink) | |
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On the Side Programmer
![]() ![]() ![]() Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 494
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Quote:
Edit 1: While messing around with the code I encountered the same error. Rebuild those two parts of the project.
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Primary: Core 2 Duo E4300 OC 2.0 ghz, 3 gb DDR II ram, Extinct OC XFX 7900GS 580/745 Now Have OC BFG 9800GT Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter My Web if anyone cares Last edited by gamersat678; September 13th, 2008 at 04:03.. |
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#134 (permalink) | |
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T-5000 Modenator
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Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,138
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Quote:
Right click the core project ----> Properties ------> C/C++ -------> General ------> Additional Include Directories Then scroll over to the very end where it says \..\..\Externals\LZO and add a ;..\ to the end so it looks like \..\..\Externals\LZO;..\ I'm not sure if this is a proper fix or a quick and dirty fix, but it seems to work and compiles successfully. I already tried cleaning the solution which didn't work, dug a bit further and discovered this quick fix. Let me know if this works for you. :Edit: This worked for revision 504, but doesn't seem to work for revision 505.
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![]() | Xtemulation Forums | Dolphin SVN Builds | | XTemulation Wiki | PCSX2 SVN Builds | Download the free Xtemulation Toolbar If you like Xtemulation, please Digg Us Last edited by Xtreme2damax; September 13th, 2008 at 04:21.. |
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#136 (permalink) |
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On the Side Programmer
![]() ![]() ![]() Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 494
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Yes it compiled. (Now i need those nasty ATL headers)
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Primary: Core 2 Duo E4300 OC 2.0 ghz, 3 gb DDR II ram, Extinct OC XFX 7900GS 580/745 Now Have OC BFG 9800GT Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter My Web if anyone cares |
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#137 (permalink) |
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T-5000 Modenator
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Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,138
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Error compiling revision 519: Code:
Error 2 error C3861: 'CloseConsole': identifier not found e:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_Wiimote_Test\Src\Wiimote_Test.cpp 113 Plugin_Wiimote
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#138 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Argentina
Posts: 183
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There is any compiling tutorial? I have installed VS 2005, and downloaded the sources with TortoiseSVN, but I can't compile... I am downloading the DX SDK, I assume that it is the missing part...
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Intel® Core™2 Duo E8400 @ 3.60GHz «-» Thermalright Ultra 120 eXtreme «-» Gigabyte™ GA-P35-DS4 «-» Corsair™ XMS2 DHX 2X2GB DDR2-800 4-4-4-12 «-» Sapphire HD 4850 Toxic 512 mb «-» Cooler Master Silent Pro 600 W «-» Samsung SyncMaster 2232GW «-» Edifier C2 2.1 «-» Windows 7 RC1 x64 |
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#140 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Argentina
Posts: 183
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I have downloaded the SDK... Now when I compile it shows a lot of errors... What should I do to compile? I need to configure the SDK somewhere in Visual Studio? Edit: the most common error is "Cannot open include file: 'windows.h': No such file or directory"
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Intel® Core™2 Duo E8400 @ 3.60GHz «-» Thermalright Ultra 120 eXtreme «-» Gigabyte™ GA-P35-DS4 «-» Corsair™ XMS2 DHX 2X2GB DDR2-800 4-4-4-12 «-» Sapphire HD 4850 Toxic 512 mb «-» Cooler Master Silent Pro 600 W «-» Samsung SyncMaster 2232GW «-» Edifier C2 2.1 «-» Windows 7 RC1 x64 |
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