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Old August 11th, 2008   #1881 (permalink)
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OK, thank you and I know everyone is going to like your work. Keep it up!
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Old August 11th, 2008   #1882 (permalink)
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Dual-Core seems a lot slower, but with it off, it is a LOT faster. in SSBM anyway. I'll try TP and see how that goes.
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Old August 11th, 2008   #1883 (permalink)
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Bug report: Soulcalbur2 can't get into the fighting game after svn 163.

svn 162 is ok.
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Old August 11th, 2008   #1884 (permalink)
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The slowdown bug in Starfox Assault is now fixed in 177!
Game now plays about full speed for me and the sound is perfect!
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Old August 11th, 2008   #1885 (permalink)
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where is 177? I can't seem to locate it.
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Old August 11th, 2008   #1886 (permalink)
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Quote:
Originally Posted by jasong View Post
where is 177? I can't seem to locate it.
It was in the following post from Wagnard28 on the previous page:

Dolphin (SVN) discussion thread
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Old August 11th, 2008   #1887 (permalink)
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I know I've fallen behind on compiling/uploading builds, at the moment I am compiling revision 177 and will be uploading it. It may sound pointless especially since someone already posted it.

I was just really busy playing Devil May Cry 4 on my PC, now I am doing Legendary Dark Knight mode.
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Old August 11th, 2008   #1888 (permalink)
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I think I'll just wait until the contiguous memory problem is sorted out. I feel it must be imminent somehow.
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Old August 11th, 2008   #1889 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
I know I've fallen behind on compiling/uploading builds, at the moment I am compiling revision 177 and will be uploading it. It may sound pointless especially since someone already posted it.

I was just really busy playing Devil May Cry 4 on my PC, now I am doing Legendary Dark Knight mode.
No worries, better late than never. Even a hard working compiler like you deserves a break.
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Old August 11th, 2008   #1890 (permalink)
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Bug report: Fire Emblem - Path of Radiance can't resume the game when suspended.

First chapter works fine but after 7 chapter it can't resume the game.

test on svn 177.
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Old August 11th, 2008   #1891 (permalink)
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The svn 177 shows black screen until the game logo and Press Start Button in Naruto Gekitou Ninja Taisen 4. Oh, well...
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Old August 11th, 2008   #1892 (permalink)
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What I noticed after I ws away for a week:

- Sonic Adventure 2 Battle has graphical issues now, with both plugins. They weren't there before (r126 was the latest I used before)
- Paper Mario doesn't start anymore

Can anybody confirm that?
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Old August 11th, 2008   #1893 (permalink)
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paper mario (us version) works like a charm. rev 177
IF you use dx9 it take some longer time for it to start.

Last edited by Karmeck; August 11th, 2008 at 12:06..
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Old August 11th, 2008   #1894 (permalink)
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ah, paper mario works, I see. Sorry, I was a bit impatient
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Old August 11th, 2008   #1895 (permalink)
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I have Wind Waker running pretty great at my laptop but i have a little problem and i know theres a solution for it, i just can't seem to find it. I have the PAL version of the game and it gets stuck on the Telescope part XD

The game runs absolutely perfect inside houses but outside seems a litte more slower, in dungeons will it run like inside the houses ?

Can anyone get me the GZLP01.ini that makes that part work ?

Could someone upload their save just to see how it works on my laptop inside dungeons and other places outside of OutSet Island ?

Thank you very much, i know someone already put the action replay codes that i need but i don't seem to find it, so sorry.
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Old August 11th, 2008   #1896 (permalink)
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Originally Posted by sl1nk3 View Post
For European brothers who still have the "telescope item bug", here is Teh fix 11 :

Create the GALP01 (which is the ID of the game) patch file. You can create this file by right clicking the game in the Dolphin ISO list and then select "edit patch".

Once it's created, add this line to the memory patch section :

0x80295654=dword:0x4E800020

-save the file- And then you should be able to bypass the problem. (I'm using the french version and it's now 'fixed')
btw, it would be nice to send this file to the SVN, so everyone would have the patch.

(Credits goes to Chrono Archangel for the patch)

Have fun ! And big Thanks to the developers



From another thread.
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Old August 11th, 2008   #1897 (permalink)
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Quote:
Originally Posted by jasong View Post
Originally Posted by sl1nk3 View Post
For European brothers who still have the "telescope item bug", here is Teh fix 11 :

Create the GALP01 (which is the ID of the game) patch file. You can create this file by right clicking the game in the Dolphin ISO list and then select "edit patch".

Once it's created, add this line to the memory patch section :

0x80295654=dword:0x4E800020

-save the file- And then you should be able to bypass the problem. (I'm using the french version and it's now 'fixed')
btw, it would be nice to send this file to the SVN, so everyone would have the patch.

(Credits goes to Chrono Archangel for the patch)

Have fun ! And big Thanks to the developers



From another thread.
waitwhat
both eu & us WW are already included in builds...
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Old August 11th, 2008   #1898 (permalink)
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*shrugs*
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Old August 11th, 2008   #1899 (permalink)
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The Pal fixed item , make the emu crash when you go to the dragon island.

If you have the patch on , you can't go to the area where "melody"is to have the bottle , and if you disabled the patch , you can go to this area BUT you can't have the bottle . It's a stange bug . I have say this to the team but everytime the issue is delete by a members of the team and i have never had response to this . :-(
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Old August 11th, 2008   #1900 (permalink)
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Thank You Daco!

Guys i have here Zelda Four Swords Adventures, Paper Mario 2 and Day of Reckoning 2, anyone knows if they work good enough ? I don't want to have a big wassle to rip them for them to not work
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