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Old November 1st, 2008   #581 (permalink)
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Got 'Super Mario Galaxy' (Wii) to boot and display the following screen:



I could use the mouse to move the hand pointer and click to select Yes/No but then the screen just goes black with the hand cursor on it. You can still move the cursor but the game doesn't progress any further.

Edit: If you select No on the above screen, then Yes on the screen below you then get to the connect screen, but you can't progress any further.



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Last edited by NeoSlider; November 1st, 2008 at 01:08..
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Old November 1st, 2008   #582 (permalink)
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mario galaxy ntsc gets to title screen then asks for nunchuk to be connected
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Last edited by weemote; November 1st, 2008 at 01:49.. Reason: said wiimote instead of nunchuk
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Old November 1st, 2008   #583 (permalink)
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It looks like Dolphin does not support the battery strength hardware variable.
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Old November 1st, 2008   #584 (permalink)
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I think it's more like the Wii plugin needs to know that the nunchuck is connected.
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Old November 1st, 2008   #585 (permalink)
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Also have to support that too.
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Old November 1st, 2008   #586 (permalink)
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You see the last pic, where it asks you to connect the Nunchuck to the Wii-mote. (it does not say it, but it shows what it wants with controller icons) If the nunchuck were detected the game might go further. It has nothing to do with the battery power.
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Old November 1st, 2008   #587 (permalink)
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simpsons game pal need nunchuk

the pal simpsons game does not get past the title screen because it need a nunchuk to continue. picture posted below
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Old November 1st, 2008   #588 (permalink)
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Wow this is awesome it finds wiimote but now we only need nunchuck! Darn! XD
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Old November 1st, 2008   #589 (permalink)
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Yeah, I think the tough part is pretty much done with the Wii-mote working, now getting it to see the nunchuck shouldn't be too rough now.
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Old November 1st, 2008   #590 (permalink)
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Quote:
Originally Posted by -Shockwave- View Post
You see the last pic, where it asks you to connect the Nunchuck to the Wii-mote. (it does not say it, but it shows what it wants with controller icons) If the nunchuck were detected the game might go further. It has nothing to do with the battery power.
I know, but it is also showing the battery meter at the side, I was guessing if it might stay there during whole game.
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Old November 1st, 2008   #591 (permalink)
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That's not the battery meter, that's what player controller it is. The first blue lit square means player one, the second is player two and so on. This is used for times when one Wii-mote is used in a two player game so the players can know whos turn it is, it's also used when all four Wii-motes are connected. The low battery icon is shown on-screen.

Edit, nevermind, I see what you mean, I missed the red battery icon.
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Old November 1st, 2008   #592 (permalink)
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True, I do own a Wii, but it seems every game might be different. That P1 could mean a low batt or just what controller is plugged in, and happens to also show the battery meter at the same time. I have only played like 3 games on my Wii and I haven't touched it in months. Also I have never played that game. My final guess, it could be a low bat warn because the game is booting up. In any case, it is good to have a full battery anyways :P.
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Old November 1st, 2008   #593 (permalink)
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Sonic Heroes
Dolphin R1027 x86
Plugins used:
OGL Plugin
DSP-HLE
nJoy v0.3

This games gets ingame and runs at a playable speed however it is full of graphical glitches and the controls are very messed up.
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File Type: jpg Sonic Heroes 2.JPG (138.4 KB, 73 views)
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File Type: jpg Sonic Heroes 4.JPG (139.9 KB, 33 views)
File Type: jpg Sonic Heroes 5.JPG (166.1 KB, 38 views)
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Old November 1st, 2008   #594 (permalink)
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I'm using Dolphin SVN R1029 (also tried R1000 and R1007) but I keep getting the stwcxd - suspicious instruction panic for Wii games.
I have the USA version of Mario Super Sluggers. Does the region of my Wii determine whether masterkey.bin works with specific versions of a game?

Last edited by NiccoloPaganini; November 1st, 2008 at 17:56..
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Old November 1st, 2008   #595 (permalink)
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Quote:
Originally Posted by NiccoloPaganini View Post
I'm using Dolphin SVN R1029 (also tried R1000 and R1007) but I keep getting the stwcxd - suspicious instruction panic for Wii games.
I have the USA version of Mario Super Sluggers. Does the region of my Wii determine whether masterkey.bin works with specific versions of a game?

The game I tested was the Gamecube game Mario Superstar Baseball, not the Wii game Mario Super Sluggers. Anyway, this GC game is no longer working in the new revisions, you gotta go back to the R700's.

The masterkey region should not matter, what matters is if the game is supported or not and there is really no way to know that unless you try many games. This is all new for everyone running Wii games and all we can do is test.

Last edited by -Shockwave-; November 1st, 2008 at 18:07..
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Old November 1st, 2008   #596 (permalink)
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Here is what i think are the optimal setings for Legend of Zelda Wind Waker I get 60fps INGAME
This only works for dual core prossesors

Rev 1045 (latest)

Core:
Enable Dual Core
Disable Idle Skipping
Disable Cheats
Enable HLE the BIOS all the time
Enable Dynamic Recompilation
Enable Lock threads to cores
Optimize Quantzers

Plugins:
Dolphin OGL:
Windowed resolution 800x600
Overlay FPS
Overlay some staistics
Dolphin DSP-NULL (beleve me sound doesnt work anyway)
Dolphin KB/X30
Wiimote Test 0.1 (doest do anything but for rev 1000+ its included)

My statsitics
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2GB Memory (2x1GB) @833mhz
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Old November 1st, 2008   #597 (permalink)
 
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WII Mario Party 8 now ingame, (had TLB crash after choosing character) but after adding suuport of wii filesistem i can pass the MII data checking by using dumped from my console files of filesystem (Thanks F|RES and all Dolphin Team)
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File Type: jpg 4.jpg (228.9 KB, 37 views)
File Type: jpg 5.jpg (238.0 KB, 49 views)
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Old November 1st, 2008   #598 (permalink)
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Quote:
Originally Posted by -Shockwave- View Post
The game I tested was the Gamecube game Mario Superstar Baseball, not the Wii game Mario Super Sluggers. Anyway, this GC game is no longer working in the new revisions, you gotta go back to the R700's.

The masterkey region should not matter, what matters is if the game is supported or not and there is really no way to know that unless you try many games. This is all new for everyone running Wii games and all we can do is test.
Where you have the revision 1045?
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Old November 1st, 2008   #599 (permalink)
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Where you have the revision 1045?
Download the SVN then compile

Here is the fully compiled x86 program but even better cause its revision 1047:Rev 1047

Last edited by kelechi96; November 2nd, 2008 at 01:45..
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Old November 2nd, 2008   #600 (permalink)
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Also, I tried to add AA support to OpenGL yesterday, with my now basic C coding skills (ahah) and the only thing i could get was corrupted output
*facepalm*

You must use framebuffer_object_blit/multisample if you want to add AA. Adding AA via multisampling the normal way won't cut it >_<
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