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Old July 21st, 2008   #961 (permalink)
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however i dont even think the current pad plugins support this as they dont seem to have been updated with the new flag. at least i didnt see it in the commits...

no real use in recompiling just for a single character... rev 43 only adds '>' in the code
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Old July 21st, 2008   #962 (permalink)
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aha good i have a problem in revision 40 and revision 41 pad is broken i push it and nothing happens
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Old July 21st, 2008   #963 (permalink)
so i herd you like emu's?
 
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w00t! go daco!
haha, but maybe i wont post it..?
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Old July 21st, 2008   #964 (permalink)
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Originally Posted by Chrono Archangel View Post
however i dont even think the current pad plugins support this as they dont seem to have been updated with the new flag. at least i didnt see it in the commits...

no real use in recompiling just for a single character... rev 43 only adds '>' in the code
should have made the note > instead of . ;D
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Old July 21st, 2008   #965 (permalink)
so i herd you like emu's?
 
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should have made the note > instead of . ;D
hahahahhaha
quoted for truth and laughter


EDIT: now there are some serious diffrences lol
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Old July 21st, 2008   #966 (permalink)
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pad does not go in rev40-42 by me
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Old July 21st, 2008   #967 (permalink)
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Hi guys, I was just wondering if Lockthreads set to true could hurt performances, I read it prevents laptop processors from overheat but does it mean that the proc is not used to its full capacity ?
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Old July 21st, 2008   #968 (permalink)
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pad does not go in rev40-42 by me
can everyone help please is this with everybody thus?
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Old July 21st, 2008   #969 (permalink)
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its possible, they are making changes to the pad specs for multiple pads.
If it doesn't work on that Rev, use an older one.

This is exactly why every single rev shouldn't be compiled XD
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Old July 21st, 2008   #970 (permalink)
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Rev 42 is not responsive to gamepad I am using with joy2key... rev 39 works just fine. What's going on ?
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Old July 21st, 2008   #971 (permalink)
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rockman just waking up or something?? xD read above you we are talking the very same thing...
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Old July 21st, 2008   #972 (permalink)
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lol pad not working and cheats
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Old July 21st, 2008   #973 (permalink)
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Quote:
Originally Posted by Chrono Archangel View Post
its possible, they are making changes to the pad specs for multiple pads.
If it doesn't work on that Rev, use an older one.

This is exactly why every single rev shouldn't be compiled XD
ahso thank you is OK I thought this lies only with me
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Old July 21st, 2008   #974 (permalink)
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I am going back with rev 40 and pad works now. I will wait for further rev versions.. Good job.
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Old July 21st, 2008   #975 (permalink)
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haha, but maybe i wont post it..?
noooooooooooooooooooooooooooooooooooo!
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Old July 21st, 2008   #976 (permalink)
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I am going back with rev 40 and pad works now. I will wait for further rev versions.. Good job.
hehe rev 40 pad work i thought it does not go
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Old July 21st, 2008   #977 (permalink)
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W00t! The Dolphin team is on Fire!

I've never seen so many releases in a short time even if they are just simple fixes. Keep up the great work D-Team as it is very much appreciated.

Also thanks to the various members who have taken the time to compile and post builds for us.
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Last edited by Xtreme2damax; July 21st, 2008 at 21:18..
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Old July 21st, 2008   #978 (permalink)
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you know... Releases != Revisions but i know what you mean.. it good to see some progress going on even if they are just cleaning the code or adding // comments xD

Omfg Rev46 O_O I feel the Kaillera user in me driving me to play SSBM online xD

Last edited by kronoxrox; July 21st, 2008 at 21:26..
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Old July 21st, 2008   #979 (permalink)
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rev46.... now thats one you should compile. Falc released source of nJoy and this one should support the new mutiple pad feature
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Old July 21st, 2008   #980 (permalink)
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Originally Posted by Chrono Archangel View Post
rev46.... now thats one you should compile. Falc released source of nJoy and this one should support the new mutiple pad feature
im compiling 32bit version
i know it says 45 in the file name but its 46 lol
32bit version: recompiling
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Last edited by daco; July 21st, 2008 at 22:02..
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