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Old July 16th, 2008   #121 (permalink)
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Steelfight some of those errors are to be expected and it you just keep hitting ok some games will start. (usually intro's for wii games)
Again not all games will boot but some will

Edit: emwearz beat me to the post

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Old July 16th, 2008   #122 (permalink)
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If I'm not wrong, its a memory thing.
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Old July 16th, 2008   #123 (permalink)
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Game = Wii: Pokeman Battle Revolution
Version = Dolphin SVN r9 x64
Graphic = Dolphin OGL 0.1
DSP = Dolphin DSP-NULL Plugin
Pad = Dolphin KB/X360pad
UseDynarec = True
UseDualCore = True
Throttle = True

Only Intro: After last screenshot cant get it any further.
I can see they did alot of work to the wii part of this emulator and give them mad props

now some Gamecube games from the very few I have
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File Type: jpg 2.JPG (68.1 KB, 53 views)
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Old July 16th, 2008   #124 (permalink)
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Version = Dolphin SVN r9 x86
Graphic = Dolphin OGL 0.1 (for Zelda TP)
= Dolphin Video Plugin DX9 (for Resident Evil)
DSP = Dolphin DSP-HLE Plugin
Pad = Dolphin KB/X360pad
UseDynarec = True
UseDualCore = True
Throttle = True

Game = Zelda - Twilight Princess

Runs a lil bit slow but playable, sound is missing.



Game = Resident Evil

Without DX9 Plugin Invisible persons, but very slow, with Sound.

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Old July 16th, 2008   #125 (permalink)
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Strange! I'm getting lots of glitches with Super Mario Sunshine, DX9 video plugin, OGL crashes the emu just after the video scene.

I'm on Vista X64 SP1, using Dolphin x64 SNV_r5
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File Type: jpg mss_2.jpg (100.3 KB, 41 views)
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Old July 16th, 2008   #126 (permalink)
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Use the OpenGL plugin for Mario Sunshine, it's more accurate and a lot of graphical errors are fixed in games such as Mario Sunshine.
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Old July 16th, 2008   #127 (permalink)
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wii games are at what speed?
(intros)
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Old July 16th, 2008   #128 (permalink)
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Anyone else getting these funky graphics in Resident Evil Remake with the newly compiled revision?






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Old July 16th, 2008   #129 (permalink)
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Very funky . Did you not get that in previous builds?
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Old July 16th, 2008   #130 (permalink)
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Other builds were fine when using the DX9 plugin except for some minor glitches.

It seems the earlier revisions did not exhibit this.
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Old July 16th, 2008   #131 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
Other builds were fine when using the DX9 plugin except for some minor glitches.

It seems the earlier revisions did not exhibit this.
I Use rev9 now...

Edit: also rev11 has no problem.
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Last edited by xZaRo; July 16th, 2008 at 17:03.
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Old July 16th, 2008   #132 (permalink)
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Quote:
Originally Posted by xZaRo View Post
I Use rev9 now...

Edit: also rev11 has no problem.
Are you using the x86 or 64-bit build?

For me this is only occurring on the latest 64-bit builds including revision 9 and 11, the x86 32-bit builds are fine.

Seems something went buggy with the latest x64 builds.

Also the menu graphics of the Dolphin GUI are messed up on the 32-bit and 64-bit build under XP x64, on Vista the menus are normal.


I hope one of the developers take note of the bug I found with the latest 64-bit builds.
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Old July 16th, 2008   #133 (permalink)
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Pikmin 2 screenshots Runs at full speed for the amount of time i've been playing it.

Dynarec = True
Dual Core = true
Framelimiter = True

OpenGL plugin
HLE sound
DOlphin KB/X360 PAD

Q6600 @3.0 Ghz
Geforce 8800 GTS 512
4GB RAM
Creative X-Fi Xtreme Music
Vista X64

It crashes when you save or load a new level. It is a similar problem to zelda windwaker where the game doesn't crash, you just press a button and nothing happens.

These are pictures of it hanging









These are regular screenshots











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Old July 16th, 2008   #134 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
Are you using the x86 or 64-bit build?

For me this is only occurring on the latest 64-bit builds including revision 9 and 11, the x86 32-bit builds are fine.

Seems something went buggy with the latest x64 builds.

Also the menu graphics of the Dolphin GUI are messed up on the 32-bit and 64-bit build under XP x64, on Vista the menus are normal.


I hope one of the developers take note of the bug I found with the latest 64-bit builds.
Sorry, I use x86 version, later try it on vista x64.
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Old July 16th, 2008   #135 (permalink)
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what region of pikmin 2 is that?
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Old July 16th, 2008   #136 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
I hope one of the developers take note of the bug I found with the latest 64-bit builds.
Google Code has a issue list for that :P
dolphin-emu - Google Code
(but since ector reads this forum, dunno about the potential of the list)
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Old July 16th, 2008   #137 (permalink)
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Quote:
Originally Posted by xZaRo View Post
I Use rev9 now...

Edit: also rev11 has no problem.
I second that, running rev11 with Resident Evil, graphics seem fine, except for 3D Models showing through the backgrounds on some areas. Game seems to crash after a short while, happened when i walked outside and the screen went green.

Quote:
Originally Posted by starfox5194 View Post
Pikmin 2 screenshots Runs at full speed for the amount of time i've been playing it.

Dynarec = True
Dual Core = true
Framelimiter = True

OpenGL plugin
HLE sound
DOlphin KB/X360 PAD

Q6600 @3.0 Ghz
Geforce 8800 GTS 512
4GB RAM
Creative X-Fi Xtreme Music
Vista X64

It crashes when you save or load a new level. It is a similar problem to zelda windwaker where the game doesn't crash, you just press a button and nothing happens.

These are pictures of it hanging

What version of Pikmen 2 are you using? im trying the PAL version and it hangs at the Nintendo logo (1st screen)

Last edited by urbangangsta101; July 16th, 2008 at 19:56. Reason: Automerged Doublepost
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Old July 16th, 2008   #138 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
Use the OpenGL plugin for Mario Sunshine, it's more accurate and a lot of graphical errors are fixed in games such as Mario Sunshine.
With OpenGL plugin the emulator crasher after the intro movie. what could be the reason? I tried different plugin settings.
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Old July 16th, 2008   #139 (permalink)
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Anyone know how to bypass / what the "GFX Fifo underrun encountered" message means?
Spamming enter then occasionally yeilds many different "Unknown Opcode" messages, but otherwise it's never ending :/

(This is using the OGL plugin)
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Old July 16th, 2008   #140 (permalink)
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Quote:
Originally Posted by PerishHelix View Post
Anyone know how to bypass / what the "GFX Fifo underrun encountered" message means?
Spamming enter then occasionally yeilds many different "Unknown Opcode" messages, but otherwise it's never ending :/

(This is using the OGL plugin)
FIFO = FIRST IN FIRST OUT model
GFX = is about Graphics (probably)
opcode = "machine code" , maybe an opcode not handled...

But all this is normal,,, the emulator is always evoluting...
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