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Old July 22nd, 2008   #281 (permalink)
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Quote:
Originally Posted by daco View Post
yup, only joe is constantly moving forward and stopping again. its odd...
What pad plugins you use?
and you use pad or keybord?

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Old July 22nd, 2008   #282 (permalink)
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Quote:
Originally Posted by solidesnake View Post
What pad plugins you use?
and you use pad or keybord?
tried everything. my pad my keyboard and all the input plugins lol
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Old July 22nd, 2008   #283 (permalink)
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Solidesnake,

cool! Thanks.
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Old July 22nd, 2008   #284 (permalink)
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Quote:
Originally Posted by daco View Post
tried everything. my pad my keyboard and all the input plugins lol
Try this http://forums.ngemu.com/dolphin-disc...ad#post1397704
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Old July 22nd, 2008   #285 (permalink)
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Quote:
Originally Posted by solidesnake View Post
i doubt joy2key would work as even the xbox plugin thingy fails when using the k eyboard. my guess is i ripped viewtifull joe wrong
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Old July 22nd, 2008   #286 (permalink)
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Quote:
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i doubt joy2key would work as even the xbox plugin thingy fails when using the k eyboard. my guess is i ripped viewtifull joe wrong
I dont know for me it works fine with all pad plugins
i use r50 now
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Old July 22nd, 2008   #287 (permalink)
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I've the same viewtiful joe problem..
It's like if you have Auto Fire ON.. also holding down the punch or kick buttons keeps fighting..
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Old July 22nd, 2008   #288 (permalink)
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Dolphin Revision 50
Using Dolphin OGL 0.1

The OpenGL plugin fixes alot of the texture problems that were in the DirectX version.
Only problem is that the game runs way to fast.




(Background Music Works in the Kirby Level)



Sonic is all blue, and tails is all yellow, but the levels are playable now, and sonic isnt falling through the ground.

The screens show r38, because I haven't updated my svnrev.h file

OS : Windows Vista Ultimate x64
Processor : Intel e8400 @ 3.6Ghz
Video Card : nVidia 8800GTX
RAM : 2x2GB RAM

Last edited by Chaos_Blader; July 22nd, 2008 at 23:46. Reason: Automerged Doublepost
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Old July 22nd, 2008   #289 (permalink)
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may be a very stupid thing to say, but your screenshots are saying you use r38, and another: I use the most recent (r58) but my computer isn't nearly as fast as yours (2gb ram, xp32, i945 1,8 dc, ati 1950pro pci-e)
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Old July 22nd, 2008   #290 (permalink)
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Quote:
Originally Posted by Cpt. Obvious View Post
may be a very stupid thing to say, but your screenshots are saying you use r38, and another: I use the most recent (r58) but my computer isn't nearly as fast as yours (2gb ram, xp32, i945 1,8 dc, ati 1950pro pci-e)
When I had r38 I couldn't find the svnrev.h file so I manually defined it SVN_REV as 38 and I haven't changed it since then.
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Old July 22nd, 2008   #291 (permalink)
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Quote:
Originally Posted by Chaos_Blader View Post
When I had r38 I couldn't find the svnrev.h file so I manually defined it SVN_REV as 38 and I haven't changed it since then.
i didn't have to make or place it...
what error did you get while compiling?
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Old July 23rd, 2008   #292 (permalink)
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Quote:
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i didn't have to make or place it...
what error did you get while compiling?
File svnrev.h could not be found.
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Old July 23rd, 2008   #293 (permalink)
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O_o
o_O
place it in /source/core/common/src
Attached Files
File Type: zip svnrev.zip (148 Bytes, 35 views)
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Old July 23rd, 2008   #294 (permalink)
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r50 32 bit. dx9 plug in. still no shadows. still hidden characters behind video backdrops... but beautiful. playing full screen at a widescreen resolution gives correct aspect ratio... picture cropped to get rid of the extraneous redundant info.



Killer 7. Hangs after trying to start a level.





Last edited by plagiarise; July 23rd, 2008 at 03:07.
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Old July 23rd, 2008   #295 (permalink)
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Some more Resident Evil Remake shots:
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Old July 23rd, 2008   #296 (permalink)
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Beautifully graphic. I love scary! I love horror and they rocks!
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Old July 23rd, 2008   #297 (permalink)
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Quote:
Originally Posted by plagiarise View Post
Killer 7. Hangs after trying to start a level.

What version of Killer 7 are you using? im trying the NTSC USA Version and it wont load!
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Old July 23rd, 2008   #298 (permalink)
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I tried Killer 7 with GCube 0.4 , we can play but graphicly (i know this not a place to speak about gcube i want just to notice that it can help ,i think)

i can post screenshots but i dont know if its allowed or no.
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Last edited by solidesnake; July 23rd, 2008 at 18:02. Reason: Automerged Doublepost
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Old July 23rd, 2008   #299 (permalink)
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Quote:
Originally Posted by solidesnake View Post
I tried Killer 7 with GCube 0.4 , we can play but graphicly (i know this not a place to speak about gcube i want just to notice that it can help ,i think)

i can post screenshots but i dont know if its allowed or no.
It doesnt really help, I wanted to know if Dolphin could play the NTSC version because mine doesnt seem to work (Either disc)

GCube sucks teh big one. Dolphin rockz!
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Old July 23rd, 2008   #300 (permalink)
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well as I say, it hangs after trying to load a level so you can't get to gameplay. that's with the NTSC version. i'm guessing it has similar stuff to RE4 which does something similar (though oddly enough i did manage to get into game once with RE4 using OpenGL... very glitched and almost impossible to see anything but a floating gun and a few trees against the horizon. should have taken some screens, but i didn't realise it was a fluke. tried again numerous times and kept getting an error message about the type of memory it was trying to use.)
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