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#21 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,105
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Thanks, I thought there might of been a way to get the required headers/libraries and compile it under VS Express. By your reply it sounds like there's more to it than just that.
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#22 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: ß
Posts: 428
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Quote:
__________________
AMD X2 5200+(65Watt)@3.2GHz | GTX280 | 4GB RAM | Vista Ultimate x64 |
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#23 (permalink) |
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Registered User
Join Date: Jul 2008
Location: UK
Posts: 42
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ector, or anyone else on the dev team, would there be any logical explanation why a successful build on VS2005 would run slower than it would with VS2008?, myself and Daco have been providing binaries from the SVN builds for the past few days and it's been reported many times that daco's release, why the menu messes up, are indeed a little bit faster? to my knowledge we're using the exact same directX SDK, and compiling the exact same SVN builds, so why there is a speed difference i could only imagine being something to do with the compiler.. But that in itself makes no sense at all.. Side note : svn r31 isn't compilable, GPUDirect3D9.cpp and Gpuopengl.cpp are missing
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#24 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 417
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I don't know, maybe VS2008 really is better than VS2005? :-) We are thinking of switching. It won't happen really soon though, we're probably talking months for various reasons. And yes, the svn has been fixed now. (btw, you do know that with tortoisesvn, you can easily grab any past version). |
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#25 (permalink) | |
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Registered User
Join Date: Jul 2008
Location: UK
Posts: 42
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Quote:
![]() If possible, i'd like to request a few changes to be made in future versions?, just to save myself or daco doing them, just three. 1) correction of 'instable!' to 'Unstable!' in frame.cpp, line 229 2) inclusion of revision number on main window, main.cpp line 90 (i simply change _T("Dolphin"), to _T("Dolphin R33"), - purely for the sake of error reporting to make sure people are reporting about the correct builds. 3) inclusion of the icon in the installer dir, on the executable itself Not that i want to offend you with requesting these changes, just some things i'd rather were already done! (yes yes i realize 1 is more grammar nazi than erro xD) |
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#26 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
char Revnumber = "rev33" _T("Dolphin %s",Revnumber); unless you can't use var's there...
__________________
![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#28 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
![]() the only thing i can think of for an automated way is checking online lol.
__________________
![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#29 (permalink) |
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Registered User
Join Date: Dec 2006
Location: netherlands
Posts: 13
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Both video plugins aren't compiling on r36 (VS2008), are more people experiencing this? It seems that it can't link the files in the VideoCommon directory. It's also missing svnrev.h on the main Dolphin project
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Q6600@3Ghz 2GB DDR2-800 Geforce 8800GT |
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#31 (permalink) |
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Registered User
Join Date: Dec 2006
Location: netherlands
Posts: 13
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Tried that, doesn't seem to make a difference. ![]() Code:
Error 26 fatal error C1083: Cannot open include file: 'svnrev.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videodx9\src\main.cpp 7 Plugin_VideoDX9 Error 27 fatal error C1083: Cannot open include file: 'LookUpTables.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videodx9\src\utils.h 6 Plugin_VideoDX9 Error 29 fatal error C1083: Cannot open include file: 'BPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videoogl\src\BPStructs.h 21 Plugin_VideoOGL Error 30 fatal error C1083: Cannot open include file: 'BPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videoogl\src\BPStructs.h 21 Plugin_VideoOGL Error 31 fatal error C1083: Cannot open include file: 'BPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videoogl\src\BPStructs.h 21 Plugin_VideoOGL Error 32 fatal error C1083: Cannot open include file: 'svnrev.h': No such file or directory c:\Users\Wout\Desktop\dolphin source\dolphin-emu\Source\Plugins\Plugin_VideoOGL\Src\GLInit.cpp 19 Plugin_VideoOGL Error 33 fatal error C1083: Cannot open include file: 'BPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videoogl\src\BPStructs.h 21 Plugin_VideoOGL Error 34 fatal error C1083: Cannot open source file: '.\Src\TextureDecoder.cpp': No such file or directory c1xx Plugin_VideoOGL Error 35 fatal error C1083: Cannot open include file: 'XFMemory.h': No such file or directory c:\Users\Wout\Desktop\dolphin source\dolphin-emu\Source\Plugins\Plugin_VideoOGL\Src\PixelShader.cpp 25 Plugin_VideoOGL Error 36 fatal error C1083: Cannot open include file: 'CPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videoogl\src\VertexLoader.h 29 Plugin_VideoOGL Error 37 fatal error C1083: Cannot open include file: 'BPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videoogl\src\BPStructs.h 21 Plugin_VideoOGL Error 38 fatal error C1083: Cannot open include file: 'CPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videoogl\src\VertexLoader.h 29 Plugin_VideoOGL Error 39 fatal error C1083: Cannot open include file: 'CPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videoogl\src\VertexLoader.h 29 Plugin_VideoOGL Error 40 fatal error C1083: Cannot open include file: 'BPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videodx9\src\bpstructs.h 6 Plugin_VideoDX9 Error 41 fatal error C1083: Cannot open include file: 'CPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videodx9\src\cpstructs.h 5 Plugin_VideoDX9 Error 42 fatal error C1083: Cannot open source file: '.\Src\TextureDecoder.cpp': No such file or directory c1xx Plugin_VideoDX9 Error 43 fatal error C1083: Cannot open include file: 'TextureDecoder.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videodx9\src\texturecache.cpp 10 Plugin_VideoDX9 Error 44 fatal error C1083: Cannot open include file: 'LookUpTables.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videodx9\src\utils.h 6 Plugin_VideoDX9 Error 46 fatal error C1083: Cannot open include file: 'CPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videodx9\src\cpstructs.h 5 Plugin_VideoDX9 Error 47 fatal error C1083: Cannot open include file: 'BPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videodx9\src\bpstructs.h 6 Plugin_VideoDX9 Error 48 fatal error C1083: Cannot open include file: 'XFMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videodx9\src\xfstructs.h 6 Plugin_VideoDX9 Error 49 fatal error C1083: Cannot open include file: 'LookUpTables.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videodx9\src\utils.h 6 Plugin_VideoDX9 Error 50 fatal error C1083: Cannot open include file: 'CPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videodx9\src\cpstructs.h 5 Plugin_VideoDX9 Error 51 fatal error C1083: Cannot open include file: 'CPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videodx9\src\cpstructs.h 5 Plugin_VideoDX9 Error 52 fatal error C1083: Cannot open include file: 'CPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videodx9\src\cpstructs.h 5 Plugin_VideoDX9 Error 53 fatal error C1083: Cannot open include file: 'LookUpTables.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videodx9\src\utils.h 6 Plugin_VideoDX9 Error 54 fatal error C1083: Cannot open include file: 'CPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videodx9\src\cpstructs.h 5 Plugin_VideoDX9 Error 55 fatal error C1083: Cannot open include file: 'BPMemory.h': No such file or directory c:\users\wout\desktop\dolphin source\dolphin-emu\source\plugins\plugin_videodx9\src\bpstructs.h 6 Plugin_VideoDX9 Error 69 fatal error C1083: Cannot open include file: 'svnrev.h': No such file or directory c:\Users\Wout\Desktop\dolphin source\dolphin-emu\Source\Core\DolphinWX\src\main.cpp 21 DolphinWX
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Q6600@3Ghz 2GB DDR2-800 Geforce 8800GT |
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#34 (permalink) | |
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Registered User
Join Date: Dec 2006
Location: netherlands
Posts: 13
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Quote:
__________________
Q6600@3Ghz 2GB DDR2-800 Geforce 8800GT |
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#35 (permalink) |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Code:
Error 1 error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..." Common i did some research, its from doing the SubWCRev.exe line Code:
------ Build started: Project: Common, Configuration: Release Win32 ------ Performing Pre-Build Event... 'c:\Documents' is not recognized as an internal or external command, operable program or batch file. Project : error PRJ0019: A tool returned an error code from "Performing Pre-Build Event..." it works now: im now using "$(ProjectDir)SubWCRev.exe" "$(SolutionDir)\." "$(ProjectDir)src\svnrev_template.h" "$(ProjectDir)src\svnrev.h" instead of $(ProjectDir)SubWCRev.exe $(SolutionDir) $(ProjectDir)\src\svnrev_template.h $(ProjectDir)\src\svnrev.h
__________________
![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme Last edited by daco; July 20th, 2008 at 19:47. |
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#36 (permalink) |
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Registered User
![]() Join Date: Jun 2007
Location: Brecan City
Posts: 55
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I have problems with compiling too... it worked on previous revs, but with the latest one, 2 plugin just fail with errors like this: Code:
1>------ Build started: Project: Plugin_VideoOGL, Configuration: Release Win32 ------ 1>Compiling... 1>GLInit.cpp 1>.\Src\GLInit.cpp(18) : error C2471: cannot update program database 'd:\dolphin\svn\source\plugins\plugin_videoogl\win32\release\vc90.pdb' 1>d:\dolphin\svn\source\plugins\plugin_videoogl\src\windows\stdafx.h(20) : warning C4005: '_WIN32_WINNT' : macro redefinition 1> C:\Program Files\Microsoft SDKs\Windows\v6.0A\include\sdkddkver.h(151) : see previous definition of '_WIN32_WINNT' 1>.\Src\GLInit.cpp(450) : fatal error C1903: unable to recover from previous error(s); stopping compilation 1>VertexShaderManager.cpp 1>.\Src\VertexShaderManager.cpp(20) : error C2471: cannot update program database 'd:\dolphin\svn\source\plugins\plugin_videoogl\win32\release\vc90.pdb' 1>.\Src\VertexShaderManager.cpp(788) : fatal error C1903: unable to recover from previous error(s); stopping compilation 1>VertexShader.cpp 1>.\Src\VertexShader.cpp(18) : error C2471: cannot update program database 'd:\dolphin\svn\source\plugins\plugin_videoogl\win32\release\vc90.pdb' 1>.\Src\VertexShader.cpp(464) : fatal error C1903: unable to recover from previous error(s); stopping compilation 1>PixelShaderManager.cpp 1>.\Src\PixelShaderManager.cpp(18) : error C2471: cannot update program database 'd:\dolphin\svn\source\plugins\plugin_videoogl\win32\release\vc90.pdb' 1>.\Src\PixelShaderManager.cpp(580) : fatal error C1903: unable to recover from previous error(s); stopping compilation 1>PixelShader.cpp 1>.\Src\PixelShader.cpp(18) : error C2471: cannot update program database 'd:\dolphin\svn\source\plugins\plugin_videoogl\win32\release\vc90.pdb' 1>.\Src\PixelShader.cpp(819) : fatal error C1903: unable to recover from previous error(s); stopping compilation 1>VertexLoader_Normal.cpp 1>.\Src\VertexLoader_Normal.cpp(21) : error C2471: cannot update program database 'd:\dolphin\svn\source\plugins\plugin_videoogl\win32\release\vc90.pdb' 1>.\Src\VertexLoader_Normal.cpp(420) : fatal error C1903: unable to recover from previous error(s); stopping compilation 1>VertexLoader.cpp 1>.\Src\VertexLoader.cpp(18) : error C2471: cannot update program database 'd:\dolphin\svn\source\plugins\plugin_videoogl\win32\release\vc90.pdb' 1>.\Src\VertexLoader.cpp(1158) : fatal error C1903: unable to recover from previous error(s); stopping compilation 1>OpcodeDecoding.cpp 1>.\Src\OpcodeDecoding.cpp(27) : error C2471: cannot update program database 'd:\dolphin\svn\source\plugins\plugin_videoogl\win32\release\vc90.pdb' 1>.\Src\OpcodeDecoding.cpp(287) : fatal error C1903: unable to recover from previous error(s); stopping compilation 1>BPStructs.cpp 1>.\Src\BPStructs.cpp(18) : error C2471: cannot update program database 'd:\dolphin\svn\source\plugins\plugin_videoogl\win32\release\vc90.pdb' 1>.\Src\BPStructs.cpp(723) : fatal error C1903: unable to recover from previous error(s); stopping compilation 1>Build log was saved at "file://d:\Dolphin\SVN\Source\Plugins\Plugin_VideoOGL\Win32\Release\BuildLog.htm" 1>Plugin_VideoOGL - 18 error(s), 1 warning(s) 2>------ Build started: Project: DolphinWX, Configuration: Release Win32 ------ 2>Linking... 2>LINK : fatal error LNK1181: cannot open input file '..\..\..\binary\win32\plugins\plugin_videoogl.lib' 2>Build log was saved at "file://d:\Dolphin\SVN\Source\Core\DolphinWX\Win32\Release\BuildLog.htm" 2>DolphinWX - 1 error(s), 0 warning(s) ========== Build: 0 succeeded, 2 failed, 14 up-to-date, 0 skipped ========== |
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#38 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: ß
Posts: 428
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yeah if there is ever a problem for me, i delete all the .vcproj files, get latest from svn, then convert dolphin.sln to vs2008 (which also converts all the projects in the solution). Then do rebuild all.
__________________
AMD X2 5200+(65Watt)@3.2GHz | GTX280 | 4GB RAM | Vista Ultimate x64 |
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#39 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Jul 2008
Location: Boston
Posts: 296
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I simply cannot build with the x64 settings. When I try to open project properties it says Unspecified Error, and when I try to build the projects are just skipped. It seems only my solution settings are x64, but none of my projects can go x64 (MSVC++ 2008) Got it working, forgot to install x64 compliers in the set up. (http://msdn.microsoft.com/en-us/libr...9s(VS.80).aspx) Quote:
Found them: E:\C++\Dolphin\Source\Core\DebuggerWX\src\Breakpoi ntView.h E:\C++\Dolphin\Source\Core\DebuggerWX\src\Breakpoi ntView.cpp E:\C++\Dolphin\Source\Core\DebuggerWX\src\Breakpoi ntWindow.h E:\C++\Dolphin\Source\Core\DebuggerWX\src\Breakpoi ntWindow.cpp OpenGL MSVC++ 2008 is also mission some files, skipping that build for now... Got my first successful build, revision 38 If anyone knows how the X360 controls are mapped (pluginspecs_pad.h line 27 maybe), could they fill me in on how Button # becomes hex? 0x0400 = Button 0? How does that work? I plan to update the plugin so that the controls can be customizable. Last edited by Chaos_Blader; July 21st, 2008 at 09:10. |
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