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Old March 19th, 2009   #501 (permalink)
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Quote:
Originally Posted by Artemix View Post
Dont know if this is the correct thread but...

Is there a way to modify the code so I can do special movements in another way?

I mean, i.e., in SSBB, if I want to walk with a keyboard, I cant, the char only runs, so, I figured out if I change the command RIGHT for WALK, and I say to the emu that I want to RUN if I do a doble RIGHT (like in several fighting games), maybe that way I can no only play really nice with my keyboard (what I really want ) and also, why not, make some sort of mod to modify some chars, or something like that.

I mean, make a hack of the game, mor precisely.
Have you tried half press button ?
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Old March 19th, 2009   #502 (permalink)
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What?, what means "half press" using a keyboard? :confused:
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Old March 19th, 2009   #503 (permalink)
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He meant "Half Press" feature. It's feature that allows you to press button not "fully". It is requirement to play Super Mario Sunshine AFAIK. But you can use for other games as well ^_^
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Old March 19th, 2009   #504 (permalink)
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Wait, is a sofware third party or this is inside the emulator?
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Old March 19th, 2009   #505 (permalink)
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Inside nJoy and Dolphin KB/X360 pad plugins (since Brawl is playable with GC controller)
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Old March 19th, 2009   #506 (permalink)
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I see it.

But, it's extremly uncomfortable to use...

Double LEFT or RIGHT would be much better..

Is there any way to modify it?
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Last edited by Artemix; March 19th, 2009 at 20:12..
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Old March 20th, 2009   #507 (permalink)
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Compilation in Dolphin is broken for Win32 and x64 on revision 2685:
x64 errors:
Code:
Error	2	error LNK2019: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) referenced in function "bool __cdecl File::Exists(char const *)" (?Exists@File@@YA_NPEBD@Z)	common.lib
Error	3	fatal error LNK1120: 1 unresolved externals	../../../Binary/x64/Plugins/Plugin_DSP_HLE.dll
Error	4	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	VertexManager.obj
Error	5	fatal error LNK1120: 1 unresolved externals	d:\Game Images And Emus\dolphinsrc\Binary\x64\Plugins\Plugin_VideoDX9.dll
Error	6	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	TextureMngr.obj
Error	7	fatal error LNK1120: 1 unresolved externals	d:\Game Images And Emus\dolphinsrc\Binary\x64\Plugins\Plugin_VideoOGL.dll
Error	8	error C2039: 'logManager' : is not a member of 'PLUGIN_GLOBALS'	d:\Game Images And Emus\dolphinsrc\Source\Plugins\Plugin_DSP_LLE\Src\main.cpp	120
Error	14	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	15	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	16	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	17	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	18	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	19	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	20	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	21	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	22	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	23	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	24	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	25	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	26	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	27	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	28	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	29	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	30	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	31	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	32	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	33	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	34	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	35	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	36	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	37	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	38	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	ISOFile.obj
Error	39	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	common.lib
Error	40	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	41	error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ)	core.lib
Error	42	fatal error LNK1120: 1 unresolved externals	../../../Binary/x64/Dolphin.exe
x86:
Code:
Error	1	error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed	C:\Program Files (x86)\Microsoft SDKs\Windows\v5.0\Include\winnt.h	2645
Error	2	error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed	C:\Program Files (x86)\Microsoft SDKs\Windows\v5.0\Include\winnt.h	2651
Error	3	error C2065: 'MAPVK_VK_TO_VSC' : undeclared identifier	d:\Game Images And Emus\dolphinsrc\Source\Core\InputCommon\Src\Configuration.cpp	220
Error	4	fatal error LNK1181: cannot open input file '..\..\core\inputcommon\win32\release\inputcommon.lib'	Plugin_PadSimple
Error	5	fatal error LNK1181: cannot open input file '..\..\core\inputcommon\win32\release\inputcommon.lib'	Plugin_nJoy_SDL
Error	6	fatal error LNK1181: cannot open input file '..\..\core\videocommon\win32\release\videocommon.lib'	Plugin_VideoOGL
Error	7	fatal error LNK1181: cannot open input file '..\..\core\inputcommon\win32\release\inputcommon.lib'	Plugin_Wiimote
Error	8	fatal error LNK1181: cannot open input file '..\..\core\videocommon\win32\release\videocommon.lib'	Plugin_VideoDX9
Error	9	fatal error LNK1181: cannot open input file '..\inputcommon\win32\release\inputcommon.lib'	Dolphin
VideoCommon errors:
Code:
Error	1	error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed	C:\Program Files (x86)\Microsoft SDKs\Windows\v5.0\Include\winnt.h	2645
Error	2	error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed	C:\Program Files (x86)\Microsoft SDKs\Windows\v5.0\Include\winnt.h	2651
InputCommon errors:
Code:
Error	1	error C2065: 'MAPVK_VK_TO_VSC' : undeclared identifier	d:\Game Images And Emus\dolphinsrc\Source\Core\InputCommon\Src\Configuration.cpp	220
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Old March 20th, 2009   #508 (permalink)
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mostly linker errors, clean and rebuild should take card of it. or try manually removing all files that clean is supposed to - or - redownloading source to new folder
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Old March 20th, 2009   #509 (permalink)
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I'll just check out a new copy of the source I think.
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Old March 22nd, 2009   #510 (permalink)
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Getting a bunch of compile errors now with the latest revision. I'm using both Windows Vista x64 and Tortoise Svn x64, not sure if that's the problem though.

Here's the build log:

Code:
1>------ Build started: Project: wxAdv28, Configuration: Release Win32 ------
2>------ Build started: Project: wxBase28, Configuration: Release Win32 ------
1>Creating ..\..\lib\vc_lib\msw\wx\msw\rcdefs.h
2>Creating ..\..\lib\vc_lib\msw\wx\msw\rcdefs.h
2>The process cannot access the file because it is being used by another process.
2>Creating ..\..\lib\vc_lib\msw\wx\setup.h
1>genrcdefs.h
2>        1 file(s) copied.
1>Creating ..\..\lib\vc_lib\msw\wx\setup.h
1>        1 file(s) copied.
1>Compiling...
2>Compiling...
1>dummy.cpp
2>dummy.cpp
2>Compiling...
2>appbase.cpp
2>volume.cpp
2>utilsexc.cpp
2>utils.cpp
2>thread.cpp
2>stdpaths.cpp
2>stackwalk.cpp
2>snglinst.cpp
2>registry.cpp
2>regconf.cpp
2>power.cpp
2>mslu.cpp
2>mimetype.cpp
2>main.cpp
2>dlmsw.cpp
2>dir.cpp
2>debughlp.cpp
2>dde.cpp
2>crashrpt.cpp
2>basemsw.cpp
2>Generating Code...
1>Compiling...
1>animatecmn.cpp
1>wizard.cpp
1>tipdlg.cpp
1>splash.cpp
2>Compiling...
2>zstream.cpp
1>sashwin.cpp
1>propdlg.cpp
2>zipstrm.cpp
1>odcombo.cpp
2>xtistrm.cpp
2>xti.cpp
1>laywin.cpp
2>wxchar.cpp
2>wfstream.cpp
1>hyperlink.cpp
2>variant.cpp
1>helpext.cpp
2>utilscmn.cpp
1>gridsel.cpp
2>uri.cpp
1>gridctrl.cpp
2>txtstrm.cpp
2>tokenzr.cpp
2>textfile.cpp
1>grid.cpp
2>textbuf.cpp
2>tarstrm.cpp
2>sysopt.cpp
1>datectlg.cpp
2>string.cpp
2>..\..\src\common\string.cpp: building with Multithreaded non DLL runtime has a performance impact on wxString!
1>datavgen.cpp
2>stream.cpp
2>strconv.cpp
1>calctrl.cpp
2>stopwatch.cpp
2>stdpbase.cpp
1>bmpcboxg.cpp
2>Generating Code...
1>animateg.cpp
1>aboutdlgg.cpp
1>taskbar.cpp
1>Generating Code...
2>Compiling...
2>sstream.cpp
2>regex.cpp
2>process.cpp
2>powercmn.cpp
2>platinfo.cpp
2>object.cpp
2>mstream.cpp
2>msgout.cpp
2>module.cpp
2>mimecmn.cpp
2>memory.cpp
2>longlong.cpp
2>log.cpp
2>list.cpp
2>ipcbase.cpp
2>intl.cpp
2>init.cpp
2>hashmap.cpp
2>hash.cpp
2>fs_mem.cpp
2>Generating Code...
2>Compiling...
2>fs_filter.cpp
2>fs_arc.cpp
1>Compiling...
1>sound.cpp
2>fmapbase.cpp
1>joystick.cpp
2>filtfind.cpp
1>datectrl.cpp
2>filtall.cpp
2>filesys.cpp
1>aboutdlg.cpp
1>taskbarcmn.cpp
1>datavcmn.cpp
2>filename.cpp
1>Generating Code...
2>filefn.cpp
2>fileconf.cpp
1>Creating library...
2>fileback.cpp
2>file.cpp
2>ffile.cpp
1>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Externals\wxWidgets\build\msw\wxAdv28_Win32\Release\BuildLog.htm"
1>wxAdv28 - 0 error(s), 0 warning(s)
2>event.cpp
2>encconv.cpp
2>dynload.cpp
2>dynlib.cpp
2>dynarray.cpp
3>------ Build started: Project: Common, Configuration: Release Win32 ------
3>Performing Pre-Build Event...
2>dircmn.cpp
3>The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail.
3>Project : error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..."
3>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Core\Common\Win32\Release\BuildLog.htm"
2>datstrm.cpp
3>Common - 1 error(s), 0 warning(s)
2>datetime.cpp
2>Generating Code...
4>------ Build started: Project: wxCore28, Configuration: Release Win32 ------
4>Compiling...
4>dummy.cpp
2>Compiling...
2>convauto.cpp
2>config.cpp
2>cmdline.cpp
2>clntdata.cpp
2>archive.cpp
2>arcfind.cpp
2>arcall.cpp
2>Generating Code...
4>Compiling...
2>Compiling...
2>extended.c
4>hyperlink.cpp
4>fontpickerg.cpp
2>Creating library...
4>filepickerg.cpp
4>dragimgg.cpp
4>dirctrlg.cpp
4>dcpsg.cpp
4>combog.cpp
4>collpaneg.cpp
2>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Externals\wxWidgets\build\msw\wxBase28_Win32\Release\BuildLog.htm"
2>wxBase28 - 0 error(s), 0 warning(s)
4>clrpickerg.cpp
4>choicdgg.cpp
4>choicbkg.cpp
4>buttonbar.cpp
4>busyinfo.cpp
4>aboutdlgg.cpp
4>window.cpp
4>volume.cpp
4>uxtheme.cpp
4>uuid.cpp
4>utilsgui.cpp
4>treectrl.cpp
5>------ Build started: Project: DiscIO, Configuration: Release Win32 ------
5>Compiling...
5>stdafx.cpp
4>Generating Code...
5>Compiling...
5>NANDContentLoader.cpp
5>.\Src\NANDContentLoader.cpp(226) : warning C4244: 'initializing' : conversion from 'u64' to 'unsigned int', possible loss of data
5>.\Src\NANDContentLoader.cpp(227) : warning C4244: 'argument' : conversion from 'u64' to 'size_t', possible loss of data
5>.\Src\NANDContentLoader.cpp(269) : warning C4244: 'initializing' : conversion from 'u64' to 'unsigned int', possible loss of data
5>.\Src\NANDContentLoader.cpp(273) : warning C4244: 'argument' : conversion from 'u64' to 'size_t', possible loss of data
5>FileBlob.cpp
5>DriveBlob.cpp
5>CompressedBlob.cpp
5>VolumeDirectory.cpp
4>Compiling...
4>toplevel.cpp
4>tooltip.cpp
4>timer.cpp
4>tglbtn.cpp
4>textctrl.cpp
4>tbar95.cpp
5>Generating Code...
4>tabctrl.cpp
4>stattext.cpp
4>statline.cpp
4>statbr95.cpp
4>statbox.cpp
5>Compiling...
5>aes_cbc.c
4>statbmp.cpp
5>aes_core.c
4>spinctrl.cpp
5>Generating Code...
5>Compiling...
4>spinbutt.cpp
5>FileHandlerARC.cpp
4>slider95.cpp
4>settings.cpp
4>scrolbar.cpp
4>renderer.cpp
4>region.cpp
4>radiobut.cpp
4>Generating Code...
5>BannerLoaderWii.cpp
5>BannerLoaderGC.cpp
5>BannerLoader.cpp
5>FileSystemGCWii.cpp
4>Compiling...
4>radiobox.cpp
4>printwin.cpp
4>printdlg.cpp
4>popupwin.cpp
4>pen.cpp
4>palette.cpp
4>ownerdrw.cpp
4>oleutils.cpp
5>Filesystem.cpp
4>notebook.cpp
4>nativdlg.cpp
4>mslu.cpp
4>msgdlg.cpp
4>minifram.cpp
4>metafile.cpp
4>menuitem.cpp
4>menu.cpp
4>mdi.cpp
5>Blob.cpp
4>main.cpp
4>listctrl.cpp
4>listbox.cpp
4>Generating Code...
5>VolumeWiiCrypted.cpp
5>VolumeGC.cpp
5>VolumeCreator.cpp
5>Generating Code...
4>Compiling...
4>iniconf.cpp
4>imaglist.cpp
4>icon.cpp
4>helpwin.cpp
4>helpchm.cpp
5>Creating library...
4>gsockmsw.cpp
4>graphics.cpp
5>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Core\DiscIO\Win32\Release\BuildLog.htm"
4>gdiobj.cpp
5>DiscIO - 0 error(s), 4 warning(s)
4>gdiimage.cpp
4>gauge95.cpp
4>frame.cpp
4>fontutil.cpp
4>fontenum.cpp
4>fontdlg.cpp
4>font.cpp
4>filedlg.cpp
4>fdrepdlg.cpp
4>evtloop.cpp
4>enhmeta.cpp
4>droptgt.cpp
4>Generating Code...
6>------ Build started: Project: Bochs_disasm, Configuration: Release Win32 ------
6>Compiling...
6>stdafx.cpp
6>Compiling...
6>dis_decode.cpp
6>syntax.cpp
6>resolve.cpp
6>PowerPCDisasm.cpp
6>dis_groups.cpp
6>Generating Code...
6>Creating library...
6>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Externals\Bochs_disasm\Win32\Release\BuildLog.htm"
6>Bochs_disasm - 0 error(s), 0 warning(s)
4>Compiling...
4>dropsrc.cpp
4>dragimag.cpp
4>display.cpp
4>dirdlg.cpp
4>dib.cpp
7>------ Build started: Project: zlib, Configuration: Release Win32 ------
4>dialup.cpp
7>Compiling...
4>dialog.cpp
7>adler32.c
7>zutil.c
4>dcscreen.cpp
7>uncompr.c
7>trees.c
4>dcprint.cpp
4>dcmemory.cpp
4>dcclient.cpp
7>inftrees.c
4>dc.cpp
7>inflate.c
4>dataobj.cpp
7>inffast.c
7>infback.c
7>gzio.c
7>deflate.c
4>data.cpp
7>crc32.c
4>cursor.cpp
4>control.cpp
7>compress.c
7>Generating Code...
7>Creating library...
4>combobox.cpp
7>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Externals\zlib\Win32\Release\BuildLog.htm"
7>zlib - 0 error(s), 0 warning(s)
4>combo.cpp
8>------ Build started: Project: VideoCommon, Configuration: Release Win32 ------
8>Compiling...
4>colour.cpp
8>PixelShaderGen.cpp
4>colordlg.cpp
4>Generating Code...
8>VertexLoaderManager.cpp
4>Compiling...
8>TextureDecoder.cpp
4>clipbrd.cpp
4>choice.cpp
4>checklst.cpp
4>checkbox.cpp
4>caret.cpp
4>button.cpp
4>brush.cpp
4>bmpbuttn.cpp
4>bitmap.cpp
4>automtn.cpp
4>app.cpp
4>access.cpp
4>accel.cpp
4>aboutdlg.cpp
4>xpmdecod.cpp
8>OpcodeDecoding.cpp
4>wincmn.cpp
4>valtext.cpp
4>validate.cpp
4>valgen.cpp
4>utilscmn.cpp
4>Generating Code...
8>NativeVertexWriter.cpp
8>memcpy_amd.cpp
4>Compiling...
4>treebase.cpp
8>Fifo.cpp
4>toplvcmn.cpp
4>timercmn.cpp
4>textcmn.cpp
4>tbarbase.cpp
4>stockitem.cpp
4>statbar.cpp
4>srchcmn.cpp
4>sizer.cpp
4>settcmn.cpp
4>rgncmn.cpp
4>rendcmn.cpp
4>radiocmn.cpp
4>quantize.cpp
4>prntbase.cpp
4>popupcmn.cpp
4>pickerbase.cpp
4>paper.cpp
8>VertexLoader_TextCoord.cpp
4>overlaycmn.cpp
4>nbkbase.cpp
4>Generating Code...
8>VertexLoader_Position.cpp
8>VertexLoader_Normal.cpp
4>Compiling...
4>msgout.cpp
4>menucmn.cpp
4>matrix.cpp
4>listctrlcmn.cpp
4>lboxcmn.cpp
4>layout.cpp
4>imagxpm.cpp
4>imagtiff.cpp
4>imagtga.cpp
4>imagpnm.cpp
4>imagpng.cpp
4>imagpcx.cpp
4>imagjpeg.cpp
4>imagiff.cpp
8>VertexLoader_Color.cpp
4>imaggif.cpp
4>imagfill.cpp
4>image.cpp
4>imagbmp.cpp
4>imagall.cpp
4>iconbndl.cpp
4>Generating Code...
8>VertexLoader.cpp
8>VideoState.cpp
4>Compiling...
4>helpbase.cpp
4>graphcmn.cpp
4>gifdecod.cpp
4>geometry.cpp
4>gdicmn.cpp
4>gbsizer.cpp
4>gaugecmn.cpp
4>fs_mem.cpp
8>Statistics.cpp
4>framecmn.cpp
4>fontpickercmn.cpp
4>fontmap.cpp
4>fontenumcmn.cpp
4>fontcmn.cpp
4>fldlgcmn.cpp
4>filepickercmn.cpp
4>fddlgcmn.cpp
4>evtloopcmn.cpp
4>event.cpp
4>effects.cpp
4>dseldlg.cpp
4>Generating Code...
8>Profiler.cpp
4>Compiling...
4>dpycmn.cpp
8>LookUpTables.cpp
4>docview.cpp
4>docmdi.cpp
4>dobjcmn.cpp
4>dndcmn.cpp
4>dlgcmn.cpp
4>dcgraph.cpp
4>dcbufcmn.cpp
4>dcbase.cpp
4>datacmn.cpp
4>ctrlsub.cpp
4>ctrlcmn.cpp
4>cshelp.cpp
4>containr.cpp
4>combocmn.cpp
4>colourcmn.cpp
4>cmndata.cpp
8>IndexGenerator.cpp
8>ImageWrite.cpp
4>cmdproc.cpp
4>clrpickercmn.cpp
4>clipcmn.cpp
4>Generating Code...
8>VertexShaderManager.cpp
8>PixelShaderManager.cpp
4>Compiling...
4>choiccmn.cpp
4>bookctrl.cpp
4>bmpbase.cpp
4>artstd.cpp
4>artprov.cpp
4>appcmn.cpp
4>anidecod.cpp
4>Generating Code...
8>Compiling...
4>Compiling...
8>XFStructs.cpp
4>accesscmn.cpp
4>vscroll.cpp
4>vlbox.cpp
4>treectlg.cpp
4>treebkg.cpp
4>toolbkg.cpp
4>tipwin.cpp
4>textdlgg.cpp
8>XFMemory.cpp
4>statusbr.cpp
4>srchctlg.cpp
4>splitter.cpp
4>spinctlg.cpp
4>selstore.cpp
4>scrlwing.cpp
4>renderg.cpp
4>progdlgg.cpp
4>prntdlgg.cpp
4>printps.cpp
4>panelg.cpp
4>numdlgg.cpp
4>Generating Code...
8>CPMemory.cpp
8>BPMemory.cpp
8>VertexShaderGen.cpp
4>Compiling...
4>logg.cpp
4>listbkg.cpp
8>Compiling...
8>XFBConvert.cpp
4>Generating Code...
4>Compiling...
4>pngwutil.c
4>..\..\src\png\pngwutil.c(1559) : warning C4244: 'initializing' : conversion from 'int' to 'png_byte', possible loss of data
4>pngwtran.c
4>pngwrite.c
4>pngwio.c
4>pngvcrd.c
4>pngtrans.c
8>Creating library...
4>pngtest.c
4>pngset.c
4>pngrutil.c
4>pngrtran.c
8>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Core\VideoCommon\Win32\Release\BuildLog.htm"
8>VideoCommon - 0 error(s), 0 warning(s)
4>pngrio.c
4>pngread.c
4>pngpread.c
4>pngmem.c
4>pngget.c
4>pnggccrd.c
4>pngerror.c
4>png.c
4>Generating Code...
9>------ Build started: Project: Plugin_VideoDX9, Configuration: Release Win32 ------
9>Compiling...
9>stdafx.cpp
4>Creating library...
9>Compiling...
9>Utils.cpp
9>main.cpp
4>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Externals\wxWidgets\build\msw\wxCore28_Win32\Release\BuildLog.htm"
4>wxCore28 - 0 error(s), 1 warning(s)
9>Config.cpp
10>------ Build started: Project: InputCommon, Configuration: Release Win32 ------
10>Compiling...
10>Configuration.cpp
9>DlgSettings.cpp
9>D3DUtil.cpp
9>D3DTexture.cpp
10>XInput.cpp
9>D3DShader.cpp
9>D3DPostprocess.cpp
10>SDL.cpp
9>D3DBase.cpp
9>VertexShaderCache.cpp
10>InputCommon.cpp
9>VertexManager.cpp
9>TextureCache.cpp
10>EventHandler.cpp
9>Render.cpp
9>PixelShaderCache.cpp
9>NativeVertexFormat.cpp
9>BPStructs.cpp
9>Thread.cpp
9>TabControl.cpp
9>File.cpp
9>EmuWindow.cpp
9>Compiling...
9>DialogManager.cpp
10>DirectInputBase.cpp
9>Compiling...
9>ShellUtil.cpp
10>Generating Code...
9>Compiling...
9>PropertySheet.cpp
10>Creating library...
10>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Core\InputCommon\Win32\Release\BuildLog.htm"
10>InputCommon - 0 error(s), 0 warning(s)
9>Compiling...
9>Misc.cpp
9>Compiling resources...
11>------ Build started: Project: Core, Configuration: Release Win32 ------
11>Compiling...
9>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
9>Copyright (C) Microsoft Corporation.  All rights reserved.
11>stdafx.cpp
9>Linking...
9>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
11>Compiling...
11>HLE.cpp
9>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_VideoDX9\Win32\Release\BuildLog.htm"
9>Plugin_VideoDX9 - 1 error(s), 0 warning(s)
12>------ Build started: Project: Plugin_nJoy_SDL, Configuration: Release Win32 ------
12>Compiling...
12>Config.cpp
11>VolumeHandler.cpp
11>Tracer.cpp
11>State.cpp
11>PluginManager.cpp
11>PatchEngine.cpp
12>ConfigJoypad.cpp
11>MemTools.cpp
11>CoreTiming.cpp
11>CoreRerecording.cpp
11>CoreParameter.cpp
11>Core.cpp
12>ConfigBox.cpp
11>Console.cpp
11>ConfigManager.cpp
11>SDInterface.cpp
11>WiiMote_HID_Attr.cpp
12>ConfigAdvanced.cpp
11>WII_IPC_HLE_WiiMote.cpp
11>WII_IPC_HLE_Device_usb.cpp
11>WII_IPC_HLE_Device_sdio_slot0.cpp
12>AboutBox.cpp
11>WII_IPC_HLE_Device_net.cpp
11>WII_IPC_HLE_Device_fs.cpp
11>Generating Code...
12>Rumble.cpp
12>ReRecording.cpp
11>Compiling...
11>WII_IPC_HLE_Device_FileIO.cpp
11>WII_IPC_HLE_Device_es.cpp
12>nJoy.cpp
11>WII_IPC_HLE_Device_DI.cpp
11>WII_IPC_HLE.cpp
11>ARDecrypt.cpp
12>Linking...
12>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
12>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_nJoy_SDL\Win32\Release\BuildLog.htm"
12>Plugin_nJoy_SDL - 1 error(s), 0 warning(s)
11>ActionReplay.cpp
13>------ Build started: Project: Plugin_DSP_HLE, Configuration: Release Win32 ------
13>Compiling...
13>stdafx.cpp
11>ElfReader.cpp
11>Boot_WiiWAD.cpp
13>Compiling...
13>AOSoundStream.cpp
11>Boot_ELF.cpp
13>main.cpp
11>Boot_DOL.cpp
11>Boot_BIOSEmu.cpp
11>Boot.cpp
11>PPCDebugInterface.cpp
11>Dump.cpp
13>MailHandler.cpp
11>Debugger_SymbolMap.cpp
13>Globals.cpp
13>DSPHandler.cpp
11>Debugger_BreakPoints.cpp
13>Config.cpp
13>File.cpp
11>JitCache.cpp
11>JitBackpatch.cpp
11>Jit_Util.cpp
13>PBView.cpp
11>JitRegCache.cpp
13>Mails.cpp
11>Generating Code...
13>Logging.cpp
11>Compiling...
11>JitAsm.cpp
13>Debugger.cpp
11>Jit_SystemRegisters.cpp
13>Blocks.cpp
11>Jit_Paired.cpp
11>Jit_LoadStorePaired.cpp
11>Jit_LoadStoreFloating.cpp
13>ConfigDlg.cpp
11>Jit_LoadStore.cpp
11>Jit_Integer.cpp
13>UCode_AXWii.cpp
11>Jit_FloatingPoint.cpp
11>Jit_Branch.cpp
11>Jit.cpp
13>UCodes.cpp
13>UCode_Zelda.cpp
11>Interpreter_Paired.cpp
11>Interpreter_LoadStorePaired.cpp
11>Interpreter_LoadStore.cpp
13>UCode_ROM.cpp
13>UCode_Jac.cpp
11>Interpreter_Integer.cpp
13>UCode_InitAudioSystem.cpp
13>UCode_CARD.cpp
11>Interpreter_Branch.cpp
13>Generating Code...
11>Interpreter.cpp
11>SymbolDB.cpp
11>SignatureDB.cpp
11>Profiler.cpp
11>PPCTables.cpp
11>Generating Code...
13>Compiling...
13>Mixer.cpp
11>Compiling...
11>PPCAnalyst.cpp
13>DSoundStream.cpp
11>PowerPC.cpp
13>Generating Code...
13>Compiling...
13>UCode_AX.cpp
11>WII_IPC.cpp
11>WII_IOB.cpp
11>PeripheralInterface.cpp
11>VideoInterface.cpp
11>GPFifo.cpp
11>DVDInterface.cpp
11>DSP.cpp
13>Linking...
13>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
13>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_DSP_HLE\Win32\Release\BuildLog.htm"
13>Plugin_DSP_HLE - 1 error(s), 0 warning(s)
14>------ Build started: Project: LZO, Configuration: Release Win32 ------
14>Compiling...
14>minilzo.c
14>Creating library...
14>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Externals\LZO\Win32\Release\BuildLog.htm"
14>LZO - 0 error(s), 0 warning(s)
11>CommandProcessor.cpp
15>------ Build started: Project: Plugin_VideoOGL, Configuration: Release Win32 ------
15>Compiling...
15>stdafx.cpp
11>StreamADPCM.cpp
11>AudioInterface.cpp
11>PixelEngine.cpp
15>Compiling...
15>main.cpp
11>MemoryInterface.cpp
11>SI_DeviceGCController.cpp
11>SI_DeviceGBA.cpp
11>SI_Device.cpp
11>SI.cpp
11>GBAPipe.cpp
11>EXI_DeviceMic.cpp
11>Generating Code...
15>Config.cpp
15>TextureConverter.cpp
11>Compiling...
11>EXI_DeviceMemoryCard.cpp
15>TextureConversionShader.cpp
11>EXI_DeviceIPL.cpp
15>GLUtil.cpp
11>EXI_DeviceEthernet.cpp
15>Debugger.cpp
11>EXI_DeviceAD16.cpp
11>EXI_Device.cpp
11>EXI_Channel.cpp
15>XFB.cpp
11>EXI.cpp
15>VertexShaderCache.cpp
11>SystemTimers.cpp
15>TextureMngr.cpp
11>MemmapFunctions.cpp
15>Render.cpp
11>Memmap.cpp
15>PixelShaderCache.cpp
11>HW.cpp
15>OnScreenDisplay.cpp
11>CPU.cpp
15>VertexManager.cpp
11>HLE_OS.cpp
11>HLE_Misc.cpp
15>NativeVertexFormat.cpp
15>BPStructs.cpp
11>Generating Code...
15>Compiling...
15>Win32.cpp
11>Compiling...
11>Interpreter_SystemRegisters.cpp
11>Interpreter_FloatingPoint.cpp
11>Generating Code...
11>Creating library...
11>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Core\Core\Win32\Release\BuildLog.htm"
11>Core - 0 error(s), 0 warning(s)
15>rasterfont.cpp
16>------ Build started: Project: Plugin_Wiimote, Configuration: Release Win32 ------
16>Compiling...
16>Logging.cpp
15>ConfigDlg.cpp
16>main.cpp
15>Linking...
15>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
15>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_VideoOGL\Win32\Release\BuildLog.htm"
15>Plugin_VideoOGL - 1 error(s), 0 warning(s)
17>------ Build started: Project: Debugger, Configuration: Release Win32 ------
17>Compiling...
17>BreakpointView.cpp
16>ConfigRecording.cpp
16>ConfigGamepad.cpp
17>RegisterWindow.cpp
16>ConfigDlg.cpp
17>MemoryWindow.cpp
16>Config.cpp
16>wiimote_real.cpp
17>MemoryCheckDlg.cpp
16>ReadWiimote.cpp
17>JitWindow.cpp
16>FillReport.cpp
17>CodeWindowSJP.cpp
16>Encryption.cpp
16>EmuSubroutines.cpp
16>EmuPad.cpp
17>CodeWindow.cpp
16>EmuMain.cpp
16>EmuDynamics.cpp
17>BreakpointWindow.cpp
16>EmuDefinitions.cpp
16>DataReports.cpp
17>BreakPointDlg.cpp
16>Linking...
16>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
16>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_Wiimote\Win32\Release\BuildLog.htm"
16>Plugin_Wiimote - 1 error(s), 0 warning(s)
18>------ Build started: Project: Plugin_PadSimple, Configuration: Release Win32 ------
18>Compiling...
18>stdafx.cpp
17>RegisterView.cpp
18>Compiling...
18>ConfigDlg.cpp
17>MemoryView.cpp
18>Compiling...
18>PadSimple.cpp
17>CodeView.cpp
17>Generating Code...
18>Linking...
18>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
18>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_PadSimple\Win32\Release\BuildLog.htm"
18>Plugin_PadSimple - 1 error(s), 0 warning(s)
19>------ Build started: Project: Plugin_nJoy_SDL_Test, Configuration: Release Win32 ------
19>Compiling...
19>nJoy.cpp
17>Creating library...
17>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Core\DebuggerWX\Win32\Release\BuildLog.htm"
17>Debugger - 0 error(s), 0 warning(s)
20>------ Build started: Project: Dolphin, Configuration: Release Win32 ------
20>Performing Pre-Build Event...
20>The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail.
20>Project : error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..."
20>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Core\DolphinWX\Win32\Release\BuildLog.htm"
20>Dolphin - 1 error(s), 0 warning(s)
21>------ Build started: Project: Plugin_DSP_LLE, Configuration: Release Win32 ------
21>Compiling...
21>stdafx.cpp
19>ConfigBox.cpp
19>AboutBox.cpp
19>Linking...
19>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
19>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_nJoy_Testing\Win32\Release\BuildLog.htm"
19>Plugin_nJoy_SDL_Test - 1 error(s), 0 warning(s)
22>------ Skipped Build: Project: Plugin_PadSimpleEvnt, Configuration: Release Win32 ------
22>Project not selected to build for this solution configuration 
21>Compiling...
21>disassemble.cpp
21>Tools.cpp
21>main.cpp
21>Globals.cpp
21>DSoundStream.cpp
21>HLE_Helper.cpp
21>HLE_Functions.cpp
21>Mixer.cpp
21>ReadPBs.cpp
21>Logging.cpp
21>AXTask.cpp
21>gdsp_registers.cpp
21>gdsp_opcodes.cpp
21>gdsp_memory.cpp
21>gdsp_interpreter.cpp
21>gdsp_interface.cpp
21>gdsp_ext_op.cpp
21>gdsp_aram.cpp
21>RegSettings.cpp
21>RegisterDlg.cpp
21>Generating Code...
21>Compiling...
21>DisAsmDlg.cpp
21>opcodes.cpp
21>Generating Code...
21>Compiling resources...
21>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
21>Copyright (C) Microsoft Corporation.  All rights reserved.
21>Linking...
21>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib'
21>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_DSP_LLE\Win32\Release\BuildLog.htm"
21>Plugin_DSP_LLE - 1 error(s), 0 warning(s)
========== Build: 11 succeeded, 10 failed, 0 up-to-date, 1 skipped ==========
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Old March 22nd, 2009   #511 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
Getting a bunch of compile errors now with the latest revision. I'm using both Windows Vista x64 and Tortoise Svn x64, not sure if that's the problem though.
Looks like it is caused by

r2725 - dolphin-emu - Google Code

or

r2727 - dolphin-emu - Google Code

are you using the latest version of tortoise?

try using either the older version of SubWCrev.exe, or updating Tortoise
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Old March 22nd, 2009   #512 (permalink)
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I'm not using the latest, I believe I am using the last version of Tortoise Svn..
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Old March 22nd, 2009   #513 (permalink)
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looks like r2731 may fix it
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Old March 22nd, 2009   #514 (permalink)
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Quote:
Originally Posted by lpfaint99 View Post
looks like r2731 may fix it
Nope, still getting these errors...

:Edit: I had to delete the Pre-Build event command line for the "common" and "Dolphin" projects, then Dolphin compiled without any problems. :/
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Last edited by Xtreme2damax; March 22nd, 2009 at 22:12..
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Old March 23rd, 2009   #515 (permalink)
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Heres Dolphin revision 2737 with OGL plug-in from revision 2560 32-bit version....IT's FASTER by alittle

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Old March 23rd, 2009   #516 (permalink)
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Question why DirectX plugin isn't included in new revs on Dolphin?, is there something broken maybe?

Will be included?
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Old March 28th, 2009   #517 (permalink)
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I can't compile it under Ubuntu 8.10:
Code:
nekit@COREQUAD:~/dolphin-emu-read-only$ scons
scons: Reading SConscript files ...          
Checking for pkg-config version > 0.15.0... (cached) yes
Checking for sdl lib version > 1.0.0... (cached) yes    
Checking for bluez... (cached)                          
Using pkg-config for bluez... (cached) yes              
Checking for ao... (cached)                             
Using pkg-config for ao... (cached) yes                 
Checking for portaudio... (cached)                      
Using pkg-config for portaudio... (cached) no           
Looking for lib portaudio... (cached) no                
Checking for sfml... (cached)                           
Using pkg-config for sfml... (cached) no                
Looking for lib sfml... (cached) no                     
Checking for x11... (cached)                            
Using pkg-config for x11... (cached) yes                
Checking for wxWidgets >= 2.8... (cached) yes           
Checking for GL... (cached)                             
Using pkg-config for gl... (cached) yes                 
Checking for GLU... (cached)                            
Using pkg-config for glu... (cached) no                 
Looking for lib GLU... (cached) yes                     
Checking for Cg... (cached)                             
Using pkg-config for cg... (cached) no                  
Looking for lib Cg... (cached) yes                      
Checking for CgGL... (cached)                           
Using pkg-config for cggl... (cached) no                
Looking for lib CgGL... (cached) yes                    
Checking for GLEW... (cached)                           
Using pkg-config for glew... (cached) no                
Looking for lib GLEW... (cached) yes                    
Checking for xxf86vm... (cached)                        
Using pkg-config for xxf86vm... (cached) yes            
scons: done reading SConscript files.                   
scons: Building targets ...                             
scons: building associated VariantDir targets: Build/Linux-i686-release
.....
                                                        
Compiling shared Build/Linux-i686-release/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.os                                                                
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp: In static member function 'static void PixelShaderCache::Init()':                                      
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp:83: error: expected `}' before ';' token                                                                
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp:83: warning: operation on 'err' may be undefined                                                        
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp:83: error: expected unqualified-id before string constant                                               
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp: At global scope:       
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp:84: error: expected unqualified-id before 'if'                                                          
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp:43: warning: 'pShaderLast' defined but not used                                                         
scons: *** [Build/Linux-i686-release/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.os] Error 1
Where is a problem?
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Old March 30th, 2009   #518 (permalink)
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Can't compile the x64 build for the current revision, both the Audicommon and DSP_HLE fails to build without errors..
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Old March 30th, 2009   #519 (permalink)
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Did you point your x64 Library folder to OpenAL\Win64 for that?
Havent compiled em yet, but from the Commit Log, it seems that they might be the issue here.

Edit: Humm, works for me, either way. The Projects reference them correctly anyways, so no need to add them.
Did you try a complete Clean and Rebuild?
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Last edited by Jack Frost; March 30th, 2009 at 18:03..
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Old March 30th, 2009   #520 (permalink)
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2804 compiles fine under x64 for me.
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