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Old December 7th, 2008   #261 (permalink)
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It looks like it can't find DirectX SDK,
you should try to see if the DirectX SDK paths (for both x86 and x64) are correctly set, go to tools / options / VC++ Directories for that, you need to set include and libs path to get it to compile.
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Old December 7th, 2008   #262 (permalink)
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Code:
Symbol DllDebugger missing in Plugins/libPlugin_PadSimple.so (error: Plugins/libPlugin_PadSimple.so: undefined symbol: DllDebugger)
Failed to load video plugin
Couldn't init the core.
Check your configuration.
Failed to load video plugin
Couldn't init the core.
Check your configuration.
from newest rev. The first line appears several times for multiple plugins
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Old December 9th, 2008   #263 (permalink)
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R1452 and R1453 are broken.

It was a problem with some conflicted files... No problem now
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Last edited by Geomancer; December 9th, 2008 at 04:05..
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Old December 9th, 2008   #264 (permalink)
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Revision 1457 is broken on Windows 32bit, while 64bit compiles fine.

Code:
msvcrt.lib(ti_inst.obj) : error LNK2005: "private: __thiscall type_info::type_info(class type_info const &)" (??0type_info@@AAE@ABV0@@Z) already defined in LIBCMT.lib(typinfo.obj)
msvcrt.lib(ti_inst.obj) : error LNK2005: "private: class type_info & __thiscall type_info::operator=(class type_info const &)" (??4type_info@@AAEAAV0@ABV0@@Z) already defined in LIBCMT.lib(typinfo.obj)
msvcrt.lib(MSVCR90.dll) : error LNK2005: _free already defined in LIBCMT.lib(free.obj)
msvcrt.lib(MSVCR90.dll) : error LNK2005: _toupper already defined in LIBCMT.lib(toupper.obj)
msvcrt.lib(MSVCR90.dll) : error LNK2005: _calloc already defined in LIBCMT.lib(calloc.obj)
msvcrt.lib(MSVCR90.dll) : error LNK2005: _isdigit already defined in LIBCMT.lib(_ctype.obj)
msvcrt.lib(MSVCR90.dll) : error LNK2005: _tolower already defined in LIBCMT.lib(tolower.obj)
LIBCMT.lib(crt0init.obj) : warning LNK4098: defaultlib 'msvcrt.lib' conflicts with use of other libs; use /NODEFAULTLIB:library
../../../Binary/Win32/DolphinWx.exe : fatal error LNK1169: one or more multiply defined symbols found

Last edited by Dax; December 9th, 2008 at 14:45..
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Old December 9th, 2008   #265 (permalink)
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Quote:
Originally Posted by daxtsu View Post
Revision 1457 is broken on Windows 32bit, while 64bit compiles fine.
I added a /NODEFAULTLIB:msvcrt.lib and the Release build worked, at one time it also suggested a /NODEFAULTLIB:libcmtd.lib but that did not seem to be needed. However the DebugFast version of wxAdv28 still references the debugging function wxOnAssert that it doesn't have any link to, so it wont build
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Old December 9th, 2008   #266 (permalink)
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Cheers for the fix, John. Uploading 1459 soon.
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Old December 9th, 2008   #267 (permalink)
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failed to open .exe file dolphin build 1459 does not work on win 32
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Old December 9th, 2008   #268 (permalink)
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That's not a compiling issue. Discuss it in the discussion thread.
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Old December 11th, 2008   #269 (permalink)
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Any idea when the DebugFast linking issues are going to be resolved?
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Old December 11th, 2008   #270 (permalink)
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i have post an answer issue 390.
But i can't commit
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Old December 12th, 2008   #271 (permalink)
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Just a note to dev,
nJoy was modified in r1488, in order to add a check for it not to use non-existing buttons, alright, here's the sourcecode :
Code:
void ReadButton(int controller, int button) {
	int ctl_button = joysticks[controller].buttons[button];
	
	if (ctl_button < joyinfo[controller].NumButtons) {
		joystate[controller].buttons[button] = SDL_JoystickGetButton(joystate[controller].joy, ctl_button);
	}
}
Problem is, joyinfo array is created ONLY when lauching the config dialog, so if you don't, the emu will crash trying to read this non-existing array

Another problem, you can't use the var 'controller' as joyinfo array number, because 'controller' refers to Gamecube pad number (goes from 0 to 3) and joyinfo is waiting for a pad ID.
ex: if you happen to use 2 actual pads, and you wish to use pad n*2 as Dolphin's first Pad, Dolphin will try to read NumButtons from pad n*1 instead of n*2, so you need to use this instead :
Code:
void ReadButton(int controller, int button) {
	int ctl_button = joysticks[controller].buttons[button];
	
	if (ctl_button < joyinfo[joysticks[controller].ID].NumButtons) {
		joystate[controller].buttons[button] = SDL_JoystickGetButton(joystate[controller].joy, ctl_button);
	}
}
as well as calling creating joyinfo on startup
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Old December 13th, 2008   #272 (permalink)
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As usual, can't compile Dolphin in OSX:

Code:
In file included from Source/Core/Common/Src/Thread.cpp:26:
Source/Core/Common/Src/Thread.cpp: In function 'int Common::SyncInterlockedIncrement(int*)':
Source/Core/Common/Src/Thread.cpp:368: error: expected primary-expression before '<<' token
Source/Core/Common/Src/Thread.cpp:368: error: expected primary-expression before '<<' token
Source/Core/Common/Src/Thread.cpp:368: error: expected primary-expression before '<<' token
Source/Core/Common/Src/Thread.cpp:368: error: expected primary-expression before '<' token
Source/Core/Common/Src/Thread.cpp:368: error: expected primary-expression before '.' token
Source/Core/Common/Src/Thread.cpp:369: error: expected `;' before 'asm'
Source/Core/Common/Src/Thread.cpp:370: error: expected primary-expression before '==' token
Source/Core/Common/Src/Thread.cpp:370: error: expected primary-expression before '==' token
Source/Core/Common/Src/Thread.cpp:370: error: expected primary-expression before '==' token
Source/Core/Common/Src/Thread.cpp:370: error: expected primary-expression before '=' token
Source/Core/Common/Src/Thread.cpp:371: error: expected primary-expression before 'asm'
Source/Core/Common/Src/Thread.cpp:371: error: expected `;' before 'asm'
Source/Core/Common/Src/Thread.cpp:375: error: expected primary-expression before '>>' token
Source/Core/Common/Src/Thread.cpp:375: error: expected primary-expression before '>>' token
Source/Core/Common/Src/Thread.cpp:375: error: expected primary-expression before '>>' token
Source/Core/Common/Src/Thread.cpp:375: error: expected primary-expression before '>' token
Source/Core/Common/Src/Thread.cpp:375: error: expected primary-expression before '.' token
Source/Core/Common/Src/Thread.cpp:376: error: expected `;' before 'return'
Source/Core/Common/Src/Thread.cpp:367: warning: unused variable 'result'
Source/Core/Common/Src/Thread.cpp:378: warning: no return statement in function returning non-void
Source/Core/Common/Src/Thread.cpp: At global scope:
Source/Core/Common/Src/Thread.cpp:411: error: expected unqualified-id before '==' token
Source/Core/Common/Src/Thread.cpp:816: error: expected unqualified-id before '>>' token
Source/Core/Common/Src/Thread.cpp: In function 'int Common::SyncInterlockedIncrement(int*)':
Source/Core/Common/Src/Thread.cpp:378: warning: control reaches end of non-void function
scons: *** [Build/Darwin-i386/Source/Core/Common/Src/Thread.o] Error 1
scons: building terminated because of errors.
Revision 1520.
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Old December 15th, 2008   #273 (permalink)
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EDIT: It turns out I was being an idiot, so nevermind. lol

Revision 1546 compiles just fine for me on Fedora 10 x86-64.

Last edited by supershoes; December 15th, 2008 at 20:23..
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Old December 16th, 2008   #274 (permalink)
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I try to compile Dolphinwx with Visual Studio 2008 it say "Rebuild All: 15 succeeded, 5 failed, 1 skipped" and now my question after compile I don't find the build with exe file ps: sorry for my english
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Old December 16th, 2008   #275 (permalink)
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Quote:
Originally Posted by X-Scorpion-X View Post
I try to compile Dolphinwx with Visual Studio 2008 it say "Rebuild All: 15 succeeded, 5 failed, 1 skipped" and now my question after compile I don't find the build with exe file ps: sorry for my english
Are you using the express version of VS2008?
Check this: WindowsBuild - dolphin-emu - Google Code - How to do SVN builds in Windows.
Follow the steps. You probably need to have your DirectX SDK in the right paths in VS2008. Just go down the page to the comments and read the one where it tells you how to get the DirectX in the include paths for VS2008.
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Old December 16th, 2008   #276 (permalink)
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No I use Visual Studio 2008 Pro Edition with Sp1

Thx Super Empra now I have the exe file in Binary\Win32

Last edited by X-Scorpion-X; December 16th, 2008 at 17:23..
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Old December 16th, 2008   #277 (permalink)
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Most likely you do not have directx in the include directories, but post the errors that you are getting if that doesnt work
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Old December 16th, 2008   #278 (permalink)
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I have upload the newest version SVN 1556

http://rapidshare.com/files/173960823/DolphinWx.rar
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Old December 16th, 2008   #279 (permalink)
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Thank u X-Scorpion-X
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Old December 16th, 2008   #280 (permalink)
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Well, link is full.

Is it for both x86 and 64 bit ?
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