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Old July 14th, 2008   #21 (permalink)
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Quote:
Originally Posted by Chrono Archangel View Post
the latest build has an OpenGL plugin made by zerofrog and its emulation is very accurate (SMS looks pwetty).

The source compiles in 32bit and 64bit. (Im playing around with 32 bit right now since my VS isnt setup for x64 compiles).

I added compiled binaries to the downloads in NGEmu's database.
Dont count on getting Wii games running....

x86: http://www.ngemu.com/gc/dolphin.php?action=get&id=733
x64: http://www.ngemu.com/gc/dolphin.php?action=get&id=734
It seems there is an issue with the 64-bit compile, on startup I get this:



Also I can't choose the pad plugin as it doesn't appear in the drop down menu for the plugin selection.

If I try to configure the pad plugin without any plugin selected since I can not choose a pad plugin I get this:

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Old July 14th, 2008   #22 (permalink)
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I use Dolphin_x86_SVN_r5, Run aftre...



Someone can help me ?
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Old July 14th, 2008   #23 (permalink)
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Oh thx. I was just wondering about how fast the emu is atm.
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Old July 14th, 2008   #24 (permalink)
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ok remember, this is not an official release... so all the errors i cant explain
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Old July 14th, 2008   #25 (permalink)
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Dolphin (SVN) Shots

Everyone
Hi All it's Frog I just wanted to tell you in order to play a game this is the configurations:

1. Direct X 9 or you can use Opengl plugin
2. Dolphin DSP-Null Plugin
3. Gamepad Plugin

when I start it up I open the iso and gcm then it will say please wait then it will say loading then wait for it to load and then you can play but for wii support I haven't achieved that just yet even though it has been tested with wii movies and screenshots well I hope this helps!
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Old July 14th, 2008   #26 (permalink)
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Mario Strikers Charged Football [PAL] - Intro
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Old July 14th, 2008   #27 (permalink)
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Old July 14th, 2008   #28 (permalink)
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Alone In The Dark [PAL] - Communications with the Wii Remote screen
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Old July 14th, 2008   #29 (permalink)
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Hamster Heroes [PAL] - Communications with the Wii Remote screen
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Old July 14th, 2008   #30 (permalink)
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Old July 14th, 2008   #31 (permalink)
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Final Fantasy Fables Chocobo Dungeon [NTSC] - Controller Warning Screen
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Old July 14th, 2008   #32 (permalink)
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Should I overwrite my old dolphin emu and folders or delete them first then use it ?
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I have:

Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u
PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL)

CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black
OS: Windows 7 Ultimate 64bit
CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB)
Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand
Sound Card: 3D Premium Surround Sound Onboard
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Old July 14th, 2008   #33 (permalink)
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Just put all the new stuff in a new folder, everything you need is in there (Other then the .bin needed for Wii emulation).
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Old July 14th, 2008   #34 (permalink)
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Thanks!

I got it to work. When I test game and everything is fine then I want to exit it and I click exit.. it's stuck ?
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I have:

Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u
PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL)

CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black
OS: Windows 7 Ultimate 64bit
CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB)
Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand
Sound Card: 3D Premium Surround Sound Onboard
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Old July 14th, 2008   #35 (permalink)
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edit
got it to boot but it just sits at a black screen
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Old July 14th, 2008   #36 (permalink)
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Using the telescope in Zelda Windwaker:

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Old July 14th, 2008   #37 (permalink)
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Some huge improvements in mario sunshine, still no sound but im getting near full speed most of the time, those lil blue box thingies still follow you around tho, bit blurry too, and some how the lil goo monsters are kickin my ass without even touching me the blur isnt as bad with 16x AA and tri/bilinear forced
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Last edited by metalgamer2008; July 14th, 2008 at 08:43..
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Old July 14th, 2008   #38 (permalink)
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Do you have a working Dolphin 64-bit compile? The one Chrono Archangel posted is Fubar for some unknown reason.
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Old July 14th, 2008   #39 (permalink)
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im using the 64 bit R5 compile, no problems with it, got it from chrono's post, only thing i changed was the .ini file to enable dynarec/dual core
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Old July 14th, 2008   #40 (permalink)
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For some reason it's not detecting an input plugin when I start it up, so I am unable to select a an input plugin.
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