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#1921 (permalink) |
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Registered User
![]() Join Date: Aug 2008
Location: USA
Posts: 86
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Tried r179, but whenever I try to start a game it says "Failed to load video plugin plugins\plugin_videoogl.dll" and then "Couldn't init core." When I try it again, it gives the same errors, only this time it mentions the audio plugin, no matter which audio plugin I chose. |
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#1923 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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I just got revision 179 up a few minutes ago. I would appreciate feedback on the builds I am compiling and uploading just to ensure there aren't any compile related issues.
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#1924 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
we confirmed that for 64bit builds there is something wrong in the cpu detection rev179 64bit build NEEDS cpu's with SSSE3(NOT SSE3 BUT SSSE3) one of us will find a sollution... or i hope so :P
__________________
![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#1925 (permalink) |
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Emulator User
![]() ![]() ![]() Join Date: Apr 2006
Location: Hollow Bastion, taking on Sephiroth
Posts: 346
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Ok, now that I've used all the Rev179 compiled by Daco, Wagnard28 and Xtreme2damax, and I have arrived at an undeniable conclusion: As Daco just mentioned, there's definitely something wrong with the x64 revision which won't start, no matter what you do and only the x86 version works(but it's slower than the x64 version, of course and crashes when you stop the game). My suggestion for everyone with these issues is to simply wait until they fix this new problem in a later revision, report it or just use the x86 version only.
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![]() Click here to level up my card! OS: Windows XP x64 edition ![]() Processor: AMD Athlon 64 X2 5200+ Motherboard: MSI K9VGM-V ![]() Memory: 2 Gig DDR2 RAM ![]() Graphics card: NVIDIA 7300 LE 256MB ![]() Power Supply: 500W!! |
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#1927 (permalink) |
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Byakuya fan
![]() Join Date: Jul 2008
Location: Canada
Posts: 92
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There is something that got proken with rev 176 ( I think). Game like naruto gnt4 have a corrupt display upon startup when it ask us to create the game file on the memory card. And after that there is normally a video but the screen is black (sometimes). I think it has something to do when the little text got added but still im sur of nothing about this Was'nt doing this in previous build. |
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#1928 (permalink) | |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,139
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Quote:
I'm able to use the 64-bit build of revision 178 and 179 without any crashes other than whats normal with the emulators current state of development.
__________________
![]() | Xtemulation Forums | Dolphin SVN Builds | | XTemulation Wiki | PCSX2 SVN Builds | Download the free Xtemulation Toolbar If you like Xtemulation, please Digg Us |
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#1929 (permalink) |
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it'se miku!
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jan 2006
Location: Cologne, Germany
Posts: 3,604
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errm what does JIT in dolphin mean? Just in time?
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My System: C2D E6700 @3.4ghz | Asus P5W DH Deluxe | 4GB DDR2 800 | eVGA Geforce GTX 260 55nm SC-Edition
Tutorial: Hardware Antialiasing in PCSX2 (DX9 only) |
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#1930 (permalink) | |
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The one and only
![]() ![]() ![]() ![]() ![]() Join Date: Apr 2004
Location: Chicago Illinois
Posts: 2,183
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179 x64 worked fine for me. didnt see any speed boosts though :P
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![]() Custom Built Desktop: [Windows 7 build 7600 x64][Intel E8400@3.8ghz] [DDR2 4gb] [Nvidia EVGA Gtx 260(711/1533/2432)] [Creative Soundblaster] [Corsair 550w] Lenovo X200Tablet: [Windows 7 build 7600 x86][L9400 @1.86ghz][Intel GMA 4500MHD][2gb Ram][160GB 7200rpm][LED-lit Touchscreen/pen-abled] Quote:
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#1931 (permalink) |
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Registered User
![]() ![]() Join Date: Feb 2008
Location: Konoha
Posts: 174
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Hah! I thought it meant Jitter? Oh, yeah! What's the V-sync for? Rev 179: - No noticable change. Still having the corrupt display upon startup. ------- This isn't regarding the latest SVN build: Probably some of you know but in Naruto Gekitou Ninja Taisen 4 on the Valley of the End in VS mode the ground is missing and sometimes during specials all the effects aren't shown. I was just wondering what causes this? Is it that maybe in the program coding some code which is responsible for the particular undetectable-for-now data is missing? Last edited by Musou-Enrai; August 12th, 2008 at 09:36.. |
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#1932 (permalink) | |
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Registered User
Join Date: Apr 2007
Location: Portugal
Posts: 27
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Quote:
"DSI exception in lmv. This is very bad" Why ? |
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#1933 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 417
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JIT = just-in-time-compiler (well i should call it JITC i guess), = dynarec And yeah the JIT sure is a bit broken right now. I'm working on a big evil plan to fix it, don't worry. It'll be faster and hopefully more stable. BTW, don't regard SVN revisions as any kind of official versions. They are just snapshots of the current development state, and it's very common that we break things and fix them in later R's. There's no need to report issues that's only seen in a single SVN revision, but if something breaks and remains consistently broken for many revisions, then it might be a good idea to report it. Only 15 fps? that's a pretty weak machine you got
Last edited by ector; August 12th, 2008 at 12:49.. Reason: Automerged Doublepost |
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#1934 (permalink) |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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lol, it is low but its damn playable i can tell you that :P
__________________
![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#1935 (permalink) |
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Registered User
Join Date: Apr 2007
Location: Portugal
Posts: 27
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Ector you know why that two errors happen to me too ? Thanks! Anyone knows what are the fastest stages in Smash Bros Melee so i could set it up to always use that stage on Melee and Tournaments and everything so i could get almost real speed. |
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#1936 (permalink) |
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Registered User
Join Date: Aug 2008
Location: france
Posts: 5
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Hello ! I was thinking ... , some games like Metal gear Solid aren't working beacause , the TLB MMU isn't correclty implemented , so I searched over the Internet for a solution , And it looks like PearPC have a correct implmentation of the TLB : Is it possible to change the function in Core:Memmap.cpp (CheckDTLB) by this one : SourceForge.net Repository - [pearpc] View of /pearpc/src/cpu/cpu_generic/ppc_mmu.cc bye
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#1938 (permalink) |
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Registered User
Join Date: Apr 2007
Location: Portugal
Posts: 27
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I got a LOT of errors while playing today Smash Bros Melee, never had them but it happened today. First it appear this "Zero Op - Error flattening 80cc0240 op 00000000" and let me choose YES or NO, i selected YES then a lot of similiar erros appeared like "Zero Op - Error flattening 80ccXXXX op 00000000" "Zero Op - Error flattening 80ccYYYY op 00000000" and then it crashed Dolphin. Revision 177 Ector it would be awesome if you could tell me why i get these and the other errors i put on this topic some hours ago |
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#1939 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2003
Posts: 417
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Yeah, it would be possible. It will only work in interpreter mode though so it will be incredibly slow ![]() There are methods to fake it though. Maybe we'll figure it out someday .. if not feel free to help... Quote:
I am preparing fixes, patience. And remember that anything can change from one SVN build to the next
Last edited by ector; August 12th, 2008 at 16:23.. Reason: Automerged Doublepost |
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#1940 (permalink) |
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Banned
![]() ![]() ![]() Join Date: Jul 2008
Location: United States
Posts: 253
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What does it matter why? You can't do anything about it and probably would never understand what he was talking about if he were to explain it. All that matters is that you posted a problem and have made it known, the next step is for the devs to see what the problem is.
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