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#541 (permalink) |
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-o-
![]() ![]() ![]() Join Date: Sep 2006
Location: 『皇』
Posts: 261
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It fixed include path.
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#542 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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I'm getting the following error when trying to compile Dolphin: Code:
Error 12 fatal error C1083: Cannot open include file: 'Common.h': No such file or directory d:\My Documents\Emulator SVN\Dolphin\Source\DSPTool\Src\main.cpp 18
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#543 (permalink) | |
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Registered SuperKyo
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Brinstar
Posts: 2,784
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I don't know what's the problem, but everything is compiling successfully and I get 4 errors. I checked log and... THERE ARE NO ERRORS! And Dolphin runs ok. Is it Dolphin's bug or my Visual Studio is going crazy?Quote:
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#544 (permalink) |
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Registered User
![]() Join Date: Nov 2008
Location: :)
Posts: 69
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question about mac os x ,iÎ have compile successful but when I start dolphin it show the window then crash
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Processor: x86 Intel Core 2 Duo 1,8GHz Graphics Card: GeForce 8400M GT Memory: 2048GB OS: Windows 7 Ultimate Processor: x86 Intel Core 2 Duo 2,4GHz Graphics Card: GeForce 9400M Memory: 2048GB 1067 MHz DDR3 OS: Mac OS X 10.5.6 DolphinWx SVN Version 2972 Windows x86 and Mac Click here for the newest DolphinWx SVN compile |
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#545 (permalink) |
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Registered User
Join Date: Apr 2009
Location: Germany
Posts: 2
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Linker Error unresolved Symbol
I checked out the read only version of dolphin-emu and got some linker errors. (undefined references) Code:
Linking Binary/Linux-x86_64/dsptool Build/Linux-x86_64-release/libs/libdspcore.a(assemble.o): In function `DSPAssembler::InitPass(int)': assemble.cpp:(.text+0x848): undefined reference to `LabelMap::Clear()' assemble.cpp:(.text+0x855): undefined reference to `LabelMap::RegisterDefaults()' Build/Linux-x86_64-release/libs/libdspcore.a(assemble.o): In function `DSPAssembler::ParseValue(char const*)': assemble.cpp:(.text+0x1aa4): undefined reference to `LabelMap::GetLabelValue(char const*, unsigned short*, LabelType) const' Build/Linux-x86_64-release/libs/libdspcore.a(assemble.o): In function `DSPAssembler::AssembleFile(char const*, int)': assemble.cpp:(.text+0x289b): undefined reference to `LabelMap::RegisterLabel(char const*, unsigned short, LabelType)' Build/Linux-x86_64-release/libs/libdspcore.a(assemble.o): In function `DSPAssembler::DSPAssembler(AssemblerSettings const&)': assemble.cpp:(.text+0x303c): undefined reference to `LabelMap::LabelMap()' Build/Linux-x86_64-release/libs/libdspcore.a(assemble.o): In function `DSPAssembler::DSPAssembler(AssemblerSettings const&)': assemble.cpp:(.text+0x30da): undefined reference to `LabelMap::LabelMap()' Build/Linux-x86_64-release/libs/libdspcore.a(disassemble.o): In function `DSPDisassembler::DSPDisassembler(AssemblerSettings const&)': disassemble.cpp:(.text+0x13b9): undefined reference to `LabelMap::LabelMap()' Build/Linux-x86_64-release/libs/libdspcore.a(disassemble.o): In function `DSPDisassembler::DSPDisassembler(AssemblerSettings const&)': disassemble.cpp:(.text+0x13ff): undefined reference to `LabelMap::LabelMap()' collect2: ld returned 1 exit status scons: *** [Binary/Linux-x86_64/dsptool] Error 1 scons: building terminated because of errors. |
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#547 (permalink) |
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Registered User
Join Date: Apr 2009
Location: Germany
Posts: 2
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i typed: scons got linker error, added "LabelMap.cpp" to the Sconscript typed scons again and got no more linker errors. i assume that the sconscript isn't up to date in the repository. ( i used the source hosted at google ) |
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#548 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Quote:
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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#549 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: Norway
Posts: 373
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Hey, gang. I just made my first compile(Huzzah), and everything seemed to go smoothly. The plugins load, everything seems to be there. However, when i start a game, the game doesn´t actually start, it just stays there. Does anyone have an idea of what the problem is? There were no errors in the compiling process, however, 2 files were skipped. Just a guess, but that might be the problem. I´ll look through the log to find out precisely what was skipped, meanwhile, i hope you guys can shed some light on this. Edit: Found it already. This is just a rough copy/paste. Skipped Build: Project: DSPSpy, Configuration: Debug Win32 ------ 7>Project not selected to build for this solution configuration Skipped Build: Project: Plugin_PadSimpleEvnt, Configuration: Debug Win32 ------ 23>Project not selected to build for this solution configuration
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![]() ![]() ____________________ Primary PC: ASUS P6T Deluxe V2, X58, Socket-1366 - Intel Core i7 Quad Processor i7-950 - Corsair Dominator DHX+ DDR3 1600MHz 6GB - Gainward GeForce GTX 275 896MB PhysX - 1.8 TB HDD's + Network connected to about 1.5 TB - Soundmax High Definition Audio - 7 x64. Second PC: MSI K9A2 Platinum V2, AMD 790FX, DDR2 - AMD Phenom 9950 Black Edition Quad-Core - Corsair Dominator TWIN2X PC8500 4GB DDR2 - Realtek High Definition Audio - 7 x64 |
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#551 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: Norway
Posts: 373
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Quote:
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![]() ![]() ____________________ Primary PC: ASUS P6T Deluxe V2, X58, Socket-1366 - Intel Core i7 Quad Processor i7-950 - Corsair Dominator DHX+ DDR3 1600MHz 6GB - Gainward GeForce GTX 275 896MB PhysX - 1.8 TB HDD's + Network connected to about 1.5 TB - Soundmax High Definition Audio - 7 x64. Second PC: MSI K9A2 Platinum V2, AMD 790FX, DDR2 - AMD Phenom 9950 Black Edition Quad-Core - Corsair Dominator TWIN2X PC8500 4GB DDR2 - Realtek High Definition Audio - 7 x64 |
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#552 (permalink) |
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aka BhaaL
![]() ![]() Join Date: Dec 2008
Location: Austria
Posts: 166
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And just for the Log, usually you wouldnt want to compile the DSPSpy (unless you're a developer, or otherwise keen on stuffing things into a DSP assembler/diassembler) nor the SimpleEvent Pad Plugin (which is not really in development IIRC). Also, you should choose a Release Configuration if you think your current compiles are slow, those include some optimizations, have certain logging things removed (that may impact performance) and other stuff. Most Builds you can download here (or from the SVN Builds Topic) are Release compiles.
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#553 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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I'd just like to ask what are the optimal settings in VS2008 and optimal project settings to use when compiling builds? I wanted to optimize my compiles to be a little faster with somewhat better performance. I notice that I get weird unexplained sluggishness, and unexplained slowdowns that some others don't seem to get. Also how do I include/exclude building of some projects?
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#555 (permalink) |
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Native speaker of Sarcasm
![]() ![]() Join Date: Mar 2007
Location: Germany
Posts: 226
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Long time no see! It's been a while since I compiled any SVN. What's with the last 100 ones, The GPU plugin is always missing when I compile for Linux? It did compile some weeks ago. Did I miss some huge change in the SVNs or do I just have to wait till there is another "Linux compile fix"? Had no special "errors" as far as I could see. Just the usual, huge bunch of warnings ('unused variable' and so on)... THX
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AMD Athlon64 2,2GHz; Ubuntu 9.04 32bit; nVidia GeForce 7600 GT 256MB; RAM 3GB; HD 300GB; LG GDR8164B DVD-ROM
Last edited by Yddrias; April 25th, 2009 at 19:14.. |
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#556 (permalink) | |
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Registered User
![]() ![]() Join Date: Oct 2008
Location: United States, Oregon
Posts: 140
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Quote:
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#557 (permalink) |
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Native speaker of Sarcasm
![]() ![]() Join Date: Mar 2007
Location: Germany
Posts: 226
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Well you ar right, it says "no" at Gl and glu... but it's still funny. All dependencies are installed and I didn't change that much on my system these days. That's what is confising me. But I'll find out. Thanks for the hint, was no0t that thoughtful last night!
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AMD Athlon64 2,2GHz; Ubuntu 9.04 32bit; nVidia GeForce 7600 GT 256MB; RAM 3GB; HD 300GB; LG GDR8164B DVD-ROM
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#559 (permalink) |
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Registered User
Join Date: Feb 2009
Location: Thai
Posts: 2
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wiiuse for balanceboard
I try to use balanceboard with dolphin... I just research this for a week .. Then I found wiiuse 0.12 not support BB but some one can patch it too work with BB. And I think sometime dolphin will be able do wii fit if it have patched wiiuse. But I not real programmer ... I need some help Anyone can compile patche wiiuse to .dll file for win32 for testing with dolphin ![]() This source http://visualisation.tudelft.nl/Proj...e_bb_v0.12.zip Thank |
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