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Old July 18th, 2008   #201 (permalink)
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Some Super Smash Bross screenies... (nothing you havenīt seen a million times)
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File Type: jpg 8.jpg (88.8 KB, 81 views)
File Type: jpg 1.jpg (179.9 KB, 106 views)
File Type: jpg 2.jpg (64.7 KB, 28 views)
File Type: jpg 3.jpg (151.2 KB, 71 views)
File Type: jpg 4.jpg (114.1 KB, 67 views)
File Type: jpg 5.jpg (89.9 KB, 30 views)
File Type: jpg 6.jpg (123.1 KB, 27 views)
File Type: jpg 7.jpg (94.6 KB, 75 views)
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Old July 18th, 2008   #202 (permalink)
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What plugin are you using.
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Old July 18th, 2008   #203 (permalink)
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Resident_Evil_1_USA

Dolphin svn version: r26
Video plugin: Dolphin DX9
Audio plugin: Dolphin DSP-HLE Plugin

TOO SLOW
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File Type: jpg 2.JPG (52.8 KB, 140 views)
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Old July 18th, 2008   #204 (permalink)
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I tried Super Mario Sunshine on 2 different machines with different specs and one Radeon and the other Geforce, one Vista x64 and the other XP SP3 32bit.
both results are the very same...
Firstshot in D3D and Second is OpenGL.
So, maybe it's the version of SuperMario I'm using? I saw in the screenshots you've a Spanish version I tried both the NTSC US and EUR PAL English versions.
Attached Images
File Type: jpg smss_D3D.jpg (98.5 KB, 84 views)
File Type: jpg smss_OpenGL.jpg (99.5 KB, 98 views)
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Old July 18th, 2008   #205 (permalink)
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Crazy Taxi USA NTSC
Rev24 - OpenGL 0.1 - HLE Audio
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File Type: jpg 2.jpg (124.8 KB, 39 views)
File Type: jpg 3.jpg (129.4 KB, 14 views)
File Type: jpg 4.jpg (152.3 KB, 29 views)
File Type: jpg 5.jpg (137.8 KB, 47 views)
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Old July 18th, 2008   #206 (permalink)
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Not bad.
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Old July 18th, 2008   #207 (permalink)
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Star Wars : Roque Leader (PAL) doesn't work
Star Wars : Rebel Strike (PAL) doesn't work
Metal Gear Solid : the Twin Snakes (PAL) doesn't work
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Old July 18th, 2008   #208 (permalink)
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Quote:
Originally Posted by KOC2000 View Post
I tried Super Mario Sunshine on 2 different machines with different specs and one Radeon and the other Geforce, one Vista x64 and the other XP SP3 32bit.
both results are the very same...
Firstshot in D3D and Second is OpenGL.
So, maybe it's the version of SuperMario I'm using? I saw in the screenshots you've a Spanish version I tried both the NTSC US and EUR PAL English versions.
i'm using the NTSC version of SMS and the visual problems were fixed for me with the OGL plugin, it could be something else
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Old July 18th, 2008   #209 (permalink)
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Quote:
Star Wars : Roque Leader (PAL) doesn't work
Star Wars : Rebel Strike (PAL) doesn't work
Metal Gear Solid : the Twin Snakes (PAL) doesn't work
They arnt emulated yet wait into it's been emulated.
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Old July 18th, 2008   #210 (permalink)
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18 Wheeler is 100% playing



Too is 100% playing



This game have errors and is slow




Itīs very good fast almost always to 100%, but in this screen he speed is slow, only 1.5 fps



Itīs slow, only 0,55 fps

I think that the problem of the speed is solucionable in some games, if "Crazy Taxi" works to 100 % of speed because it lowers so much the fps in V-rally 3 on having loaded only the car??
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Old July 18th, 2008   #211 (permalink)
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@macamba:
I would like to know your system-specs please if you don't mind!
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Old July 18th, 2008   #212 (permalink)
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Quote:
Originally Posted by DarkSchneider View Post
@macamba:
I would like to know your system-specs please if you don't mind!
I have a AMD x2 6000 x64 (2 cores to 3ghz) DDR2 2GB to 440Mhz, Ati 3650 OC GPU 769Mhz, 512mb to 999Mhz

SO Windows XP x64
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Old July 18th, 2008   #213 (permalink)
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Damn, pretty kick ass machine. Those games run full speed? What does the fps counter mean? What's the break down of how many idle out of 486 mhz? I'm lost on some of that compared with other emus....

Thanks in advance.
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Old July 18th, 2008   #214 (permalink)
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Burnout 2

DolphinX86 SVN R21

Graphic Plugin-> Dolphin OGL 0.1
DSP Plugin -> Dolphin DSP-HLE Plugin
Pad Plugin -> Pad DirectX9

"Dolphin.ini":
HLEBios = True (Caution if False game not run)
UseDynarec = True
UseDualCore = True
Throttle = True
DefaultGCM =
LockThreads = True
OptimizeQuantizers = True
"Flipper.ini"
[Hardware]
Adapter = 0
WindowedRes = 2
FullscreenRes = 2
Fullscreen = False
RenderToMainframe = True
VSync = True
RenderInMainframe = True

---------------------------

100% Fully playable.
Doesn't start all time - then need to retry after a while.
But when starting -> Work very good
Attached Images
File Type: jpg burn1.jpg (92.2 KB, 41 views)
File Type: jpg burn2.jpg (104.5 KB, 105 views)
File Type: jpg burn3.jpg (103.0 KB, 76 views)
File Type: jpg burn4.jpg (84.2 KB, 44 views)
File Type: jpg burn5.jpg (386.8 KB, 20 views)
File Type: jpg burn6.jpg (92.8 KB, 24 views)
File Type: jpg burn7.jpg (102.3 KB, 39 views)
File Type: jpg burn8.jpg (338.8 KB, 18 views)
File Type: jpg burn9.jpg (80.6 KB, 17 views)
File Type: jpg burn10.jpg (92.6 KB, 39 views)
File Type: jpg burn11.jpg (94.9 KB, 47 views)
File Type: jpg burn12.jpg (87.0 KB, 30 views)
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Last edited by Bigdemon; July 18th, 2008 at 13:50..
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Old July 18th, 2008   #215 (permalink)
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Game:Ikaruga
Dolphin R24
FPS:max in the menu, 10-20 ingame

I ran this on Win XP pro SP2 with an AMD athlon 64 processor 3500+ (2.2Ghz), 1.37 Gb RAM and an Nvidia Geforce 6150 SE
Plugins:
Graphics: DX9 plugin(it is working better than OGL 0.1 for me)
DSP: DSP-HLE
Pad: X360Pad
Screenshots:

^The menu, running at full speed


^Here I was having a lot of GFX errors, the first time i reached that place dolphin crashed, the second time I just pressed ok until they stopped...


^This is the last screenshot before it froze halfway through the first level(I closed it when I saw 0 FPS)

Errors: Everything works fine, there are just those GFX errors and I think the freezing problem is my PC's fault...

EDIT: I played it again and dolphin just crashed without GFX errors

EDIT2:I tryed with R28, the speed is really better than before, now I'm getting 15-30 FPS, BUT it's not playable anyways...when the boss is coming(when there is the "warning-no refuge" screen)there are INFINITE GFX errors!I was holding enter but they didn't stop xD

VERY IMPORTANT EDIT:It is Fully playable with dolphin R37, no GFX errors and you can beat the boss(i didn't try the second level, it's going too slow...(I know 20-25 FPS is good, but I play it on X360 :P)

Last edited by LuigiPower; July 21st, 2008 at 00:11..
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Old July 18th, 2008   #216 (permalink)
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Game:Resident Evil
Dolphin R24
FPS:20 on menus, 10-16 ingame

Win XP pro SP3 (32bit) with an AMD athlon x2 64 processor 4600+
2 Gb RAM
Nvidia Geforce NX8500GT 256mb

Plugins:
Graphics: DX9 plugin(otherwise invisible characters)
DSP: DSP-HLE
Pad: PadDirectX9 (Otherwise no controller for me =\)

Notes:
- has some graphic glitches here and there using dx9, like being able to see through the walls I there's a zombie or some item (see image 1) lightning effects don't work so well (when lightning strikes screen's weird)
- the screen doesn't show the items on the menu properly when picking them up or examining them. Same thing happens with maps (it's like the map is too big for the screen o_O tested on 640x480 and 1280x720)
- the screen "shrinks" a little when ingame (there's "free space" on the right and left sides, that are just black or have a remnant of the main menu screen)

offtopic: dogs got tougher on the remake lol, won't go to the floor when shot xD
Attached Images
File Type: jpg see thru walls o_O.JPG (312.1 KB, 88 views)
File Type: jpg 2.JPG (247.2 KB, 87 views)

Last edited by hyas; July 18th, 2008 at 15:14..
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Old July 18th, 2008   #217 (permalink)
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Quote:
Originally Posted by Bigdemon View Post
Burnout 2

DolphinX86 SVN R21

Graphic Plugin-> Dolphin OGL 0.1
DSP Plugin -> Dolphin DSP-HLE Plugin
Pad Plugin -> Pad DirectX9

"Dolphin.ini":
HLEBios = True (Caution if False game not run)
UseDynarec = True
UseDualCore = True
Throttle = True
DefaultGCM =
LockThreads = True
OptimizeQuantizers = True
"Flipper.ini"
[Hardware]
Adapter = 0
WindowedRes = 2
FullscreenRes = 2
Fullscreen = False
RenderToMainframe = True
VSync = True
RenderInMainframe = True

---------------------------

100% Fully playable.
Doesn't start all time - then need to retry after a while.
But when starting -> Work very good

I try this game but only 10 fps, what PC have you?
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Old July 18th, 2008   #218 (permalink)
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Using the opengl plugin / Plugin_DSP_HLE_32/ Dolphin Rev. 24:
Game: Gcube: Resident Evil 2

Status: IN GAME
Intro videos work almost well without sound. background buggy
Attached Images
File Type: jpg untitled1.JPG (48.4 KB, 68 views)
File Type: jpg untitled2.JPG (47.7 KB, 55 views)
File Type: jpg untitled3.JPG (47.3 KB, 25 views)
File Type: jpg untitled4.JPG (60.6 KB, 42 views)
File Type: jpg untitled5.JPG (53.9 KB, 69 views)
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Dolphin SVN Builds r2239 (x86 & x64)
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Old July 18th, 2008   #219 (permalink)
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Game: Resident Evil Remake

Dolphin x64 R24

FPS:15 - 25 FPS on menus, 8 - 17 ingame depending on what on the screen.

Win XP x64 Professional SP2 (32bit) with an AMD athlon x2 64 processor 3800+ 1 Gb RAM and a Nvidia Geforce 6150LE.

Plugins:

Graphics: DX9 plugin (OpenGL has invisible characters)

DSP: DSP-HLE

Pad: PadSimple & Xbox 360 Controller

Game works quite good, needs DirectX 9 graphics plugin or else there are invisible characters. Even with the DX9 graphics plugin characters are invisible on some scenes. Has some additional graphical glitches.

A bug exists that prevents objects from being pushed, so not able to progress further.
Attached Images
File Type: png DolphinWx 2008-07-18 08-36-25-81.png (302.4 KB, 51 views)
File Type: png DolphinWx 2008-07-18 08-37-38-56.png (285.6 KB, 48 views)
File Type: png DolphinWx 2008-07-18 08-38-09-71.png (386.8 KB, 27 views)
File Type: png DolphinWx 2008-07-18 08-38-56-37.png (280.5 KB, 11 views)
File Type: png DolphinWx 2008-07-18 08-39-06-09.png (308.8 KB, 13 views)
File Type: png DolphinWx 2008-07-18 08-39-22-39.png (285.5 KB, 22 views)
File Type: png DolphinWx 2008-07-18 08-39-29-70.png (286.4 KB, 19 views)
File Type: png DolphinWx 2008-07-18 08-39-37-64.png (285.9 KB, 18 views)
File Type: png DolphinWx 2008-07-18 08-41-46-53.png (295.0 KB, 27 views)
File Type: png DolphinWx 2008-07-18 08-42-13-14.png (333.4 KB, 10 views)
File Type: png DolphinWx 2008-07-18 08-42-44-96.png (379.2 KB, 38 views)
File Type: png DolphinWx 2008-07-18 08-43-07-14.png (329.7 KB, 15 views)
File Type: png DolphinWx 2008-07-18 08-43-54-92.png (302.2 KB, 14 views)
File Type: png DolphinWx 2008-07-18 09-34-43-79.png (392.6 KB, 36 views)
File Type: png DolphinWx 2008-07-18 09-35-19-15.png (324.5 KB, 20 views)
File Type: png DolphinWx 2008-07-18 09-36-05-54.png (333.5 KB, 12 views)
File Type: png DolphinWx 2008-07-18 09-41-03-96.png (348.8 KB, 33 views)
File Type: png DolphinWx 2008-07-18 09-42-57-04.png (331.9 KB, 49 views)
File Type: png DolphinWx 2008-07-18 10-03-08-62.png (287.6 KB, 31 views)
File Type: png DolphinWx 2008-07-18 10-03-40-18.png (282.9 KB, 39 views)
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Old July 18th, 2008   #220 (permalink)
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Game:Wario Land
Dolphin R24
Plugins and System: same as before, even tried with OGL
Doesn't work...it shows "Nintendo", a flipping coin and then freezes...it worked on the 1.02 version(obviusly it wasn't playable...)
Screens:
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