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Old August 1st, 2008   #61 (permalink)
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Originally Posted by Xtreme2damax View Post
Anyone know how to pack compiled revisions into an installer package?

I haven't seen Nivalis for a while, so I wanted to provide both an installer package and the files packed in a rar archive.
Navigate to : Windows\system32\
look for a file called iexpress.exe.
Double left click on it and follow the wizzard.
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Old August 1st, 2008   #62 (permalink)
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guys, you forgot to upload jitABI.cpp from the core project lol
just remove the jitABI.cpp +.h from the core project
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Old August 1st, 2008   #63 (permalink)
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just remove the jitABI.cpp +.h from the core project
there are no such files lol
EDIT: i dont get it why it wants those files
ill reget the CORE project file and remove them if they are there then
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Old August 1st, 2008   #64 (permalink)
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Something is up, I am unable to compile Revision 117 and keep getting errors like crazy now.
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Old August 1st, 2008   #65 (permalink)
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Something is up, I am unable to compile Revision 117 and keep getting errors like crazy now.
post them?
except for the error i got i had nothing...
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Old August 1st, 2008   #66 (permalink)
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Ok, I double checked and I am not doing anything different than before when compiling.

These are the errors I am getting:

Bah, had to attach it as a .txt file again as there are too many characters to post.
Attached Files
File Type: txt errors.txt (40.2 KB, 9 views)
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Old August 1st, 2008   #67 (permalink)
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Originally Posted by Xtreme2damax View Post
Ok, I double checked and I am not doing anything different than before when compiling.

These are the errors I am getting:

Bah, had to attach it as a .txt file again as there are too many characters to post.
Are you using vs2005 or 2008?
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Old August 1st, 2008   #68 (permalink)
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Visual Studio 2008, however I haven't had a problem with compiling until Revision 117.

I'm going to be compiling 118 and uploading it since I couldn't get 117 compiled.
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Old August 1st, 2008   #69 (permalink)
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OK, I am also try the rev118 now and see what happen.

yep...rev118 can be compiled. JitABI.cpp is missing
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Last edited by chev.chelios; August 1st, 2008 at 03:02..
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Old August 1st, 2008   #70 (permalink)
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Still the same problems with Rev 118
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Old August 1st, 2008   #71 (permalink)
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we need to wait until this file is upload

JitABI.cpp is not here: http://code.google.com/p/dolphin-emu.../PowerPC/Jit64
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Old August 1st, 2008   #72 (permalink)
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post them?
except for the error i got i had nothing...
Yeah I found out the errors I am getting are related to that missing file.
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Old August 1st, 2008   #73 (permalink)
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In latest build there is a missing CPP in the source and I excuded it and Dolphin builds, but when you hit stop, the emulator then spams my screen with error messages, maybe make the emulator stop on any error message? So it just doesn't keep popping up messages and you have to kill the process.
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Old August 1st, 2008   #74 (permalink)
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I'd rather wait until they add the missing file for a number of reasons, one of them being it breaks stuff since the project isn't complete and could cause other problems.

I'd rather post a complete build rather than an incomplete build that will/would cause problems.

Once the needed file is added, I'll compile and post another revision.
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Old August 1st, 2008   #75 (permalink)
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alright, sounds good.
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Old August 1st, 2008   #76 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
Ok, I double checked and I am not doing anything different than before when compiling.

These are the errors I am getting:

Bah, had to attach it as a .txt file again as there are too many characters to post.
Clean your build/Use rebuild.
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Old August 1st, 2008   #77 (permalink)
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Originally Posted by Chaos_Blader View Post
Clean your build/Use rebuild.
Already went through that, errors are related to a missing source file they forgot to upload. See daco's and chev.chelios's posts for more info.
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Old August 2nd, 2008   #78 (permalink)
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I think this thread is okay for discussing the coding and internal operation of the emulator so I'm posting this discussion here.

I assume the idle skipped processor cycles (that are shown in the status bar and are taken from CoreTiming::GetIdleTicks() in the code) is frameskipping. I've noticed that it's turned off when dual core is used because then there's always zero idle skipped. Has anybody figured out why it's disabled with dual core? What would be needed to be able to use dual core and frame skip at the same time?

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Old August 2nd, 2008   #79 (permalink)
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It seems I made a mistake while compiling the last five releases, only the 64-bit builds were affected. It was because I had Visual Studio configured wrong.

Due to this, the X360 pad plugin wouldn't load and had an unknown error.

Thanks to a fix provided by Gabest in the Gsdx thread for Gsdx also solved the problem with the x64 Dolphin compiles and the Xbox 360 pad plugin.

I will be scrapping the old compiles and uploading a fresh revision of 126.
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Old August 4th, 2008   #80 (permalink)
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If anyone knows how the X360 controls are mapped (pluginspecs_pad.h line 27 maybe), could they fill me in on how Button # becomes hex? 0x0400 = Button 0? How does that work? I plan to update the plugin so that the controls can be customizable.
You get the pressed values of all the buttons in a bit field, where a bit represents a button. 0x0400 is bit #11, for example (1 << 11). You can use the & operator to extract bits, and | to insert them.
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