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Old August 5th, 2008   #1661 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
OpenGL plugin is broken, just compiled the latest release and it throws out an error when starting any game.
rev131? o_O
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Old August 5th, 2008   #1662 (permalink)
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Yeah, it's the only plugin that gives an error. The DirectX plugin works fine however.
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Old August 5th, 2008   #1663 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
Yeah, it's the only plugin that gives an error. The DirectX plugin works fine however.
np here o.o
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Old August 5th, 2008   #1664 (permalink)
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Quote:
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np here o.o
Don't know what it could be. I just downloaded a fresh revision and am compiling it now.

There weren't any errors during compile so I don't know what happened.

Are you using the OpenGL plugin from the latest revision?

Here is the error:



Happens every time I start a game with the OpenGL plugin in the latest revisions.
Attached Images
File Type: png oglerror.png (6.2 KB, 290 views)
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Last edited by Xtreme2damax; August 5th, 2008 at 02:08..
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Old August 5th, 2008   #1665 (permalink)
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Wanna upload it?
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Old August 5th, 2008   #1666 (permalink)
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Can't, still having that issue whenever trying to use the OpenGL plugin. Once I can fix that I'll upload it.
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Old August 5th, 2008   #1667 (permalink)
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Xtreme2damax,

your site is not work

I want to download the latest version 130 svn rev.
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Old August 5th, 2008   #1668 (permalink)
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I'm having a problem at the moment, when I upgraded my forum it broke the portal with the downloads.

As soon as I can get the issue solved with the OpenGL plugin, I'll compile and upload a new revision to a thread in my forum.
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Old August 5th, 2008   #1669 (permalink)
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130:GL plugin now dumps textures in correct format, you can enable texture dumping in the settings but you have to set the directory in the ini file
131:Fix compile bugs in Windows

It is also giving me the same error message,so I'm not attaching it.It's unusable for now (the OpenGL plugin)
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Last edited by bositman; August 5th, 2008 at 09:24.. Reason: Automerged Doublepost
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Old August 5th, 2008   #1670 (permalink)
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riiiight, that error msg
ector added that error msg and in linux it works fine but in windows it doesn't.
my compilations have it "fixed" temp.
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Old August 5th, 2008   #1671 (permalink)
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where is the new revision? when a lot of people makes new dolphin rev this confuses and i dont know where i can downlaod new rev
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Old August 5th, 2008   #1672 (permalink)
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r132 - dolphin-emu - Google Code

Someone compile 135?
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Old August 5th, 2008   #1673 (permalink)
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Quote:
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thx but what can i do with it i cant compile
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Old August 5th, 2008   #1674 (permalink)
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Quote:
Originally Posted by Just_A_Noob View Post
there is no need to compile a "rev 135"
rev132 is the latest
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Old August 5th, 2008   #1675 (permalink)
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Quote:
Originally Posted by daco View Post
there is no need to compile a "rev 135"
rev132 is the latest
My bad.

Cant wait for the optimization...
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Old August 5th, 2008   #1676 (permalink)
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can you upload the rev 132 or daco
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Old August 5th, 2008   #1677 (permalink)
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What is the purpose of texture dumping?
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Old August 5th, 2008   #1678 (permalink)
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Wow, it's a LOT faster.

It's about 7 FPS faster than 128, playing Melee.

OpenGPL seems a lot better too, I'm seeing less graphical glitches. Im going to test DX.

(Oh yeah, daco uploaded it. http://www.nyleveia.com/daco/ )

Woah O.o

DX is like... 5 FPS faster than OpenGPL! Although the textures of the ground aren't right.

Last edited by Just_A_Noob; August 5th, 2008 at 12:27.. Reason: Automerged Doublepost
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Old August 5th, 2008   #1679 (permalink)
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Quote:
Originally Posted by domat7 View Post
What is the purpose of texture dumping?
if you like to use the textures in other games or for your own perpose

as example:
i used zelda texture to skin psobb(phantasy star online blue burst)
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Old August 5th, 2008   #1680 (permalink)
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I was able to pass logo screens on Eternal Darkness.... but it hangs at the intro after you start the game.... But... There was sound!!!!!

so whats up with the sound system ? why is it working for some game ?
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