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#5661 (permalink) |
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Registered SuperKyo
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Location: Brinstar
Posts: 2,784
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Some games run slightly faster with IL but some slower. You can try different games and see changes.
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#5662 (permalink) |
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GameCube Player!
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Location: Shaolin Temple , The Tibet Mountains
Posts: 1,220
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damn compiled 2506 and the IL build is still broken, anyone managed to find a fix for this?
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#5663 (permalink) | |
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-o-
![]() ![]() ![]() Join Date: Sep 2006
Location: 『皇』
Posts: 261
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Quote:
Up 2506.
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#5664 (permalink) |
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GameCube Player!
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Location: Shaolin Temple , The Tibet Mountains
Posts: 1,220
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well i've had this crashing bug with IL version from well about 50 revs, each time i load any game, the emulator crashes, while it works just fine with the normal build... wow that's weird i just downloaded IL version compiled by you and it doesn't crash o.o do you add some special settings in Visual Studio? Weird o.o no idea why IL version compiled on my machine just crashes all the time i load a game... when i build the regular jit, it's fine...
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My Specs: Intel Core 2 Duo E6600, Sapphire Radeon 4890 Toxic, 4GB DDR2 5300 RAM, Windows XP Professional Service Pack 3 Last edited by Genius_GZA; March 1st, 2009 at 17:56.. |
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#5665 (permalink) |
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T-5000 Modenator
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Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,138
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Can anyone upload the DX9 plugin from revision 2483?
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#5666 (permalink) | |
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ライチュウ
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: USA
Posts: 3,289
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Check my Skydrive under Misc. Emulation Files. Quote:
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Last edited by Dax; March 1st, 2009 at 21:34.. Reason: Automerged Doublepost |
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#5667 (permalink) |
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Registered User
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Location: Buenos Aires, Argentina
Posts: 271
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I've tested builds of my own, satanic666 builds and dax's builds, their's seem broken in many ways, satanic's builds dont render anything when using OGL, and Dax's IL builds are broken. The same happens to some of my builds, somehow the compiler ****s up without giving errors. Nyleveia's builds are flawless always, i stick to those when my builds fail.
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#5669 (permalink) |
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Registered User
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Location: Buenos Aires, Argentina
Posts: 271
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satanic666's 2506 OGL plugin doesn't work, gives pixel and vertex shader error and doesn't render. Dax's 2498 IL build crashes after a creatig pixel shader error and your non IL is the same as satanic666's, pixel and vertex shader error and then no rendering on OGL plugin. This is most likely to the recend library changes regarding cg. Nyleveia's 2506 IL build crashes on every game. So what i do is take satanic666's IL build and put it with Nyleveia's release and voila, perfect. That's when my own doesn't work.
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#5670 (permalink) |
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Registered User
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Location: France
Posts: 373
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The CG libs provided on the SVN seem to be broken (at least for the x86 part), Nyleveia's builds are probably using older CG libs (2.0.0.16 or something) that's why it works. i'd suggest you to downgrade to 2.0.x in the meantime
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XP x86 - Win7 x64 | Core 2E6600 @ 3.4GHz | P5W DH Deluxe i975x | 2 x 2GB G.Skill PI black | ATI HD4870 1GB Last edited by sl1nk3; March 2nd, 2009 at 01:57.. |
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#5671 (permalink) |
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-o-
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Location: 『皇』
Posts: 261
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LOL Mic. compiler. I didn't crash OGL render. Normal version & IL version
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#5672 (permalink) |
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Registered User
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Location: France
Posts: 373
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Huh, I wonder if it's an ATI issue with CG 2.1... Also, Could you tell us what you did to the IL build to fix the crash-boot please? (btw, what is a mic. compiler. ? )
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#5673 (permalink) |
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Registered User
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Location: My Home
Posts: 359
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anybody with a rev that is no broken ?
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#5674 (permalink) |
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-o-
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Location: 『皇』
Posts: 261
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Oop! Sorry i forgot to see PM again. I set it no warning everything. See your PM and really sorry. http://cid-ec92aae47a89073b.skydrive...n-r2510-FIX.7z Someone test please. Is it fix error shader? Please help me. EDIT:
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===== Get latest Dolphin Here ===== Update Alway!!!===== Get latest Pcsx2 incl. plugins Here ===== Update Alway!!!===== Get latest Desmume Here ===== Update Alway!!!![]() ***** -Mirror- ***** ハレ晴レユカイ~ Last edited by satanic666; March 2nd, 2009 at 02:35.. |
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#5675 (permalink) |
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Registered User
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Location: My Home
Posts: 359
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testing i will edit . EDIT : Broken .
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#5676 (permalink) | ||
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Registered User
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Location: Caracas
Posts: 332
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Quote:
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#5677 (permalink) |
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-o-
![]() ![]() ![]() Join Date: Sep 2006
Location: 『皇』
Posts: 261
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Someone crash with opengl render. ![]() Dolphin (SVN) discussion thread Try decrease cg version. Cg Toolkit 2.1 - GPU Shader Authoring Language
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#5678 (permalink) |
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Registered User
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Location: My Home
Posts: 359
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Fixed with Satanic666 re-upload . Thx satanic666 . ![]() i get black screen on Fragile damn .
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Powered By : - Intel Core2Duo E7200 @ 3.6 - 2x1GB Supertalent 667 @ 800 - ATI HIS 4850 - Seagate 320GB - PowerCooler 550W Supported By : Debian Lenny 5.0 Last edited by IOmega666; March 2nd, 2009 at 03:10.. Reason: Automerged Doublepost |
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#5679 (permalink) | |
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Registered User
Join Date: Apr 2008
Location: ua
Posts: 5
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Quote:
F.e. in the animated areas of RE1/0 the difference was up to 1.5-2 times (!). 13fps vs. 21fps in the graveyard f.e. (2195 wx vs. 2195 wxIL). It's hardly playable with 2195wx, and fully playable on 2195wxIL, with my CPU at least. I wouldn't say that's just slightly faster. Pity that all newer IL builds after 2176 I tried (downloaded from official site, daco, nightly builds) don't work for me (as described above). I can't believe they still haven't fixed it, as lots of people have this problem. BTW, it's not a problem of ATI vs. nVidia, newer ILs don't work on both ATI and nVidia cards. Last edited by greyest; March 2nd, 2009 at 09:05.. |
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#5680 (permalink) |
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GameCube Player!
![]() ![]() ![]() ![]() ![]() Join Date: Feb 2002
Location: Shaolin Temple , The Tibet Mountains
Posts: 1,220
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wow, every single time i compile IL version, it just crashes when i load any game... i even tried to compile it with the ICC... same lmao
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