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#1504 (permalink) |
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emulation. emu... what???
![]() ![]() ![]() Join Date: Aug 2006
Location: Germany
Posts: 446
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resident evil remake performs very well on x64 build - but there is still a problem with the character graphics (streched in all directions). the openGL plugin makes the characters invisible but is very fast (fullspeed). in the first cutscene (where the zombie eats up thoos guy) the directx plugin slows down massive (1-2 fps) and the opengl plugin renders @ fullspeed. plz fix that "stretched" problem (the x86 displays the characters fine but is much slower)
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![]() i'm the one with the notebook... - ASUS X55Sv - T9300 @ 3,0 Ghz
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#1505 (permalink) | ||
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Kawaii Ken
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Flashing my PSP'z Bricking it in the nuts
Posts: 2,152
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Quote:
Then you change the line OptimizeQuantizers = False That should fix the problem with the funky looking characters in Remake under the 64-bit build. Quote:
However you need a 64-bit operating system and 64-bit capable processor to use it. As mentioned I will be compiling another revision in a bit, however expect the fixes to be Linux/Mac only with nothing improved in the Windows build.
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#1506 (permalink) | |
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eMuLaToR_DoLpHiN 2
![]() ![]() Join Date: Jul 2008
Location: Konoha-gakure
Posts: 220
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Uzumaki Naruto Sage Techniques My System : OS: Windows Vista Ultimate x64 CPU: Inter Quad Core q6600 2.4 Ghz ![]() Graphics Card: Geforce 8600 GT Memory: 2 GB Ram DDR2 Sound: Realtek High Definition Audio 7.1 Windows experience index base score of 5,5 |
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#1507 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,960
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Xtreme2damax, Thanks for x64 rev 113.
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CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#1508 (permalink) |
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Kawaii Ken
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Flashing my PSP'z Bricking it in the nuts
Posts: 2,152
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Your welcome, really no need to thank me though. I am trying to compile revision 117 at the moment but am having a bit of trouble.
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#1510 (permalink) | |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,960
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Quote:
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CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#1511 (permalink) |
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Kawaii Ken
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Flashing my PSP'z Bricking it in the nuts
Posts: 2,152
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It'll be a bit before I can compile and post any new revisions. I am unable to compile because of a missing file. Sorry about that. I'll get back on topic now: I am a bit surprised, Mario Party 4 actually works with sound. How many first party Nintendo titles actually have sound?
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#1513 (permalink) |
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Registered User
![]() ![]() Join Date: Dec 2006
Location: Santiago (Chile)
Posts: 158
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The problem with some games that get stuck on loading... can be bypassed by opening another rom with de Dx plugin first and then stopping the emulation. IE In order to Run pokemon XD you have to boot = Mario Golf TT/Shadow the Hedgehog i think it's related to the registers positions when booting a game is different to the position when you stop the emulation (almost as if it doesn't reset) as a side note by exploiting the above method i've been able to get -2347532784327 mhz on the window (O_O) Just wanted to add something to the trick above described... It only works if your using Dual core = True Last edited by kronoxrox; August 1st, 2008 at 06:29. |
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#1515 (permalink) |
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Kawaii Ken
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Flashing my PSP'z Bricking it in the nuts
Posts: 2,152
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Revision 119 is up, compiling and uploading 120 right now. Don't expect any changes for the Windows build as most of the fixes have been Linux/Mac related.
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#1516 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 647
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#1517 (permalink) |
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Kawaii Ken
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Flashing my PSP'z Bricking it in the nuts
Posts: 2,152
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Yeah, I hear you. I just compiled these last two builds and uploaded them, I won't be compiling again until there are fixes/improvements on the Windows build. Rev. 120 is up, but it's the same story as before - Linux/Mac fixes and no Windows fixes/improvements.
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#1519 (permalink) |
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Registered User
![]() ![]() Join Date: Feb 2008
Location: Konoha
Posts: 121
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OK, I tryed Naruto Gekitou Ninja Taisen 4 on Dolphine 1.03 and on a SVN r95. On the SVN it does run quite faster I must say. But what troubles me is the sound. In 1.03 I use Dolphin DSP-HLE Plugin (DSound) and it's fine but for some reason I can't use it in the SVN! Why? When I try I get the following errors: - Did not find function DllDebugger in library Plugins\DSPPlugin.dll - Did not find function DSP_ReadMailBoxHigh library Plugins\DSPPlugin.dll - Did not find function DSP_ReadMailBoxLow library Plugins\DSPPlugin.dll - Did not find function DSP_WriteMailBoxHigh library Plugins\DSPPlugin.dll - Did not find function DSP_WriteMailBoxLow library Plugins\DSPPlugin.dll - Did not find function DSP_ReadControlRegister library Plugins\DSPPlugin.dll - Did not find function DSP_WriteControlRegister library Plugins\DSPPlugin.dll - Did not find function DSP_SendAIBuffer library Plugins\DSPPlugin.dll - Failed to load DSP plugin plugins\DSPPlugin.dll - Couldn't init the core. Check your configuration. I really want to use this plugin since it has Sound Effects and music while with the Dolphin DSP-NULL Plugin there's only music. Any idea what can I do? Or is there anything I can do at all because I'm starting to think that Dolphin DSP-HLE Plugin (DSound) is incompatible with the SVN r95. Oh, and I'm with Windows XP. ----------------- edit: Now I downloaded the plugin(DSP HLE plugin for 32-bit OS's) from ngemu.com The Error messages are different. When I start the game it says: - Did not find function DllDebugger in library Plugins\DSPPlugin.dll And... wait a minute! ...ohhh... it... Now sometimes it runs and sometimes it doesn't!? What is going on here!?! OK, never mind! I think it's fixed now...i think. Last edited by domat7; August 1st, 2008 at 13:32. |
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#1520 (permalink) | ||
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Banned
Join Date: Jul 2008
Location: French
Posts: 8
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Quote:
Quote:
Last edited by Ash-Ketchun; August 1st, 2008 at 13:30. Reason: Automerged Doublepost |
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