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#581 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2007
Location: England
Posts: 110
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Got 'Super Mario Galaxy' (Wii) to boot and display the following screen: ![]() I could use the mouse to move the hand pointer and click to select Yes/No but then the screen just goes black with the hand cursor on it. You can still move the cursor but the game doesn't progress any further. Edit: If you select No on the above screen, then Yes on the screen below you then get to the connect screen, but you can't progress any further. ![]() ![]()
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OS: Windows Vista Ultimate x64 Processor: Intel Core 2 Duo E6600 @ 2.7Ghz Motherboard: Gigabyte GA965P-DQ6 Memory: 4GB DDR2 PC2-6400 Graphics Card: NVIDIA GeForce 8800GTX 768MB Last edited by NeoSlider; November 1st, 2008 at 01:08.. |
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#586 (permalink) |
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Banned
![]() ![]() ![]() Join Date: Aug 2008
Location: Cyber Space
Posts: 355
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You see the last pic, where it asks you to connect the Nunchuck to the Wii-mote. (it does not say it, but it shows what it wants with controller icons) If the nunchuck were detected the game might go further. It has nothing to do with the battery power.
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#588 (permalink) |
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Registered User
![]() ![]() Join Date: Feb 2008
Location: pa
Posts: 100
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Wow this is awesome it finds wiimote but now we only need nunchuck! Darn! XD
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CPU:Athlon(tm) 64 X2 Dual Core Processor 6000+ RAM:2GB RAM OS:Microsoft Windows Vista Ultimate Edition, 64-bit Video Card:NVIDIA GeForce 8800 GTS |
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#591 (permalink) |
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Banned
![]() ![]() ![]() Join Date: Aug 2008
Location: Cyber Space
Posts: 355
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That's not the battery meter, that's what player controller it is. The first blue lit square means player one, the second is player two and so on. This is used for times when one Wii-mote is used in a two player game so the players can know whos turn it is, it's also used when all four Wii-motes are connected. The low battery icon is shown on-screen. Edit, nevermind, I see what you mean, I missed the red battery icon. |
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#592 (permalink) |
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******
![]() ![]() ![]() ![]() ![]() Join Date: Jul 2008
Posts: 1,188
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True, I do own a Wii, but it seems every game might be different. That P1 could mean a low batt or just what controller is plugged in, and happens to also show the battery meter at the same time. I have only played like 3 games on my Wii and I haven't touched it in months. Also I have never played that game. My final guess, it could be a low bat warn because the game is booting up. In any case, it is good to have a full battery anyways :P.
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#593 (permalink) |
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The Ultimate Life Form
![]() ![]() Join Date: Oct 2008
Location: UK
Posts: 207
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Sonic Heroes Dolphin R1027 x86 Plugins used: OGL Plugin DSP-HLE nJoy v0.3 This games gets ingame and runs at a playable speed however it is full of graphical glitches and the controls are very messed up.
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>>>>Click here for newest Dolphin 32 and 64 bit compiles<<<< Intel Core 2 Duo 2.40Ghz, 1GB RAM DDR2, ATI Radeon HD 2600PRO 256MB GDDR3, Windows XP 32 bit |
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#594 (permalink) |
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Registered User
Join Date: Nov 2008
Location: UK/Oxford
Posts: 9
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I'm using Dolphin SVN R1029 (also tried R1000 and R1007) but I keep getting the stwcxd - suspicious instruction panic for Wii games. I have the USA version of Mario Super Sluggers. Does the region of my Wii determine whether masterkey.bin works with specific versions of a game? Last edited by NiccoloPaganini; November 1st, 2008 at 17:56.. |
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#595 (permalink) | |
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Banned
![]() ![]() ![]() Join Date: Aug 2008
Location: Cyber Space
Posts: 355
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Quote:
The game I tested was the Gamecube game Mario Superstar Baseball, not the Wii game Mario Super Sluggers. Anyway, this GC game is no longer working in the new revisions, you gotta go back to the R700's. The masterkey region should not matter, what matters is if the game is supported or not and there is really no way to know that unless you try many games. This is all new for everyone running Wii games and all we can do is test. Last edited by -Shockwave-; November 1st, 2008 at 18:07.. |
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#596 (permalink) |
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Registered User
Join Date: Mar 2008
Location: Hell
Posts: 9
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Here is what i think are the optimal setings for Legend of Zelda Wind Waker I get 60fps INGAME This only works for dual core prossesors Rev 1045 (latest) Core: Enable Dual Core Disable Idle Skipping Disable Cheats Enable HLE the BIOS all the time Enable Dynamic Recompilation Enable Lock threads to cores Optimize Quantzers Plugins: Dolphin OGL: Windowed resolution 800x600 Overlay FPS Overlay some staistics Dolphin DSP-NULL (beleve me sound doesnt work anyway) Dolphin KB/X30 Wiimote Test 0.1 (doest do anything but for rev 1000+ its included) My statsitics Intel Pentium E2140 1.60 GHZ Overclocked to 2.54 GHZ 2GB Memory (2x1GB) @833mhz ATI Saphire Radeon X1550 Series Windows XP 32bit |
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#597 (permalink) |
![]() ![]() ![]() Join Date: Nov 2006
Location: nowhere
Posts: 418
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WII Mario Party 8 now ingame, (had TLB crash after choosing character) but after adding suuport of wii filesistem i can pass the MII data checking by using dumped from my console files of filesystem (Thanks F|RES and all Dolphin Team)
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#598 (permalink) | |
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Registered User
![]() Join Date: Jan 2008
Location: verona
Posts: 77
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Quote:
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#600 (permalink) | |
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Banned
![]() ![]() Join Date: Oct 2008
Location: blah
Posts: 100
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Quote:
You must use framebuffer_object_blit/multisample if you want to add AA. Adding AA via multisampling the normal way won't cut it >_< |
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