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#1641 (permalink) |
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Registered User
![]() Join Date: Jul 2008
Location: lol
Posts: 69
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Hi, I changed my pixel shader using ATT to 1.1 to try mario DD and now I can't go back to 3.0 !!! When I press disable over ride it does nothing... i've tried just about everything! How can I fix this? Thank You |
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#1642 (permalink) | |
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Registered User
![]() Join Date: Jan 2008
Location: Shanghai
Posts: 52
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Quote:
I have found another universal solution for NVIDIA and ATI. Just use 3d-analyze. -1.Check "skip pixel shader version 2.0" in 3d-analyze. -2.Check the "overlay some statistics" option in dx9 plugin. -3.Run Mario Kart Double Dash.When the race begin, disable "overlay some statistics", then, the screen become clean
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E6550 @ 3.1G 8600GT |
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#1644 (permalink) |
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Registered User
Join Date: Jul 2008
Location: this place
Posts: 3
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I was wondering if it is possible to compile a version which doesn't require SSE2? Probably it will have some bugs/slowdown, but I don't care. I wanna play emulated GC games!(not with the older non-SVN builds or Gekko) |
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#1645 (permalink) |
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Angel of Death
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Athens, Greece
Posts: 3,628
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Thread cleaned up: Deleted most off-topic posts (at least from page 78 and on) and banned some lamers. As a heads up: Use the attachment feature of the forums instead of linking to imageshack with img tags,makes the thread cleaner. Do NOT spam the thread with off topic crap or personal flamings,if you have something to say to a single member use the PM function Do NOT beg for compiled SVNs or whine why no progress is being made,you will get warned Other than these,carry on
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#1646 (permalink) |
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Registered User
Join Date: Dec 2007
Location: Portugal
Posts: 49
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Timmyhawky if your processor doesn't support sse2, forget it... Your processor is so aged that even if sse2 instructions were disabled, you would play at 2 or 3 frames per second.... 5 to 10% of the original speed! You woultn't be playing anything, you would be watching a slideshow :\ Edit: argh bositman not fair! We posted at the same time and I didn't see the new rule
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Compal IFL90 Laptop - Intel C2D T7500 2.2Ghz - 2GB RAM - Disk 160GB 5400rpm - NVIDIA 8600M GT 512MB DDR2 - Vista32 |
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#1647 (permalink) |
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Angel of Death
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Athens, Greece
Posts: 3,628
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Don't worry about it,if it is about helping some member in regards to the SVN it is on topic and appreciated ![]() I attached the latest win32 binary which I compiled to the first post,I will try to update it often and the changelog with it so people know what's changed as well.
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#1648 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#1649 (permalink) | |
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Angel of Death
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Athens, Greece
Posts: 3,628
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Quote:
Edit: Just tried to compile the latest SVN OpenGL plugin and indeed it is broken.My rev 102 OpenGL plugin worked just fine with SVN 129,so you can revert to that
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![]() Last edited by bositman; August 4th, 2008 at 11:39. |
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#1651 (permalink) |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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its the latest ogl only because of an error msg added in the common project. i never use ogl but i quoted you just so you know lol
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#1652 (permalink) |
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eMuLaToR_DoLpHiN 2
![]() ![]() ![]() Join Date: Jul 2008
Location: Konoha-gakure
Posts: 321
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what is with revision 129 ? and my problem is not clear
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MY OWN CREATION TUPAC REST IN PEACEMy System: OS: Windows Vista Ultimate x64 CPU: Inter Quad Core q6600 2.4 Ghz ![]() Graphics Card: Geforce 8600 GT Memory: 3 GB Ram DDR2 Sound: Realtek High Definition Audio 7.1 Windows experience index base score of 5,5 |
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#1654 (permalink) | |||
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Angel of Death
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Jun 2002
Location: Athens, Greece
Posts: 3,628
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Quote:
Are you talking about DolphinWx? If so,the one I attached in the first post says 128,but for some reason TortoiseSVN reports latest revision as 129 so I named it SVN 129. Quote:
Quote:
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#1655 (permalink) | |
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Registered User
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Location: far far away
Posts: 124
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i get "error while injecting dll ..." vista and dolphin x64 here :/ |
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#1656 (permalink) |
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Registered User
![]() Join Date: Jul 2008
Location: lol
Posts: 69
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@Bositman My gfx supports pixel shader 3.0 it has always ran with it... yesterday I installed ATT (ati tray tools) and lowered it to 1.1 to try Mario DD but now ATT wont revert back to 3.0 and i'm stuck @ 1.1 ... i've tried CCC and reinstalling my ati drivers... I don't know what to do.... Can I change a registry entry? Thanks |
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#1658 (permalink) | |
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Banned
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Location: United States
Posts: 253
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Quote:
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#1660 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,106
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OpenGL plugin is broken, just compiled the latest release and it throws out an error when starting any game.
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