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Old December 8th, 2008   #981 (permalink)
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Quote:
Originally Posted by Bernic View Post
Some screens from Zelda Twilight Princess, run perfect, no sounds no musics... (1420)
Ah, the picture looks better with that copy EFB to texture alignment fix.

Quote:
Originally Posted by Sonicadvance View Post
Was a bit bored, so I made MGSTS work.
Seems like full sound emulation.
More pictures maybe
Haha, Sonic, did you make another ulgy TLB hack in the JIT? :P
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Old December 8th, 2008   #982 (permalink)
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Obviously he did :P
Agreed to Xtreme2damax, that he should include that one as an option. It's like fooling everyone here, by showing that he CAN do it. But that's what you have skills for - to have some advantage others don't have. :P
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Old December 8th, 2008   #983 (permalink)
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Cmon Sonic
Post some Rogue Leader and Rebel Strike shots also
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Old December 8th, 2008   #984 (permalink)
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Quote:
Originally Posted by Sonicadvance View Post
Was a bit bored, so I made MGSTS work.
Seems like full sound emulation.
More pictures maybe

Patch file ! Patch file !

btw, nice
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Old December 9th, 2008   #985 (permalink)
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Rev 1449

XGRA seems to work perfectly fine, along with sound. Audio can get a little "scratchy" but at least its there
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Old December 11th, 2008   #986 (permalink)
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AI demo "ingame" of Tatsunoko vs Capcom... Works real good, nice fps. Too bad you can't actually play it :P
plugin and rev is visible in the window title on the shot.

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Old December 12th, 2008   #987 (permalink)
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Rev 1500

Tales of Symphonia: Dawn of the New World DX vs OGL comparison.

(OGL is the "Wrong" looking one)
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File Type: jpg 8.jpg (38.5 KB, 155 views)
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Old December 12th, 2008   #988 (permalink)
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That last picture is really freaky lol!
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Old December 12th, 2008   #989 (permalink)
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Quote:
Originally Posted by omegadox View Post
Ah, the picture looks better with that copy EFB to texture alignment fix.


in wii version this off mirror.. and problem in nunckuck move
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Old December 12th, 2008   #990 (permalink)
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Originally Posted by Yinn View Post
AI demo "ingame" of Tatsunoko vs Capcom... Works real good, nice fps. Too bad you can't actually play it :P
plugin and rev is visible in the window title on the shot.

How did you run it? When I tried it it is asking for Wii master key? What is that and where can I get it?
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Old December 12th, 2008   #991 (permalink)
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Originally Posted by 50CALBR View Post
Rev 1500

Tales of Symphonia: Dawn of the New World DX vs OGL comparison.

(OGL is the "Wrong" looking one)
Use projection hack 'before 945' with OpenGL plugin to make it look better i guess
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Old December 12th, 2008   #992 (permalink)
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How did you run it? When I tried it it is asking for Wii master key? What is that and where can I get it?
Obviously rip it from your Wii...

I ordered a region free disc, hopefully it works on my Wii... Even though the game didn't arrive yet..>.>
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Old December 12th, 2008   #993 (permalink)
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"region free disc"? Wasn't the Wii freeloader blocked in an update: Wii Freeloader - Wikipedia, the free encyclopedia ?
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Old December 12th, 2008   #994 (permalink)
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Originally Posted by Yinn View Post
AI demo "ingame" of Tatsunoko vs Capcom... Works real good, nice fps. Too bad you can't actually play it :P
plugin and rev is visible in the window title on the shot.

Hey, i try to emulate this game and when its charging a combat crashes :S, can you tellme the configuration?

Thanks
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Old December 12th, 2008   #995 (permalink)
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If you would read the text in my posts or the thread about the game, you would soon realize that it is not playable. For now you can only watch the ai play, because it crashes at character select.
Man, I've written that so many times now.
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Old December 12th, 2008   #996 (permalink)
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Sorry, i didnt see :S, and my english is so bad, i cant see the ai play anyway xD.

Thanks
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Old December 13th, 2008   #997 (permalink)
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Tatsunoko vs Capcom

Well the game donīt go ingame but what about some minigames?
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Old December 13th, 2008   #998 (permalink)
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LOL!

I dont care about mini games.
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Old December 13th, 2008   #999 (permalink)
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Haha, everything works except the character select screen... Fantastic
Well, at least we know that as soon as that little techincality gets resolved the game is bound to work really good.
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Old December 13th, 2008   #1000 (permalink)
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Quote:
Originally Posted by sl1nk3 View Post
Use projection hack 'before 945' with OpenGL plugin to make it look better i guess
The hack did nothing mate, The projection hack's are only designed for foreground sprites such as textboxes.
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