Emuforums.com

Go Back   Emuforums.com > Gamecube Emulation > Dolphin Discussion
Home Register Downloads FAQ Members List Calendar Arcade Mark Forums Read


Reply
 
LinkBack Thread Tools Display Modes
Old November 12th, 2008   #201 (permalink)
Registered User
 
Join Date: Aug 2008
Location: Florida
Posts: 20
30000 char limit
Code:
16>Plugin_PadSimple - 1 error(s), 0 warning(s)
12>ElfReader.cpp
17>------ Rebuild All started: Project: Plugin_DSP_HLE, Configuration: Release Win32 ------
17>Deleting intermediate and output files for project 'Plugin_DSP_HLE', configuration 'Release|Win32'
12>Boot_ELF.cpp
17>Compiling...
13>   Creating library ..\..\..\Binary\Win32\Plugins\Plugin_nJoy_SDL.lib and object ..\..\..\Binary\Win32\Plugins\Plugin_nJoy_SDL.exp
13>Generating code
12>.\Src\Boot\Boot_ELF.cpp(32) : warning C4244: 'argument' : conversion from 'u64' to 'size_t', possible loss of data
12>.\Src\Boot\Boot_ELF.cpp(51) : warning C4244: 'argument' : conversion from 'u64' to 'size_t', possible loss of data
14>Config.cpp
12>Boot_DOL.cpp
13>Finished generating code
14>Logging.cpp
12>Boot_BIOSEmu.cpp
17>cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release
17>stdafx.cpp
12>Generating Code...
14>.\Src\Logging\Logging.cpp(227) : warning C4018: '<' : signed/unsigned mismatch
14>.\Src\Logging\Logging.cpp(229) : warning C4018: '<' : signed/unsigned mismatch
14>.\Src\Logging\Logging.cpp(249) : warning C4018: '<' : signed/unsigned mismatch
14>ImageWrite.cpp
14>Console.cpp
14>.\Src\Logging\Console.cpp(84) : warning C4996: 'itoa': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _itoa. See online help for details.
14>        E:\Program Files\Microsoft Visual Studio 9.0\VC\include\stdlib.h(862) : see declaration of 'itoa'
14>PBView.cpp
13>Build log was saved at "file://e:\Documents and Settings\Scott\Desktop\dolphin-emu-read-only\Source\Plugins\Plugin_nJoy_SDL\Win32\Release\BuildLog.htm"
13>Plugin_nJoy_SDL - 0 error(s), 1 warning(s)
12>Compiling...
12>Boot.cpp
17>Compiling...
12>WII_IPC_HLE_WiiMote.cpp
14>Debugger.cpp
17>cl : Command line warning D9035 : option 'Wp64' has been deprecated and will be removed in a future release
17>main.cpp
12>WII_IPC_HLE_Device_usb.cpp
12>.\Src\IPC_HLE\WII_IPC_HLE_Device_usb.cpp(331) : warning C4996: 'stricmp': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _stricmp. See online help for details.
12>        E:\Program Files\Microsoft Visual Studio 9.0\VC\include\string.h(215) : see declaration of 'stricmp'
12>WII_IPC_HLE_Device_sdio_slot0.cpp
14>VertexShaderManager.cpp
12>WII_IPC_HLE_Device_FileIO.cpp
14>.\Src\VertexShaderManager.cpp(379) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
14>.\Src\VertexShaderManager.cpp(380) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
14>.\Src\VertexShaderManager.cpp(382) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
14>.\Src\VertexShaderManager.cpp(384) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
14>.\Src\VertexShaderManager.cpp(394) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
14>.\Src\VertexShaderManager.cpp(395) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
14>.\Src\VertexShaderManager.cpp(397) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
14>.\Src\VertexShaderManager.cpp(399) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
14>.\Src\VertexShaderManager.cpp(405) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
14>.\Src\VertexShaderManager.cpp(406) : warning C4244: '=' : conversion from 'float' to 'int', possible loss of data
14>.\Src\VertexShaderManager.cpp(422) : warning C4244: 'argument' : conversion from 'float' to 'GLsizei', possible loss of data
14>.\Src\VertexShaderManager.cpp(422) : warning C4244: 'argument' : conversion from 'float' to 'GLsizei', possible loss of data
14>.\Src\VertexShaderManager.cpp(422) : warning C4244: 'argument' : conversion from 'float' to 'GLint', possible loss of data
14>.\Src\VertexShaderManager.cpp(422) : warning C4244: 'argument' : conversion from 'float' to 'GLint', possible loss of data
14>TextureMngr.cpp
12>WII_IPC_HLE_Device_DI.cpp
17>MailHandler.cpp
17>Globals.cpp
17>DSPHandler.cpp
17>Config.cpp
12>WII_IPC_HLE.cpp
14>PixelShaderManager.cpp
17>Logging.cpp
14>VertexManager.cpp
12>PPCDebugInterface.cpp
14>VertexLoaderManager.cpp
12>Dump.cpp
12>.\Src\Debugger\Dump.cpp(30) : warning C4244: '=' : conversion from '__int64' to 'size_t', possible loss of data
12>Debugger_SymbolMap.cpp
14>VertexLoader_Normal.cpp
14>VertexLoader.cpp
14>OpcodeDecoding.cpp
17>.\Src\Logging\Logging.cpp(287) : warning C4313: 'sprintf'  : '%x' in format string conflicts with argument 3 of type 'const char *'
17>.\Src\Logging\Logging.cpp(287) : warning C4313: 'sprintf'  : '%x' in format string conflicts with argument 4 of type 'const char *'
17>.\Src\Logging\Logging.cpp(287) : warning C4313: 'sprintf'  : '%x' in format string conflicts with argument 5 of type 'const char *'
17>.\Src\Logging\Logging.cpp(691) : warning C4800: 'unsigned short' : forcing value to bool 'true' or 'false' (performance warning)
17>.\Src\Logging\Logging.cpp(854) : warning C4018: '<' : signed/unsigned mismatch
17>.\Src\Logging\Logging.cpp(856) : warning C4018: '<' : signed/unsigned mismatch
17>.\Src\Logging\Logging.cpp(876) : warning C4018: '<' : signed/unsigned mismatch
12>Debugger_BreakPoints.cpp
17>.\Src\Logging\Logging.cpp(498) : warning C4800: 'u16' : forcing value to bool 'true' or 'false' (performance warning)
17>        .\Src\Logging\Logging.cpp(586) : see reference to function template instantiation 'bool PrepareConditions<AXParamBlockWii[128]>(bool,int,ParamBlockType (&))' being compiled
17>        with
17>        [
17>            ParamBlockType=AXParamBlockWii [128]
17>        ]
17>.\Src\Logging\Logging.cpp(498) : warning C4800: 'u16' : forcing value to bool 'true' or 'false' (performance warning)
17>        .\Src\Logging\Logging.cpp(588) : see reference to function template instantiation 'bool PrepareConditions<AXParamBlock[64]>(bool,int,ParamBlockType (&))' being compiled
17>        with
17>        [
17>            ParamBlockType=AXParamBlock [64]
17>        ]
17>E:\Program Files\Microsoft Visual Studio 9.0\VC\include\vector(1943) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
17>        E:\Program Files\Microsoft Visual Studio 9.0\VC\include\vector(1929) : see reference to function template instantiation 'void std::vector<_Ty,_Ax>::_BConstruct<_Iter>(_Iter,_Iter,std::_Int_iterator_tag)' being compiled
17>        with
17>        [
17>            _Ty=bool,
17>            _Ax=std::allocator<bool>,
17>            _Iter=int
17>        ]
17>        .\Src\Logging\Logging.cpp(145) : see reference to function template instantiation 'std::vector<_Ty,_Ax>::vector<int>(_Iter,_Iter)' being compiled
17>        with
17>        [
17>            _Ty=bool,
17>            _Ax=std::allocator<bool>,
17>            _Iter=int
17>        ]
17>Console.cpp
12>JitRegCache.cpp
12>JitCore.cpp
14>Compiling...
14>NativeVertexFormat.cpp
12>JitCache.cpp
14>BPStructs.cpp
17>.\Src\Logging\Console.cpp(82) : warning C4996: 'itoa': The POSIX name for this item is deprecated. Instead, use the ISO C++ conformant name: _itoa. See online help for details.
17>        E:\Program Files\Microsoft Visual Studio 9.0\VC\include\stdlib.h(862) : see declaration of 'itoa'
17>.\Src\Logging\Console.cpp(145) : warning C4267: 'argument' : conversion from 'size_t' to 'DWORD', possible loss of data
14>.\Src\BPStructs.cpp(466) : warning C4244: 'argument' : conversion from 'float' to 'u32', possible loss of data
14>.\Src\BPStructs.cpp(761) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'float', possible loss of data
14>.\Src\BPStructs.cpp(765) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'float', possible loss of data
14>.\Src\BPStructs.cpp(769) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'float', possible loss of data
14>.\Src\BPStructs.cpp(773) : warning C4244: 'initializing' : conversion from 'unsigned int' to 'float', possible loss of data
14>Compiling...
12>JitBackpatch.cpp
17>PBView.cpp
12>JitAsm.cpp
12>Jit_Util.cpp
17>Debugger.cpp
14>Win32.cpp
12>Jit_SystemRegisters.cpp
12>Jit_Paired.cpp
17>.\Src\Debugger\Debugger.cpp(535) : warning C4018: '<' : signed/unsigned mismatch
17>.\Src\Debugger\Debugger.cpp(684) : warning C4018: '<' : signed/unsigned mismatch
17>.\Src\Debugger\Debugger.cpp(751) : warning C4018: '<' : signed/unsigned mismatch
17>.\Src\Debugger\Debugger.cpp(772) : warning C4018: '<=' : signed/unsigned mismatch
17>.\Src\Debugger\Debugger.cpp(773) : warning C4018: '<=' : signed/unsigned mismatch
17>.\Src\Debugger\Debugger.cpp(794) : warning C4018: '<' : signed/unsigned mismatch
17>.\Src\Debugger\Debugger.cpp(796) : warning C4018: '<' : signed/unsigned mismatch
17>.\Src\Debugger\Debugger.cpp(802) : warning C4018: '<' : signed/unsigned mismatch
17>.\Src\Debugger\Debugger.cpp(804) : warning C4018: '<' : signed/unsigned mismatch
12>Jit_LoadStorePaired.cpp
17>ConfigDlg.cpp
17>AboutDlg.cpp
17>UCode_AXWii.cpp
12>.\Src\PowerPC\Jit64\Jit_LoadStorePaired.cpp(192) : warning C4244: 'initializing' : conversion from 'const u64' to 'u32', possible loss of data
12>Generating Code...
14>memcpy_amd.cpp
14>ConfigDlg.cpp
17>.\Src\UCodes\UCode_AXWii.cpp(251) : warning C4101: 'Addr__12' : unreferenced local variable
17>.\Src\UCodes\UCode_AXWii.cpp(255) : warning C4101: 'Addr__9' : unreferenced local variable
17>.\Src\UCodes\UCode_AXWii.cpp(248) : warning C4101: 'Addr__AXOutSBuffer_1' : unreferenced local variable
17>.\Src\UCodes\UCode_AXWii.cpp(249) : warning C4101: 'Addr__AXOutSBuffer_2' : unreferenced local variable
17>UCodes.cpp
17>UCode_Zelda.cpp
17>UCode_ROM.cpp
17>UCode_Jac.cpp
17>UCode_InitAudioSystem.cpp
17>UCode_CARD.cpp
12>Compiling...
12>Jit_LoadStoreFloating.cpp
17>Mixer.cpp
17>DSoundStream.cpp
14>rasterfont.cpp
17>.\Src\Pchw\DSoundStream.cpp(21) : fatal error C1083: Cannot open include file: 'dsound.h': No such file or directory
17>Generating Code...
12>Jit_LoadStore.cpp
14>Linking...
12>Jit_Integer.cpp
17>e:\documents and settings\scott\desktop\dolphin-emu-read-only\source\plugins\plugin_dsp_hle\src\debugger\debugger.cpp(743) : warning C4715: 'CDebugger::Readfile_' : not all control paths return a value
12>Jit_FloatingPoint.cpp
12>Jit_Branch.cpp
12>Jit.cpp
12>Interpreter_Paired.cpp
17>Build log was saved at "file://e:\Documents and Settings\Scott\Desktop\dolphin-emu-read-only\Source\Plugins\Plugin_DSP_HLE\Win32\Release\BuildLog.htm"
17>Plugin_DSP_HLE - 1 error(s), 28 warning(s)
12>Interpreter_LoadStorePaired.cpp
14>   Creating library e:\Documents and Settings\Scott\Desktop\dolphin-emu-read-only\Binary\Win32\Plugins\Plugin_VideoOGL.lib and object e:\Documents and Settings\Scott\Desktop\dolphin-emu-read-only\Binary\Win32\Plugins\Plugin_VideoOGL.exp
14>Generating code
12>Interpreter_LoadStore.cpp
12>Interpreter_Integer.cpp
12>Interpreter_Branch.cpp
12>Interpreter.cpp
12>SymbolDB.cpp
12>SignatureDB.cpp
12>Profiler.cpp
14>Finished generating code
12>PPCTables.cpp
12>PPCAnalyst.cpp
12>PowerPC.cpp
12>Plugin_Wiimote.cpp
14>Build log was saved at "file://e:\Documents and Settings\Scott\Desktop\dolphin-emu-read-only\Source\Plugins\Plugin_VideoOGL\Win32\Release\BuildLog.htm"
14>Plugin_VideoOGL - 0 error(s), 42 warning(s)
12>Plugin_Video.cpp
12>Generating Code...
12>Compiling...
12>Plugin_PAD.cpp
12>Plugin_DSP.cpp
12>WII_IPC.cpp
12>WII_IOB.cpp
12>PeripheralInterface.cpp
12>VideoInterface.cpp
12>GPFifo.cpp
12>DVDInterface.cpp
12>DSP.cpp
12>CommandProcessor.cpp
12>StreamADPCM.cpp
12>AudioInterface.cpp
12>PixelEngine.cpp
12>MemoryInterface.cpp
12>SerialInterface_Devices.cpp
12>SerialInterface.cpp
12>EXI_DeviceMic.cpp
12>EXI_DeviceMemoryCard.cpp
12>.\Src\Hw\EXI_DeviceMemoryCard.cpp(75) : warning C4244: 'initializing' : conversion from '__int64' to 'long', possible loss of data
12>EXI_DeviceIPL.cpp
12>EXI_DeviceAD16.cpp
12>Generating Code...
12>Compiling...
12>EXI_Device.cpp
12>EXI_Channel.cpp
12>EXI.cpp
12>SystemTimers.cpp
12>Memmap.cpp
12>HW.cpp
12>CPUCompare.cpp
12>CPU.cpp
12>HLE_OS.cpp
12>HLE_Misc.cpp
12>Generating Code...
12>Compiling...
12>Interpreter_SystemRegisters.cpp
12>Interpreter_FloatingPoint.cpp
12>Generating Code...
12>Creating library...
12>Build log was saved at "file://e:\Documents and Settings\Scott\Desktop\dolphin-emu-read-only\Source\Core\Core\Win32\Release\BuildLog.htm"
12>Core - 0 error(s), 11 warning(s)
18>------ Rebuild All started: Project: DebuggerWX, Configuration: Release Win32 ------
18>Deleting intermediate and output files for project 'DebuggerWX', configuration 'Release|Win32'
18>Compiling...
18>BreakpointView.cpp
18>RegisterWindow.cpp
18>MemoryWindow.cpp
18>MemoryCheckDlg.cpp
18>LogWindow.cpp
18>.\src\LogWindow.cpp(74) : warning C4018: '<' : signed/unsigned mismatch
18>JitWindow.cpp
18>Debugger.cpp
18>CodeWindow.cpp
18>BreakpointWindow.cpp
18>BreakPointDlg.cpp
18>RegisterView.cpp
18>MemoryView.cpp
18>CodeView.cpp
18>Generating Code...
18>Compiling...
18>toolbar_play.c
18>toolbar_pause.c
18>toolbar_delete.c
18>toolbar_add_memorycheck.c
18>toolbar_add_breakpoint.c
18>Generating Code...
18>Creating library...
18>rpcrt4.lib(RPCRT4.dll) : warning LNK4006: __NULL_IMPORT_DESCRIPTOR already defined in comctl32.lib(COMCTL32.dll); second definition ignored
18>rpcrt4.lib(RPCRT4.dll) : warning LNK4221: no public symbols found; archive member will be inaccessible
18>Debugger.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
18>toolbar_play.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
18>toolbar_pause.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
18>toolbar_delete.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
18>toolbar_add_memorycheck.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
18>toolbar_add_breakpoint.obj : warning LNK4221: no public symbols found; archive member will be inaccessible
18>Build log was saved at "file://e:\Documents and Settings\Scott\Desktop\dolphin-emu-read-only\Source\Core\DebuggerWX\Win32\Release\BuildLog.htm"
18>DebuggerWX - 0 error(s), 9 warning(s)
19>------ Rebuild All started: Project: DolphinWX, Configuration: Release Win32 ------
19>Deleting intermediate and output files for project 'DolphinWX', configuration 'Release|Win32'
19>Performing Pre-Build Event...
19>SubWCRev: 'E:\Documents and Settings\Scott\Desktop\dolphin-emu-read-only\Source'
19>Last committed at revision 1137
19>Updated to revision 1138
19>Compiling...
19>main.cpp
19>PluginManager.cpp
19>.\src\PluginManager.cpp(38) : warning C4100: '_wxWindow' : unreferenced formal parameter
19>ISOFile.cpp
19>Config.cpp
19>BootManager.cpp
19>MemcardManager.cpp
19>ISOProperties.cpp
19>Globals.cpp
19>GCMemcard.cpp
19>GameListCtrl.cpp
19>.\src\GameListCtrl.cpp(652) : warning C4018: '<' : signed/unsigned mismatch
19>Frame.cpp
19>ConfigMain.cpp
19>AboutDolphin.cpp
19>Generating Code...
19>Compiling...
19>stdafx.cpp
19>Compiling resources...
19>Microsoft (R) Windows (R) Resource Compiler Version 6.1.6723.1
19>Copyright (C) Microsoft Corporation.  All rights reserved.
19>Linking...
19>LINK : fatal error LNK1181: cannot open input file '..\..\..\binary\win32\plugins\plugin_videodx9.lib'
19>Build log was saved at "file://e:\Documents and Settings\Scott\Desktop\dolphin-emu-read-only\Source\Core\DolphinWX\Win32\Release\BuildLog.htm"
19>DolphinWX - 1 error(s), 2 warning(s)
========== Rebuild All: 14 succeeded, 5 failed, 0 skipped ==========
kazo is offline   Reply With Quote

Advertisement [Remove Advertisement]
Old November 12th, 2008   #202 (permalink)
Registered User
 
Join Date: Oct 2008
Location: United States, Oregon
Posts: 140
kazo -- you have the same problem as bll0612

Quote:
Originally Posted by lpfaint99 View Post
bll0612 - from your log "Cannot open include file: 'dinput.h': No such file or directory"
I can see that
1. you have either not installed the latest Directx SDk Microsoft DirectX Downloads

Or
2. The directx directory's are not part of Visual studios include configuration.
lpfaint99 is offline   Reply With Quote
Old November 12th, 2008   #203 (permalink)
Registered User
 
Join Date: Aug 2008
Location: Florida
Posts: 20
Quote:
Originally Posted by bll0612 View Post
thanks. i've manually add path of directx directory. it works now.
How do you do that?
kazo is offline   Reply With Quote
Old November 12th, 2008   #204 (permalink)
Registered User
 
Join Date: Mar 2007
Location: Haiphong
Posts: 186
open VS2008.
Tool/Options/Projects and Solutions/VC++ Directories
- Excutable file:\Program Files\Microsoft DirectX SDK (November 2008)\Utilities\bin\x86
- Include file: D:\Program Files\Microsoft DirectX SDK (November 2008)\Include
- Libraries: D:\Program Files\Microsoft DirectX SDK (November 2008)\lib\x86
U should add st like that. Hope it help.
__________________
Laptop Core2Duo 2Ghz, RAM 2GB, Geforce 8400GS 128MB
bll0612 is offline   Reply With Quote
Old November 12th, 2008   #205 (permalink)
Registered User
 
Join Date: Nov 2008
Location: Canada/Ontario
Posts: 10
ya i was wondering that to.
Brawla is offline   Reply With Quote
Old November 12th, 2008   #206 (permalink)
Registered User
 
Join Date: Mar 2007
Location: Haiphong
Posts: 186
I've just complied r1140, but i got this error. Pl help
Attached Files
File Type: txt log.txt (42.5 KB, 13 views)
__________________
Laptop Core2Duo 2Ghz, RAM 2GB, Geforce 8400GS 128MB
bll0612 is offline   Reply With Quote
Old November 12th, 2008   #207 (permalink)
Registered User
 
RazLaron's Avatar
 
Join Date: Nov 2008
Location: France
Posts: 247
They relocate some directories, so it is not the same now, we must wait for some other updates to have no problem, maybe.
__________________
CPU : Intel Core 2 Duo E6300 1.86Ghz
Video Card : 8600 GTS
RAM : 2 Go DDR2
OS : Windows Vista Business 32 - SP1

Last edited by RazLaron; November 12th, 2008 at 07:09..
RazLaron is offline   Reply With Quote
Old November 12th, 2008   #208 (permalink)
Registered User
 
Join Date: Jan 2008
Location: Prague
Posts: 10
I got this error when compiling:

Error 138 error PRJ0019: A tool returned an error code from "Copying Data\* to c:\Documents and Settings\Genci\Desktop\dolphin\Binary\win32\" DolphinWX DolphinWX


Also a lot of warnings of possible data loss when converting values (don't have a clue of those strings written there)

Visual Studio 2008 (not express) and Direct x sdk Nov 2008, also is fully integrated with VS2008, i did it as someone here posted.

Any idea what this problem could mean and the solution
gdeliana is offline   Reply With Quote
Old November 12th, 2008   #209 (permalink)
so i herd you like emu's?
 
daco's Avatar
 
Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
Quote:
Originally Posted by gdeliana View Post
I got this error when compiling:

Error 138 error PRJ0019: A tool returned an error code from "Copying Data\* to c:\Documents and Settings\Genci\Desktop\dolphin\Binary\win32\" DolphinWX DolphinWX


Also a lot of warnings of possible data loss when converting values (don't have a clue of those strings written there)

Visual Studio 2008 (not express) and Direct x sdk Nov 2008, also is fully integrated with VS2008, i did it as someone here posted.

Any idea what this problem could mean and the solution
dont mind that error right now, i fixed it on my end but im waiting for a sec to commit
if you know how to the post build events, place some " between the dirs cause just like me you have the projects in a directory that has spaces ( C:\Documents and settings)
__________________


my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme
daco is offline   Reply With Quote
Old November 12th, 2008   #210 (permalink)
Registered User
 
locazoo's Avatar
 
Join Date: Jul 2008
Location: Argentina/Córdoba
Posts: 75
Ok.. i'm trying to compile r1152 useing VS2008, Release x64, Latest DX SDK and i have this...
Attached Images
File Type: jpg error.jpg (266.6 KB, 19 views)
locazoo is offline   Reply With Quote
Old November 12th, 2008   #211 (permalink)
Dax
ライチュウ
 
Dax's Avatar
 
Join Date: Nov 2006
Location: USA
Posts: 3,292
@loca: Error spawning 'cmd.exe' - MSDN Forums ?
Dax is offline   Reply With Quote
Old November 12th, 2008   #212 (permalink)
Registered User
 
locazoo's Avatar
 
Join Date: Jul 2008
Location: Argentina/Córdoba
Posts: 75
What does "fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory" means.. i just installed the latest DX SDK... don't know why it won't work
locazoo is offline   Reply With Quote
Old November 12th, 2008   #213 (permalink)
so i herd you like emu's?
 
daco's Avatar
 
Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
Quote:
Originally Posted by locazoo View Post
What does "fatal error C1083: Cannot open include file: 'd3dx9.h': No such file or directory" means.. i just installed the latest DX SDK... don't know why it won't work
it doesn't know where to find the dx headers&libs
VS didn't add the folders i guess
you'll have to add them manually.
(google how, as i explain/take pictures atm)
http://www.gamedev.net/community/for...opic_id=375845
__________________


my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme
daco is offline   Reply With Quote
Old November 12th, 2008   #214 (permalink)
Registered User
 
locazoo's Avatar
 
Join Date: Jul 2008
Location: Argentina/Córdoba
Posts: 75
Thanks daco
locazoo is offline   Reply With Quote
Old November 13th, 2008   #215 (permalink)
Registered User
 
Artemix's Avatar
 
Join Date: Dec 2006
Location: Argentina
Posts: 359
I've tryied the last rev and the problem with Paper Mario TTY persists...

__________________
E7200@3.4 ; Ati HIS HD4850 ; DDR 2 2gb Corsair 800 mhz; P5W DH Deluxe

Viva Argentina carajo!!
Artemix is offline   Reply With Quote
Old November 13th, 2008   #216 (permalink)
Registered User
 
RazLaron's Avatar
 
Join Date: Nov 2008
Location: France
Posts: 247
Quote:
Originally Posted by Artemix View Post
I've tryied the last rev and the problem with Paper Mario TTY persists...

What is TTY?
__________________
CPU : Intel Core 2 Duo E6300 1.86Ghz
Video Card : 8600 GTS
RAM : 2 Go DDR2
OS : Windows Vista Business 32 - SP1
RazLaron is offline   Reply With Quote
Old November 13th, 2008   #217 (permalink)
Registered User
 
Join Date: Dec 2006
Location: Santiago (Chile)
Posts: 335
Quote:
Originally Posted by RazLaron View Post
What is TTY?
The Thousand Year Door ---> TTYD
he just forgot the "D"

Also... Artemix, this is the "compiling discussion" not the SVN revision discussion. if you want to report or comment a bug, do it there please
kronoxrox is offline   Reply With Quote
Old November 13th, 2008   #218 (permalink)
Registered User
 
Artemix's Avatar
 
Join Date: Dec 2006
Location: Argentina
Posts: 359
The Thousand Year Door.

Actually is TTYD...

And the problem is this: Paper Mario: The Thousand-Year Door Freezes
__________________
E7200@3.4 ; Ati HIS HD4850 ; DDR 2 2gb Corsair 800 mhz; P5W DH Deluxe

Viva Argentina carajo!!
Artemix is offline   Reply With Quote
Old November 13th, 2008   #219 (permalink)
Registered User
 
RazLaron's Avatar
 
Join Date: Nov 2008
Location: France
Posts: 247
Ah ok. But here is a thread for Compiling problems ^^. Other problem in other threads .
__________________
CPU : Intel Core 2 Duo E6300 1.86Ghz
Video Card : 8600 GTS
RAM : 2 Go DDR2
OS : Windows Vista Business 32 - SP1
RazLaron is offline   Reply With Quote
Old November 13th, 2008   #220 (permalink)
Registered User
 
Artemix's Avatar
 
Join Date: Dec 2006
Location: Argentina
Posts: 359
o.0

Ok.
__________________
E7200@3.4 ; Ati HIS HD4850 ; DDR 2 2gb Corsair 800 mhz; P5W DH Deluxe

Viva Argentina carajo!!
Artemix is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 03:21.

© 2006 - 2008 Emu Forums | About Emu Forums | Legal | A member of the Crowdgather Forum Community


Powered by vBulletin® Version 3.7.6
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0 RC5