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#261 (permalink) |
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Registered User
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Location: France
Posts: 373
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It looks like it can't find DirectX SDK, you should try to see if the DirectX SDK paths (for both x86 and x64) are correctly set, go to tools / options / VC++ Directories for that, you need to set include and libs path to get it to compile.
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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#262 (permalink) |
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Registered User
Join Date: Nov 2008
Location: Germany
Posts: 6
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Code:
Symbol DllDebugger missing in Plugins/libPlugin_PadSimple.so (error: Plugins/libPlugin_PadSimple.so: undefined symbol: DllDebugger) Failed to load video plugin Couldn't init the core. Check your configuration. Failed to load video plugin Couldn't init the core. Check your configuration.
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System: Debian GNU/Linux Sid using Experimental packages Compiler: g++ 4.3.2 Additional compiler flags: -pipe -O3 -march=prescott -mfpmath=sse -msse -msse3 -fomit-frame-pointer Hardware: IBM Thinkpad Z61m, 2x2GHz T2500 CPU, 2GB DDR2, X1400 mobile GFX |
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#263 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: Argentina
Posts: 183
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R1452 and R1453 are broken. It was a problem with some conflicted files... No problem now
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Intel® Core™2 Duo E8400 @ 3.60GHz «-» Thermalright Ultra 120 eXtreme «-» Gigabyte™ GA-P35-DS4 «-» Corsair™ XMS2 DHX 2X2GB DDR2-800 4-4-4-12 «-» Sapphire HD 4850 Toxic 512 mb «-» Cooler Master Silent Pro 600 W «-» Samsung SyncMaster 2232GW «-» Edifier C2 2.1 «-» Windows 7 RC1 x64 Last edited by Geomancer; December 9th, 2008 at 04:05.. |
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#264 (permalink) |
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ライチュウ
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: USA
Posts: 3,292
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Revision 1457 is broken on Windows 32bit, while 64bit compiles fine. Code:
msvcrt.lib(ti_inst.obj) : error LNK2005: "private: __thiscall type_info::type_info(class type_info const &)" (??0type_info@@AAE@ABV0@@Z) already defined in LIBCMT.lib(typinfo.obj) msvcrt.lib(ti_inst.obj) : error LNK2005: "private: class type_info & __thiscall type_info::operator=(class type_info const &)" (??4type_info@@AAEAAV0@ABV0@@Z) already defined in LIBCMT.lib(typinfo.obj) msvcrt.lib(MSVCR90.dll) : error LNK2005: _free already defined in LIBCMT.lib(free.obj) msvcrt.lib(MSVCR90.dll) : error LNK2005: _toupper already defined in LIBCMT.lib(toupper.obj) msvcrt.lib(MSVCR90.dll) : error LNK2005: _calloc already defined in LIBCMT.lib(calloc.obj) msvcrt.lib(MSVCR90.dll) : error LNK2005: _isdigit already defined in LIBCMT.lib(_ctype.obj) msvcrt.lib(MSVCR90.dll) : error LNK2005: _tolower already defined in LIBCMT.lib(tolower.obj) LIBCMT.lib(crt0init.obj) : warning LNK4098: defaultlib 'msvcrt.lib' conflicts with use of other libs; use /NODEFAULTLIB:library ../../../Binary/Win32/DolphinWx.exe : fatal error LNK1169: one or more multiply defined symbols found
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Last edited by Dax; December 9th, 2008 at 14:45.. |
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#265 (permalink) |
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Registered User
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Location: New York
Posts: 377
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I added a /NODEFAULTLIB:msvcrt.lib and the Release build worked, at one time it also suggested a /NODEFAULTLIB:libcmtd.lib but that did not seem to be needed. However the DebugFast version of wxAdv28 still references the debugging function wxOnAssert that it doesn't have any link to, so it wont build
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#271 (permalink) |
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Registered User
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Location: France
Posts: 373
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Just a note to dev, nJoy was modified in r1488, in order to add a check for it not to use non-existing buttons, alright, here's the sourcecode : Code:
void ReadButton(int controller, int button) {
int ctl_button = joysticks[controller].buttons[button];
if (ctl_button < joyinfo[controller].NumButtons) {
joystate[controller].buttons[button] = SDL_JoystickGetButton(joystate[controller].joy, ctl_button);
}
}
![]() Another problem, you can't use the var 'controller' as joyinfo array number, because 'controller' refers to Gamecube pad number (goes from 0 to 3) and joyinfo is waiting for a pad ID. ex: if you happen to use 2 actual pads, and you wish to use pad n*2 as Dolphin's first Pad, Dolphin will try to read NumButtons from pad n*1 instead of n*2, so you need to use this instead : Code:
void ReadButton(int controller, int button) {
int ctl_button = joysticks[controller].buttons[button];
if (ctl_button < joyinfo[joysticks[controller].ID].NumButtons) {
joystate[controller].buttons[button] = SDL_JoystickGetButton(joystate[controller].joy, ctl_button);
}
}
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB |
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#272 (permalink) |
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ライチュウ
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: USA
Posts: 3,292
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As usual, can't compile Dolphin in OSX: Code:
In file included from Source/Core/Common/Src/Thread.cpp:26: Source/Core/Common/Src/Thread.cpp: In function 'int Common::SyncInterlockedIncrement(int*)': Source/Core/Common/Src/Thread.cpp:368: error: expected primary-expression before '<<' token Source/Core/Common/Src/Thread.cpp:368: error: expected primary-expression before '<<' token Source/Core/Common/Src/Thread.cpp:368: error: expected primary-expression before '<<' token Source/Core/Common/Src/Thread.cpp:368: error: expected primary-expression before '<' token Source/Core/Common/Src/Thread.cpp:368: error: expected primary-expression before '.' token Source/Core/Common/Src/Thread.cpp:369: error: expected `;' before 'asm' Source/Core/Common/Src/Thread.cpp:370: error: expected primary-expression before '==' token Source/Core/Common/Src/Thread.cpp:370: error: expected primary-expression before '==' token Source/Core/Common/Src/Thread.cpp:370: error: expected primary-expression before '==' token Source/Core/Common/Src/Thread.cpp:370: error: expected primary-expression before '=' token Source/Core/Common/Src/Thread.cpp:371: error: expected primary-expression before 'asm' Source/Core/Common/Src/Thread.cpp:371: error: expected `;' before 'asm' Source/Core/Common/Src/Thread.cpp:375: error: expected primary-expression before '>>' token Source/Core/Common/Src/Thread.cpp:375: error: expected primary-expression before '>>' token Source/Core/Common/Src/Thread.cpp:375: error: expected primary-expression before '>>' token Source/Core/Common/Src/Thread.cpp:375: error: expected primary-expression before '>' token Source/Core/Common/Src/Thread.cpp:375: error: expected primary-expression before '.' token Source/Core/Common/Src/Thread.cpp:376: error: expected `;' before 'return' Source/Core/Common/Src/Thread.cpp:367: warning: unused variable 'result' Source/Core/Common/Src/Thread.cpp:378: warning: no return statement in function returning non-void Source/Core/Common/Src/Thread.cpp: At global scope: Source/Core/Common/Src/Thread.cpp:411: error: expected unqualified-id before '==' token Source/Core/Common/Src/Thread.cpp:816: error: expected unqualified-id before '>>' token Source/Core/Common/Src/Thread.cpp: In function 'int Common::SyncInterlockedIncrement(int*)': Source/Core/Common/Src/Thread.cpp:378: warning: control reaches end of non-void function scons: *** [Build/Darwin-i386/Source/Core/Common/Src/Thread.o] Error 1 scons: building terminated because of errors.
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#275 (permalink) | |
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The Ultimate Life Form
![]() ![]() Join Date: Oct 2008
Location: UK
Posts: 207
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Quote:
Check this: WindowsBuild - dolphin-emu - Google Code - How to do SVN builds in Windows. Follow the steps. You probably need to have your DirectX SDK in the right paths in VS2008. Just go down the page to the comments and read the one where it tells you how to get the DirectX in the include paths for VS2008.
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>>>>Click here for newest Dolphin 32 and 64 bit compiles<<<< Intel Core 2 Duo 2.40Ghz, 1GB RAM DDR2, ATI Radeon HD 2600PRO 256MB GDDR3, Windows XP 32 bit |
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#279 (permalink) |
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Registered User
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Location: anywhere
Posts: 75
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Thank u X-Scorpion-X
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#280 (permalink) |
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Rockman fan
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Location: Earth!
Posts: 5,098
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Well, link is full. ![]() Is it for both x86 and 64 bit ?
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