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Old August 12th, 2008   #1921 (permalink)
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Tried r179, but whenever I try to start a game it says "Failed to load video plugin plugins\plugin_videoogl.dll" and then "Couldn't init core."
When I try it again, it gives the same errors, only this time it mentions the audio plugin, no matter which audio plugin I chose.
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Old August 12th, 2008   #1922 (permalink)
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Rev 179 UP
X86
X64
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Old August 12th, 2008   #1923 (permalink)
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I just got revision 179 up a few minutes ago. I would appreciate feedback on the builds I am compiling and uploading just to ensure there aren't any compile related issues.
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Old August 12th, 2008   #1924 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
I just got revision 179 up a few minutes ago. I would appreciate feedback on the builds I am compiling and uploading just to ensure there aren't any compile related issues.
well
we confirmed that for 64bit builds there is something wrong in the cpu detection
rev179 64bit build NEEDS cpu's with SSSE3(NOT SSE3 BUT SSSE3)

one of us will find a sollution... or i hope so :P
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Old August 12th, 2008   #1925 (permalink)
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Ok, now that I've used all the Rev179 compiled by Daco, Wagnard28 and Xtreme2damax, and I have arrived at an undeniable conclusion: As Daco just mentioned, there's definitely something wrong with the x64 revision which won't start, no matter what you do and only the x86 version works(but it's slower than the x64 version, of course and crashes when you stop the game). My suggestion for everyone with these issues is to simply wait until they fix this new problem in a later revision, report it or just use the x86 version only.
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Old August 12th, 2008   #1926 (permalink)
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Woah. 15 fps in battle in Melee FTW!
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Old August 12th, 2008   #1927 (permalink)
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There is something that got proken with rev 176 ( I think).
Game like naruto gnt4 have a corrupt display upon startup when it ask us to create the game file on the memory card.
And after that there is normally a video but the screen is black (sometimes).
I think it has something to do when the little text got added but still im sur of nothing about this

Was'nt doing this in previous build.
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Old August 12th, 2008   #1928 (permalink)
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Quote:
Originally Posted by daco View Post
well
we confirmed that for 64bit builds there is something wrong in the cpu detection
rev179 64bit build NEEDS cpu's with SSSE3(NOT SSE3 BUT SSSE3)

one of us will find a sollution... or i hope so :P
Nothing I can fix though, but I'll agree something happened with the latest builds. However that's better left to the Dolphin team to fix.

I'm able to use the 64-bit build of revision 178 and 179 without any crashes other than whats normal with the emulators current state of development.
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Old August 12th, 2008   #1929 (permalink)
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errm what does JIT in dolphin mean? Just in time?
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Old August 12th, 2008   #1930 (permalink)
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179 x64 worked fine for me. didnt see any speed boosts though :P
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Old August 12th, 2008   #1931 (permalink)
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Originally Posted by NexXxus View Post
errm what does JIT in dolphin mean? Just in time?
Hah! I thought it meant Jitter?

Oh, yeah! What's the V-sync for?

Rev 179:
- No noticable change. Still having the corrupt display upon startup.
-------
This isn't regarding the latest SVN build:
Probably some of you know but in Naruto Gekitou Ninja Taisen 4 on the Valley of the End in VS mode the ground is missing and sometimes during specials all the effects aren't shown. I was just wondering what causes this? Is it that maybe in the program coding some code which is responsible for the particular undetectable-for-now data is missing?

Last edited by Musou-Enrai; August 12th, 2008 at 09:36..
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Old August 12th, 2008   #1932 (permalink)
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On Zelda Wind Waker and Naruto 4 i get this errors MANY times Why ?

"PANIC!

TLB: Read from unknown memory (0x697065bc)
Several games use TBL to map memory. This function is not supported by Dolphin. Cheers!"

and another one that only appears some times..
I also get

"DSI exception in lmv. This is very bad"

Why ?
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Old August 12th, 2008   #1933 (permalink)
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JIT = just-in-time-compiler (well i should call it JITC i guess), = dynarec

And yeah the JIT sure is a bit broken right now. I'm working on a big evil plan to fix it, don't worry. It'll be faster and hopefully more stable.

BTW, don't regard SVN revisions as any kind of official versions. They are just snapshots of the current development state, and it's very common that we break things and fix them in later R's. There's no need to report issues that's only seen in a single SVN revision, but if something breaks and remains consistently broken for many revisions, then it might be a good idea to report it.

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Woah. 15 fps in battle in Melee FTW!
Only 15 fps? that's a pretty weak machine you got

Last edited by ector; August 12th, 2008 at 12:49.. Reason: Automerged Doublepost
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Old August 12th, 2008   #1934 (permalink)
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Only 15 fps? that's a pretty weak machine you got
lol, it is low but its damn playable i can tell you that :P
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Old August 12th, 2008   #1935 (permalink)
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Ector you know why that two errors happen to me too ?

Thanks!

Anyone knows what are the fastest stages in Smash Bros Melee so i could set it up to always use that stage on Melee and Tournaments and everything so i could get almost real speed.
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Old August 12th, 2008   #1936 (permalink)
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Hello !

I was thinking ... , some games like Metal gear Solid aren't working beacause ,
the TLB MMU isn't correclty implemented , so I searched over the Internet for a solution ,
And it looks like PearPC have a correct implmentation of the TLB :
Is it possible to change the function in Core:Memmap.cpp (CheckDTLB) by this one
: SourceForge.net Repository - [pearpc] View of /pearpc/src/cpu/cpu_generic/ppc_mmu.cc

bye
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Old August 12th, 2008   #1937 (permalink)
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Sorry

Last edited by netwarrior; August 12th, 2008 at 15:39.. Reason: Double post .
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Old August 12th, 2008   #1938 (permalink)
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I got a LOT of errors while playing today Smash Bros Melee, never had them but it happened today.

First it appear this "Zero Op - Error flattening 80cc0240 op 00000000" and let me choose YES or NO, i selected YES then a lot of similiar erros appeared like "Zero Op - Error flattening 80ccXXXX op 00000000" "Zero Op - Error flattening 80ccYYYY op 00000000" and then it crashed Dolphin.

Revision 177

Ector it would be awesome if you could tell me why i get these and the other errors i put on this topic some hours ago
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Old August 12th, 2008   #1939 (permalink)
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Yeah, it would be possible. It will only work in interpreter mode though so it will be incredibly slow

There are methods to fake it though. Maybe we'll figure it out someday .. if not feel free to help...

Quote:
Originally Posted by Vaskituh View Post
I got a LOT of errors while playing today Smash Bros Melee, never had them but it happened today.

First it appear this "Zero Op - Error flattening 80cc0240 op 00000000" and let me choose YES or NO, i selected YES then a lot of similiar erros appeared like "Zero Op - Error flattening 80ccXXXX op 00000000" "Zero Op - Error flattening 80ccYYYY op 00000000" and then it crashed Dolphin.

Revision 177

Ector it would be awesome if you could tell me why i get these and the other errors i put on this topic some hours ago
Hard to say. There are many bugs in the core left I am preparing fixes, patience. And remember that anything can change from one SVN build to the next

Last edited by ector; August 12th, 2008 at 16:23.. Reason: Automerged Doublepost
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Old August 12th, 2008   #1940 (permalink)
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Ector it would be awesome if you could tell me why i get these and the other errors i put on this topic some hours ago
What does it matter why? You can't do anything about it and probably would never understand what he was talking about if he were to explain it. All that matters is that you posted a problem and have made it known, the next step is for the devs to see what the problem is.
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