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#6841 (permalink) |
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T-5000 Modenator
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Location: Here, there, everywhere, even in your couch cushions..
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Probably the amateur coding of the mod author who coded the download system randomy screwing up things, I just hope it's secure since I can not afford the purchase the IPS downloads system at the time. The mod author was supposed to issue another bugfix release for the downloads system about a couple weeks back, but no update has been released yet.
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#6842 (permalink) |
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-o-
![]() ![]() ![]() Join Date: Sep 2006
Location: 『皇』
Posts: 261
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Up Dolphin x86 & x64 r3674 all build (DSP Spy, UnitTests, DSPTools, TestSuite, WiiUse r3565) update everything. Dolphin - Windows Live / Mirror
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===== Get latest Dolphin Here ===== Update Alway!!!===== Get latest Pcsx2 incl. plugins Here ===== Update Alway!!!===== Get latest Desmume Here ===== Update Alway!!!![]() ***** -Mirror- ***** ハレ晴レユカイ~ Last edited by satanic666; July 4th, 2009 at 08:39.. |
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#6846 (permalink) |
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Registered User
Join Date: Nov 2008
Location: Finland
Posts: 45
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Damn it was awesome to finally hear the wind waker sounds and music. It really did take a while to get it working and thanks to the awesome dolphin devs that made it possible with their brilliant brains ![]() And weirdly pikmin1 does not have sounds but pikmin2 does. Yeah dolphin is just a awesome emulator. |
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#6847 (permalink) |
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Registered User
![]() Join Date: Nov 2008
Location: UK
Posts: 89
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what settings do you use for pikmin 1 & 2 , i cant even get them to boot!! :-( Pikmin 1 i get 'unknown pointer address prefix 9F' error and Pikmin 2 i get 'DSPHLE: unknown ucode (CRC=eaeb38cc) - forcing AX/AXWii' error thanks in advance
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Vista Ultimate 64bit, Q6600, 8800GTX, 4G ram |
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#6849 (permalink) |
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Registered User
Join Date: Dec 2008
Location: Slovenia
Posts: 15
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ninpo: pikmin 2 should work (with not perfect audio)... but it seems you have game version that is not supported in audio plugin... if you can compile than add case 0xeaeb38cc: in UCodes.cpp (HLE plugin)... so that pikmin 2 will use zelda ucode |
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#6850 (permalink) | |
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T-5000 Modenator
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Quote:
If so, what do I have to add to the ucodes.cpp file?
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#6852 (permalink) |
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T-5000 Modenator
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How do I know what the ucode is for these games? Where can I find out the ucode for these games and add it to the source file? I get no crashes or errors, but I am interested if I make these games use the zelda ucode if they will have sound..
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#6854 (permalink) |
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DARKNIVES
![]() Join Date: Nov 2006
Location: Guatemala
Posts: 67
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dunno if its just me but the real wiimote issue its still there (i thought it was fixed on rev 3665), when i try wii sports or punch out the communications are gone (IPC command disconnect)... the problem is random tho, btw Im using rev 3676 Last edited by legatosama; July 5th, 2009 at 07:46.. |
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#6855 (permalink) |
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Registered User
Join Date: Mar 2008
Location: VN
Posts: 35
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Hi.I've downloaded the newest revision 3675. I tried to open all games I have but it only show a yellow screen, then blue screen.I know the game is running because there is sounds. Could anyone please tells me how to fix it. By the way, are pkm XD and Kungfu panda super legend warrior playable ?
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#6857 (permalink) | |
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Registered User
Join Date: Nov 2008
Location: Finland
Posts: 45
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Quote:
I was talking gamecube versions of pikmins as it looks you are trying the wii versions. |
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