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Old July 23rd, 2008   #301 (permalink)
H@x0rZ ST0le mY g1g@HuRTz
 
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Quote:
Originally Posted by plagiarise View Post
well as I say, it hangs after trying to load a level so you can't get to gameplay. that's with the NTSC version. i'm guessing it has similar stuff to RE4 which does something similar (though oddly enough i did manage to get into game once with RE4 using OpenGL... very glitched and almost impossible to see anything but a floating gun and a few trees against the horizon. should have taken some screens, but i didn't realise it was a fluke. tried again numerous times and kept getting an error message about the type of memory it was trying to use.)
strange, my NTSC Killer 7 wont boot at all.
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Old July 23rd, 2008   #302 (permalink)
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Here is a weird bug in Animal Crossing. The game doesn't show anything after the Nintendo logo. But for some reason, sometimes when I press stop it shows this (see attachment). It only works if the video is in main window, and only on Directx video. This shot was from Rev 70 32bit. Ector or Fires got any idea what causes it?
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File Type: jpg Weird Animal Crossing bug.JPG (150.8 KB, 154 views)
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Old July 23rd, 2008   #303 (permalink)
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My guess... There is a non transparent layer blocking the gfx from being shown... maybe similar to the MKD problem with the blue overlay
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Old July 23rd, 2008   #304 (permalink)
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Originally Posted by Player594 View Post
Here is a weird bug in Animal Crossing. The game doesn't show anything after the Nintendo logo. But for some reason, sometimes when I press stop it shows this (see attachment). It only works if the video is in main window, and only on Directx video. This shot was from Rev 70 32bit. Ector or Fires got any idea what causes it?
just a question, did Animal crossing work before rev70 for you?
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Old July 23rd, 2008   #305 (permalink)
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No it has alway been the same. Shows Nitendo logo then black except for a tiny line at the bottom of the screen that has some sort of graphics showing. For the record the old beta 2 of Dolphin would play the game with graphics just extremely slow.
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Old July 23rd, 2008   #306 (permalink)
so i herd you like emu's?
 
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No it has alway been the same. Shows Nitendo logo then black except for a tiny line at the bottom of the screen that has some sort of graphics showing. For the record the old beta 2 of Dolphin would play the game with graphics just extremely slow.
lol, i just get a pi reset code (00000007) on startup
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Old July 24th, 2008   #307 (permalink)
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Quote:
Originally Posted by Player594 View Post
Here is a weird bug in Animal Crossing. The game doesn't show anything after the Nintendo logo. But for some reason, sometimes when I press stop it shows this (see attachment). It only works if the video is in main window, and only on Directx video. This shot was from Rev 70 32bit. Ector or Fires got any idea what causes it?
I had the same thing happen to me... But I didn't think to take a screenshot of it when it happened... However, I thought I was using OpenGL when it occured for me. I'm not sure though.
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Old July 24th, 2008   #308 (permalink)
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Originally Posted by Player594 View Post
No it has alway been the same. Shows Nitendo logo then black except for a tiny line at the bottom of the screen that has some sort of graphics showing. For the record the old beta 2 of Dolphin would play the game with graphics just extremely slow.
You need to report at:

dolphin-emu - Google Code
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Old July 25th, 2008   #309 (permalink)
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zww

Ok, my turn to post something:
In case my signature not appears (with my specs) my specs are:
E6550, radeon 2600, 2 GB ram, XP Sp2 (32 bits)
using dolphing rev 49: http://www.nyleveia.com/nevada/relea...0R49%20x86.rar
(x86 of course)
Plugins DX9, null sound, keyboard.
(note the good speeds (of rev 49) for my relatively poor specs)
Naruto 4, D.O.N., Zelda WW
Attached Images
File Type: jpg asdf.jpg (236.8 KB, 66 views)
File Type: jpg Sin título-3.jpg (203.4 KB, 113 views)
File Type: jpg Sin títul4o-1.jpg (205.7 KB, 72 views)
File Type: jpg zxx.jpg (220.5 KB, 91 views)
File Type: jpg Sin títulos-2.jpg (171.8 KB, 134 views)
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Last edited by ratero; July 25th, 2008 at 23:29.
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Old July 25th, 2008   #310 (permalink)
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And here the bad performance that I get with revisions 70 and higher (50% less FPS!!):
Attached Images
File Type: jpg ff.jpg (232.0 KB, 61 views)
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Old July 26th, 2008   #311 (permalink)
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Here is my res1 pictures. Looks awesome
Does anybody else have the same problems.
Looks the same at rev 5 and rev 83.
Attached Images
File Type: jpg DolphinWx 2008-07-26 10-26-51-97.jpg (24.4 KB, 93 views)
File Type: jpg DolphinWx 2008-07-26 10-27-21-43.jpg (28.3 KB, 99 views)
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Old 4 Weeks Ago   #312 (permalink)
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Resident Evil Zero in Rev. 83 x86

The following error ocurrs in Dual Core Mode:
GFX: Unknown Opcode (0x56)
GFX: Unknown Opcode (0x3)
Panic!

In Single Core mode:
Only text is displayed ingame. No menu logos, no vídeos. Sound is fine. (same error in both OpenGL and DirectX9)
Attached Images
File Type: jpg DolphinWx 2008-07-26 13-24-32-60.jpg (381.9 KB, 20 views)
File Type: jpg DolphinWx 2008-07-26 13-26-28-54.jpg (104.0 KB, 18 views)
File Type: jpg DolphinWx 2008-07-26 13-27-00-68.jpg (283.2 KB, 14 views)
File Type: jpg DolphinWx 2008-07-26 13-32-27-63.jpg (17.9 KB, 12 views)
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Old 4 Weeks Ago   #313 (permalink)
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Quote:
Originally Posted by RockmanForte View Post
You need to report at:

dolphin-emu - Google Code
I would appreciate if people wouldn't abuse the google code issues page for game incompatibility, that would pollute the entire page.
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Old 4 Weeks Ago   #314 (permalink)
so i herd you like emu's?
 
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I would appreciate if people wouldn't abuse the google code issues page for game incompatibility, that would pollute the entire page.
to bad ppl dont listen >_<
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Old 4 Weeks Ago   #315 (permalink)
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I would appreciate if people wouldn't abuse the google code issues page for game incompatibility, that would pollute the entire page.
True..I hope those people will listen this time.
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Old 4 Weeks Ago   #316 (permalink)
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Dolphin Revision 50

I ripped Zelda this morning only took a few shots though

First is with OpenGL. I used it because SSBM looks better with it.


But then DirectX with 16xQ AA




Frame limiter/CPU limiter needed because the game still runs fast.
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Old 4 Weeks Ago   #317 (permalink)
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Yeah.. I love this game.. It is not playable since I mentioned in other thread about it. It is getting stuck when platforms were supposed to be move after activate on the floor but it didnt do anything. A bug, of course.
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Old 4 Weeks Ago   #318 (permalink)
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[Wii] Castle of Shikigami III (NTSC)

Strange colors on Nintendo safety screens, displays the following logos, and then hangs.


Configuration:
DolphinWX SVN R83 x86
Video Plugin: OpenGL 0.1

PC:
Athlon 64 x2 4000+ (Brisbane)
2GB RAM
GeForce 6150SE nForce 430
Windows XP Professional SP3 + all updates
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File Type: png shik01.png (179.4 KB, 41 views)
File Type: png shik02.png (51.1 KB, 18 views)
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Old 4 Weeks Ago   #319 (permalink)
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More Zelda Screens

Dolphin x64 R50
Direct X9
DualCore on
Dynarec Off

I don't think I had the platform bug...



At this scene I had a frame drop to 30. Maybe it was the lights that caused it.

But no frame drops at the fire/emblem scene.



In a barrel



Going to try and rip another game. Metriod Prime 2 rip doesnt work for some reason.
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Old 4 Weeks Ago   #320 (permalink)
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That is not one.. you have to finish it first.. look at my picture again where Tower of the Gods will happen and let me know.
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