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#581 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: Portugal
Posts: 388
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Yay! I was able to compile my first Dolphin rev!You can find future revs both on nosound.97's EmuCraze forums and on my Ultimate Emulation forums. (Only 32-bit JIT and JITIL revs). |
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#582 (permalink) |
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Registered User
![]() Join Date: Feb 2007
Location: Bordeaux (France)
Posts: 51
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My config : Windows Xp sp3 nvidia gforce 8600 gt 2000Mo ram visual studio 2008 express DirectX sdk march 2009 and when i compile i have this eror Code:
1>------ Début de la génération : Projet : Debugger, Configuration : Debug Win32 ------ 1>Compilation en cours... 1>toolbar_add_breakpoint.c 1>c:\documents and settings\administrateur\bureau\isogamecube\dolphin-emu-read-only\source\core\debuggerwx\resources\toolbar_add_breakpoint.c : fatal error C1853: Le fichier d'en-tête précompilé 'Win32\Debug\Debugger.pch' est issu d'une version antérieure du compilateur, ou l'en-tête précompilé est en C++ et vous l'utilisez en C (ou inversement) 1>toolbar_add_memorycheck.c 1>c:\documents and settings\administrateur\bureau\isogamecube\dolphin-emu-read-only\source\core\debuggerwx\resources\toolbar_add_memorycheck.c : fatal error C1853: Le fichier d'en-tête précompilé 'Win32\Debug\Debugger.pch' est issu d'une version antérieure du compilateur, ou l'en-tête précompilé est en C++ et vous l'utilisez en C (ou inversement) 1>toolbar_delete.c |
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#583 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Quote:
,as the error says, you'll have to "clean" the solution and do a full rebuild. Also you should compile using the "Release" configuration, as the "Debug" is much slower. to clean the solution, right click on "Solution 'Dolphin'" and clic on "nettoyer/clean solution"
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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#584 (permalink) |
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Registered User
![]() Join Date: Feb 2007
Location: Bordeaux (France)
Posts: 51
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hello, thanks for u respond, well i have make right click on "solution Dolphin" and "nettoyer" and now i have this error, : code error --> pastebin - collaborative debugging tool if u can help me please |
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#585 (permalink) |
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Le Tueur de Nems !
![]() Join Date: Oct 2008
Location: France / Lyon
Posts: 64
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Hello I had a problem... I compile Rev 3932 for x64 bits systems : all files ok / 0 errors / 3 files skipped. I compile with Visual C++ 2008 (full) SDK DX (March 2009) and Visual is good configured. When i lunch the emulator into my own OS (Windows XP 64bits Sp2), it's okay. but when i lunch my compiled dolphin with Windows 7 64bits i don't have Plugin Pad and Wiimote Plugin.... When i start a game i have a Core initialization problem.... There is a tips to do for Windows 7 working ? What can i do ? Thanks.
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My PC Config : Intel Core 2 Quad Q6600 Stepping G0 @ 3.06GHz 2x 2 Go RAM DDR2-800Mhz Corsair @ 861Mhz Nvidia Geforce 9800 GTX + 512 mo PCI Express 16x 2.0 500 Go Sata II HDD Real Wiimote, Dongle Bluetooth Trendnet TBW-105UB USB 2.0 Homemade Sensor Bar 10 leds IR. OS : Windows XP Pro SP3 32 Bits Windows XP Pro SP2 64 Bits Windows 7 Ultimate Built 7600 64 Bits |
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#586 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: May 2009
Location: United Kingdom
Posts: 738
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Probably one of the files that skipped during the rebuild was for the input plugin. You could always copy the plugin from the last rev also check your Directx is up to date..
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VISTA ULTIMATE x64 AMD PHENOM II 940 X4 @3.8GHz 4 GB DDR2 GTX 260 core 216 |
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#587 (permalink) |
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Le Tueur de Nems !
![]() Join Date: Oct 2008
Location: France / Lyon
Posts: 64
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No it wasn't skipped, i had the plugins into my plugins folder. i remplace those plugins (Njoy pad, Keyboard and Wiimote) and it works.... I don't know why i have this prob... thanks you.
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My PC Config : Intel Core 2 Quad Q6600 Stepping G0 @ 3.06GHz 2x 2 Go RAM DDR2-800Mhz Corsair @ 861Mhz Nvidia Geforce 9800 GTX + 512 mo PCI Express 16x 2.0 500 Go Sata II HDD Real Wiimote, Dongle Bluetooth Trendnet TBW-105UB USB 2.0 Homemade Sensor Bar 10 leds IR. OS : Windows XP Pro SP3 32 Bits Windows XP Pro SP2 64 Bits Windows 7 Ultimate Built 7600 64 Bits |
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#588 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Quote:
__________________
XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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#589 (permalink) |
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Le Tueur de Nems !
![]() Join Date: Oct 2008
Location: France / Lyon
Posts: 64
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Dx was up to date, i have the March 2009 version... March 2009 is up to date or there is another version ?
__________________
My PC Config : Intel Core 2 Quad Q6600 Stepping G0 @ 3.06GHz 2x 2 Go RAM DDR2-800Mhz Corsair @ 861Mhz Nvidia Geforce 9800 GTX + 512 mo PCI Express 16x 2.0 500 Go Sata II HDD Real Wiimote, Dongle Bluetooth Trendnet TBW-105UB USB 2.0 Homemade Sensor Bar 10 leds IR. OS : Windows XP Pro SP3 32 Bits Windows XP Pro SP2 64 Bits Windows 7 Ultimate Built 7600 64 Bits |
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#591 (permalink) |
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Le Tueur de Nems !
![]() Join Date: Oct 2008
Location: France / Lyon
Posts: 64
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Yes it is DX 9 (March 2009)
__________________
My PC Config : Intel Core 2 Quad Q6600 Stepping G0 @ 3.06GHz 2x 2 Go RAM DDR2-800Mhz Corsair @ 861Mhz Nvidia Geforce 9800 GTX + 512 mo PCI Express 16x 2.0 500 Go Sata II HDD Real Wiimote, Dongle Bluetooth Trendnet TBW-105UB USB 2.0 Homemade Sensor Bar 10 leds IR. OS : Windows XP Pro SP3 32 Bits Windows XP Pro SP2 64 Bits Windows 7 Ultimate Built 7600 64 Bits |
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#592 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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I wasn't talking about the DirectX SDK btw, but this : Download details: DirectX End-User Runtime
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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#593 (permalink) |
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Le Tueur de Nems !
![]() Join Date: Oct 2008
Location: France / Lyon
Posts: 64
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It does nothing. I am up to date. My problem is why this three plugins who works when i lunch dolphin in Win XP 64bits, but don't works in Win 7 64bits...
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My PC Config : Intel Core 2 Quad Q6600 Stepping G0 @ 3.06GHz 2x 2 Go RAM DDR2-800Mhz Corsair @ 861Mhz Nvidia Geforce 9800 GTX + 512 mo PCI Express 16x 2.0 500 Go Sata II HDD Real Wiimote, Dongle Bluetooth Trendnet TBW-105UB USB 2.0 Homemade Sensor Bar 10 leds IR. OS : Windows XP Pro SP3 32 Bits Windows XP Pro SP2 64 Bits Windows 7 Ultimate Built 7600 64 Bits |
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#594 (permalink) |
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Registered User
Join Date: May 2008
Location: new york
Posts: 4
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Anyone working on an SVN to get Madden 09 working? With rev 3661 I can get all the way to the ball being kicked off before getting a CPU out of bounds error. I imagine any progress made there might be easily translatable to Madden '10 due out in a week? I like playing NFL on the Wii but it would be nice to finally have NFL back on the PC after 2 years :-(.
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#596 (permalink) |
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H@x0rZ ST0le mY g1g@HuRTz
![]() ![]() Join Date: Dec 2006
Location: United Kingdom
Posts: 195
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Just tested the latest build, it has been a while since i updated, quite impressed that the sound is working in more games now (Luigi's Mansion! w00t!) But it seems that Resident Evil has a horrible projection bug, walking around the table in the dining room seems to make everything see-through
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My Gaming Rig: Intel Core i7 920 @ 2.66GHz | Gigabyte GA-EX58-UD5 | 3GB Corsair XMS3 DDR3 PC3-12800 (9-9-9-24) | BFG GeForce GTX 295 1792MB GDDR3 | Creative X-Fi XtremeGamer | Hitachi Deskstar 1TB 7,200RPM | 1000W Corsair HX Series Modular PSU | Antec Twelve Hundred | Dell 2007WFP 20.1" Widescreen LCD 16ms | Logitech Z-5500 5.1 Speakers | Logitech G9 Laser Mouse | Logitech G15 Gaming Keyboard (Version 2) | Microsoft Windows 7 Home Premium 64-bit. |
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#597 (permalink) |
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Registered User
Join Date: Jul 2009
Location: UK
Posts: 18
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i'm trying to compile old builds of dolphin to track down what revision of the DSPHLE plugin caused Eternal Darkness to stop working, i d/l the source for r926 but when i go to compile it with vs pro 2008 i get 'Error 20 fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib' Plugin_VideoDX9' and for all the other plugins as well yet i can compile the latest source fine does anyone have any ideas why this is happening?
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#598 (permalink) | |
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aka BhaaL
![]() ![]() Join Date: Dec 2008
Location: Austria
Posts: 166
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Quote:
Select it, right-click, and choose Project Only > Build. Then see what errors come up.
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Dolphin Rev 4605 Download: Dolphin 32-bit | Dolphin 64-bit | Older Revs Both Jit and JitIL in one Archive. Copy over your own "User"-Folder to keep your settings. Taking requests for special revisions/compiles aswell. |
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#600 (permalink) |
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aka BhaaL
![]() ![]() Join Date: Dec 2008
Location: Austria
Posts: 166
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That Pre-Build Event tries to get the current revision and write it to a file. Check if you: - have Source\Core\Common\SubWCRev.exe - have Source\Core\Common\Src\svnrev_template.h (and have at least reading permissions) - have Source\Core\Common\Src\svnrev.h (with write permissions if you compiled at least once) or have write permissions to Source\Core\Common\Src at all (Vista and above might do that in some cases, depending on where your SVN Folder is)
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Dolphin Rev 4605 Download: Dolphin 32-bit | Dolphin 64-bit | Older Revs Both Jit and JitIL in one Archive. Copy over your own "User"-Folder to keep your settings. Taking requests for special revisions/compiles aswell. |
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