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Old July 15th, 2008   #121 (permalink)
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Ah okay, thanks.
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Old July 15th, 2008   #122 (permalink)
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if you want to hear the Dolphin DSP-NULL Plugin actually producing quality sound, try booting Naruto Gekitô Ninja Taisen 4 [NTSC-J] (if you have it)

Just tried it and the menu music plays perfectly. shame you cant actually see anything in-game.
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Old July 15th, 2008   #123 (permalink)
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Hey everyone spessi sent me the X64 V8 build of dolphin if anyone would like it here it is

I am just giving you the file, he did all of the compiling

Thanks F|res & Ector!

Originally Posted by Spessi
hello,
i've compiled the build 8.

Here it is:
RapidShare: Easy Filehosting


have fun...
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Old July 15th, 2008   #124 (permalink)
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Quote:
Originally Posted by RockmanForte View Post
You are great, Archangel... Thanks for letting me know. Every time I talked something. Someone made fun of me.. See ? I never make fun of anybody.

Amyway.. back to the topic:



Warn: It didnt work on rev 5 if you must know.
I've got it running on rev 5 right now mate, you installing it right?

Proof:-
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Old July 15th, 2008   #125 (permalink)
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Have you tried it ingame?
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Old July 15th, 2008   #126 (permalink)
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Originally Posted by cowfez View Post
Have you tried it ingame?
Yup,
Just played through the 1st part of mario sunshine with it.
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Old July 15th, 2008   #127 (permalink)
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It doesn't work properly in WW. Either that or somethings fubar on my end.
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Old July 15th, 2008   #128 (permalink)
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Quote:
Originally Posted by cowfez View Post
It doesn't work properly in WW. Either that or somethings fubar on my end.
I also have Dolphin v1.03 installed as well as Dolphin SVN r5 x86, im not sure if that would effect it? I have tested it on a few games, seems to work fine.
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Old July 15th, 2008   #129 (permalink)
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Quote:
Originally Posted by starfox5194 View Post
Hey everyone spessi sent me the X64 V8 build of dolphin if anyone would like it here it is

I am just giving you the file, he did all of the compiling

Thanks F|res & Ector!

Originally Posted by Spessi
hello,
i've compiled the build 8.

Here it is:
RapidShare: Easy Filehosting


have fun...
Thanks for building rev 8 for x64. I thank you for that! Hope he will do it again on rev 9 soon.

Quote:
Originally Posted by urbangangsta101 View Post
I've got it running on rev 5 right now mate, you installing it right?

Proof:-
I am on rev 8 and still have a problem.. cannot run this. What do you mean installing it ? It is already in plugin folder and dolphin folder for sdl.dll. I dont understand ? Do I need to install latest directx 9.0c june 2008 ? Well, I did last month.

Quote:
Originally Posted by cowfez View Post
It doesn't work properly in WW. Either that or somethings fubar on my end.
What do you mean ?? Wind Waker ? It works fine for me.. I finished first boss and now I am on the next mission.
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Last edited by RockmanForte; July 15th, 2008 at 22:22..
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Old July 15th, 2008   #130 (permalink)
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i got tortoiseSVN, and then downloaded the source code. is there any tutorial out there on how to compile this? maybe my searching abilities are good enough... but there seems to be no tut on this forum yet
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Old July 15th, 2008   #131 (permalink)
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Quote:
Originally Posted by RockmanForte View Post
Thanks for building rev 8 for x64. I thank you for that! Hope he will do it again on rev 9 soon.
Yep!
Here is it: DolphinWX Rev 9
RapidShare: Easy Filehosting
RapidShare: Easy Filehosting


Quote:
Originally Posted by N4ch007 View Post
i got tortoiseSVN, and then downloaded the source code. is there any tutorial out there on how to compile this? maybe my searching abilities are good enough... but there seems to be no tut on this forum yet
"It's compiled with Visual Studio 2005. An installation of the DirectX SDK is required to build it."
You need Visual Studio 2005 (or 2008), and the latest DirectX SDK (~450mb). After downloading the sourcecode, you have to open Dolphin.sln and press Ctrl + Alt + F7. Then the x64 build will be compiled. (If you want x86, you have so select x86 in the selectbox in the middle of visual studio)

Ah, and you need to add the directx libs and includes to your visual studio search path..
Visual Studio: Extras -> Options, then selecting ""VC++-Directorys" in "Projects and projectmaps" on the left (I've the german visual studio version, so I don't know if it is correctly translated).
These are the relevant paths (on my directory-structure ):
- C:\Program Files (x86)\Microsoft DirectX SDK (June 2008)\Include --> Platform: Win32 & x64 | Show directorys for: Include files
- C:\Program Files (x86)\Microsoft DirectX SDK (June 2008)\Lib\x86 --> Platform: Win32 | Show directorys for: Library files
- C:\Program Files (x86)\Microsoft DirectX SDK (June 2008)\Lib\x64 --> Platform: X64 | Show directorys for: Library files
After adding these paths, everything should compile fine. I hope i could help ;-)
Have fun


greets

Last edited by Spessi; July 15th, 2008 at 22:46..
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Old July 15th, 2008   #132 (permalink)
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Wow... thanks, Spessi! Keep up the good work and keep going for more updates.

Here it is:



x86 is fine but x64.. I got this message above.
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PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL)

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Old July 15th, 2008   #133 (permalink)
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You have to add this file in the same folder as the dolphin executable.
SDL.dll
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Old July 15th, 2008   #134 (permalink)
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I know and I did. Same thing. It is not new to me, lol. Still the same message.
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I have:

Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u
PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL)

CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black
OS: Windows 7 Ultimate 64bit
CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB)
Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand
Sound Card: 3D Premium Surround Sound Onboard
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Old July 15th, 2008   #135 (permalink)
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compiling seemed to have gone totally wrong since this afternoon
first, sometimes the compiler crashes and now i get a few errors...

1) a linking error(2001)
unresolved external symbol _gluBuild2DMipmaps TextureMngr.obj

and now with rev 9...
Error 93 error C3861: 'PRIM_LOG': identifier not found c:\documents and settings\daco\my documents\visual studio 2005\projects\dolphin\source\plugins\plugin_videod x9\src\bpstructs.cpp 370
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my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme

Last edited by daco; July 15th, 2008 at 22:56..
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Old July 15th, 2008   #136 (permalink)
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Quote:
Originally Posted by RockmanForte View Post
Wow... thanks, Spessi! Keep up the good work and keep going for more updates.

Here it is:



x86 is fine but x64.. I got this message above.
I'm getting that same error with both the njoy plugin and the default pad plugin with the x64 build on XP64.

The 32-bit version works fine, as does the 64-bit version on Vista64, just not Windows XP x64 for some reason.
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Old July 15th, 2008   #137 (permalink)
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Everything compiles and works fine by me (rev 9). I'm using Vista x64, you too?

Wait. In my Plugin-folder isn't a Plugin_nJoy_SDL.dll. Is it a custom plugin and you forgot to put it in the plugin folder again?
Try to use Plugin_PadSimple... *think*

Edit:
OR the plugin_njoy_sdl.dll you are using is a x86 build and you try to use it in a x64 build.. i dont know.
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Old July 15th, 2008   #138 (permalink)
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Hallo everyone!Why the sound isn't good?
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Old July 15th, 2008   #139 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
I'm getting that same error with both the njoy plugin and the default pad plugin with the x64 build on XP64.

The 32-bit version works fine, as does the 64-bit version on Vista64, just not Windows XP x64 for some reason.
Yeah, I am using Windows XP Professional X64. Now I am using joy2key which works great but I like this njoy plugin better. I do not have a problem with default pad plugin, thought.

How to resolve this issue, anyone ?
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I have:

Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u
PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL)

CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black
OS: Windows 7 Ultimate 64bit
CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB)
Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand
Sound Card: 3D Premium Surround Sound Onboard
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Old July 15th, 2008   #140 (permalink)
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Quote:
Originally Posted by Spessi View Post
Everything compiles and works fine by me (rev 9). I'm using Vista x64, you too?

Wait. In my Plugin-folder isn't a Plugin_nJoy_SDL.dll. Is it a custom plugin and you forgot to put it in the plugin folder again?
Try to use Plugin_PadSimple... *think*
Njoy > PadSimple IMO

njoy should work if you got sdl.ddl in the dolphin root folder...
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my DolphinWx rev Builds:
http://www.nyleveia.com/daco/
Njoy with rumble disabled:
32bit clickme and 64bit clickme
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