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Old November 27th, 2008   #241 (permalink)
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R1314 failed to compile in 32 and 64 bits.. I think that is some problem compiling the OpenGL plugin...
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Old November 27th, 2008   #242 (permalink)
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ye XK made some changes and forgot to declare something. i dont have the time to fix it tho
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Old November 27th, 2008   #243 (permalink)
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A next Rev must correct the undeclared indentifier "hDC" and "hRC" in main.cpp of OpenGL to permit to compile (whereas they are global in GLUtil.cpp). Crazy.
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Old November 27th, 2008   #244 (permalink)
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I fixed it so it builds again. Bleh. Xtra Krazzy did an extremely careless code submit
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Old November 27th, 2008   #245 (permalink)
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Old November 27th, 2008   #246 (permalink)
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ah, comment fix. i thought a real fix will come but i think until Xtra isn't more explicit, your choice is the best . thanks.

But my question in my mind is, does he compile before he commit it?
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Old November 28th, 2008   #247 (permalink)
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Yes! I finally got it to compile without any errors.
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Old December 4th, 2008   #248 (permalink)
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Anyone now getting compile errors today with Dolphin? Up until recently I was compiling fine without a problem, but when I updated the source today I started getting errors.

It's only three errors and seem to be somewhat related to one or two new projects that have been added..
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Old December 4th, 2008   #249 (permalink)
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What changes I have to make in the source to compile dolphin with AA support in the OpenGL plugin? I don't worry about speed, I just want to see how it is working at this stage of develompment, and also if it is possible, make some comparison screenshots
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Old December 4th, 2008   #250 (permalink)
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What changes I have to make in the source to compile dolphin with AA support in the OpenGL plugin? I don't worry about speed, I just want to see how it is working at this stage of develompment, and also if it is possible, make some comparison screenshots
Well first learn the OpenGL API and C++, then how to do AA on the framebuffers.
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Old December 4th, 2008   #251 (permalink)
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Log for R1320: "Committing my current work on Anti-Aliasing for the GL plugin. It works, but it's slow, really slow. I got 1-2FPS in JIT with it enabled. Maybe Windows would be faster, I'm not sure. It's highly experimental and shouldn't be used yet, since some games don't work with it. Like Super Smash Brother's Melee in game."

I thought that it was already implemented, but with some code commented out, or some variable/flag in the code preventing this to compile... Just wanted to know what I have to change to check out the AA working...
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Old December 4th, 2008   #252 (permalink)
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Log for R1320: "Committing my current work on Anti-Aliasing for the GL plugin. It works, but it's slow, really slow. I got 1-2FPS in JIT with it enabled. Maybe Windows would be faster, I'm not sure. It's highly experimental and shouldn't be used yet, since some games don't work with it. Like Super Smash Brother's Melee in game."

I thought that it was already implemented, but with some code commented out, or some variable/flag in the code preventing this to compile... Just wanted to know what I have to change to check out the AA working...
Its barley 'AA', read what I have posted here: Dolphin has become slower in latest revs =(
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Old December 4th, 2008   #253 (permalink)
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That is what I am talking about.. I want to know how I compile the source with AA enabled.
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Old December 4th, 2008   #254 (permalink)
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That is what I am talking about.. I want to know how I compile the source with AA enabled.
If you want to use Sonic1's ''AA'' then do "#define AA" but its not really 'AA'...it needs to be re-coded.
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Old December 4th, 2008   #255 (permalink)
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Ok, will try this later.. I have to keep studying.. Thanks omegadox!
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Old December 4th, 2008   #256 (permalink)
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Can't compile r1389..

1>------ Build started: Project: Plugin_PadSimple, Configuration: Release x64 ------
1>Compiling...
1>PadSimple.cpp
1>.\Src\PadSimple.cpp(189) : error C2065: 'GXdsp' : undeclared identifier
1>.\Src\PadSimple.cpp(189) : error C2065: 'True' : undeclared identifier
1>.\Src\PadSimple.cpp(189) : error C3861: 'XkbSetDetectableAutoRepeat': identifier not found
1>Build log was saved at "file://c:\Users\Marcelo Mira\Desktop\dolphin-emu-read-only\dolphin-emu\Source\Plugins\Plugin_PadSimple\x64\Release\Bu ildLog.htm"
1>Plugin_PadSimple - 3 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 19 up-to-date, 0 skipped ==========
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Old December 4th, 2008   #257 (permalink)
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Fixed
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Old December 7th, 2008   #258 (permalink)
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Code:
Compiling Source/Core/Core/Src/Boot/Boot.o
Source/Core/Core/Src/Boot/../PatchEngine.h:33: warning: 'PatchEngine::PatchTypeStrings' defined but not used
Compiling Source/Core/Core/Src/Boot/Boot_BIOSEmu.o
Source/Core/Core/Src/Boot/Boot_BIOSEmu.cpp:294: error: integer constant is too large for 'long' type
Source/Core/Core/Src/Boot/../PatchEngine.h:33: warning: 'PatchEngine::PatchTypeStrings' defined but not used
scons: *** [Source/Core/Core/Src/Boot/Boot_BIOSEmu.o] Error 1
scons: building terminated because of errors.
x86, Debian Sid + Experimental, some extra compiler flags for optimisation
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Last edited by Nukleus; December 7th, 2008 at 17:07..
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Old December 7th, 2008   #259 (permalink)
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Same error as Nukleus in OSX, revision 1423.

Last edited by Dax; December 7th, 2008 at 16:21..
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Old December 7th, 2008   #260 (permalink)
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I need help i can't get to compile dolphin T.T , i have Visual studio 2008, latest SDK, latest directX etc. and always get the same error in every revision, im trying with r1425 and have traid with older ones and can't compile please help i always geit this

Quote:
9>------ Rebuild All started: Project: Plugin_VideoDX9, Configuration: Release Win32 ------
9>Deleting intermediate and output files for project 'Plugin_VideoDX9', configuration 'Release|Win32'
2>Generating Code...
9>Compiling...
9>stdafx.cpp
2>Compiling...
2>pngwutil.c
2>pngwtran.c
2>pngwrite.c
2>pngwio.c
2>pngvcrd.c
2>pngtrans.c
2>pngtest.c
2>pngset.c
2>pngrutil.c
2>pngrtran.c
2>pngrio.c
2>pngread.c
2>pngpread.c
2>pngmem.c
9>Compiling...
9>Utils.cpp
2>pngget.c
9>main.cpp
9>.\Src\main.cpp(20) : fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
9>Config.cpp
2>pnggccrd.c
2>pngerror.c
2>png.c
9>DlgSettings.cpp
2>Generating Code...
9>D3DUtil.cpp
9>D3DTexture.cpp
9>D3DShader.cpp
9>.\Src\D3DShader.cpp(18) : fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
9>D3DPostprocess.cpp
2>Creating library...
9>D3DBase.cpp
9>VertexShader.cpp
9>TransformEngine.cpp
9>TextureCache.cpp
9>.\Src\TextureCache.cpp(18) : fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
9>ShaderManager.cpp

2>wxCore28 - 0 error(s), 0 warning(s)
10>------ Rebuild All started: Project: Core, Configuration: Release Win32 ------
10>Deleting intermediate and output files for project 'Core', configuration 'Release|Win32'
10>Compiling...
9>Render.cpp
9>.\Src\Render.cpp(18) : fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory
9>PixelShader.cpp
9>IndexGenerator.cpp
9>XFStructs.cpp
10>stdafx.cpp
10>Compiling...
10>HLE.cpp
9>VertexManager.cpp
10>VolumeHandler.cpp
9>VertexLoader_Normal.cpp
10>Tracer.cpp
10>State.cpp
9>VertexLoader.cpp
10>PatchEngine.cpp
9>Compiling...
9>OpcodeDecoding.cpp
10>MemTools.cpp
9>DecodedVArray.cpp
10>LogManager.cpp
9>CPStructs.cpp
9>BPStructs.cpp
10>CoreTiming.cpp
9>Thread.cpp
9>TabControl.cpp
9>File.cpp
9>EmuWindow.cpp
10>CoreParameter.cpp
9>DialogManager.cpp
10>Core.cpp

9>Plugin_VideoDX9 - 4 error(s), 0 warning(s)
19>.\Src\DSoundStream.cpp(21) : fatal error C1083: Cannot open include file: 'dsound.h': No such file or directory
18>DolphinWX - 1 error(s), 3 warning(s)
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