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#1621 (permalink) |
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Registered User
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Location: Brazil
Posts: 81
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#1622 (permalink) |
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Registered User
Join Date: Dec 2007
Location: Portugal
Posts: 49
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Neo85: Your processor doesn't support sse2 and your graphics don't support pixel shaders at all. Yeah, it will never run
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Compal IFL90 Laptop - Intel C2D T7500 2.2Ghz - 2GB RAM - Disk 160GB 5400rpm - NVIDIA 8600M GT 512MB DDR2 - Vista32 |
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#1623 (permalink) |
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Castlevania-fan #1
![]() ![]() Join Date: Jan 2008
Location: CastleVania
Posts: 121
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Just wonder... In R104, I saw OpenGL been updated to 0.1.1, and in the later releases, it's 0.1? Can someone explain me why? Or, it's 0.1.1 but they renamed it to 0.1?
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Desktop PC: | Primary OS: Windows Vista x86 (32-BIT) SP1 || CPU: AMD Athlon 64 X2 5600+ 2.8GHz Socket AM2 2MB L2 || Graphics card: GeForce 8800GT 600 MHz 1919 MB || Motherboard: Socket AM2 Motherboard || Sound Card: SteelSeries USB Soundcard || RAM: 4GB, DDR2 800MHz PC2-6400 || HDD1: SATA2 320 GB, 7200RPM || |
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#1625 (permalink) | |
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Castlevania-fan #1
![]() ![]() Join Date: Jan 2008
Location: CastleVania
Posts: 121
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Quote:
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Desktop PC: | Primary OS: Windows Vista x86 (32-BIT) SP1 || CPU: AMD Athlon 64 X2 5600+ 2.8GHz Socket AM2 2MB L2 || Graphics card: GeForce 8800GT 600 MHz 1919 MB || Motherboard: Socket AM2 Motherboard || Sound Card: SteelSeries USB Soundcard || RAM: 4GB, DDR2 800MHz PC2-6400 || HDD1: SATA2 320 GB, 7200RPM || |
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#1627 (permalink) |
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Castlevania-fan #1
![]() ![]() Join Date: Jan 2008
Location: CastleVania
Posts: 121
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Or maybe, it's just for testingpurposes, otherwise, it would be included in this release and earlier releases too.
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Desktop PC: | Primary OS: Windows Vista x86 (32-BIT) SP1 || CPU: AMD Athlon 64 X2 5600+ 2.8GHz Socket AM2 2MB L2 || Graphics card: GeForce 8800GT 600 MHz 1919 MB || Motherboard: Socket AM2 Motherboard || Sound Card: SteelSeries USB Soundcard || RAM: 4GB, DDR2 800MHz PC2-6400 || HDD1: SATA2 320 GB, 7200RPM || |
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#1629 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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Quote:
ill say this again OGL 0.1.1 was NOT altered. i indeed altered OGL and changed the number so i knew what OGL i was using in dolphin but i reverted everything back except for the number but that is now back to normal o.o
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme Last edited by daco; August 3rd, 2008 at 17:05.. |
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#1632 (permalink) | |
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Castlevania-fan #1
![]() ![]() Join Date: Jan 2008
Location: CastleVania
Posts: 121
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Quote:
Thanks guys for let me know.
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Desktop PC: | Primary OS: Windows Vista x86 (32-BIT) SP1 || CPU: AMD Athlon 64 X2 5600+ 2.8GHz Socket AM2 2MB L2 || Graphics card: GeForce 8800GT 600 MHz 1919 MB || Motherboard: Socket AM2 Motherboard || Sound Card: SteelSeries USB Soundcard || RAM: 4GB, DDR2 800MHz PC2-6400 || HDD1: SATA2 320 GB, 7200RPM || |
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#1634 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: Santiago (Chile)
Posts: 335
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Guys if you want to get rid of that blue overlay in Mario Kart Double Dash... I have a solution. First you have to use ATI tray tools or another program wich allows Pixel shader override. For ATI tray tools -Go to Tweak tab and click on standard tweaks -Change override pixel shader to 1.1 Go to dolphin and change the GFX plugin to DX9 and in the advanced tab check the "overlay some statistics" option There you go... You can play MK D without the blue overlay nowSame works for Luigi mansion with ATI cards using the DX9 plugin but you need to change in the flipper.ini file "post process = 0" to "post process = 1" This was originally found by Knuckles ---> No shaders + Overlay And By Sercio the Post process tweak I'm just letting you all know |
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#1639 (permalink) |
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Native speaker of Sarcasm
![]() ![]() Join Date: Mar 2007
Location: Germany
Posts: 226
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Sort of an Offtopic Thanks for that unnecessary "discussion" about my (could I dare to call it that) PC, but I just came back from a friend where I managed to run the emu. So that's how even I know, that it's just my PC and I hate that damned thing! ![]() Well, good old SSE2. Same "reason" I can't run PCSX2, too. But thanks for that arguing, hope noone got banned for real ... *feeling guilty* ^^ CU
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AMD Athlon64 2,2GHz; Ubuntu 9.04 32bit; nVidia GeForce 7600 GT 256MB; RAM 3GB; HD 300GB; LG GDR8164B DVD-ROM
Last edited by Yddrias; August 3rd, 2008 at 22:34.. Reason: spelling... |
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#1640 (permalink) |
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Scourge of the Seven Seas
![]() ![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Los Angeles, CA
Posts: 2,411
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FYI: Starting from about rev 50ish of the 64-bit builds, Zelda TP had flashing/corrupted textures whenever I enabled dual core. I'm only saying this now since I only just realized it was dual-core. I had been trying all sorts of settings since it started (I initially thought it was AA/AF) and I only just confirmed for myself only it was dual-core. I don't expect and answer or solution, just letting you know. This is for both guys' compiles, and it's still in the latest rev.
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Intel Core 2 Quad Q9550 @ 3.4 GHz, 8GB DDR2, ATi Radeon HD 4870 X2, Asus P5E Deluxe, Windows 7 Ultimate x64. Just an ol' Batard. |
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