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Old August 2nd, 2008   #81 (permalink)
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When I messed with it, I messed up the lighting. Though I would think it would look ok on your GeForce FX. Does your graphics card support Pixel Shader 2? Or maybe your OpenGL driver needs to be updated or maybe check the OpenGL settings.
On a NVIDIA, the graphics should at least look this good.

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Old August 2nd, 2008   #82 (permalink)
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hmm, what are your system specs? Well for one thing, use the OpenGL plugin, its better than DX9 one. Also what version of Dolphin are you running?
I got Zelda to run ok in the win32 and win64 versions of the DolphinSVN version. It says "Try the 64 bit if you can", tells me you are running the SVN version but not sure.
windows xp home edition (service pack 2) dell inspiron 1520 intel core 2 duo @1.50 GHZ 1.50 GHZ, 1.00 GB RAM. how do you use the opengl instead of the dx9 one? it says it's using opengl under the plugins, and dx9 is under the controller pad settings for some reason... should i try using a different emulator? also, it worked before i downloaded the version of dolphin that hyas provided, it actually got past the main menu into the enter your name screen (going at seven FPS) also, my sound does not work either. it has been an issue from the start, but i'm more concerned about getting it to actually run on this. it also doesn't say what version it is when i righ click on dolphin and look. did i just get a virus?
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Old August 3rd, 2008   #83 (permalink)
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I see that Dual Core mode now works in TP on SVN 126!
Nice speed increase!
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Old August 3rd, 2008   #84 (permalink)
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Yes, my drivers are up to date (forceware 175.19), and the june 2008 DirectX redist (not that it matters.) If I choose OpenGL it just crashes ("PANIC! *** Assertion (see log) ? ***").
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Old August 3rd, 2008   #85 (permalink)
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I see that Dual Core mode now works in TP on SVN 126!
Nice speed increase!
Are you sure that the Dual Core mode works ? I enable it and it didnt run then I disabled it and its running in Dolphin. I am confuse.
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Old August 3rd, 2008   #86 (permalink)
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Are you sure that the Dual Core mode works ? I enable it and it didnt run then I disabled it and its running in Dolphin. I am confuse.
Yeah, it definately works! Both on x86 and x64 versions, but only if you use the DX9 plugin.
On the x64 version, on the intro my FPS has improved from 15-20 to 25-35!
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Old August 3rd, 2008   #87 (permalink)
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Impressive for DX9 with dual core enable and ingame playable but the map on the left is missing.

OGL have that map but lightly on the left and dual core enable doesnt work on OGL for ingame and isn't playable so you have to disabled it to be playable.
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Old August 3rd, 2008   #88 (permalink)
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I don't really see a speedincrease if I turn on Dual Core mode on Dolphin with any games that I have. So it doesn't matter for me. Dynarec is all I have to activate to notice a huge speedincrese in games. And OpenGL is the plugin to use ig you play Twilight Princess, cause, that DX9 plugin shows many graphical glitches, but besides that, it's a good plugin.
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Old August 3rd, 2008   #89 (permalink)
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I don't really see a speedincrease if I turn on Dual Core mode on Dolphin with any games that I have. So it doesn't matter for me. Dynarec is all I have to activate to notice a huge speedincrese in games. And OpenGL is the plugin to use ig you play Twilight Princess, cause, that DX9 plugin shows many graphical glitches, but besides that, it's a good plugin.
I don't think you can turn off Dynamic Recompilation in any of the SVN versions. If the status bar say JIT it means that Dynarec is on. Otherwise it would say Interpreter. If you look in Core.cpp the program checks if g_CoreStartupParameter.bUseDynarec is on to decide if it should say JIT or Interpreter, and it always decides that it's on. If you want to use the Interpreter you have to turn it on in BootManager.cpp on line 57. Then the status bar will say Interpreter. The strange thing is how extremely slow it becomes then. It's much slower than without JIT in the old 1.02 and 1.03 builds. I get less than 1 fps from the very beginning when the Nintendo log is shown. There was probably some code change that made the Interpreter brake, perhaps together with an improvement in the Dynamic Recompilation. So they decided to hardcode JIT to always on.

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Old August 3rd, 2008   #90 (permalink)
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Yeah, interpretor mode sucked anyways. I do still see that the Interpretor code is still in the source, also check the ini files, since there is a "UseDynarec = True". I can't run ZTP with dou core, the intro screen doesn't show up. I think dou core mode only works with the DX9 plugin, but the graphics are buggy.
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Old August 3rd, 2008   #91 (permalink)
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It's actually dual core = 2 cores, not sure what dou core is. If you're talking about a core 2 duo, it's core 2 duo. I see you made that mistake in your sig and two more times here.

Just helping you get it right. No harm, no foul.
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Old August 3rd, 2008   #92 (permalink)
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Originally Posted by John Peterson View Post
I don't think you can turn off Dynamic Recompilation in any of the SVN versions. If the status bar say JIT it means that Dynarec is on. Otherwise it would say Interpreter. If you look in Core.cpp the program checks if g_CoreStartupParameter.bUseDynarec is on to decide if it should say JIT or Interpreter, and it always decides that it's on. If you want to use the Interpreter you have to turn it on in BootManager.cpp on line 57. Then the status bar will say Interpreter. The strange thing is how extremely slow it becomes then. It's much slower than without JIT in the old 1.02 and 1.03 builds. I get less than 1 fps from the very beginning when the Nintendo log is shown. There was probably some code change that made the Interpreter brake, perhaps together with an improvement in the Dynamic Recompilation. So they decided to hardcode JIT to always on.

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Yeah, I know. But why do you explain all that? Cause, I knew most of it since a couple of years ago.
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Old August 3rd, 2008   #93 (permalink)
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It's actually dual core = 2 cores, not sure what dou core is. If you're talking about a core 2 duo, it's core 2 duo. I see you made that mistake in your sig and two more times here.

Just helping you get it right. No harm, no foul.
Dou = 2, Intel calls my CPU "Intel Centrino Dou", but my CPU is dual core.
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Old August 3rd, 2008   #94 (permalink)
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It's Duo. Look it up on any Intel site.
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Old August 3rd, 2008   #95 (permalink)
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yeah, it is core 2 duo. lol. i actually got the game running but it runs suuuuper sloooow!! sometimes even crashes with the PANIC! message.
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Old August 4th, 2008   #96 (permalink)
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yeah, it is core 2 duo. lol. i actually got the game running but it runs suuuuper sloooow!! sometimes even crashes with the PANIC! message.
Your computerspecs.?
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Old August 4th, 2008   #97 (permalink)
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yeah my processor is an intel core 2 duo @ 1.5 ghz 1.5ghz. i can't hear any sound, is it supposed to be like this?
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Old August 4th, 2008   #98 (permalink)
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sound emulation is not yet finished, thats why it doesn't work in most nintendo games.
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Old August 4th, 2008   #99 (permalink)
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yeah my processor is an intel core 2 duo @ 1.5 ghz 1.5ghz. i can't hear any sound, is it supposed to be like this?
Your processor is too weak, to emulate the games in a resonable speed. You need at least 2.2GHz new Intel with the latest architecture, or a good AMD. I've AMD Athlon 64 X2 5600+ 2.8Ghz and the games I've tested run just fine on my setup.
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Old August 4th, 2008   #100 (permalink)
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GORON MINES
------------


This is not playable. I unlock it then the steel drop and guess what ? the chain didnt open or anything but fps is still running. I tried with Beta 3 and has a same result.. I am using SVN Rev version 126. That's the reason why Zelda WW's platform didn't move too!

Look below.
Attached Images
File Type: jpg 1.jpg (81.3 KB, 50 views)
File Type: jpg 2.jpg (63.3 KB, 39 views)
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