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#121 (permalink) |
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@ES Supporter
![]() ![]() Join Date: Jan 2006
Location: guess
Posts: 177
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Steelfight some of those errors are to be expected and it you just keep hitting ok some games will start. (usually intro's for wii games) Again not all games will boot but some will ![]() Edit: emwearz beat me to the post
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#123 (permalink) |
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@ES Supporter
![]() ![]() Join Date: Jan 2006
Location: guess
Posts: 177
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Game = Wii: Pokeman Battle Revolution Version = Dolphin SVN r9 x64 Graphic = Dolphin OGL 0.1 DSP = Dolphin DSP-NULL Plugin Pad = Dolphin KB/X360pad UseDynarec = True UseDualCore = True Throttle = True Only Intro: After last screenshot cant get it any further. I can see they did alot of work to the wii part of this emulator and give them mad props ![]() now some Gamecube games from the very few I have
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#124 (permalink) |
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Sopor Aeternus
Join Date: Jan 2005
Location: Germany
Posts: 47
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Version = Dolphin SVN r9 x86 Graphic = Dolphin OGL 0.1 (for Zelda TP) = Dolphin Video Plugin DX9 (for Resident Evil) DSP = Dolphin DSP-HLE Plugin Pad = Dolphin KB/X360pad UseDynarec = True UseDualCore = True Throttle = True Game = Zelda - Twilight Princess Runs a lil bit slow but playable, sound is missing. ![]() Game = Resident Evil Without DX9 Plugin Invisible persons, but very slow, with Sound.
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#125 (permalink) |
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Registered User
![]() ![]() Join Date: Mar 2003
Location: Egypt
Posts: 108
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Strange! I'm getting lots of glitches with Super Mario Sunshine, DX9 video plugin, OGL crashes the emu just after the video scene. I'm on Vista X64 SP1, using Dolphin x64 SNV_r5
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MB: MSI P965 Neo CPU: C2D E8400 @ 3.00GHZ GPU: ATI Radion X1950 Pro 256MB DDR2 RAM: 4GB Kingston OS: Vista x64 Ultimate |
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#126 (permalink) |
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Kawaii Ken
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Flashing my PSP'z Bricking it in the nuts
Posts: 2,152
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Use the OpenGL plugin for Mario Sunshine, it's more accurate and a lot of graphical errors are fixed in games such as Mario Sunshine.
__________________
![]() Download Dolphin SVN Compiles Here!!!! Dolphin SVN Revision Compatibility List! Join the newest faction of Recylobinia, and the ultimate spam forum here. We allow full nudity, and are extremely lax on allowed content. |
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#128 (permalink) |
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Kawaii Ken
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Flashing my PSP'z Bricking it in the nuts
Posts: 2,152
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Anyone else getting these funky graphics in Resident Evil Remake with the newly compiled revision? ![]() ![]()
__________________
![]() Download Dolphin SVN Compiles Here!!!! Dolphin SVN Revision Compatibility List! Join the newest faction of Recylobinia, and the ultimate spam forum here. We allow full nudity, and are extremely lax on allowed content. |
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#130 (permalink) |
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Kawaii Ken
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Flashing my PSP'z Bricking it in the nuts
Posts: 2,152
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Other builds were fine when using the DX9 plugin except for some minor glitches. It seems the earlier revisions did not exhibit this.
__________________
![]() Download Dolphin SVN Compiles Here!!!! Dolphin SVN Revision Compatibility List! Join the newest faction of Recylobinia, and the ultimate spam forum here. We allow full nudity, and are extremely lax on allowed content. |
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#131 (permalink) | |
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Registered User
![]() ![]() Join Date: Mar 2007
Location: Argentina
Posts: 124
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Quote:
Edit: also rev11 has no problem.
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Windows XP Professional SP3 x86 / Windows Vista Enterprise 64bit / ASUS P5L-MX / Intel(R) Core(TM)2 CPU e6400 @ 2.13GHz (2133 MHz) / 2048 MB (DDR2-533 DDR2 SDRAM) / MSI GeForce 8600 OC Edition / Western Digital 320 SATA 2 7200RPM 16MB / DVD LG RW+ 16X Dual Layer / Viesonic VG 2021WM. Last edited by xZaRo; July 16th, 2008 at 17:03. |
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#132 (permalink) |
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Kawaii Ken
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Flashing my PSP'z Bricking it in the nuts
Posts: 2,152
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Are you using the x86 or 64-bit build? For me this is only occurring on the latest 64-bit builds including revision 9 and 11, the x86 32-bit builds are fine. Seems something went buggy with the latest x64 builds. Also the menu graphics of the Dolphin GUI are messed up on the 32-bit and 64-bit build under XP x64, on Vista the menus are normal. I hope one of the developers take note of the bug I found with the latest 64-bit builds.
__________________
![]() Download Dolphin SVN Compiles Here!!!! Dolphin SVN Revision Compatibility List! Join the newest faction of Recylobinia, and the ultimate spam forum here. We allow full nudity, and are extremely lax on allowed content. |
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#133 (permalink) |
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Registered User
![]() Join Date: Aug 2006
Location: connecticut
Posts: 58
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Pikmin 2 screenshots Runs at full speed for the amount of time i've been playing it. Dynarec = True Dual Core = true Framelimiter = True OpenGL plugin HLE sound DOlphin KB/X360 PAD Q6600 @3.0 Ghz Geforce 8800 GTS 512 4GB RAM Creative X-Fi Xtreme Music Vista X64 It crashes when you save or load a new level. It is a similar problem to zelda windwaker where the game doesn't crash, you just press a button and nothing happens. These are pictures of it hanging ![]() ![]() ![]() ![]() These are regular screenshots ![]() ![]() ![]() ![]() ![]()
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#134 (permalink) | |
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Registered User
![]() ![]() Join Date: Mar 2007
Location: Argentina
Posts: 124
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Quote:
__________________
Windows XP Professional SP3 x86 / Windows Vista Enterprise 64bit / ASUS P5L-MX / Intel(R) Core(TM)2 CPU e6400 @ 2.13GHz (2133 MHz) / 2048 MB (DDR2-533 DDR2 SDRAM) / MSI GeForce 8600 OC Edition / Western Digital 320 SATA 2 7200RPM 16MB / DVD LG RW+ 16X Dual Layer / Viesonic VG 2021WM. |
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#136 (permalink) | |
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PrismSub7
Join Date: Oct 2007
Location: Netherlands
Posts: 43
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Quote:
dolphin-emu - Google Code (but since ector reads this forum, dunno about the potential of the list) |
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#137 (permalink) | |
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H@x0rZ ST0le mY g1g@HuRTz
![]() Join Date: Dec 2006
Location: United Kingdom
Posts: 96
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I second that, running rev11 with Resident Evil, graphics seem fine, except for 3D Models showing through the backgrounds on some areas. Game seems to crash after a short while, happened when i walked outside and the screen went green. Quote:
What version of Pikmen 2 are you using? im trying the PAL version and it hangs at the Nintendo logo (1st screen) Last edited by urbangangsta101; July 16th, 2008 at 19:56. Reason: Automerged Doublepost |
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#138 (permalink) | |
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Registered User
![]() ![]() Join Date: Mar 2003
Location: Egypt
Posts: 108
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Quote:
__________________
MB: MSI P965 Neo CPU: C2D E8400 @ 3.00GHZ GPU: ATI Radion X1950 Pro 256MB DDR2 RAM: 4GB Kingston OS: Vista x64 Ultimate |
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#139 (permalink) |
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Registered User
Join Date: Jul 2008
Location: Canada
Posts: 8
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Anyone know how to bypass / what the "GFX Fifo underrun encountered" message means? Spamming enter then occasionally yeilds many different "Unknown Opcode" messages, but otherwise it's never ending :/ (This is using the OGL plugin) |
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#140 (permalink) | |
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Eric Cartmenez
![]() ![]() ![]() Join Date: Jul 2006
Location: you know...
Posts: 400
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Quote:
GFX = is about Graphics (probably) opcode = "machine code" , maybe an opcode not handled... But all this is normal,,, the emulator is always evoluting...
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OS: Windows XP Professional SP3 (32bits) CPU: Athlon XP 2400+ (2.0 Ghz) (non SSE2)Graphics Card: ATI X1650 Pro 512MB ![]() Memory: 1GB DDR
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