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Old July 28th, 2008   #61 (permalink)
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Quote:
Originally Posted by Hemi3 View Post
It already does, you just need a dual core 64-bit OS and processor. Some are getting 30-40 fps with that setup.
So I'm a bit confused, what kind of system performance should I be getting? And I hate asking that same stupid redundant question, but I'm legitimately curious considering that I was getting like 1.5 fps

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Old July 28th, 2008   #62 (permalink)
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I'm getting around 6-20 fps with TP (latest SVN rev.). However, I have another problem. My savegames get corrupted. For example after rounding up the goats, when I exit the house next day I get:

Code:
PANIC!

READ: Invalid address: e1Bf2950
continously, until I either exit the area, or the emulator crashes with this message:

Code:
PANIC!

TLB read from unkown memory (0x2ce4ec34)
Several games use the TLB to map memory.
This function is not supported in Dolphin.
Cheers!
Strange thing, the savegames work in Dolphin 1.0.0.3, but they report different total times and save dates.(Eg: SVN rev. Total time 0:22, 1.0.0.3 Total time: 0:07 - SAME savegame)

Is this a RTC problem, or a JIT timing problem (or maybe just a "bleeding edge" svn problem)?
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Old July 30th, 2008   #63 (permalink)
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I got ZTP working on my laptop, still a low FPS but better gfx with OpenGL
-Windows Vista Ultimate x64
-2GB RAM
-Intel Core 2 Dou @ 2Ghz
-NVIDIA GeForce 8600M GS (256MB Video RAM)








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Old July 30th, 2008   #64 (permalink)
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is that 64bit Dolphin?

if so then DAMN zelda TP is rought for your system
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Old July 30th, 2008   #65 (permalink)
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no its the newest Dolphin. Yeah, putting the process on high priority helps a bit, but in the jail place (where link wolf is chained at first), it gets around 20FPS.

some more screenshots



I messed with the code in the OpenGL plugin lol



Last edited by omegadox; July 30th, 2008 at 20:12. Reason: Automerged Doublepost
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Old July 30th, 2008   #66 (permalink)
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Mine is different... from 16 fps and up.. your is much slower, I wonder.
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Old July 30th, 2008   #67 (permalink)
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hmm, your CPU is 3Ghz and mine is 2Ghz. but I can get a bit more FPS, I think on high or realtime priority.
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Old July 30th, 2008   #68 (permalink)
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okay, i downloaded the one on top and it gave me a message as soon as i opened it saying, "PANIC" then underneath it says, "Failed to load plugin Plugins/Plugin_VideoDX9.dll - unknown error." i tried loading the .gcm file anyway and then gives me the error saying this, "PANIC" "Failed to grab 1 GB of contagious memory! Do you have an antivirus program or any other program that injects itself into every process, consuming address space? Or simply a bad graphics driver? then underneath that it says, "Dolphin will handle this better in the future by falling back to slow memory emulation. For now, sorry, but it won't work. Try the 64 bit if you can."
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Old July 31st, 2008   #69 (permalink)
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hmm, what are your system specs? Well for one thing, use the OpenGL plugin, its better than DX9 one. Also what version of Dolphin are you running?
I got Zelda to run ok in the win32 and win64 versions of the DolphinSVN version. It says "Try the 64 bit if you can", tells me you are running the SVN version but not sure.
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Old July 31st, 2008   #70 (permalink)
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Quote:
Originally Posted by ereekthegr8 View Post
okay, i downloaded the one on top and it gave me a message as soon as i opened it saying, "PANIC" then underneath it says, "Failed to load plugin Plugins/Plugin_VideoDX9.dll - unknown error." i tried loading the .gcm file anyway and then gives me the error saying this, "PANIC" "Failed to grab 1 GB of contagious memory! Do you have an antivirus program or any other program that injects itself into every process, consuming address space? Or simply a bad graphics driver? then underneath that it says, "Dolphin will handle this better in the future by falling back to slow memory emulation. For now, sorry, but it won't work. Try the 64 bit if you can."
The pre-compiled builds give me the d3ddx9 error too, but if I compile the plugin myself it works.... go figure....
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Old July 31st, 2008   #71 (permalink)
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yeah, I dunno, I recompiled Dolphin and the emulator works again for R112.
Has the dev team seen this webpage?
Yet Another Gamecube Documentation
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Old July 31st, 2008   #72 (permalink)
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Quote:
Originally Posted by omegadox View Post
yeah, I dunno, I recompiled Dolphin and the emulator works again for R112.
Has the dev team seen this webpage?
Yet Another Gamecube Documentation
Um. Yes. Do you think we are blind? :-)

That doc is very incomplete.
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Old July 31st, 2008   #73 (permalink)
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hmm, ok. Yeah, when I looked at the ArtX/Video stuff, there was little info. I know it won't help on those unknown op codes.
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Old August 2nd, 2008   #74 (permalink)
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I don't have sound
it runs pretty playable ingame
the first intro was like 7 fps but ingame it's playable
problem is there's no sound
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Old August 2nd, 2008   #75 (permalink)
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I have a problem with TP in the 32-bit version. When ever I get to the faron woods the whole area is all dark and I cannot continue. I've made it passed one part of the forest in the dark due to the map but one part after another ends up being dark again. It's just too much to get passed in darkness. It also seems the same with entering houses or shops, all dark. For some reason the village is fine, though.



This is with the DX video, the OGL just looks horrible on this ATI card.

Last edited by Hemi3; August 2nd, 2008 at 17:04.
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Old August 2nd, 2008   #76 (permalink)
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Really ? The OGL looks horrible on your ATI card ? Mine looks fine --- well, almost perfect.
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Old August 2nd, 2008   #77 (permalink)
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If you didn't see some of the threads, Nvidia works well with OGL only, not ATI.
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Old August 2nd, 2008   #78 (permalink)
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No, I didn't see some of the threads because I was busy with other emulators forum as well. I am aware of Nvidia works well with OGL and not ATI. I hope they will be fix soon.
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Old August 2nd, 2008   #79 (permalink)
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OGL makes it look perfect and the FPS is fairly playable , it gets down at some places but still I can't hear anything
please help me get the sound right , tried HLE plugin and NULL and both don't work the LLE pluging gives me an error
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Old August 2nd, 2008   #80 (permalink)
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@Hemi3:

I have the same issue with my Geforce FX 5200 card. At least now I know it's not because I have too little memory. I looked into the sources and messing with the render targets makes it shows SOMETING extra (some white bushes, and a TERRIBLY swirrled and scaled green-ish texture in the lower left corner).
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