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Old July 15th, 2008   #81 (permalink)
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Quote:
Originally Posted by Chrono Archangel View Post
Authors share info and Gekko has had the dolphin source for a while. So this release doesnt bring that much...

dont worry about Gekko, its not there to copy anything. But keep in mindthat when releasing your source is to show what youve done. Heck the current Dolphin release uses the dsp code from GCEmu
Well, the DSP_LLE plugin is just some kind of fun project... I have ported the DSP emulation of GCEmu and played around with it. The DSP_LLE has nothing to do with the DSP_HLE plugin. We have decided that we wont release the DSP_HLE source code (at least not today ). The DSP_LLE plugin is not for an end user at all. It is just inside the SVN for people who are intrested in low level emulation at all.

cheers F|RES

ps: the DSP_LLE has some nice improvments and if some skilled people are intrested in doing real low level emulation of the DSP i am sure the code will help.
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Old July 15th, 2008   #82 (permalink)
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Talking

Here i also got the gamepad plugin njoy 0.2 made by falcon4ever.
Just remember you need SDL lib on the same path as emu binary.
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File Type: rar Plugin_nJoy_SDL.rar (154.2 KB, 116 views)
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Old July 15th, 2008   #83 (permalink)
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I can't understand...

I thought that the Dolphin team stoped working on this emu... but I see some changes on official svn... thus the team will keep the project or this changes are just old stuffs?

[if you want to see this changes click here. There is some changes about 13 minutos ago.]

[I said that they stoped, because they said it]
  1. F|RES
  2. ector
  3. zerofrog
  4. yaz0r
  5. tmbinc
Anyway great work

Last edited by dreampeppers99; July 15th, 2008 at 13:08..
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Old July 15th, 2008   #84 (permalink)
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Hallo everyone,sorry for my bad english.I downloaded the new dolphin r5,but it goes slow.The dolhin beta goes more fast.The pokemon colosseum in the dolphin beta goes at 17 fps while in dolphin r5 goes at 9 fps.I activacted the dynarec and the dualcore in the dolhpin.ini.My specs>
amd athlon 64 x2 5000+
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Old July 15th, 2008   #85 (permalink)
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Quote:
Originally Posted by FiRES View Post
Well, the DSP_LLE plugin is just some kind of fun project... I have ported the DSP emulation of GCEmu and played around with it. The DSP_LLE has nothing to do with the DSP_HLE plugin. We have decided that we wont release the DSP_HLE source code (at least not today ). The DSP_LLE plugin is not for an end user at all. It is just inside the SVN for people who are intrested in low level emulation at all.

cheers F|RES

ps: the DSP_LLE has some nice improvments and if some skilled people are intrested in doing real low level emulation of the DSP i am sure the code will help.
hehe yeah, I just meant that projects often base some parts from other emus. Didn't mean it in a bad way

Let me hook oyu up with the sweet emu author red stars It's aboout time you stopped lurking in the forums lol

Last edited by Chrono Archangel; July 15th, 2008 at 13:56..
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Old July 15th, 2008   #86 (permalink)
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i was browsing the google code page and had a lil question:

changes section: lattest rev 8.
browse section: lattest rev 4 ..
where can i get the newest source code?
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Old July 15th, 2008   #87 (permalink)
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the new code rev 8, is there look carefully, only a few changes in some parts, thanks dolphinWx, team.

Last edited by Chilango; July 15th, 2008 at 15:36..
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Old July 15th, 2008   #88 (permalink)
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Quote:
Originally Posted by Flat View Post
i was browsing the google code page and had a lil question:

changes section: lattest rev 8.
browse section: lattest rev 4 ..
where can i get the newest source code?
use TortoiseSVN to export the source from Revision 332: /trunk to the folder you want
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Njoy with rumble disabled:
32bit clickme and 64bit clickme

Last edited by daco; August 27th, 2008 at 01:00..
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Old July 15th, 2008   #89 (permalink)
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this is the error that I get.
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Old July 15th, 2008   #90 (permalink)
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You have to update your directx
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Old July 15th, 2008   #91 (permalink)
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Quote:
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You have to update your directx
update to what? im using xp and the dx is 9.0c

Last edited by ratero; July 15th, 2008 at 17:20..
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Old July 15th, 2008   #92 (permalink)
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yea sure then update your DX9c to june...
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Old July 15th, 2008   #93 (permalink)
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DirectX - Download - CHIP Online

here for example...
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Old July 15th, 2008   #94 (permalink)
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Quote:
Originally Posted by Sceptor View Post
1: It has keyboard/Xbox360 controller support.
2: yes use dual core mode.
3: Framelimiter is used incase the games are to fast, so only use it if needed.

Hope I answered your questions
Wow thx.

Gaming is stuck at loading screen - black the game is Pokemon XD Gale of Darkness

Last edited by abx; July 15th, 2008 at 18:37.. Reason: Automerged Doublepost
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Old July 15th, 2008   #95 (permalink)
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When I tried to run the DolphinWx gives "this program must be closed" (standard message error windows)...
I take the R5 version... what more I need to test it?

Another question is, the actual DolphinWx is more GPU dependant or CPU?
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Last edited by dreampeppers99; July 15th, 2008 at 18:40.. Reason: Automerged Doublepost
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Old July 15th, 2008   #96 (permalink)
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Hello,
I've customized the throttle function, so that I can define the ThrottleFrequency in the dolphin.ini and adjust my framerate (The default value of ThrottleFrequency is fixed in SystemTimers.cpp to (int)60).

But it doesn't matter if i use ThrottleFrequency=20 or ThrottleFrequency=60., the fps are always exactly the same, 50fps. The values were definitely correctly read out of the dolphin.ini, because ThrottleFrequency=0 crashs (division by zero)


When will a better framelimiter be included? I think my programming-skills aren't good enough to do this by myself. (Except anybody of you can help me)..


Greets

Edit:
a few questions:

Code:
for (int i=0; i<HISTORYLENGTH-1; i++)
  timeHistory[i] = timeHistory[i+1];

int t = (int)timer.GetTimeDifference();
[..]
while (t - timeHistory[0] < delta)
[...]
timeHistory[HISTORYLENGTH-1] = t;
timeHistory[0] is always 1;
timeHistory[HISTORYLENGTH-1] (the last field) is always the value of the TimeDifference. But this field will never be used again. Why?
I believe that the whole array is not needed, or??
Many questions, I hope you understand me

Last edited by Spessi; July 15th, 2008 at 19:10..
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Old July 15th, 2008   #97 (permalink)
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I just want to say thanks to the Dolphin team for such an awesome emulator!
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Old July 15th, 2008   #98 (permalink)
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Quote:
Originally Posted by Spessi View Post

When will a better framelimiter be included?
Please do not ask for it. If you want it to be include... go play Game Cube console or Wii. Leave them alone and be happy with what you have now. Please stop ask, ok ?
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Old July 15th, 2008   #99 (permalink)
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Please do not ask for it. If you want it to be include... go play Game Cube console or Wii. Leave them alone and be happy with what you have now. Please stop ask, ok ?
Alright, I thought anyone could help me. (But it would be nice to know, why there is this timeHistory array.)

Anyway, sorry. I go and set up my cube
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Old July 15th, 2008   #100 (permalink)
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nJoy v0.2 by Falcon4ever

If you haven't got a Xbox360 Pad, and can't stand using a keyboard, try this plugin from the old Dolphin release.

Installation:
unrar SDL.rar into your Dolphin directory
unrar Plugin_nJoy_SDL.rar into your Dolphin/Plugins directory

Works perfectly =)
Attached Files
File Type: rar Plugin_nJoy_SDL.rar (154.2 KB, 77 views)
File Type: rar SDL.rar (85.3 KB, 129 views)
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