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#41 (permalink) |
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Registered User
Join Date: Jul 2008
Location: France
Posts: 15
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Hello, I have a problem with the version compiled (32 bit)
The application does not start and have an error message. I would like to clarify that my computer is a little old, and he owns just 1 GB RAM... http://img352.imageshack.us/img352/1894/errorqf2.png |
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#42 (permalink) |
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Registered Ball Crusher
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: In my bedroomz optimizing PCSX2 by kicking it in the nuts.
Posts: 2,026
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Any info yet on the terrible performance of the 64-bit version? The 64-bit version isn't even faster than the 32-bit version and performance is quite worse over the Dolphin 64 Beta 3.
I would like to know if there is any info on this or an explanation as to why this is, and if there is a solution to solve this. |
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#43 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 7,228
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Are you comparing the DX9 plugin from beta 3 to the OpenGL one from SVNr5 ?
It's possible the video is slower due to emulating more with OpenGL. (Also, I keep hearing ATi cards are getting bad framerates in OpenGL compared to DX... dunno if thats the case for you) |
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#44 (permalink) |
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AKA snkmad
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Apr 2001
Location: Brazil, Fortaleza-Ceará
Posts: 2,955
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Anyone else has the same problem as mine?
Im pretty sure if the emu would use both my processors core, the fps would be better. It only stays @ 50%.
__________________
[WinXP SP3] [Gigabyte GA-M61PM-S2] [Athlon64 X2 3800+ @2.00Ghz] [XFX Geforce 8600GT XxX 256MB DDR3] [17" SyncMaster 753v] [Samsung SATA II HD250HJ 250GB] [Kingston 2x1GB DDR2 6400@800MHz CL6] [Samsung CDDVDW SH-S203B] [NVIDIA nForce Networking] [Realtek HD Audio ALC883] Baldurs Gate Dumps |
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#45 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 457
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Yep same here (using the 32 bit version). The options in the ini file set to true and yet no dual core. Hmmm.
__________________
Primary: Core 2 Duo E4300 1.8 ghz, 3 gb DDR II ram, Overclock XFX 7900GS 580/745 Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter |
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#46 (permalink) | |
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Registered Ball Crusher
![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: In my bedroomz optimizing PCSX2 by kicking it in the nuts.
Posts: 2,026
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Quote:
I have lost at least 15 - 20 FPS or more over Beta 3 with this new x64 build and it seems no faster than the x86 compile. Others are having severe performance problems with the new x64 compile over the Beta 3, up to a 50% hit on framerate/performance over Beta 3 according to Nexxus. I have a Nvidia card, so it is quite unrelated to issues with ATI cards.
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#48 (permalink) |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 563
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or try changing it yourself.
which i dont think many of us can :P :P
__________________
![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#49 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Nov 2007
Location: In the Neighbor's Trash Can (USA)
Posts: 457
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HEY! I can write a Hello World program in C++!!!!
__________________
Primary: Core 2 Duo E4300 1.8 ghz, 3 gb DDR II ram, Overclock XFX 7900GS 580/745 Secondary: Mod P4 HT 3.18ghz, 1.5gb ram, AGP HIS Radeon X1650 Pro IceQ II / 512MB Need To Post a Bug? Use This Program PCSX2 Bug Reporter |
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#50 (permalink) |
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Administrator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Dec 2001
Location: Montreal, Canada
Posts: 7,228
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Well rev6 is in SVN. Memory fix for 32bit. Won't fix most of your issues though. (Should help with those getting "Failed to grab 1GB of continuous memory")
And daco, I can only compile x86 binaries right now... my VS is not setup properly for x64 compiling. |
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#51 (permalink) | |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 563
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Quote:
![]() (and no, im not an advanced C++ coder either. i know basic and i downloaded the source to learn)
__________________
![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#52 (permalink) | |
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Ideas user :D
![]() ![]() Join Date: Nov 2003
Location: Ecuador
Posts: 145
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Quote:
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PC: Core2Duo E4600 O.C. 3.0 2GB RAM Mainboard: Biostar Video Card : Geforce 8400GS Silver Knight water cooler OS: XP Sp2
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#53 (permalink) |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 563
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its already posted in the picture topic.
btw, any of u know what the dsp_rom.bin & dsp_coef.bin files are?
__________________
![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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#56 (permalink) | |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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Quote:
__________________
![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#57 (permalink) |
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Registered User
![]() ![]() Join Date: Mar 2007
Location: Argentina
Posts: 124
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This will be difficult... If Gekko expected come to light, when his state had exceeded the state of dolphin... I do not know what will happen with Gekko, but dolphin is open source and begin support WII, who else can ask for more?.
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Windows XP Professional SP3 x86 / Windows Vista Enterprise 64bit / ASUS P5L-MX / Intel(R) Core(TM)2 CPU e6400 @ 2.13GHz (2133 MHz) / 2048 MB (DDR2-533 DDR2 SDRAM) / MSI GeForce 8600 OC Edition / Western Digital 320 SATA 2 7200RPM 16MB / DVD LG RW+ 16X Dual Layer / Viesonic VG 2021WM. |
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#58 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 3,804
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Why hope for Gekko ? The Dolphin team is doing a great job and it is not fair if Gekko can get source of Dolphin and get into Gekko which Dolphin team work so hard for ? That is not fair. I like Gekko but I prefer Gekko team to do their own work as well to see how good they are but I prefer Dolphin because the team is doing awesome and the work so hard for it because it is their hobby and we should support then. It is not cool for you saying that you hope for the release of the source code for Dolphin to the production of Gekko. I hope they are wiser not to do that.
__________________
![]() ![]() CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows XP Professional X64 CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#59 (permalink) | |
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Registered User
![]() ![]() Join Date: Mar 2007
Location: Argentina
Posts: 124
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Quote:
__________________
Windows XP Professional SP3 x86 / Windows Vista Enterprise 64bit / ASUS P5L-MX / Intel(R) Core(TM)2 CPU e6400 @ 2.13GHz (2133 MHz) / 2048 MB (DDR2-533 DDR2 SDRAM) / MSI GeForce 8600 OC Edition / Western Digital 320 SATA 2 7200RPM 16MB / DVD LG RW+ 16X Dual Layer / Viesonic VG 2021WM. |
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#60 (permalink) |
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Registered User
![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 169
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Sound
I would like to hear more about the sound emulation. Is it exceptionally hard to get to work? Or could a group of enthusiasts get it to work over the next months? Do you think we could see sound support soon? I think sound is working decently in SSB Melee. Doesn't that mean it could fairly easily be adjusted to work with other games to?
Regards John |
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