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Old August 22nd, 2008   #441 (permalink)
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SMS in the 'real' platforming stages goes very fast:

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File Type: jpg ScreenShot001.jpg (114.3 KB, 435 views)
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Old August 22nd, 2008   #442 (permalink)
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Yeah, i noticed that too. First one was a bit of a pain, it was way too fast I freaking love that level. It really is like the good old SMB in full 3D.
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Old August 22nd, 2008   #443 (permalink)
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That's pretty sweet that SMS gets to that point. Did you get to that part actually playing through it all or with a save game file? The DirectX plugin is very buggy graphically and I cannot really get to that point playing through it.

If you have a save to that part, I would appreciate it if you could post it.
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Old August 23rd, 2008   #444 (permalink)
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I got to that point by playing through straight. Let's see if I can upload it as an attachment. One of these files has 120 shines and the other one is where I am now, 7 shines. But you have to do it with the opengl plugin, with dualcore off. Directx doesn't cut it right now.
Attached Files
File Type: rar SMS 7 Shinesrar.rar (10.4 KB, 24 views)
File Type: rar SMS Saves.rar (6.4 KB, 11 views)

Last edited by jasong; August 23rd, 2008 at 08:14.
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Old August 25th, 2008   #445 (permalink)
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Mario Party 5

SVN R308 - 32BIT

The game is a bit slow on my rig, but it works.





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Old September 1st, 2008   #446 (permalink)
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Baten Kaitos

Rev 421
DX9
DualCore On
(I couldn't test OGL, the plugin crashes the emu whatever game I want to start, my ati x1600 is probably causing that)

Some graphics are missing in 2D, no problems for 3D. SFX are played but there are no BGM as far as I went. It runs pretty slowly on my computer cause I've a Core 1 Duo 1,66GHz (T2300). It should be playable with a better CPU.
Here are some screenies.
Attached Images
File Type: jpg DolphinWx.exe 0 .jpg (86.6 KB, 46 views)
File Type: jpg DolphinWx.exe 1 .jpg (39.9 KB, 39 views)
File Type: jpg DolphinWx.exe 2 .jpg (32.4 KB, 15 views)
File Type: jpg DolphinWx.exe 3 .jpg (73.0 KB, 106 views)
File Type: jpg DolphinWx.exe 6 .jpg (99.2 KB, 105 views)
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Old September 3rd, 2008   #447 (permalink)
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Wii game : Ferrari Challenge (US)

Rev 437
OGL
DualCore On
OptimizeQuantizers = True and False are same

Runtime demo only.
As u can see, a lot of mapping errors.
Attached Images
File Type: jpg DolphinWx 2008-09-03 19-54-09-12.jpg (104.2 KB, 35 views)
File Type: jpg DolphinWx 2008-09-03 19-55-39-46.jpg (114.1 KB, 59 views)
File Type: jpg DolphinWx 2008-09-03 19-57-48-79.jpg (170.7 KB, 84 views)
File Type: jpg DolphinWx 2008-09-03 19-57-02-35.jpg (159.1 KB, 72 views)
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Last edited by gugu; September 3rd, 2008 at 14:06.
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Old September 3rd, 2008   #448 (permalink)
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32bit, revision 413, DirectX9 plugin, ran on Mizuki rig in sig.
Near perfect graphics with the occasional random 3d glitch[can't really explain it], and various 2D letters go missing from time to time when NPCs are talking, or choice boxes come up, also, shadows are highly blocky and pixelated. Ingame music works!





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Old September 3rd, 2008   #449 (permalink)
 
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gugu
many errors, but anyway looks great, thanks to dolphin team)))
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Old September 3rd, 2008   #450 (permalink)
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Some guys really should learn how to use the "attach"-button!
Anyways, great pics. Prooves progress.
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Old September 3rd, 2008   #451 (permalink)
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Quote:
Originally Posted by daxtsu View Post
32bit, revision 413, DirectX9 plugin, ran on Mizuki rig in sig.
Near perfect graphics with the occasional random 3d glitch[can't really explain it], and various 2D letters go missing from time to time when NPCs are talking, or choice boxes come up, also, shadows are highly blocky and pixelated. Ingame music works!

http://img162.imageshack.us/img162/6770/pso31hf5.png

http://img116.imageshack.us/img116/8017/pso32ms4.png

http://img181.imageshack.us/img181/4092/pso33cu4.png
yup, ep3 runs nicely i know :3
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Old September 5th, 2008   #452 (permalink)
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Beach Spikers

Haha!! It's working!

Dolphin r441
OGL is faster
OptimizeQuantizers = False



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Last edited by gugu; September 5th, 2008 at 14:38.
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Old September 5th, 2008   #453 (permalink)
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where is R441? Do you have a link?

Last edited by jasong; September 5th, 2008 at 15:11.
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Old September 5th, 2008   #454 (permalink)
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Well I would like to upload R444, but there is an error in the x86 version

"std::string GetUserDirectory() {
#ifdef _WIN32
//TODO #endif
#else
char *dir = getenv("HOME");
if (!dir)
return std::string("");

return dir;
#endif
}"

They need a return statement under the _WIN32 ifdef
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Old September 9th, 2008   #455 (permalink)
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Dolphin R486 x86 DX9



The screen is resized has strange poligons and the only game I have that plays slow

Last edited by darkh4wk; September 9th, 2008 at 01:38.
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Old September 9th, 2008   #456 (permalink)
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OpenGL only works the Intro from "Eternal Darkness"..





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Last edited by Luzifer; September 9th, 2008 at 10:33.
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Old September 9th, 2008   #457 (permalink)
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The DX9 plugin used to work fine with ED but now the plugin only displays something on-screen after the title screen while the OGL works fine throughout.
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Old September 10th, 2008   #458 (permalink)
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WII : Guilty Gear XX Accent Core

OpenGL

HLEBios = True
UseDynarec = True
UseDualCore = False
Throttle = True
LockThreads = True
DefaultGCM =
OptimizeQuantizers = True
Attached Images
File Type: jpg 01.jpg (91.7 KB, 57 views)
File Type: jpg 02.jpg (49.9 KB, 54 views)
File Type: jpg 03.jpg (85.2 KB, 72 views)
File Type: jpg 04.jpg (49.0 KB, 36 views)
File Type: jpg 05.jpg (99.1 KB, 46 views)
File Type: jpg 06.jpg (60.7 KB, 30 views)
File Type: jpg 07.jpg (129.5 KB, 135 views)
File Type: jpg 08.JPG (57.5 KB, 66 views)
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Old September 10th, 2008   #459 (permalink)
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Does it runs METAL GEAR SOLID ?????????????????????????????????????????????????? ??????
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Old September 11th, 2008   #460 (permalink)
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Try it for yourself and see.

Wow you're from Georgia....having troubles with Mr Putin I see.
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