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Old July 15th, 2008   #81 (permalink)
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No, if you have dual core and x64 version if your computer have it then it will speed up slightly than 32 bit.
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Old July 15th, 2008   #82 (permalink)
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Quote:
Originally Posted by metalgamer2008 View Post
edit to at least be remotely on topic:
Animal Crossing is yet to get beyond the nintendo logo, tried it with and without dual core mode / dynarec enabled
Look carefully down the bottom of the window after the Nintendo logo, you can see moving colours underneath it. I think there's an overlay that's taking up the entire screen, or something like that.
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Old July 15th, 2008   #83 (permalink)
emulation. emu... what???
 
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any progress with metal gear solid: the twin snakes? what about the telescope bug in the legend of zelda: wind waker?
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Old July 15th, 2008   #84 (permalink)
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Originally Posted by jusTiC3 View Post
any progress with metal gear solid: the twin snakes? what about the telescope bug in the legend of zelda: wind waker?
People here saids that it doesn't exist more... this bug on zelda...
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Old July 15th, 2008   #85 (permalink)
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Originally Posted by jusTiC3 View Post
what about the telescope bug in the legend of zelda: wind waker?
Yes, it is playable just fine. I finished save Red Dragon in the Mountain and I m in the next mission. The telescope bug fixed just fine, yes.
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Old July 15th, 2008   #86 (permalink)
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The Legend of Zelda - Wind Waker (PAL)

Core 2 Duo E4600 - 2,4ghz
2GB DDR2 800mhz
Zogis Geforce 8800GT 512mb
Windows XP SP3

Video Plugin: DX9
UseDynarec = True
UseDualCore = True
Throttle = True

It's my first time trying to emulate a GC game, and I'm very impressed. Inside buildings it's very smooth even at 33FPS.
Attached Images
File Type: jpg DolphinWx 2008-07-15 13-33-23-92.jpg (61.1 KB, 69 views)
File Type: jpg DolphinWx 2008-07-15 13-33-38-31.jpg (50.2 KB, 42 views)
File Type: jpg DolphinWx 2008-07-15 13-34-11-42.jpg (41.4 KB, 37 views)
File Type: jpg DolphinWx 2008-07-15 13-34-23-37.jpg (128.4 KB, 114 views)
File Type: jpg DolphinWx 2008-07-15 13-35-20-48.jpg (76.3 KB, 64 views)
File Type: jpg DolphinWx 2008-07-15 13-35-44-29.jpg (52.4 KB, 52 views)
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Old July 15th, 2008   #87 (permalink)
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Resident Evil Zero [PAL]

DOLPHIN SETTINGS:
Version = Dolphin SVN r5 x86
Graphic = Dolphin OGL 0.1 (Defaults)
DSP = Dolphin DSP-NULL Plugin (Defaults)
Pad = Dolphin KB/X360pad (Defaults)
UseDynarec = True
UseDualCore = True
Throttle = True

SYSTEM SPECS:
Processor: Intel Core 2 Extreme X6800 @2.93GHz
Memory: 4GB Corsair TwinX DDR2 6400 C4
Hard Drives: 1x Western Digital Raptor 36GB 10,000RPM, 1x Hitachi Deskstar 500GB 7,200RPM
Video Card: BFG GeForce 8800GTX 768MB @575/1800MHz
Monitor: Dell 2007WFP 20.1" Widescreen LCD 16ms
Sound Card: Creative Sound Blaster X-Fi Xtreme Music
Motherboard: Asus P5K Premium WiFi-AP Black Pearl Special Edition
Case: Antec P180 - Silver
Speakers: Logitech Z-5500 THX® Certified 5.1 505 Watts RMS
Keyboard: Enermax Aurora Brushed Aluminium Keyboard - Black
Mouse: Logitech G9 Laser Mouse
Operating System: Microsoft Windows Vista Ultimate 32-Bit OEM

NOTES:
Some menus are working fine. You can actually go in game, but cant see anything but a gray box. Inventory screen works perfectly. You can view the map and look at your items in 3D.





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Old July 15th, 2008   #88 (permalink)
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x2 black 5000+ @ 2.6ghz
2GB DDR2 800 x 2
HD 4850
Vista SP1 32bit

Graphic plugin = dx9 (opengl a lot slower than dx9)
Sound = null (lle give's me many error message)
dual core setting = true (but has no effect, there's no more than 50% utilization of CPU in task manager).

Zelda The Wind Waker
Graphis are fine, but not at playable fps.

Resident Evil Zero
only shows text and item menu. In Game graphis only show black screen.
Attached Images
File Type: jpg DolphinWx 2008-07-16 00-41-47-25.jpg (204.9 KB, 30 views)
File Type: jpg DolphinWx 2008-07-16 00-51-31-12.jpg (178.4 KB, 36 views)
File Type: jpg DolphinWx 2008-07-16 00-53-29-43.jpg (202.8 KB, 58 views)
File Type: jpg DolphinWx 2008-07-16 00-38-51-59.jpg (157.2 KB, 13 views)
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Old July 15th, 2008   #89 (permalink)
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Quote:
Originally Posted by Lovingika View Post
x2 black 5000+ @ 2.6ghz
2GB DDR2 800 x 2
HD 4850
Vista SP1 32bit

Graphic plugin = dx9 (opengl a lot slower than dx9)
Sound = null (lle give's me many error message)
dual core setting = true (but has no effect, there's no more than 50% utilization of CPU in task manager).

Zelda The Wind Waker
Graphis are fine, but not at playable fps.

Are you kidding ? I am playing it right now. I am meeting Deku Tree now. I defeated a Giant Centepide and continue my mission now. My fps is fine. Oh, you are on 32bit.. Mine is x64 and it is PLAYABLE with very good FPS speed! See my signature.
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Old July 15th, 2008   #90 (permalink)
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^
Yeah, 64bit give's better fps than 32bit vers, and like I've said before, the dual core mode not working on me. And I had no desire to install 64bit OS just for playing emu.
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Old July 15th, 2008   #91 (permalink)
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Yeah, core 2 duo and 64bit works for me.
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Old July 15th, 2008   #92 (permalink)
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Can anyone confirm this: Is the dual-core bug affecting only 32bit versions, or only AMD users?
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Old July 15th, 2008   #93 (permalink)
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Quote:
Originally Posted by Mad View Post
Can anyone confirm this: Is the dual-core bug affecting only 32bit versions, or only AMD users?
I'm not so sure its amd specific(I do have an amd though) but its seeming to be..
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Old July 15th, 2008   #94 (permalink)
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Quote:
Originally Posted by dreampeppers99 View Post
People here saids that it doesn't exist more... this bug on zelda...
It isn't fixed. The cheat system patches the problem away. At least for the PAL version iirc.

cheers F|RES
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Old July 15th, 2008   #95 (permalink)
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Quote:
Originally Posted by FiRES View Post
It isn't fixed. The cheat system patches the problem away. At least for the PAL version iirc.

cheers F|RES
i know this is a total noob question but... from you comment i assume that there are 2 ways of making an emu.
1- emulate the whole system.
2- emu the basics for a certain game (i mean, game-oriented emulator)

opt 2 may sound ridiculous, but is that possible? or doing so will imply making an emulator that will run most games with the same ability?
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Old July 15th, 2008   #96 (permalink)
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Quote:
Originally Posted by N4ch007 View Post
i know this is a total noob question but... from you comment i assume that there are 2 ways of making an emu.
1- emulate the whole system.
2- emu the basics for a certain game (i mean, game-oriented emulator)

opt 2 may sound ridiculous, but is that possible? or doing so will imply making an emulator that will run most games with the same ability?
Zelda is the only game that we patch because so much ppl "cry" for it
We had implemented the cheat system anyway so it is more some kind of byproduct.


cheers F|RES

Last edited by FiRES; July 15th, 2008 at 21:48.
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Old July 15th, 2008   #97 (permalink)
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FiRES,

You guys are awesome. Maybe do you think you will fix it and unpatch it and it will work someday ?
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Old July 15th, 2008   #98 (permalink)
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Quote:
Originally Posted by Mad View Post
Can anyone confirm this: Is the dual-core bug affecting only 32bit versions, or only AMD users?
It's affecting the 32 bit version. I got Intel.
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Old July 15th, 2008   #99 (permalink)
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Using the opengl plugin / Dynarec and Dolphin Rev. 5:
Game: Gcube: Resident Evil Remake

Status: INGAME!!! (I Can't believe! )
Intro videos work well, and the caracters in game are completed invisible

Edit: In order to work, you must be use the Plugin_DSP_HLE_32 (sound).
Attached Images
File Type: jpg untitled5.JPG (36.5 KB, 32 views)
File Type: jpg untitled4.JPG (40.0 KB, 50 views)
File Type: jpg untitled3.JPG (39.6 KB, 33 views)
File Type: jpg untitled.2.JPG (53.5 KB, 26 views)
File Type: jpg untitled1.JPG (52.3 KB, 98 views)
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Last edited by xZaRo; July 15th, 2008 at 23:56.
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Old July 16th, 2008   #100 (permalink)
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Using the opengl plugin / Plugin_DSP_HLE_32/ Dynarec and Dolphin Rev. 5:
Game: Gcube: Resident Evil Code Veronica

Status: INGAME
Intro videos work almost well. No background
Attached Images
File Type: jpg untitled12.JPG (31.6 KB, 55 views)
File Type: jpg untitled11.JPG (76.9 KB, 22 views)
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