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#501 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: France
Posts: 373
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Quote:
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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#503 (permalink) |
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Registered SuperKyo
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2008
Location: Brinstar
Posts: 2,784
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He meant "Half Press" feature. It's feature that allows you to press button not "fully". It is requirement to play Super Mario Sunshine AFAIK. But you can use for other games as well ^_^
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#506 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: Argentina
Posts: 359
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I see it. But, it's extremly uncomfortable to use... Double LEFT or RIGHT would be much better.. Is there any way to modify it?
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E7200@3.4 ; Ati HIS HD4850 ; DDR 2 2gb Corsair 800 mhz; P5W DH Deluxe Viva Argentina carajo!! Last edited by Artemix; March 19th, 2009 at 20:12.. |
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#507 (permalink) |
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ライチュウ
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: USA
Posts: 3,292
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Compilation in Dolphin is broken for Win32 and x64 on revision 2685: x64 errors: Code:
Error 2 error LNK2019: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) referenced in function "bool __cdecl File::Exists(char const *)" (?Exists@File@@YA_NPEBD@Z) common.lib Error 3 fatal error LNK1120: 1 unresolved externals ../../../Binary/x64/Plugins/Plugin_DSP_HLE.dll Error 4 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) VertexManager.obj Error 5 fatal error LNK1120: 1 unresolved externals d:\Game Images And Emus\dolphinsrc\Binary\x64\Plugins\Plugin_VideoDX9.dll Error 6 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) TextureMngr.obj Error 7 fatal error LNK1120: 1 unresolved externals d:\Game Images And Emus\dolphinsrc\Binary\x64\Plugins\Plugin_VideoOGL.dll Error 8 error C2039: 'logManager' : is not a member of 'PLUGIN_GLOBALS' d:\Game Images And Emus\dolphinsrc\Source\Plugins\Plugin_DSP_LLE\Src\main.cpp 120 Error 14 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 15 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 16 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 17 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 18 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 19 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 20 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 21 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 22 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 23 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 24 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 25 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 26 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 27 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 28 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 29 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 30 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 31 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 32 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 33 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 34 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 35 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 36 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 37 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 38 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) ISOFile.obj Error 39 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) common.lib Error 40 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 41 error LNK2001: unresolved external symbol "void __cdecl __Log(int,char const *,...)" (?__Log@@YAXHPEBDZZ) core.lib Error 42 fatal error LNK1120: 1 unresolved externals ../../../Binary/x64/Dolphin.exe Code:
Error 1 error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed C:\Program Files (x86)\Microsoft SDKs\Windows\v5.0\Include\winnt.h 2645 Error 2 error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed C:\Program Files (x86)\Microsoft SDKs\Windows\v5.0\Include\winnt.h 2651 Error 3 error C2065: 'MAPVK_VK_TO_VSC' : undeclared identifier d:\Game Images And Emus\dolphinsrc\Source\Core\InputCommon\Src\Configuration.cpp 220 Error 4 fatal error LNK1181: cannot open input file '..\..\core\inputcommon\win32\release\inputcommon.lib' Plugin_PadSimple Error 5 fatal error LNK1181: cannot open input file '..\..\core\inputcommon\win32\release\inputcommon.lib' Plugin_nJoy_SDL Error 6 fatal error LNK1181: cannot open input file '..\..\core\videocommon\win32\release\videocommon.lib' Plugin_VideoOGL Error 7 fatal error LNK1181: cannot open input file '..\..\core\inputcommon\win32\release\inputcommon.lib' Plugin_Wiimote Error 8 fatal error LNK1181: cannot open input file '..\..\core\videocommon\win32\release\videocommon.lib' Plugin_VideoDX9 Error 9 fatal error LNK1181: cannot open input file '..\inputcommon\win32\release\inputcommon.lib' Dolphin Code:
Error 1 error C2733: second C linkage of overloaded function '_interlockedbittestandset' not allowed C:\Program Files (x86)\Microsoft SDKs\Windows\v5.0\Include\winnt.h 2645 Error 2 error C2733: second C linkage of overloaded function '_interlockedbittestandreset' not allowed C:\Program Files (x86)\Microsoft SDKs\Windows\v5.0\Include\winnt.h 2651 Code:
Error 1 error C2065: 'MAPVK_VK_TO_VSC' : undeclared identifier d:\Game Images And Emus\dolphinsrc\Source\Core\InputCommon\Src\Configuration.cpp 220
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#510 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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Getting a bunch of compile errors now with the latest revision. I'm using both Windows Vista x64 and Tortoise Svn x64, not sure if that's the problem though. Here's the build log: Code:
1>------ Build started: Project: wxAdv28, Configuration: Release Win32 ------ 2>------ Build started: Project: wxBase28, Configuration: Release Win32 ------ 1>Creating ..\..\lib\vc_lib\msw\wx\msw\rcdefs.h 2>Creating ..\..\lib\vc_lib\msw\wx\msw\rcdefs.h 2>The process cannot access the file because it is being used by another process. 2>Creating ..\..\lib\vc_lib\msw\wx\setup.h 1>genrcdefs.h 2> 1 file(s) copied. 1>Creating ..\..\lib\vc_lib\msw\wx\setup.h 1> 1 file(s) copied. 1>Compiling... 2>Compiling... 1>dummy.cpp 2>dummy.cpp 2>Compiling... 2>appbase.cpp 2>volume.cpp 2>utilsexc.cpp 2>utils.cpp 2>thread.cpp 2>stdpaths.cpp 2>stackwalk.cpp 2>snglinst.cpp 2>registry.cpp 2>regconf.cpp 2>power.cpp 2>mslu.cpp 2>mimetype.cpp 2>main.cpp 2>dlmsw.cpp 2>dir.cpp 2>debughlp.cpp 2>dde.cpp 2>crashrpt.cpp 2>basemsw.cpp 2>Generating Code... 1>Compiling... 1>animatecmn.cpp 1>wizard.cpp 1>tipdlg.cpp 1>splash.cpp 2>Compiling... 2>zstream.cpp 1>sashwin.cpp 1>propdlg.cpp 2>zipstrm.cpp 1>odcombo.cpp 2>xtistrm.cpp 2>xti.cpp 1>laywin.cpp 2>wxchar.cpp 2>wfstream.cpp 1>hyperlink.cpp 2>variant.cpp 1>helpext.cpp 2>utilscmn.cpp 1>gridsel.cpp 2>uri.cpp 1>gridctrl.cpp 2>txtstrm.cpp 2>tokenzr.cpp 2>textfile.cpp 1>grid.cpp 2>textbuf.cpp 2>tarstrm.cpp 2>sysopt.cpp 1>datectlg.cpp 2>string.cpp 2>..\..\src\common\string.cpp: building with Multithreaded non DLL runtime has a performance impact on wxString! 1>datavgen.cpp 2>stream.cpp 2>strconv.cpp 1>calctrl.cpp 2>stopwatch.cpp 2>stdpbase.cpp 1>bmpcboxg.cpp 2>Generating Code... 1>animateg.cpp 1>aboutdlgg.cpp 1>taskbar.cpp 1>Generating Code... 2>Compiling... 2>sstream.cpp 2>regex.cpp 2>process.cpp 2>powercmn.cpp 2>platinfo.cpp 2>object.cpp 2>mstream.cpp 2>msgout.cpp 2>module.cpp 2>mimecmn.cpp 2>memory.cpp 2>longlong.cpp 2>log.cpp 2>list.cpp 2>ipcbase.cpp 2>intl.cpp 2>init.cpp 2>hashmap.cpp 2>hash.cpp 2>fs_mem.cpp 2>Generating Code... 2>Compiling... 2>fs_filter.cpp 2>fs_arc.cpp 1>Compiling... 1>sound.cpp 2>fmapbase.cpp 1>joystick.cpp 2>filtfind.cpp 1>datectrl.cpp 2>filtall.cpp 2>filesys.cpp 1>aboutdlg.cpp 1>taskbarcmn.cpp 1>datavcmn.cpp 2>filename.cpp 1>Generating Code... 2>filefn.cpp 2>fileconf.cpp 1>Creating library... 2>fileback.cpp 2>file.cpp 2>ffile.cpp 1>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Externals\wxWidgets\build\msw\wxAdv28_Win32\Release\BuildLog.htm" 1>wxAdv28 - 0 error(s), 0 warning(s) 2>event.cpp 2>encconv.cpp 2>dynload.cpp 2>dynlib.cpp 2>dynarray.cpp 3>------ Build started: Project: Common, Configuration: Release Win32 ------ 3>Performing Pre-Build Event... 2>dircmn.cpp 3>The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail. 3>Project : error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..." 3>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Core\Common\Win32\Release\BuildLog.htm" 2>datstrm.cpp 3>Common - 1 error(s), 0 warning(s) 2>datetime.cpp 2>Generating Code... 4>------ Build started: Project: wxCore28, Configuration: Release Win32 ------ 4>Compiling... 4>dummy.cpp 2>Compiling... 2>convauto.cpp 2>config.cpp 2>cmdline.cpp 2>clntdata.cpp 2>archive.cpp 2>arcfind.cpp 2>arcall.cpp 2>Generating Code... 4>Compiling... 2>Compiling... 2>extended.c 4>hyperlink.cpp 4>fontpickerg.cpp 2>Creating library... 4>filepickerg.cpp 4>dragimgg.cpp 4>dirctrlg.cpp 4>dcpsg.cpp 4>combog.cpp 4>collpaneg.cpp 2>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Externals\wxWidgets\build\msw\wxBase28_Win32\Release\BuildLog.htm" 2>wxBase28 - 0 error(s), 0 warning(s) 4>clrpickerg.cpp 4>choicdgg.cpp 4>choicbkg.cpp 4>buttonbar.cpp 4>busyinfo.cpp 4>aboutdlgg.cpp 4>window.cpp 4>volume.cpp 4>uxtheme.cpp 4>uuid.cpp 4>utilsgui.cpp 4>treectrl.cpp 5>------ Build started: Project: DiscIO, Configuration: Release Win32 ------ 5>Compiling... 5>stdafx.cpp 4>Generating Code... 5>Compiling... 5>NANDContentLoader.cpp 5>.\Src\NANDContentLoader.cpp(226) : warning C4244: 'initializing' : conversion from 'u64' to 'unsigned int', possible loss of data 5>.\Src\NANDContentLoader.cpp(227) : warning C4244: 'argument' : conversion from 'u64' to 'size_t', possible loss of data 5>.\Src\NANDContentLoader.cpp(269) : warning C4244: 'initializing' : conversion from 'u64' to 'unsigned int', possible loss of data 5>.\Src\NANDContentLoader.cpp(273) : warning C4244: 'argument' : conversion from 'u64' to 'size_t', possible loss of data 5>FileBlob.cpp 5>DriveBlob.cpp 5>CompressedBlob.cpp 5>VolumeDirectory.cpp 4>Compiling... 4>toplevel.cpp 4>tooltip.cpp 4>timer.cpp 4>tglbtn.cpp 4>textctrl.cpp 4>tbar95.cpp 5>Generating Code... 4>tabctrl.cpp 4>stattext.cpp 4>statline.cpp 4>statbr95.cpp 4>statbox.cpp 5>Compiling... 5>aes_cbc.c 4>statbmp.cpp 5>aes_core.c 4>spinctrl.cpp 5>Generating Code... 5>Compiling... 4>spinbutt.cpp 5>FileHandlerARC.cpp 4>slider95.cpp 4>settings.cpp 4>scrolbar.cpp 4>renderer.cpp 4>region.cpp 4>radiobut.cpp 4>Generating Code... 5>BannerLoaderWii.cpp 5>BannerLoaderGC.cpp 5>BannerLoader.cpp 5>FileSystemGCWii.cpp 4>Compiling... 4>radiobox.cpp 4>printwin.cpp 4>printdlg.cpp 4>popupwin.cpp 4>pen.cpp 4>palette.cpp 4>ownerdrw.cpp 4>oleutils.cpp 5>Filesystem.cpp 4>notebook.cpp 4>nativdlg.cpp 4>mslu.cpp 4>msgdlg.cpp 4>minifram.cpp 4>metafile.cpp 4>menuitem.cpp 4>menu.cpp 4>mdi.cpp 5>Blob.cpp 4>main.cpp 4>listctrl.cpp 4>listbox.cpp 4>Generating Code... 5>VolumeWiiCrypted.cpp 5>VolumeGC.cpp 5>VolumeCreator.cpp 5>Generating Code... 4>Compiling... 4>iniconf.cpp 4>imaglist.cpp 4>icon.cpp 4>helpwin.cpp 4>helpchm.cpp 5>Creating library... 4>gsockmsw.cpp 4>graphics.cpp 5>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Core\DiscIO\Win32\Release\BuildLog.htm" 4>gdiobj.cpp 5>DiscIO - 0 error(s), 4 warning(s) 4>gdiimage.cpp 4>gauge95.cpp 4>frame.cpp 4>fontutil.cpp 4>fontenum.cpp 4>fontdlg.cpp 4>font.cpp 4>filedlg.cpp 4>fdrepdlg.cpp 4>evtloop.cpp 4>enhmeta.cpp 4>droptgt.cpp 4>Generating Code... 6>------ Build started: Project: Bochs_disasm, Configuration: Release Win32 ------ 6>Compiling... 6>stdafx.cpp 6>Compiling... 6>dis_decode.cpp 6>syntax.cpp 6>resolve.cpp 6>PowerPCDisasm.cpp 6>dis_groups.cpp 6>Generating Code... 6>Creating library... 6>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Externals\Bochs_disasm\Win32\Release\BuildLog.htm" 6>Bochs_disasm - 0 error(s), 0 warning(s) 4>Compiling... 4>dropsrc.cpp 4>dragimag.cpp 4>display.cpp 4>dirdlg.cpp 4>dib.cpp 7>------ Build started: Project: zlib, Configuration: Release Win32 ------ 4>dialup.cpp 7>Compiling... 4>dialog.cpp 7>adler32.c 7>zutil.c 4>dcscreen.cpp 7>uncompr.c 7>trees.c 4>dcprint.cpp 4>dcmemory.cpp 4>dcclient.cpp 7>inftrees.c 4>dc.cpp 7>inflate.c 4>dataobj.cpp 7>inffast.c 7>infback.c 7>gzio.c 7>deflate.c 4>data.cpp 7>crc32.c 4>cursor.cpp 4>control.cpp 7>compress.c 7>Generating Code... 7>Creating library... 4>combobox.cpp 7>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Externals\zlib\Win32\Release\BuildLog.htm" 7>zlib - 0 error(s), 0 warning(s) 4>combo.cpp 8>------ Build started: Project: VideoCommon, Configuration: Release Win32 ------ 8>Compiling... 4>colour.cpp 8>PixelShaderGen.cpp 4>colordlg.cpp 4>Generating Code... 8>VertexLoaderManager.cpp 4>Compiling... 8>TextureDecoder.cpp 4>clipbrd.cpp 4>choice.cpp 4>checklst.cpp 4>checkbox.cpp 4>caret.cpp 4>button.cpp 4>brush.cpp 4>bmpbuttn.cpp 4>bitmap.cpp 4>automtn.cpp 4>app.cpp 4>access.cpp 4>accel.cpp 4>aboutdlg.cpp 4>xpmdecod.cpp 8>OpcodeDecoding.cpp 4>wincmn.cpp 4>valtext.cpp 4>validate.cpp 4>valgen.cpp 4>utilscmn.cpp 4>Generating Code... 8>NativeVertexWriter.cpp 8>memcpy_amd.cpp 4>Compiling... 4>treebase.cpp 8>Fifo.cpp 4>toplvcmn.cpp 4>timercmn.cpp 4>textcmn.cpp 4>tbarbase.cpp 4>stockitem.cpp 4>statbar.cpp 4>srchcmn.cpp 4>sizer.cpp 4>settcmn.cpp 4>rgncmn.cpp 4>rendcmn.cpp 4>radiocmn.cpp 4>quantize.cpp 4>prntbase.cpp 4>popupcmn.cpp 4>pickerbase.cpp 4>paper.cpp 8>VertexLoader_TextCoord.cpp 4>overlaycmn.cpp 4>nbkbase.cpp 4>Generating Code... 8>VertexLoader_Position.cpp 8>VertexLoader_Normal.cpp 4>Compiling... 4>msgout.cpp 4>menucmn.cpp 4>matrix.cpp 4>listctrlcmn.cpp 4>lboxcmn.cpp 4>layout.cpp 4>imagxpm.cpp 4>imagtiff.cpp 4>imagtga.cpp 4>imagpnm.cpp 4>imagpng.cpp 4>imagpcx.cpp 4>imagjpeg.cpp 4>imagiff.cpp 8>VertexLoader_Color.cpp 4>imaggif.cpp 4>imagfill.cpp 4>image.cpp 4>imagbmp.cpp 4>imagall.cpp 4>iconbndl.cpp 4>Generating Code... 8>VertexLoader.cpp 8>VideoState.cpp 4>Compiling... 4>helpbase.cpp 4>graphcmn.cpp 4>gifdecod.cpp 4>geometry.cpp 4>gdicmn.cpp 4>gbsizer.cpp 4>gaugecmn.cpp 4>fs_mem.cpp 8>Statistics.cpp 4>framecmn.cpp 4>fontpickercmn.cpp 4>fontmap.cpp 4>fontenumcmn.cpp 4>fontcmn.cpp 4>fldlgcmn.cpp 4>filepickercmn.cpp 4>fddlgcmn.cpp 4>evtloopcmn.cpp 4>event.cpp 4>effects.cpp 4>dseldlg.cpp 4>Generating Code... 8>Profiler.cpp 4>Compiling... 4>dpycmn.cpp 8>LookUpTables.cpp 4>docview.cpp 4>docmdi.cpp 4>dobjcmn.cpp 4>dndcmn.cpp 4>dlgcmn.cpp 4>dcgraph.cpp 4>dcbufcmn.cpp 4>dcbase.cpp 4>datacmn.cpp 4>ctrlsub.cpp 4>ctrlcmn.cpp 4>cshelp.cpp 4>containr.cpp 4>combocmn.cpp 4>colourcmn.cpp 4>cmndata.cpp 8>IndexGenerator.cpp 8>ImageWrite.cpp 4>cmdproc.cpp 4>clrpickercmn.cpp 4>clipcmn.cpp 4>Generating Code... 8>VertexShaderManager.cpp 8>PixelShaderManager.cpp 4>Compiling... 4>choiccmn.cpp 4>bookctrl.cpp 4>bmpbase.cpp 4>artstd.cpp 4>artprov.cpp 4>appcmn.cpp 4>anidecod.cpp 4>Generating Code... 8>Compiling... 4>Compiling... 8>XFStructs.cpp 4>accesscmn.cpp 4>vscroll.cpp 4>vlbox.cpp 4>treectlg.cpp 4>treebkg.cpp 4>toolbkg.cpp 4>tipwin.cpp 4>textdlgg.cpp 8>XFMemory.cpp 4>statusbr.cpp 4>srchctlg.cpp 4>splitter.cpp 4>spinctlg.cpp 4>selstore.cpp 4>scrlwing.cpp 4>renderg.cpp 4>progdlgg.cpp 4>prntdlgg.cpp 4>printps.cpp 4>panelg.cpp 4>numdlgg.cpp 4>Generating Code... 8>CPMemory.cpp 8>BPMemory.cpp 8>VertexShaderGen.cpp 4>Compiling... 4>logg.cpp 4>listbkg.cpp 8>Compiling... 8>XFBConvert.cpp 4>Generating Code... 4>Compiling... 4>pngwutil.c 4>..\..\src\png\pngwutil.c(1559) : warning C4244: 'initializing' : conversion from 'int' to 'png_byte', possible loss of data 4>pngwtran.c 4>pngwrite.c 4>pngwio.c 4>pngvcrd.c 4>pngtrans.c 8>Creating library... 4>pngtest.c 4>pngset.c 4>pngrutil.c 4>pngrtran.c 8>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Core\VideoCommon\Win32\Release\BuildLog.htm" 8>VideoCommon - 0 error(s), 0 warning(s) 4>pngrio.c 4>pngread.c 4>pngpread.c 4>pngmem.c 4>pngget.c 4>pnggccrd.c 4>pngerror.c 4>png.c 4>Generating Code... 9>------ Build started: Project: Plugin_VideoDX9, Configuration: Release Win32 ------ 9>Compiling... 9>stdafx.cpp 4>Creating library... 9>Compiling... 9>Utils.cpp 9>main.cpp 4>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Externals\wxWidgets\build\msw\wxCore28_Win32\Release\BuildLog.htm" 4>wxCore28 - 0 error(s), 1 warning(s) 9>Config.cpp 10>------ Build started: Project: InputCommon, Configuration: Release Win32 ------ 10>Compiling... 10>Configuration.cpp 9>DlgSettings.cpp 9>D3DUtil.cpp 9>D3DTexture.cpp 10>XInput.cpp 9>D3DShader.cpp 9>D3DPostprocess.cpp 10>SDL.cpp 9>D3DBase.cpp 9>VertexShaderCache.cpp 10>InputCommon.cpp 9>VertexManager.cpp 9>TextureCache.cpp 10>EventHandler.cpp 9>Render.cpp 9>PixelShaderCache.cpp 9>NativeVertexFormat.cpp 9>BPStructs.cpp 9>Thread.cpp 9>TabControl.cpp 9>File.cpp 9>EmuWindow.cpp 9>Compiling... 9>DialogManager.cpp 10>DirectInputBase.cpp 9>Compiling... 9>ShellUtil.cpp 10>Generating Code... 9>Compiling... 9>PropertySheet.cpp 10>Creating library... 10>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Core\InputCommon\Win32\Release\BuildLog.htm" 10>InputCommon - 0 error(s), 0 warning(s) 9>Compiling... 9>Misc.cpp 9>Compiling resources... 11>------ Build started: Project: Core, Configuration: Release Win32 ------ 11>Compiling... 9>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 9>Copyright (C) Microsoft Corporation. All rights reserved. 11>stdafx.cpp 9>Linking... 9>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib' 11>Compiling... 11>HLE.cpp 9>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_VideoDX9\Win32\Release\BuildLog.htm" 9>Plugin_VideoDX9 - 1 error(s), 0 warning(s) 12>------ Build started: Project: Plugin_nJoy_SDL, Configuration: Release Win32 ------ 12>Compiling... 12>Config.cpp 11>VolumeHandler.cpp 11>Tracer.cpp 11>State.cpp 11>PluginManager.cpp 11>PatchEngine.cpp 12>ConfigJoypad.cpp 11>MemTools.cpp 11>CoreTiming.cpp 11>CoreRerecording.cpp 11>CoreParameter.cpp 11>Core.cpp 12>ConfigBox.cpp 11>Console.cpp 11>ConfigManager.cpp 11>SDInterface.cpp 11>WiiMote_HID_Attr.cpp 12>ConfigAdvanced.cpp 11>WII_IPC_HLE_WiiMote.cpp 11>WII_IPC_HLE_Device_usb.cpp 11>WII_IPC_HLE_Device_sdio_slot0.cpp 12>AboutBox.cpp 11>WII_IPC_HLE_Device_net.cpp 11>WII_IPC_HLE_Device_fs.cpp 11>Generating Code... 12>Rumble.cpp 12>ReRecording.cpp 11>Compiling... 11>WII_IPC_HLE_Device_FileIO.cpp 11>WII_IPC_HLE_Device_es.cpp 12>nJoy.cpp 11>WII_IPC_HLE_Device_DI.cpp 11>WII_IPC_HLE.cpp 11>ARDecrypt.cpp 12>Linking... 12>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib' 12>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_nJoy_SDL\Win32\Release\BuildLog.htm" 12>Plugin_nJoy_SDL - 1 error(s), 0 warning(s) 11>ActionReplay.cpp 13>------ Build started: Project: Plugin_DSP_HLE, Configuration: Release Win32 ------ 13>Compiling... 13>stdafx.cpp 11>ElfReader.cpp 11>Boot_WiiWAD.cpp 13>Compiling... 13>AOSoundStream.cpp 11>Boot_ELF.cpp 13>main.cpp 11>Boot_DOL.cpp 11>Boot_BIOSEmu.cpp 11>Boot.cpp 11>PPCDebugInterface.cpp 11>Dump.cpp 13>MailHandler.cpp 11>Debugger_SymbolMap.cpp 13>Globals.cpp 13>DSPHandler.cpp 11>Debugger_BreakPoints.cpp 13>Config.cpp 13>File.cpp 11>JitCache.cpp 11>JitBackpatch.cpp 11>Jit_Util.cpp 13>PBView.cpp 11>JitRegCache.cpp 13>Mails.cpp 11>Generating Code... 13>Logging.cpp 11>Compiling... 11>JitAsm.cpp 13>Debugger.cpp 11>Jit_SystemRegisters.cpp 13>Blocks.cpp 11>Jit_Paired.cpp 11>Jit_LoadStorePaired.cpp 11>Jit_LoadStoreFloating.cpp 13>ConfigDlg.cpp 11>Jit_LoadStore.cpp 11>Jit_Integer.cpp 13>UCode_AXWii.cpp 11>Jit_FloatingPoint.cpp 11>Jit_Branch.cpp 11>Jit.cpp 13>UCodes.cpp 13>UCode_Zelda.cpp 11>Interpreter_Paired.cpp 11>Interpreter_LoadStorePaired.cpp 11>Interpreter_LoadStore.cpp 13>UCode_ROM.cpp 13>UCode_Jac.cpp 11>Interpreter_Integer.cpp 13>UCode_InitAudioSystem.cpp 13>UCode_CARD.cpp 11>Interpreter_Branch.cpp 13>Generating Code... 11>Interpreter.cpp 11>SymbolDB.cpp 11>SignatureDB.cpp 11>Profiler.cpp 11>PPCTables.cpp 11>Generating Code... 13>Compiling... 13>Mixer.cpp 11>Compiling... 11>PPCAnalyst.cpp 13>DSoundStream.cpp 11>PowerPC.cpp 13>Generating Code... 13>Compiling... 13>UCode_AX.cpp 11>WII_IPC.cpp 11>WII_IOB.cpp 11>PeripheralInterface.cpp 11>VideoInterface.cpp 11>GPFifo.cpp 11>DVDInterface.cpp 11>DSP.cpp 13>Linking... 13>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib' 13>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_DSP_HLE\Win32\Release\BuildLog.htm" 13>Plugin_DSP_HLE - 1 error(s), 0 warning(s) 14>------ Build started: Project: LZO, Configuration: Release Win32 ------ 14>Compiling... 14>minilzo.c 14>Creating library... 14>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Externals\LZO\Win32\Release\BuildLog.htm" 14>LZO - 0 error(s), 0 warning(s) 11>CommandProcessor.cpp 15>------ Build started: Project: Plugin_VideoOGL, Configuration: Release Win32 ------ 15>Compiling... 15>stdafx.cpp 11>StreamADPCM.cpp 11>AudioInterface.cpp 11>PixelEngine.cpp 15>Compiling... 15>main.cpp 11>MemoryInterface.cpp 11>SI_DeviceGCController.cpp 11>SI_DeviceGBA.cpp 11>SI_Device.cpp 11>SI.cpp 11>GBAPipe.cpp 11>EXI_DeviceMic.cpp 11>Generating Code... 15>Config.cpp 15>TextureConverter.cpp 11>Compiling... 11>EXI_DeviceMemoryCard.cpp 15>TextureConversionShader.cpp 11>EXI_DeviceIPL.cpp 15>GLUtil.cpp 11>EXI_DeviceEthernet.cpp 15>Debugger.cpp 11>EXI_DeviceAD16.cpp 11>EXI_Device.cpp 11>EXI_Channel.cpp 15>XFB.cpp 11>EXI.cpp 15>VertexShaderCache.cpp 11>SystemTimers.cpp 15>TextureMngr.cpp 11>MemmapFunctions.cpp 15>Render.cpp 11>Memmap.cpp 15>PixelShaderCache.cpp 11>HW.cpp 15>OnScreenDisplay.cpp 11>CPU.cpp 15>VertexManager.cpp 11>HLE_OS.cpp 11>HLE_Misc.cpp 15>NativeVertexFormat.cpp 15>BPStructs.cpp 11>Generating Code... 15>Compiling... 15>Win32.cpp 11>Compiling... 11>Interpreter_SystemRegisters.cpp 11>Interpreter_FloatingPoint.cpp 11>Generating Code... 11>Creating library... 11>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Core\Core\Win32\Release\BuildLog.htm" 11>Core - 0 error(s), 0 warning(s) 15>rasterfont.cpp 16>------ Build started: Project: Plugin_Wiimote, Configuration: Release Win32 ------ 16>Compiling... 16>Logging.cpp 15>ConfigDlg.cpp 16>main.cpp 15>Linking... 15>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib' 15>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_VideoOGL\Win32\Release\BuildLog.htm" 15>Plugin_VideoOGL - 1 error(s), 0 warning(s) 17>------ Build started: Project: Debugger, Configuration: Release Win32 ------ 17>Compiling... 17>BreakpointView.cpp 16>ConfigRecording.cpp 16>ConfigGamepad.cpp 17>RegisterWindow.cpp 16>ConfigDlg.cpp 17>MemoryWindow.cpp 16>Config.cpp 16>wiimote_real.cpp 17>MemoryCheckDlg.cpp 16>ReadWiimote.cpp 17>JitWindow.cpp 16>FillReport.cpp 17>CodeWindowSJP.cpp 16>Encryption.cpp 16>EmuSubroutines.cpp 16>EmuPad.cpp 17>CodeWindow.cpp 16>EmuMain.cpp 16>EmuDynamics.cpp 17>BreakpointWindow.cpp 16>EmuDefinitions.cpp 16>DataReports.cpp 17>BreakPointDlg.cpp 16>Linking... 16>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib' 16>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_Wiimote\Win32\Release\BuildLog.htm" 16>Plugin_Wiimote - 1 error(s), 0 warning(s) 18>------ Build started: Project: Plugin_PadSimple, Configuration: Release Win32 ------ 18>Compiling... 18>stdafx.cpp 17>RegisterView.cpp 18>Compiling... 18>ConfigDlg.cpp 17>MemoryView.cpp 18>Compiling... 18>PadSimple.cpp 17>CodeView.cpp 17>Generating Code... 18>Linking... 18>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib' 18>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_PadSimple\Win32\Release\BuildLog.htm" 18>Plugin_PadSimple - 1 error(s), 0 warning(s) 19>------ Build started: Project: Plugin_nJoy_SDL_Test, Configuration: Release Win32 ------ 19>Compiling... 19>nJoy.cpp 17>Creating library... 17>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Core\DebuggerWX\Win32\Release\BuildLog.htm" 17>Debugger - 0 error(s), 0 warning(s) 20>------ Build started: Project: Dolphin, Configuration: Release Win32 ------ 20>Performing Pre-Build Event... 20>The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log for more detail. 20>Project : error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..." 20>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Core\DolphinWX\Win32\Release\BuildLog.htm" 20>Dolphin - 1 error(s), 0 warning(s) 21>------ Build started: Project: Plugin_DSP_LLE, Configuration: Release Win32 ------ 21>Compiling... 21>stdafx.cpp 19>ConfigBox.cpp 19>AboutBox.cpp 19>Linking... 19>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib' 19>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_nJoy_Testing\Win32\Release\BuildLog.htm" 19>Plugin_nJoy_SDL_Test - 1 error(s), 0 warning(s) 22>------ Skipped Build: Project: Plugin_PadSimpleEvnt, Configuration: Release Win32 ------ 22>Project not selected to build for this solution configuration 21>Compiling... 21>disassemble.cpp 21>Tools.cpp 21>main.cpp 21>Globals.cpp 21>DSoundStream.cpp 21>HLE_Helper.cpp 21>HLE_Functions.cpp 21>Mixer.cpp 21>ReadPBs.cpp 21>Logging.cpp 21>AXTask.cpp 21>gdsp_registers.cpp 21>gdsp_opcodes.cpp 21>gdsp_memory.cpp 21>gdsp_interpreter.cpp 21>gdsp_interface.cpp 21>gdsp_ext_op.cpp 21>gdsp_aram.cpp 21>RegSettings.cpp 21>RegisterDlg.cpp 21>Generating Code... 21>Compiling... 21>DisAsmDlg.cpp 21>opcodes.cpp 21>Generating Code... 21>Compiling resources... 21>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0 21>Copyright (C) Microsoft Corporation. All rights reserved. 21>Linking... 21>LINK : fatal error LNK1181: cannot open input file '..\..\core\common\win32\release\common.lib' 21>Build log was saved at "file://d:\My Documents\Emulator SVN\Dolphin\Source\Plugins\Plugin_DSP_LLE\Win32\Release\BuildLog.htm" 21>Plugin_DSP_LLE - 1 error(s), 0 warning(s) ========== Build: 11 succeeded, 10 failed, 0 up-to-date, 1 skipped ==========
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#511 (permalink) | |
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Registered User
![]() ![]() Join Date: Oct 2008
Location: United States, Oregon
Posts: 140
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Quote:
r2725 - dolphin-emu - Google Code or r2727 - dolphin-emu - Google Code are you using the latest version of tortoise? try using either the older version of SubWCrev.exe, or updating Tortoise |
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#512 (permalink) |
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T-5000 Modenator
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Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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I'm not using the latest, I believe I am using the last version of Tortoise Svn..
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#514 (permalink) |
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T-5000 Modenator
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Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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Nope, still getting these errors... :Edit: I had to delete the Pre-Build event command line for the "common" and "Dolphin" projects, then Dolphin compiled without any problems. :/
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![]() | Xtemulation Forums | Dolphin SVN Builds | | XTemulation Wiki | PCSX2 SVN Builds | Download the free Xtemulation Toolbar If you like Xtemulation, please Digg Us Last edited by Xtreme2damax; March 22nd, 2009 at 22:12.. |
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#515 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2008
Location: final fantasy
Posts: 228
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Heres Dolphin revision 2737 with OGL plug-in from revision 2560 32-bit version....IT's FASTER by alittle MEGAUPLOAD - The leading online storage and file delivery service |
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#516 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: Argentina
Posts: 359
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Question why DirectX plugin isn't included in new revs on Dolphin?, is there something broken maybe? Will be included?
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E7200@3.4 ; Ati HIS HD4850 ; DDR 2 2gb Corsair 800 mhz; P5W DH Deluxe Viva Argentina carajo!! |
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#517 (permalink) |
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Registered User
Join Date: Aug 2008
Location: Russia
Posts: 2
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I can't compile it under Ubuntu 8.10: Code:
nekit@COREQUAD:~/dolphin-emu-read-only$ scons
scons: Reading SConscript files ...
Checking for pkg-config version > 0.15.0... (cached) yes
Checking for sdl lib version > 1.0.0... (cached) yes
Checking for bluez... (cached)
Using pkg-config for bluez... (cached) yes
Checking for ao... (cached)
Using pkg-config for ao... (cached) yes
Checking for portaudio... (cached)
Using pkg-config for portaudio... (cached) no
Looking for lib portaudio... (cached) no
Checking for sfml... (cached)
Using pkg-config for sfml... (cached) no
Looking for lib sfml... (cached) no
Checking for x11... (cached)
Using pkg-config for x11... (cached) yes
Checking for wxWidgets >= 2.8... (cached) yes
Checking for GL... (cached)
Using pkg-config for gl... (cached) yes
Checking for GLU... (cached)
Using pkg-config for glu... (cached) no
Looking for lib GLU... (cached) yes
Checking for Cg... (cached)
Using pkg-config for cg... (cached) no
Looking for lib Cg... (cached) yes
Checking for CgGL... (cached)
Using pkg-config for cggl... (cached) no
Looking for lib CgGL... (cached) yes
Checking for GLEW... (cached)
Using pkg-config for glew... (cached) no
Looking for lib GLEW... (cached) yes
Checking for xxf86vm... (cached)
Using pkg-config for xxf86vm... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
scons: building associated VariantDir targets: Build/Linux-i686-release
.....
Compiling shared Build/Linux-i686-release/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.os
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp: In static member function 'static void PixelShaderCache::Init()':
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp:83: error: expected `}' before ';' token
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp:83: warning: operation on 'err' may be undefined
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp:83: error: expected unqualified-id before string constant
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp: At global scope:
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp:84: error: expected unqualified-id before 'if'
Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.cpp:43: warning: 'pShaderLast' defined but not used
scons: *** [Build/Linux-i686-release/Source/Plugins/Plugin_VideoOGL/Src/PixelShaderCache.os] Error 1
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#518 (permalink) |
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T-5000 Modenator
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Posts: 3,139
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Can't compile the x64 build for the current revision, both the Audicommon and DSP_HLE fails to build without errors..
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#519 (permalink) |
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aka BhaaL
![]() ![]() Join Date: Dec 2008
Location: Austria
Posts: 166
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Did you point your x64 Library folder to OpenAL\Win64 for that? Havent compiled em yet, but from the Commit Log, it seems that they might be the issue here. Edit: Humm, works for me, either way. The Projects reference them correctly anyways, so no need to add them. Did you try a complete Clean and Rebuild?
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Dolphin Rev 4605 Download: Dolphin 32-bit | Dolphin 64-bit | Older Revs Both Jit and JitIL in one Archive. Copy over your own "User"-Folder to keep your settings. Taking requests for special revisions/compiles aswell. Last edited by Jack Frost; March 30th, 2009 at 18:03.. |
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