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Old August 3rd, 2008   #1621 (permalink)
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Quote:
Originally Posted by Neo85 View Post
XP Home SP2; AMD Athlon 1GHz; GeForce 2 GTS 32MB;
384 MB RAM; XP Home SP2; 40GB HD
Because that config you can't use dolphin ;D
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Old August 3rd, 2008   #1622 (permalink)
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Neo85: Your processor doesn't support sse2 and your graphics don't support pixel shaders at all. Yeah, it will never run
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Old August 3rd, 2008   #1623 (permalink)
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Just wonder... In R104, I saw OpenGL been updated to 0.1.1, and in the later releases, it's 0.1? Can someone explain me why? Or, it's 0.1.1 but they renamed it to 0.1?
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Old August 3rd, 2008   #1624 (permalink)
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bianconeri that has been talked about earlier in the thread. it seems like there was a bit of a mix up between versions of the opengl plugin. i'm not sure if it was resolved.
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Old August 3rd, 2008   #1625 (permalink)
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Quote:
Originally Posted by jasong View Post
bianconeri that has been talked about earlier in the thread. it seems like there was a bit of a mix up between versions of the opengl plugin. i'm not sure if it was resolved.
Okay... Thanks. Ah, just, you know... It happens very rarely that I go back in threads and read, just, there is like 90 pages, and I haven't the patience to read all that. Heh.
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Old August 3rd, 2008   #1626 (permalink)
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Well it seems like one version had some improvements made to it, so it's actually quite an important issue. Draco is the one who would know what happened there.
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Old August 3rd, 2008   #1627 (permalink)
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Or maybe, it's just for testingpurposes, otherwise, it would be included in this release and earlier releases too.
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Old August 3rd, 2008   #1628 (permalink)
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The plugin was altered by a user here, not by the dev team. 0.1 is the official plugin version.
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Old August 3rd, 2008   #1629 (permalink)
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Quote:
Originally Posted by jasong View Post
Well it seems like one version had some improvements made to it, so it's actually quite an important issue. Draco is the one who would know what happened there.
was that really meant as draco? (i have had many ppl miss my nick as draco lol)

ill say this again

OGL 0.1.1 was NOT altered. i indeed altered OGL and changed the number so i knew what OGL i was using in dolphin but i reverted everything back
except for the number but that is now back to normal o.o
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Old August 3rd, 2008   #1630 (permalink)
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daco ya sorry lol.
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Old August 3rd, 2008   #1631 (permalink)
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You changed the number so it was altered and now is confusing some members. No big deal, we are just informing the uninformed.
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Old August 3rd, 2008   #1632 (permalink)
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Quote:
Originally Posted by daco View Post
was that really meant as draco? (i have had many ppl miss my nick as draco lol)

ill say this again

OGL 0.1.1 was NOT altered. i indeed altered OGL and changed the number so i knew what i was using but i reverted everything back
except for the number but that is now back to normal o.o
Hahaha, okay. Funny. ^^

Thanks guys for let me know.
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Old August 3rd, 2008   #1633 (permalink)
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there you go. Daco did indeed know what happened.
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Old August 3rd, 2008   #1634 (permalink)
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Guys if you want to get rid of that blue overlay in Mario Kart Double Dash... I have a solution.

First you have to use ATI tray tools or another program wich allows Pixel shader override.
For ATI tray tools

-Go to Tweak tab and click on standard tweaks
-Change override pixel shader to 1.1

Go to dolphin and change the GFX plugin to DX9 and in the advanced tab check the "overlay some statistics" option

There you go... You can play MKD without the blue overlay now

Same works for Luigi mansion with ATI cards using the DX9 plugin but you need to change in the flipper.ini file "post process = 0" to "post process = 1"

This was originally found by Knuckles ---> No shaders + Overlay
And By Sercio the Post process tweak

I'm just letting you all know
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Old August 3rd, 2008   #1635 (permalink)
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any solution like this for nvidia cards?
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Old August 3rd, 2008   #1636 (permalink)
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See if you can find a program working with the forceware drivers... Dunno if riva tunner have a similar option like "override shaders"

BTW 3d analyzer doesn't work
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Old August 3rd, 2008   #1637 (permalink)
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I'm getting 2 white squares in each opposite corner making it still not playable. Some maps look all dark but some do look ok and clear.
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Old August 3rd, 2008   #1638 (permalink)
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@hemi3

This is happening for me too (the square thing...)
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Old August 3rd, 2008   #1639 (permalink)
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Sort of an Offtopic
Thanks for that unnecessary "discussion" about my (could I dare to call it that) PC, but I just came back from a friend where I managed to run the emu. So that's how even I know, that it's just my PC and I hate that damned thing!
Well, good old SSE2. Same "reason" I can't run PCSX2, too. But thanks for that arguing, hope noone got banned for real ... *feeling guilty* ^^
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Last edited by Yddrias; August 3rd, 2008 at 22:34.. Reason: spelling...
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Old August 4th, 2008   #1640 (permalink)
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FYI: Starting from about rev 50ish of the 64-bit builds, Zelda TP had flashing/corrupted textures whenever I enabled dual core. I'm only saying this now since I only just realized it was dual-core. I had been trying all sorts of settings since it started (I initially thought it was AA/AF) and I only just confirmed for myself only it was dual-core. I don't expect and answer or solution, just letting you know. This is for both guys' compiles, and it's still in the latest rev.
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