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#241 (permalink) |
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Registered User
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Location: Argentina
Posts: 183
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R1314 failed to compile in 32 and 64 bits.. I think that is some problem compiling the OpenGL plugin...
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#242 (permalink) |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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ye XK made some changes and forgot to declare something. i dont have the time to fix it tho
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#243 (permalink) |
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Registered User
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Location: France
Posts: 247
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A next Rev must correct the undeclared indentifier "hDC" and "hRC" in main.cpp of OpenGL to permit to compile (whereas they are global in GLUtil.cpp). Crazy.
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CPU : Intel Core 2 Duo E6300 1.86Ghz Video Card : 8600 GTS RAM : 2 Go DDR2 OS : Windows Vista Business 32 - SP1 |
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#245 (permalink) |
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Behind ur girlfriend :D
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Feb 2006
Location: Sydney, Australia
Posts: 18,884
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need me to hit him? he won't be so careless the next time
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![]() ![]() VBA-M | Xtemu | NGOHQ | Post Impact Productions | TNHW | XBCD 0.2.6 | Satanic666's Emulator Compiles Don't be a NOOB, READ THE NGEmu/EmuForums Rules of Conduct Need Help with ePSXe? This is your first stop!. If you don't post all the required information, you don't get help. Everytime someone posts a romsite, God kills a beautiful woman. |
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#246 (permalink) |
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Registered User
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Location: France
Posts: 247
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ah, comment fix. i thought a real fix will come but i think until Xtra isn't more explicit, your choice is the best . thanks.But my question in my mind is, does he compile before he commit it?
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CPU : Intel Core 2 Duo E6300 1.86Ghz Video Card : 8600 GTS RAM : 2 Go DDR2 OS : Windows Vista Business 32 - SP1 |
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#247 (permalink) |
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The Ultimate Life Form
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Location: UK
Posts: 207
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Yes! I finally got it to compile without any errors.
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>>>>Click here for newest Dolphin 32 and 64 bit compiles<<<< Intel Core 2 Duo 2.40Ghz, 1GB RAM DDR2, ATI Radeon HD 2600PRO 256MB GDDR3, Windows XP 32 bit |
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#248 (permalink) |
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T-5000 Modenator
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Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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Anyone now getting compile errors today with Dolphin? Up until recently I was compiling fine without a problem, but when I updated the source today I started getting errors. It's only three errors and seem to be somewhat related to one or two new projects that have been added..
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#249 (permalink) |
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Registered User
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Location: Argentina
Posts: 183
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What changes I have to make in the source to compile dolphin with AA support in the OpenGL plugin? I don't worry about speed, I just want to see how it is working at this stage of develompment, and also if it is possible, make some comparison screenshots
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Intel® Core™2 Duo E8400 @ 3.60GHz «-» Thermalright Ultra 120 eXtreme «-» Gigabyte™ GA-P35-DS4 «-» Corsair™ XMS2 DHX 2X2GB DDR2-800 4-4-4-12 «-» Sapphire HD 4850 Toxic 512 mb «-» Cooler Master Silent Pro 600 W «-» Samsung SyncMaster 2232GW «-» Edifier C2 2.1 «-» Windows 7 RC1 x64 |
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#251 (permalink) |
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Registered User
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Log for R1320: "Committing my current work on Anti-Aliasing for the GL plugin. It works, but it's slow, really slow. I got 1-2FPS in JIT with it enabled. Maybe Windows would be faster, I'm not sure. It's highly experimental and shouldn't be used yet, since some games don't work with it. Like Super Smash Brother's Melee in game." I thought that it was already implemented, but with some code commented out, or some variable/flag in the code preventing this to compile... Just wanted to know what I have to change to check out the AA working...
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Intel® Core™2 Duo E8400 @ 3.60GHz «-» Thermalright Ultra 120 eXtreme «-» Gigabyte™ GA-P35-DS4 «-» Corsair™ XMS2 DHX 2X2GB DDR2-800 4-4-4-12 «-» Sapphire HD 4850 Toxic 512 mb «-» Cooler Master Silent Pro 600 W «-» Samsung SyncMaster 2232GW «-» Edifier C2 2.1 «-» Windows 7 RC1 x64 |
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#252 (permalink) | |
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******
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Posts: 1,188
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Quote:
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#253 (permalink) |
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Registered User
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That is what I am talking about.. I want to know how I compile the source with AA enabled.
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Intel® Core™2 Duo E8400 @ 3.60GHz «-» Thermalright Ultra 120 eXtreme «-» Gigabyte™ GA-P35-DS4 «-» Corsair™ XMS2 DHX 2X2GB DDR2-800 4-4-4-12 «-» Sapphire HD 4850 Toxic 512 mb «-» Cooler Master Silent Pro 600 W «-» Samsung SyncMaster 2232GW «-» Edifier C2 2.1 «-» Windows 7 RC1 x64 |
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#255 (permalink) |
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Registered User
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Ok, will try this later.. I have to keep studying.. Thanks omegadox!
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#256 (permalink) |
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Registered User
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Location: Argentina/Córdoba
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Can't compile r1389.. 1>------ Build started: Project: Plugin_PadSimple, Configuration: Release x64 ------ 1>Compiling... 1>PadSimple.cpp 1>.\Src\PadSimple.cpp(189) : error C2065: 'GXdsp' : undeclared identifier 1>.\Src\PadSimple.cpp(189) : error C2065: 'True' : undeclared identifier 1>.\Src\PadSimple.cpp(189) : error C3861: 'XkbSetDetectableAutoRepeat': identifier not found 1>Build log was saved at "file://c:\Users\Marcelo Mira\Desktop\dolphin-emu-read-only\dolphin-emu\Source\Plugins\Plugin_PadSimple\x64\Release\Bu ildLog.htm" 1>Plugin_PadSimple - 3 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 19 up-to-date, 0 skipped ==========
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CPU: AMD Athlon X2 5200+ @3.110GHz Video: Onboard GeForce 8200 RAM: 2x 1GB Corsair 667MHz @ 711Mhz, Dual Channel Motherboard: Asus M3N78-VM Controllers: Xbox 360, Wiimote & Nunchuck OS: Vista Ultimate x64, Windows 7 x64 DolphinWx Rev: Always last rev
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#258 (permalink) |
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Registered User
Join Date: Nov 2008
Location: Germany
Posts: 6
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Code:
Compiling Source/Core/Core/Src/Boot/Boot.o Source/Core/Core/Src/Boot/../PatchEngine.h:33: warning: 'PatchEngine::PatchTypeStrings' defined but not used Compiling Source/Core/Core/Src/Boot/Boot_BIOSEmu.o Source/Core/Core/Src/Boot/Boot_BIOSEmu.cpp:294: error: integer constant is too large for 'long' type Source/Core/Core/Src/Boot/../PatchEngine.h:33: warning: 'PatchEngine::PatchTypeStrings' defined but not used scons: *** [Source/Core/Core/Src/Boot/Boot_BIOSEmu.o] Error 1 scons: building terminated because of errors.
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System: Debian GNU/Linux Sid using Experimental packages Compiler: g++ 4.3.2 Additional compiler flags: -pipe -O3 -march=prescott -mfpmath=sse -msse -msse3 -fomit-frame-pointer Hardware: IBM Thinkpad Z61m, 2x2GHz T2500 CPU, 2GB DDR2, X1400 mobile GFX Last edited by Nukleus; December 7th, 2008 at 17:07.. |
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#260 (permalink) | |
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Registered User
Join Date: Jan 2008
Location: Nowhere land mex
Posts: 44
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I need help i can't get to compile dolphin T.T , i have Visual studio 2008, latest SDK, latest directX etc. and always get the same error in every revision, im trying with r1425 and have traid with older ones and can't compile please help i always geit this Quote:
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