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Old July 21st, 2008   #921 (permalink)
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39 binaries up
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Old July 21st, 2008   #922 (permalink)
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borat did you had this problem with r5? or Beta3? maybe it's only later revs related
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Old July 21st, 2008   #923 (permalink)
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39 binaries up
Maybe you could add a txt file to the build letting users know what was changed in each revison from now on. Or atleast something on the download screen next to the link.

Thanks for providing the builds.
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Old July 21st, 2008   #924 (permalink)
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I have noticed a couple of problems in the builds I`ve tested(these are the only ones i have):

in Wind Waker:

in revisions: 28, 33, 36, 37 of the x64 build
when I throw a jar on the island where you need to get the sail for the boat, the emu always hangs in the middle of the throw.

in x86 builds: 21, 28, 37 there is no such problem.

also in all of the mentioned x64 builds the ogl plugin: does not do fullscreen mode, renders no shadows of characters, doesn`t do anti-aliasing(or at least doesn`t appear to)

in x86 builds the difference is that characters have shadows, but still no AA or fullscreen.

the dx9 plugin doesn`t render shadows and also has some errors in the rendering of treasure chests and the King of Red Lions`s part below the head.


in the Forbidden Fortress if I push d-pad up to see the map, the screen goes out of focus(like when going into the menus) and the emu hangs.

also crashes (both random and repeatable) occur less often in x86 versions.

as repeatable, I mean ie. when entering a different room although there are not constantly there.

as random i mean those that occur and I didn`t notice any special reason for them.

I hope this helps somewhat in the developement
I would also like to thank everyone who contributes to the project
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Old July 21st, 2008   #925 (permalink)
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I'm also getting frequent hangs in particular areas on Wind Waker. Especially in a certain area of dragon roost cavern. Got this error message... Any ideas what that means?
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Old July 21st, 2008   #926 (permalink)
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It is best for you to report at dolphin-emu - Google Code

And write what svn version and what errors so they can take a look at it. Also post pics if you want. They have an attachments too.
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Old July 21st, 2008   #927 (permalink)
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How do you past when you help the bird girl "melody" to go to the dragon cavern? Because the emulator always hang when i enter to the area where melody is after i give the letter to the child "staff" .

If i use item hang patch , i can't go to this room but if i don't use it , i can go . BUT "melody" give you the bottle and if you don't have the patch you can't pass the item bug. Any REV have the same problem for me.
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Old July 21st, 2008   #928 (permalink)
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Quote:
Originally Posted by kronoxrox View Post
borat did you had this problem with r5? or Beta3? maybe it's only later revs related
In Beta 3 I have no problems at all!, but its too slow(
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Old July 21st, 2008   #929 (permalink)
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I`ve tested the latest r39 x64 build and the problems now gone are:

freezing while throwing jars on island 3
freezing while entering the building on the hill near beginning of island 3

now i`ve noticed that when trying to view the map there are about 30 errors occuring and the game slowly starts to show the map in between the errors until about halfway the emu freezes.




and the ogl plugin renders the shadows now in x64
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Old July 21st, 2008   #930 (permalink)
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Quote:
Originally Posted by Bоrat_Kz View Post
Ok guys...about dis problem with 1gb, Its not appear in safemode=), but emu crashes just in a sec when I start to emulate(
About Kaspersky..,I'm unload it) before use emu(in safe mod too)...,I remove it from autorun...,but problem remains..(
2orusskich
Блин ну и лажа с этим 1гб..мож нада вообще каспер снести?, с другой стороны нафик оно надо=((
It is a bug on emu, there is nothing wrong on your PC. For now, we must close the emu to emulate another game until it is fix.
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Dolphin SVN Builds r2239 (x86 & x64)
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Old July 21st, 2008   #931 (permalink)
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Quick question in regards to the Wii games, no support is far from optimal on it. But have seen several get to the menus and such judging by the screens. All I get when trying to launch them though is a message stating the code isn't marked as executable, likely a JIT bug.

The dumps are the correct filesize and the key is in place. Am I doing something wrong or is it just the games I'm trying? (Zelda TP and Super Mario Galaxy).
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Old July 21st, 2008   #932 (permalink)
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ok now it appears that the PAL telescope patch makes the character shadows dissappear in OGl
and the freezes while throwing jars were also it`s fault :/

sorry for bad report

Last edited by dzedi; July 21st, 2008 at 16:22..
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Old July 21st, 2008   #933 (permalink)
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Originally Posted by dzedi View Post
ok now it appears that the PAL telescope patch makes the character shadows dissappear in OGl
the reason for that is because you have 2 patches in the file that was posted. One is for the telescope bug and one for the shadow bug (shadow bug being in Gekko, so you dont need it for Dolphin XD)

Delete one of them and you should get your shadows back.
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Old July 21st, 2008   #934 (permalink)
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Quote:
Originally Posted by psychodude View Post
Quick question in regards to the Wii games, no support is far from optimal on it. But have seen several get to the menus and such judging by the screens. All I get when trying to launch them though is a message stating the code isn't marked as executable, likely a JIT bug.

The dumps are the correct filesize and the key is in place. Am I doing something wrong or is it just the games I'm trying? (Zelda TP and Super Mario Galaxy).
they are not playable.. just intro and that's about it. You will have to wait in the future.
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Old July 21st, 2008   #935 (permalink)
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Originally Posted by Chrono Archangel View Post
the reason for that is because you have 2 patches in the file that was posted. One is for the telescope bug and one for the shadow bug (shadow bug being in Gekko, so you dont need it for Dolphin XD)

Delete one of them and you should get your shadows back.
thank you

so:
[OnFrame]
0x803066bc=dword:0x60000000 #Fix item hang
0x80058358=dword:0x4e800020<--this part turns off the shadows
0x80295654=dword:0x4e800020<--this part makes the game freeze when throwing the jars(why would that be?)
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Old July 21st, 2008   #936 (permalink)
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Quote:
Originally Posted by dzedi View Post
thank you

so:
[OnFrame]
0x803066bc=dword:0x60000000 #Fix item hang
0x80058358=dword:0x4e800020<--this part turns off the shadows
0x80295654=dword:0x4e800020<--this part makes the game freeze when throwing the jars(why would that be?)
I don't know why that would be, but just don't use that line :P

When you report hang bugs, please state what patches you use.
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Old July 21st, 2008   #937 (permalink)
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hmmm I thought 0x80295654 was the telescope fix as its related to sound. Might be what causes the crash also because its trying to play a sound effect when throwing the jar.

But yeah, dont use patches you dont need and you should be good
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Old July 21st, 2008   #938 (permalink)
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they are not playable.. just intro and that's about it. You will have to wait in the future.
Yeh, but no intro shows up either, so that was why I asked . It just directly trips out with the "likely a JIT error" error.
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Old July 21st, 2008   #939 (permalink)
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I have some problems with both GPU plugins since Rev. 26, but I don't know if its my problem alone. I'll try to explain:

The OpenGL plugin shows only a quarter of the screen in windowed mode (the window size is fixed and I can't change it), and in fullscreen I can hear the windows' error sound when I press any key on keyboard and it's annoying.

The DirectX9 plugin works fine in windowed mode, but in fullscreen the top of the screen flickers a lot showing the buttons of a window.

Is it normal or it only happens on my PC?
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Old July 21st, 2008   #940 (permalink)
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I have a question: do the options in the dolphin.ini file actually do something??

I mean... I tried to change Dynarec, Multicore, ecc... but the emu has the exact same performance no matter how I set them. Is this normal?


@RyuRanx: for the first problem, I had that too, seems to have something to do with the "flipper.ini", try to open it and change the "fullscreen" option to false, it worked for me.
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