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Old August 2nd, 2008   #1561 (permalink)
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Talking

log rev 126:
Quote:
nJoy:
- Added some kind of rumble support (windows only, using direct input).
- Only usable for player one.
- Not customizable, fixed rumble strength.
- Due to some Dolphin bugs you need to initialize rumble support manually.

How to use:
- Disable the 'render to main window' in the video plugin (opengl or d3d).
- Start the game and wait a few seconds.
- When the game is running, press the 'half press' button once.
- Rumble support should now be enabled (if your joypad supports it).
- Confirmed to work with Crazy Taxi.

Dolphin bug:
When void PAD_Initialize(SPADInitialize _PADInitialize) is called, the render
window does not excist yet. Therefor the value _PADInitialize.hWnd is incorrect.

In order to initalize rumble support, it is required to set the CooperativeLevel
to "DISCL_EXCLUSIVE | DISCL_FOREGROUND". But without a proper hWnd this will
fail.
So the trick I used here is, let the game start and create a window (and a
hWnd). After that I set the CooperativeLevel.
Added some rumble support. Its not perfect, and it might crash when pads dont have rumble... use at own risk
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Old August 2nd, 2008   #1562 (permalink)
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What about support for my Usb nes controller next My Snes controller work fine if i manually edit the ini file. The dx9 controller recognize my nes controller just fine but don't have multi controller support so im counting on you.
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Old August 2nd, 2008   #1563 (permalink)
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it worked on yours falcon?
then it'll work on mine lol
/me crosses fingers
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Njoy with rumble disabled:
32bit clickme and 64bit clickme
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Old August 2nd, 2008   #1564 (permalink)
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SO what did you really do with the Ogl 0.1.1 because it is working.
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Old August 2nd, 2008   #1565 (permalink)
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I'm compiling 126 right now, the njoy rumble addition is also for the Windows build right?

It'll take me at least a fifteen minutes to a half an hour at most to upload due to my crappy satellite connection.
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Old August 2nd, 2008   #1566 (permalink)
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Quote:
Originally Posted by Karmeck View Post
SO what did you really do with the Ogl 0.1.1 because it is working.
i did some changes but undo them...
except for the version on the looks of it lol
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Njoy with rumble disabled:
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Old August 2nd, 2008   #1567 (permalink)
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So the version number code take up 0.07mb?
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Old August 2nd, 2008   #1568 (permalink)
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I will skip rev 126 until 130 is available. By the way, good job.
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Old August 2nd, 2008   #1569 (permalink)
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Quote:
Originally Posted by Karmeck View Post
So the version number code take up 0.07mb?
nope, download the latest rev from my site and see its the same size (i think)
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Njoy with rumble disabled:
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Old August 2nd, 2008   #1570 (permalink)
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Yes but im talking about the old Ogl plug-in from rev 104.
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Old August 2nd, 2008   #1571 (permalink)
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Quote:
Originally Posted by Karmeck View Post
Yes but im talking about the old Ogl plug-in from rev 104.
i know
the new one and the old one both same size same code as well o.o

EDIT: falco, your plugin is ****ed lol
on my controller (logitect rumblepad 2, wired) it failed and the config screen makes dolphin crash O_o
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Njoy with rumble disabled:
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Old August 2nd, 2008   #1572 (permalink)
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But the Olg I have from rev 104 is bigger and now then I tested it also remove the heavy lag I got in Paper Mario 2 (just in the beginning then the boat goes away after you get off).

SO Olg 0.1.1 is diffrent.

Using xp 32bit
E8400
9800gtx 512mb
2gb ram

Here is the one im using:
http://www.megaupload.com/?d=TAZDWO7E

it is bigger.
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Old August 2nd, 2008   #1573 (permalink)
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Quote:
Originally Posted by Karmeck View Post
But the Olg I have from rev 104 is bigger and now then I tested it also remove the heavy lag I got in Paper Mario 2 (just in the beginning then the boat goes away after you get off).

SO Olg 0.1.1 is diffrent.

Using xp 32bit
E8400
9800gtx 512mb
2gb ram
mind uploading it for a bit?
i wanna take a closer look
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Njoy with rumble disabled:
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Old August 2nd, 2008   #1574 (permalink)
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I figured how to get ingame on Resident Evil 4. Use the 32-bit build along with the OpenGL plugin.

To avoid the crash, start a new game and let the movies play all the way through, then you should be ingame.

Severe graphical issues though, can barely see anything. I will post some screen shots in the Dolphin Screen Shot thread.

:Edit: Also if you access the inventory or the map and then try to exit the game will either crash or reset.
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Old August 2nd, 2008   #1575 (permalink)
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Yeah, I was able to do it using the DX plugin. It depends what video card you have. I do not have to wait for the movie to play. I was able to do this many versions ago but thought it was pointless to post givin how bad it looks.
Attached Images
File Type: jpg tygltwbbyp.jpg (53.4 KB, 2 views)

Last edited by bositman; August 4th, 2008 at 10:52..
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Old August 2nd, 2008   #1576 (permalink)
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here works perfect R126 thanks falcon ;D
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Old August 2nd, 2008   #1577 (permalink)
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Daco the Ogl.0.1.1 is the one with the Extensions changed if you want proof i can post my Msn log xD. Dunno if you revert it later but the original file was with the ARB extension instead of the NV
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Old August 2nd, 2008   #1578 (permalink)
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Quote:
Originally Posted by kronoxrox View Post
Daco the Ogl.0.1.1 is the one with the Extensions changed if you want proof i can post my Msn log xD. Dunno if you revert it later but the original file was with the ARB extension instead of the NV
ye i know, i'll be doing some tests...
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Njoy with rumble disabled:
32bit clickme and 64bit clickme
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Old August 2nd, 2008   #1579 (permalink)
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i still can play my smash bros at full speed.... but same black areas and sound is messed
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Old August 2nd, 2008   #1580 (permalink)
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Quote:
Originally Posted by daco View Post
i know
the new one and the old one both same size same code as well o.o

EDIT: falco, your plugin is ****ed lol
on my controller (logitect rumblepad 2, wired) it failed and the config screen makes dolphin crash O_o
my plugin isnt f ucke d...
ector made some changes to the OpenGL plugin AFAIK (to improve linux compatibilty) but his changes broke the windows (32b?) version. So just use the DirectX plugin untill someone fixes the opengl plugin.
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