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Old February 25th, 2009   #5581 (permalink)
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Join Date: Dec 2008
Location: United States
Posts: 188
Good progress with Dolphin so far! I agree with Xtreme2Damax though you devs should be focusing on actual hardware emulation and not silly hacks, especially when the new DolphinIL is acting funny with a few games such as Starfox Assault.
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Old February 25th, 2009   #5582 (permalink)
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Emiya Shirou's Avatar
 
Join Date: Feb 2009
Location: Poland
Posts: 74
Quote:
Originally Posted by MisterMr View Post
Good progress with Dolphin so far! I agree with Xtreme2Damax though you devs should be focusing on actual hardware emulation and not silly hacks, especially when the new DolphinIL is acting funny with a few games such as Starfox Assault.
For me DolphinIL for now isn't working... (program crash when i try to load game...)
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Old February 25th, 2009   #5583 (permalink)
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Join Date: Apr 2006
Location: London
Posts: 42
The latest versions seem to fail when building the Re-recording version (setup.h define rerecording)

Here's the log:

Code:
1>Updated to revision 2438
1>Local modifications found
2>Creating ..\..\lib\vc_lib\msw\wx\setup.h
1>Compiling...
2>        1 file(s) copied.
2>Compiling...
1>stdafx.cpp
2>dummy.cpp
1>Compiling...
1>Plugin.cpp
1>x64Emitter.cpp
1>x64Analyzer.cpp
1>WaveFile.cpp
1>Thunk.cpp
1>Thread.cpp
1>StringUtil.cpp
1>.\Src\StringUtil.cpp(83) : warning C4018: '<' : signed/unsigned mismatch
1>MsgHandler.cpp
1>MemoryUtil.cpp
1>MemArena.cpp
1>MathUtil.cpp
1>MappedFile.cpp
1>IniFile.cpp
1>Hash.cpp
1>FileUtil.cpp
1>FileSearch.cpp
1>ExtendedTrace.cpp
2>Compiling...
1>DynamicLibrary.cpp
2>animatecmn.cpp
2>wizard.cpp
1>CDUtils.cpp
2>tipdlg.cpp
1>CPUDetect.cpp
2>splash.cpp
2>sashwin.cpp
2>propdlg.cpp
2>odcombo.cpp
1>Generating Code...
2>laywin.cpp
2>hyperlink.cpp
2>helpext.cpp
2>gridsel.cpp
2>gridctrl.cpp
2>grid.cpp
2>datectlg.cpp
2>datavgen.cpp
2>calctrl.cpp
2>bmpcboxg.cpp
2>animateg.cpp
2>aboutdlgg.cpp
2>taskbar.cpp
2>Generating Code...
1>Compiling...
1>ConsoleWindow.cpp
1>ColorUtil.cpp
1>ChunkFile.cpp
1>ABI.cpp
1>PluginWiimote.cpp
1>PluginVideo.cpp
1>PluginPAD.cpp
1>PluginDSP.cpp
1>Generating Code...
1>Compiling...
1>Timer.cpp
1>Creating library...
1>Build log was saved at "file://c:\dolphin-emu-read-only\Source\Core\Common\Win32\Release\BuildLog.htm"
1>Common - 0 error(s), 1 warning(s)
3>------ Rebuild All started: Project: wxBase28, Configuration: Release Win32 ------
3>Deleting intermediate and output files for project 'wxBase28', configuration 'Release|Win32'
3>Creating ..\..\lib\vc_lib\msw\wx\msw\rcdefs.h
3>genrcdefs.h
3>Creating ..\..\lib\vc_lib\msw\wx\setup.h
3>        1 file(s) copied.
3>Compiling...
3>dummy.cpp
3>Compiling...
3>appbase.cpp
3>volume.cpp
2>Compiling...
2>sound.cpp
2>joystick.cpp
2>datectrl.cpp
2>aboutdlg.cpp
2>taskbarcmn.cpp
3>utilsexc.cpp
2>datavcmn.cpp
3>utils.cpp
2>Generating Code...
3>thread.cpp
3>stdpaths.cpp
3>stackwalk.cpp
3>snglinst.cpp
3>registry.cpp
3>regconf.cpp
2>Creating library...
3>power.cpp
3>mslu.cpp
3>mimetype.cpp
3>main.cpp
2>Build log was saved at "file://c:\dolphin-emu-read-only\Externals\wxWidgets\build\msw\wxAdv28_Win32\Release\BuildLog.htm"
2>wxAdv28 - 0 error(s), 0 warning(s)
3>dlmsw.cpp
3>dir.cpp
3>debughlp.cpp
3>dde.cpp
3>crashrpt.cpp
3>basemsw.cpp
3>Generating Code...
4>------ Rebuild All started: Project: wxCore28, Configuration: Release Win32 ------
4>Deleting intermediate and output files for project 'wxCore28', configuration 'Release|Win32'
4>Creating ..\..\lib\vc_lib\msw\wx\msw\rcdefs.h
4>genrcdefs.h
4>Creating ..\..\lib\vc_lib\msw\wx\setup.h
3>Compiling...
3>zstream.cpp
4>        1 file(s) copied.
3>zipstrm.cpp
4>Compiling...
3>xtistrm.cpp
4>dummy.cpp
3>xti.cpp
3>wxchar.cpp
3>wfstream.cpp
3>variant.cpp
3>utilscmn.cpp
3>uri.cpp
3>txtstrm.cpp
3>tokenzr.cpp
3>textfile.cpp
3>textbuf.cpp
3>tarstrm.cpp
3>sysopt.cpp
3>string.cpp
3>..\..\src\common\string.cpp: building with Multithreaded non DLL runtime has a performance impact on wxString!
3>stream.cpp
3>strconv.cpp
3>stopwatch.cpp
3>stdpbase.cpp
3>Generating Code...
4>Compiling...
4>hyperlink.cpp
4>fontpickerg.cpp
4>filepickerg.cpp
4>dragimgg.cpp
4>dirctrlg.cpp
4>dcpsg.cpp
4>combog.cpp
4>collpaneg.cpp
4>clrpickerg.cpp
4>choicdgg.cpp
3>Compiling...
3>sstream.cpp
4>choicbkg.cpp
3>regex.cpp
3>process.cpp
3>powercmn.cpp
4>buttonbar.cpp
3>platinfo.cpp
4>busyinfo.cpp
3>object.cpp
4>aboutdlgg.cpp
3>mstream.cpp
3>msgout.cpp
4>window.cpp
3>module.cpp
3>mimecmn.cpp
3>memory.cpp
3>longlong.cpp
3>log.cpp
4>volume.cpp
3>list.cpp
3>ipcbase.cpp
3>intl.cpp
4>uxtheme.cpp
3>init.cpp
3>hashmap.cpp
4>uuid.cpp
3>hash.cpp
4>utilsgui.cpp
3>fs_mem.cpp
4>treectrl.cpp
3>Generating Code...
4>Generating Code...
3>Compiling...
3>fs_filter.cpp
3>fs_arc.cpp
3>fmapbase.cpp
3>filtfind.cpp
3>filtall.cpp
3>filesys.cpp
3>filename.cpp
3>filefn.cpp
3>fileconf.cpp
3>fileback.cpp
3>file.cpp
3>ffile.cpp
3>event.cpp
3>encconv.cpp
3>dynload.cpp
3>dynlib.cpp
3>dynarray.cpp
3>dircmn.cpp
3>datstrm.cpp
3>datetime.cpp
3>Generating Code...
4>Compiling...
4>toplevel.cpp
4>tooltip.cpp
4>timer.cpp
4>tglbtn.cpp
4>textctrl.cpp
4>tbar95.cpp
4>tabctrl.cpp
4>stattext.cpp
4>statline.cpp
4>statbr95.cpp
4>statbox.cpp
4>statbmp.cpp
4>spinctrl.cpp
4>spinbutt.cpp
4>slider95.cpp
4>settings.cpp
4>scrolbar.cpp
4>renderer.cpp
4>region.cpp
4>radiobut.cpp
4>Generating Code...
3>Compiling...
3>convauto.cpp
3>config.cpp
3>cmdline.cpp
3>clntdata.cpp
3>archive.cpp
3>arcfind.cpp
3>arcall.cpp
3>Generating Code...
3>Compiling...
3>extended.c
3>Creating library...
3>Build log was saved at "file://c:\dolphin-emu-read-only\Externals\wxWidgets\build\msw\wxBase28_Win32\Release\BuildLog.htm"
3>wxBase28 - 0 error(s), 0 warning(s)
4>Compiling...
4>radiobox.cpp
4>printwin.cpp
4>printdlg.cpp
4>popupwin.cpp
4>pen.cpp
4>palette.cpp
4>ownerdrw.cpp
4>oleutils.cpp
4>notebook.cpp
5>------ Rebuild All started: Project: Bochs_disasm, Configuration: Release Win32 ------
5>Deleting intermediate and output files for project 'Bochs_disasm', configuration 'Release|Win32'
5>Compiling...
4>nativdlg.cpp
4>mslu.cpp
5>stdafx.cpp
4>msgdlg.cpp
4>minifram.cpp
4>metafile.cpp
4>menuitem.cpp
4>menu.cpp
4>mdi.cpp
4>main.cpp
4>listctrl.cpp
5>Compiling...
4>listbox.cpp
4>Generating Code...
5>dis_decode.cpp
5>syntax.cpp
5>resolve.cpp
5>PowerPCDisasm.cpp
5>dis_groups.cpp
5>Generating Code...
5>Creating library...
5>Build log was saved at "file://c:\dolphin-emu-read-only\Externals\Bochs_disasm\Win32\Release\BuildLog.htm"
5>Bochs_disasm - 0 error(s), 0 warning(s)
6>------ Rebuild All started: Project: DiscIO, Configuration: Release Win32 ------
6>Deleting intermediate and output files for project 'DiscIO', configuration 'Release|Win32'
6>Compiling...
6>stdafx.cpp
6>Compiling...
6>FileBlob.cpp
6>DriveBlob.cpp
4>Compiling...
4>iniconf.cpp
6>CompressedBlob.cpp
4>imaglist.cpp
4>icon.cpp
4>helpwin.cpp
4>helpchm.cpp
4>gsockmsw.cpp
4>graphics.cpp
4>gdiobj.cpp
4>gdiimage.cpp
4>gauge95.cpp
4>frame.cpp
4>fontutil.cpp
6>VolumeDirectory.cpp
4>fontenum.cpp
4>fontdlg.cpp
4>font.cpp
4>filedlg.cpp
4>fdrepdlg.cpp
4>evtloop.cpp
4>enhmeta.cpp
4>droptgt.cpp
6>Generating Code...
4>Generating Code...
6>Compiling...
6>aes_cbc.c
6>aes_core.c
6>Generating Code...
6>Compiling...
6>FileHandlerARC.cpp
6>BannerLoaderWii.cpp
6>BannerLoaderGC.cpp
4>Compiling...
4>dropsrc.cpp
4>dragimag.cpp
6>BannerLoader.cpp
4>display.cpp
4>dirdlg.cpp
4>dib.cpp
4>dialup.cpp
4>dialog.cpp
4>dcscreen.cpp
4>dcprint.cpp
6>FileSystemGCWii.cpp
4>dcmemory.cpp
4>dcclient.cpp
4>dc.cpp
4>dataobj.cpp
6>Filesystem.cpp
4>data.cpp
4>cursor.cpp
4>control.cpp
4>combobox.cpp
6>Blob.cpp
4>combo.cpp
4>colour.cpp
4>colordlg.cpp
4>Generating Code...
6>VolumeWiiCrypted.cpp
6>VolumeGC.cpp
6>VolumeCreator.cpp
6>Generating Code...
6>Creating library...
6>Build log was saved at "file://c:\dolphin-emu-read-only\Source\Core\DiscIO\Win32\Release\BuildLog.htm"
6>DiscIO - 0 error(s), 0 warning(s)
4>Compiling...
4>clipbrd.cpp
4>choice.cpp
4>checklst.cpp
4>checkbox.cpp
4>caret.cpp
4>button.cpp
4>brush.cpp
4>bmpbuttn.cpp
4>bitmap.cpp
4>automtn.cpp
4>app.cpp
4>access.cpp
4>accel.cpp
4>aboutdlg.cpp
4>xpmdecod.cpp
4>wincmn.cpp
4>valtext.cpp
4>validate.cpp
4>valgen.cpp
4>utilscmn.cpp
7>------ Rebuild All started: Project: VideoCommon, Configuration: Release Win32 ------
4>Generating Code...
7>Deleting intermediate and output files for project 'VideoCommon', configuration 'Release|Win32'
7>Compiling...
7>PixelShaderGen.cpp
7>VertexShaderManager.cpp
7>TextureDecoder.cpp
7>OpcodeDecoding.cpp
4>Compiling...
4>treebase.cpp
4>toplvcmn.cpp
4>timercmn.cpp
4>textcmn.cpp
4>tbarbase.cpp
4>stockitem.cpp
4>statbar.cpp
4>srchcmn.cpp
4>sizer.cpp
4>settcmn.cpp
4>rgncmn.cpp
4>rendcmn.cpp
7>NativeVertexWriter.cpp
4>radiocmn.cpp
4>quantize.cpp
7>memcpy_amd.cpp
4>prntbase.cpp
4>popupcmn.cpp
4>pickerbase.cpp
4>paper.cpp
4>overlaycmn.cpp
4>nbkbase.cpp
4>Generating Code...
7>Fifo.cpp
7>VertexLoader_TextCoord.cpp
4>Compiling...
4>msgout.cpp
7>VertexLoader_Position.cpp
4>menucmn.cpp
4>matrix.cpp
4>listctrlcmn.cpp
4>lboxcmn.cpp
4>layout.cpp
4>imagxpm.cpp
4>imagtiff.cpp
4>imagtga.cpp
4>imagpnm.cpp
4>imagpng.cpp
4>imagpcx.cpp
4>imagjpeg.cpp
4>imagiff.cpp
4>imaggif.cpp
4>imagfill.cpp
4>image.cpp
7>VertexLoader_Normal.cpp
4>imagbmp.cpp
4>imagall.cpp
4>iconbndl.cpp
4>Generating Code...
7>VertexLoader_Color.cpp
7>VertexLoader.cpp
4>Compiling...
4>helpbase.cpp
4>graphcmn.cpp
4>gifdecod.cpp
4>geometry.cpp
4>gdicmn.cpp
7>VideoState.cpp
4>gbsizer.cpp
4>gaugecmn.cpp
4>fs_mem.cpp
4>framecmn.cpp
4>fontpickercmn.cpp
4>fontmap.cpp
4>fontenumcmn.cpp
4>fontcmn.cpp
4>fldlgcmn.cpp
4>filepickercmn.cpp
4>fddlgcmn.cpp
4>evtloopcmn.cpp
4>event.cpp
4>effects.cpp
4>dseldlg.cpp
7>Statistics.cpp
4>Generating Code...
7>Profiler.cpp
7>LookUpTables.cpp
7>IndexGenerator.cpp
7>ImageWrite.cpp
7>PixelShaderManager.cpp
4>Compiling...
4>dpycmn.cpp
4>docview.cpp
4>docmdi.cpp
7>XFMemory.cpp
4>dobjcmn.cpp
4>dndcmn.cpp
4>dlgcmn.cpp
4>dcgraph.cpp
7>Compiling...
7>CPMemory.cpp
4>dcbufcmn.cpp
4>dcbase.cpp
4>datacmn.cpp
7>BPMemory.cpp
4>ctrlsub.cpp
4>ctrlcmn.cpp
4>cshelp.cpp
7>VertexShaderGen.cpp
4>containr.cpp
4>combocmn.cpp
4>colourcmn.cpp
4>cmndata.cpp
4>cmdproc.cpp
4>clrpickercmn.cpp
4>clipcmn.cpp
4>Generating Code...
7>Compiling...
7>XFBConvert.cpp
7>Creating library...
7>Build log was saved at "file://c:\dolphin-emu-read-only\Source\Core\VideoCommon\Win32\Release\BuildLog.htm"
7>VideoCommon - 0 error(s), 0 warning(s)
4>Compiling...
4>choiccmn.cpp
4>bookctrl.cpp
4>bmpbase.cpp
4>artstd.cpp
4>artprov.cpp
4>appcmn.cpp
4>anidecod.cpp
4>Generating Code...
8>------ Rebuild All started: Project: zlib, Configuration: Release Win32 ------
8>Deleting intermediate and output files for project 'zlib', configuration 'Release|Win32'
8>Compiling...
8>adler32.c
8>zutil.c
8>uncompr.c
8>trees.c
8>inftrees.c
8>inflate.c
8>inffast.c
8>infback.c
4>Compiling...
8>gzio.c
8>deflate.c
4>accesscmn.cpp
8>crc32.c
4>vscroll.cpp
8>compress.c
4>vlbox.cpp
8>Generating Code...
4>treectlg.cpp
8>Creating library...
8>Build log was saved at "file://c:\dolphin-emu-read-only\Externals\zlib\Win32\Release\BuildLog.htm"
8>zlib - 0 error(s), 0 warning(s)
4>treebkg.cpp
4>toolbkg.cpp
4>tipwin.cpp
4>textdlgg.cpp
4>statusbr.cpp
4>srchctlg.cpp
4>splitter.cpp
4>spinctlg.cpp
4>selstore.cpp
4>scrlwing.cpp
4>renderg.cpp
4>progdlgg.cpp
4>prntdlgg.cpp
4>printps.cpp
4>panelg.cpp
4>numdlgg.cpp
4>Generating Code...
9>------ Rebuild All started: Project: LZO, Configuration: Release Win32 ------
9>Deleting intermediate and output files for project 'LZO', configuration 'Release|Win32'
9>Compiling...
9>minilzo.c
9>Creating library...
9>Build log was saved at "file://c:\dolphin-emu-read-only\Externals\LZO\Win32\Release\BuildLog.htm"
9>LZO - 0 error(s), 0 warning(s)
10>------ Rebuild All started: Project: Plugin_VideoDX9, Configuration: Release Win32 ------
10>Deleting intermediate and output files for project 'Plugin_VideoDX9', configuration 'Release|Win32'
10>Compiling...
10>stdafx.cpp
4>Compiling...
4>logg.cpp
4>listbkg.cpp
4>Generating Code...
10>Compiling...
10>Utils.cpp
10>main.cpp
4>Compiling...
4>pngwutil.c
4>pngwtran.c
4>pngwrite.c
10>Config.cpp
4>pngwio.c
4>pngvcrd.c
4>pngtrans.c
4>pngtest.c
10>DlgSettings.cpp
4>pngset.c
4>pngrutil.c
4>pngrtran.c
4>pngrio.c
10>D3DUtil.cpp
4>pngread.c
4>pngpread.c
4>pngmem.c
4>pngget.c
10>D3DTexture.cpp
4>pnggccrd.c
4>pngerror.c
10>D3DShader.cpp
4>png.c
4>Generating Code...
10>D3DPostprocess.cpp
10>D3DBase.cpp
10>VertexShaderCache.cpp
4>Creating library...
10>VertexShader.cpp
10>TextureCache.cpp
10>Render.cpp
10>PixelShaderCache.cpp
4>Build log was saved at "file://c:\dolphin-emu-read-only\Externals\wxWidgets\build\msw\wxCore28_Win32\Release\BuildLog.htm"
4>wxCore28 - 0 error(s), 0 warning(s)
10>PixelShader.cpp
10>XFStructs.cpp
10>VertexManager.cpp
10>VertexLoaderManager.cpp
11>------ Rebuild All started: Project: InputCommon, Configuration: Release Win32 ------
11>Deleting intermediate and output files for project 'InputCommon', configuration 'Release|Win32'
11>Compiling...
10>VertexLoader_Normal.cpp
11>Configuration.cpp
10>VertexLoader.cpp
10>Compiling...
10>TransformEngine.cpp
11>XInput.cpp
10>NativeVertexFormat.cpp
11>SDL.cpp
10>DecodedVArray.cpp
10>CPStructs.cpp
10>BPStructs.cpp
11>InputCommon.cpp
11>EventHandler.cpp
10>Thread.cpp
10>TabControl.cpp
10>File.cpp
10>EmuWindow.cpp
10>DialogManager.cpp
10>Compiling...
10>ShellUtil.cpp
10>Compiling...
10>PropertySheet.cpp
10>Compiling...
10>Misc.cpp
10>Compiling resources...
10>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
10>Copyright (C) Microsoft Corporation.  All rights reserved.
10>Linking...
10>   Creating library c:\dolphin-emu-read-only\Binary\Win32\Plugins\Plugin_VideoDX9.lib and object c:\dolphin-emu-read-only\Binary\Win32\Plugins\Plugin_VideoDX9.exp
10>Generating code
11>DirectInputBase.cpp
11>Creating library...
11>Build log was saved at "file://c:\dolphin-emu-read-only\Source\Core\InputCommon\Win32\Release\BuildLog.htm"
11>InputCommon - 0 error(s), 0 warning(s)
12>------ Rebuild All started: Project: Core, Configuration: Release Win32 ------
12>Deleting intermediate and output files for project 'Core', configuration 'Release|Win32'
12>Compiling...
12>stdafx.cpp
12>Compiling...
12>HLE.cpp
10>Finished generating code
12>VolumeHandler.cpp
10>Build log was saved at "file://c:\dolphin-emu-read-only\Source\Plugins\Plugin_VideoDX9\Win32\Release\BuildLog.htm"
10>Plugin_VideoDX9 - 0 error(s), 0 warning(s)
12>Tracer.cpp
12>State.cpp
13>------ Rebuild All started: Project: Plugin_DSP_HLE, Configuration: Release Win32 ------
13>Deleting intermediate and output files for project 'Plugin_DSP_HLE', configuration 'Release|Win32'
13>Compiling...
13>stdafx.cpp
12>PluginManager.cpp
13>Compiling...
13>AOSoundStream.cpp
13>main.cpp
12>PatchEngine.cpp
12>MemTools.cpp
12>LogManager.cpp
12>CoreTiming.cpp
12>CoreRerecording.cpp
13>MailHandler.cpp
13>Globals.cpp
12>.\Src\CoreRerecording.cpp(47) : fatal error C1083: Cannot open include file: 'HW/CPUCompare.h': No such file or directory
12>CoreParameter.cpp
13>DSPHandler.cpp
13>Config.cpp
12>Core.cpp
13>File.cpp
12>Console.cpp
12>ConfigManager.cpp
12>SDInterface.cpp
13>PBView.cpp
12>WiiMote_HID_Attr.cpp
12>WII_IPC_HLE_WiiMote.cpp
13>Mails.cpp
12>WII_IPC_HLE_Device_usb.cpp
12>WII_IPC_HLE_Device_sdio_slot0.cpp
12>WII_IPC_HLE_Device_net.cpp
13>Logging.cpp
12>Generating Code...
13>Debugger.cpp
13>Blocks.cpp
12>Compiling...
12>WII_IPC_HLE_Device_fs.cpp
12>WII_IPC_HLE_Device_FileIO.cpp
13>ConfigDlg.cpp
12>WII_IPC_HLE_Device_DI.cpp
12>WII_IPC_HLE.cpp
13>UCode_AXWii.cpp
12>ARDecrypt.cpp
12>ActionReplay.cpp
12>ElfReader.cpp
13>UCodes.cpp
13>UCode_Zelda.cpp
12>Boot_WiiWAD.cpp
12>Boot_ELF.cpp
12>Boot_DOL.cpp
12>.\Src\Boot\Boot_DOL.cpp(37) : warning C4244: 'argument' : conversion from 'u64' to 'size_t', possible loss of data
12>Boot_BIOSEmu.cpp
13>UCode_ROM.cpp
13>UCode_Jac.cpp
12>Boot.cpp
13>UCode_InitAudioSystem.cpp
13>UCode_CARD.cpp
12>PPCDebugInterface.cpp
13>Generating Code...
12>Dump.cpp
12>Debugger_SymbolMap.cpp
12>Debugger_BreakPoints.cpp
12>JitCache.cpp
12>JitBackpatch.cpp
12>Jit_Util.cpp
12>JitRegCache.cpp
12>Generating Code...
13>Compiling...
13>Mixer.cpp
12>Compiling...
12>JitAsm.cpp
12>Jit_SystemRegisters.cpp
13>DSoundStream.cpp
13>Generating Code...
13>Compiling...
12>Jit_Paired.cpp
13>UCode_AX.cpp
12>Jit_LoadStorePaired.cpp
12>Jit_LoadStoreFloating.cpp
12>Jit_LoadStore.cpp
12>Jit_Integer.cpp
12>Jit_FloatingPoint.cpp
12>Jit_Branch.cpp
13>Linking...
13>   Creating library Win32\Release/DSP_HLE.lib and object Win32\Release/DSP_HLE.exp
12>Jit.cpp
12>Interpreter_Paired.cpp
12>Interpreter_LoadStorePaired.cpp
13>Build log was saved at "file://c:\dolphin-emu-read-only\Source\Plugins\Plugin_DSP_HLE\Win32\Release\BuildLog.htm"
13>Plugin_DSP_HLE - 0 error(s), 0 warning(s)
12>Interpreter_LoadStore.cpp
12>Interpreter_Integer.cpp
14>------ Rebuild All started: Project: Plugin_nJoy_SDL, Configuration: Release Win32 ------
14>Deleting intermediate and output files for project 'Plugin_nJoy_SDL', configuration 'Release|Win32'
14>Compiling...
14>Config.cpp
12>Interpreter_Branch.cpp
12>Interpreter.cpp
12>SymbolDB.cpp
12>SignatureDB.cpp
12>Profiler.cpp
12>PPCTables.cpp
12>Generating Code...
14>.\Src\Config.cpp(144) : warning C4018: '>=' : signed/unsigned mismatch
14>.\Src\Config.cpp(237) : warning C4018: '>=' : signed/unsigned mismatch
14>ConfigJoypad.cpp
14>ConfigBox.cpp
12>Compiling...
12>PPCAnalyst.cpp
12>PowerPC.cpp
14>.\Src\GUI\ConfigBox.cpp(389) : warning C4018: '>' : signed/unsigned mismatch
14>.\Src\GUI\ConfigBox.cpp(400) : warning C4018: '>' : signed/unsigned mismatch
14>.\Src\GUI\ConfigBox.cpp(417) : warning C4018: '>' : signed/unsigned mismatch
14>.\Src\GUI\ConfigBox.cpp(663) : warning C4018: '<' : signed/unsigned mismatch
14>ConfigAdvanced.cpp
12>WII_IPC.cpp
12>WII_IOB.cpp
12>PeripheralInterface.cpp
12>VideoInterface.cpp
12>GPFifo.cpp
14>.\Src\GUI\ConfigAdvanced.cpp(259) : warning C4018: '<' : signed/unsigned mismatch
14>AboutBox.cpp
12>DVDInterface.cpp
12>DSP.cpp
12>CommandProcessor.cpp
12>StreamADPCM.cpp
12>AudioInterface.cpp
14>Rumble.cpp
12>PixelEngine.cpp
12>MemoryInterface.cpp
12>SI_DeviceGCController.cpp
12>SI_DeviceGBA.cpp
12>SI_Device.cpp
14>ReRecording.cpp
12>SI.cpp
12>EXI_DeviceMic.cpp
12>EXI_DeviceMemoryCard.cpp
12>Generating Code...
14>nJoy.cpp
12>Compiling...
12>EXI_DeviceIPL.cpp
12>EXI_DeviceEthernet.cpp
12>EXI_DeviceAD16.cpp
12>EXI_Device.cpp
14>.\Src\nJoy.cpp(307) : warning C4018: '>' : signed/unsigned mismatch
14>.\Src\nJoy.cpp(613) : warning C4018: '>' : signed/unsigned mismatch
12>EXI_Channel.cpp
12>EXI.cpp
14>Linking...
12>SystemTimers.cpp
12>MemmapFunctions.cpp
12>Memmap.cpp
12>HW.cpp
12>CPU.cpp
12>HLE_OS.cpp
12>HLE_Misc.cpp
12>Generating Code...
14>   Creating library ..\..\..\Binary\Win32\Plugins\Plugin_nJoy_SDL.lib and object ..\..\..\Binary\Win32\Plugins\Plugin_nJoy_SDL.exp
14>Generating code
14>Finished generating code
12>Build log was saved at "file://c:\dolphin-emu-read-only\Source\Core\Core\Win32\Release\BuildLog.htm"
12>Core - 1 error(s), 1 warning(s)
15>------ Rebuild All started: Project: Plugin_Wiimote, Configuration: Release Win32 ------
15>Deleting intermediate and output files for project 'Plugin_Wiimote', configuration 'Release|Win32'
15>Compiling...
15>Logging.cpp
14>Build log was saved at "file://c:\dolphin-emu-read-only\Source\Plugins\Plugin_nJoy_SDL\Win32\Release\BuildLog.htm"
14>Plugin_nJoy_SDL - 0 error(s), 9 warning(s)
16>------ Rebuild All started: Project: Debugger, Configuration: Release Win32 ------
16>Deleting intermediate and output files for project 'Debugger', configuration 'Release|Win32'
16>Compiling...
16>BreakpointView.cpp
15>main.cpp
15>.\Src\main.cpp(1064) : warning C4018: '<' : signed/unsigned mismatch
16>RegisterWindow.cpp
15>ConfigRecording.cpp
15>.\Src\ConfigRecording.cpp(357) : warning C4018: '<' : signed/unsigned mismatch
15>.\Src\ConfigRecording.cpp(363) : warning C4018: '<' : signed/unsigned mismatch
15>.\Src\ConfigRecording.cpp(369) : warning C4018: '<' : signed/unsigned mismatch
15>.\Src\ConfigRecording.cpp(374) : warning C4018: '<' : signed/unsigned mismatch
16>MemoryWindow.cpp
15>ConfigGamepad.cpp
15>.\Src\ConfigGamepad.cpp(112) : warning C4018: '>' : signed/unsigned mismatch
15>.\Src\ConfigGamepad.cpp(126) : warning C4018: '>' : signed/unsigned mismatch
16>MemoryCheckDlg.cpp
15>ConfigDlg.cpp
16>LogWindow.cpp
15>.\Src\ConfigDlg.cpp(504) : warning C4018: '<' : signed/unsigned mismatch
15>Config.cpp
15>.\Src\Config.cpp(181) : warning C4018: '>=' : signed/unsigned mismatch
15>.\Src\Config.cpp(308) : warning C4018: '>=' : signed/unsigned mismatch
15>wiimote_real.cpp
16>JitWindow.cpp
15>ReadWiimote.cpp
16>CodeWindowSJP.cpp
15>FillReport.cpp
15>.\Src\FillReport.cpp(174) : warning C4018: '<' : signed/unsigned mismatch
15>        .\Src\FillReport.cpp(224) : see reference to function template instantiation 'bool WiiMoteEmu::RecordingPlayAccIR<wm_ir_basic>(u8 &,u8 &,u8 &,IRReportType &,int)' being compiled
15>        with
15>        [
15>            IRReportType=wm_ir_basic
15>        ]
15>.\Src\FillReport.cpp(174) : warning C4018: '<' : signed/unsigned mismatch
15>        .\Src\FillReport.cpp(230) : see reference to function template instantiation 'bool WiiMoteEmu::RecordingPlayAccIR<IRReportType>(u8 &,u8 &,u8 &,IRReportType &,int)' being compiled
15>        with
15>        [
15>            IRReportType=wm_ir_extended
15>        ]
15>        .\Src\FillReport.cpp(808) : see reference to function template instantiation 'bool WiiMoteEmu::RecordingPlayIR<wm_ir_extended>(IRReportType &)' being compiled
15>        with
15>        [
15>            IRReportType=wm_ir_extended
15>        ]
16>CodeWindow.cpp
15>Encryption.cpp
15>EmuSubroutines.cpp
15>EmuPad.cpp
16>BreakpointWindow.cpp
15>.\Src\EmuPad.cpp(68) : warning C4018: '>' : signed/unsigned mismatch
15>EmuMain.cpp
15>.\Src\EmuMain.cpp(159) : warning C4018: '<' : signed/unsigned mismatch
15>.\Src\EmuMain.cpp(165) : warning C4018: '<' : signed/unsigned mismatch
15>.\Src\EmuMain.cpp(185) : warning C4018: '<' : signed/unsigned mismatch
15>.\Src\EmuMain.cpp(421) : warning C4018: '>' : signed/unsigned mismatch
15>.\Src\EmuMain.cpp(619) : warning C4018: '>' : signed/unsigned mismatch
15>EmuDynamics.cpp
16>BreakPointDlg.cpp
15>EmuDefinitions.cpp
15>DataReports.cpp
16>RegisterView.cpp
15>Linking...
16>MemoryView.cpp
15>   Creating library ..\..\..\Binary\Win32\Plugins\Plugin_Wiimote.lib and object ..\..\..\Binary\Win32\Plugins\Plugin_Wiimote.exp
15>Generating code
15>Finished generating code
16>CodeView.cpp
15>Build log was saved at "file://c:\dolphin-emu-read-only\Source\Plugins\Plugin_Wiimote\Win32\Release\BuildLog.htm"
15>Plugin_Wiimote - 0 error(s), 18 warning(s)
17>------ Rebuild All started: Project: Plugin_PadSimple, Configuration: Release Win32 ------
17>Deleting intermediate and output files for project 'Plugin_PadSimple', configuration 'Release|Win32'
17>Compiling...
17>stdafx.cpp
16>Generating Code...
17>Compiling...
17>ConfigDlg.cpp
16>Creating library...
16>Build log was saved at "file://c:\dolphin-emu-read-only\Source\Core\DebuggerWX\Win32\Release\BuildLog.htm"
16>Debugger - 0 error(s), 0 warning(s)
18>------ Rebuild All started: Project: Plugin_VideoOGL, Configuration: Release Win32 ------
18>Deleting intermediate and output files for project 'Plugin_VideoOGL', configuration 'Release|Win32'
18>Compiling...
18>stdafx.cpp
17>Compiling...
17>PadSimple.cpp
18>Compiling...
18>main.cpp
17>Linking...
17>inputcommon.lib(DirectInputBase.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
17>   Creating library c:\dolphin-emu-read-only\Binary\Win32\plugins\Plugin_PadSimple.lib and object c:\dolphin-emu-read-only\Binary\Win32\plugins\Plugin_PadSimple.exp
17>Generating code
17>Finished generating code
18>Globals.cpp
18>Config.cpp
17>Build log was saved at "file://c:\dolphin-emu-read-only\Source\Plugins\Plugin_PadSimple\Win32\Release\BuildLog.htm"
17>Plugin_PadSimple - 0 error(s), 0 warning(s)
18>TextureConverter.cpp
19>------ Skipped Rebuild All: Project: Plugin_PadSimpleEvnt, Configuration: Release Win32 ------
19>Project not selected to build for this solution configuration 
20>------ Rebuild All started: Project: Plugin_DSP_LLE, Configuration: Release Win32 ------
20>Deleting intermediate and output files for project 'Plugin_DSP_LLE', configuration 'Release|Win32'
20>Compiling...
20>stdafx.cpp
18>TextureConversionShader.cpp
18>GLUtil.cpp
18>Debugger.cpp
18>XFB.cpp
18>VertexShaderCache.cpp
18>TextureMngr.cpp
20>Compiling...
20>disassemble.cpp
20>Tools.cpp
20>main.cpp
18>Render.cpp
20>Globals.cpp
18>.\Src\Render.cpp(934) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
18>.\Src\Render.cpp(936) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
18>.\Src\Render.cpp(937) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
18>.\Src\Render.cpp(945) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
18>.\Src\Render.cpp(946) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
18>.\Src\Render.cpp(948) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
18>.\Src\Render.cpp(949) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
18>.\Src\Render.cpp(965) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
18>.\Src\Render.cpp(966) : warning C4244: 'initializing' : conversion from 'float' to 'int', possible loss of data
18>.\Src\Render.cpp(969) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
18>.\Src\Render.cpp(970) : warning C4244: 'initializing' : conversion from 'double' to 'int', possible loss of data
18>.\Src\Render.cpp(1049) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
18>.\Src\Render.cpp(1054) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
18>.\Src\Render.cpp(1055) : warning C4244: 'initializing' : conversion from 'double' to 'float', possible loss of data
20>DSoundStream.cpp
18>PixelShaderCache.cpp
20>HLE_Helper.cpp
20>HLE_Functions.cpp
20>Mixer.cpp
20>ReadPBs.cpp
18>OnScreenDisplay.cpp
20>Logging.cpp
20>AXTask.cpp
20>gdsp_registers.cpp
18>XFStructs.cpp
20>gdsp_opcodes.cpp
20>gdsp_memory.cpp
20>gdsp_interpreter.cpp
20>gdsp_interface.cpp
20>gdsp_ext_op.cpp
20>gdsp_aram.cpp
20>RegSettings.cpp
18>VertexManager.cpp
20>RegisterDlg.cpp
20>Generating Code...
18>VertexLoaderManager.cpp
18>NativeVertexFormat.cpp
18>BPStructs.cpp
18>Compiling...
20>Compiling...
20>DisAsmDlg.cpp
18>Win32.cpp
20>opcodes.cpp
20>Generating Code...
20>Compiling resources...
20>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
20>Copyright (C) Microsoft Corporation.  All rights reserved.
20>Linking...
20>   Creating library c:\dolphin-emu-read-only\Binary\Win32\Plugins\Plugin_DSP_LLE.lib and object c:\dolphin-emu-read-only\Binary\Win32\Plugins\Plugin_DSP_LLE.exp
18>rasterfont.cpp
20>Build log was saved at "file://c:\dolphin-emu-read-only\Source\Plugins\Plugin_DSP_LLE\Win32\Release\BuildLog.htm"
20>Plugin_DSP_LLE - 0 error(s), 0 warning(s)
21>------ Rebuild All started: Project: Plugin_nJoy_SDL_Test, Configuration: Release Win32 ------
21>Deleting intermediate and output files for project 'Plugin_nJoy_SDL_Test', configuration 'Release|Win32'
18>ConfigDlg.cpp
21>Compiling...
21>nJoy.cpp
18>Linking...
21>ConfigBox.cpp
18>   Creating library c:\dolphin-emu-read-only\Binary\Win32\Plugins\Plugin_VideoOGL.lib and object c:\dolphin-emu-read-only\Binary\Win32\Plugins\Plugin_VideoOGL.exp
18>Generating code
21>AboutBox.cpp
21>Linking...
21>   Creating library ..\..\..\Binary\Win32\Plugins\Plugin_nJoy_SDL_Test.lib and object ..\..\..\Binary\Win32\Plugins\Plugin_nJoy_SDL_Test.exp
21>Generating code
21>Finished generating code
18>Finished generating code
21>Build log was saved at "file://c:\dolphin-emu-read-only\Source\Plugins\Plugin_nJoy_Testing\Win32\Release\BuildLog.htm"
21>Plugin_nJoy_SDL_Test - 0 error(s), 0 warning(s)
18>Build log was saved at "file://c:\dolphin-emu-read-only\Source\Plugins\Plugin_VideoOGL\Win32\Release\BuildLog.htm"
18>Plugin_VideoOGL - 0 error(s), 14 warning(s)
22>------ Rebuild All started: Project: Dolphin, Configuration: Release Win32 ------
22>Deleting intermediate and output files for project 'Dolphin', configuration 'Release|Win32'
22>Performing Pre-Build Event...
22>SubWCRev: 'C:\dolphin-emu-read-only\Source'
22>Last committed at revision 2437
22>Updated to revision 2438
22>Local modifications found
22>Compiling...
22>WxUtils.cpp
22>stdafx.cpp
22>main.cpp
22>ISOFile.cpp
22>BootManager.cpp
22>SDCardWindow.cpp
22>PatchAddEdit.cpp
22>MemcardManager.cpp
22>ISOProperties.cpp
22>Globals.cpp
22>GCMemcard.cpp
22>GameListCtrl.cpp
22>FrameWiimote.cpp
22>FrameTools.cpp
22>Frame.cpp
22>ConfigMain.cpp
22>.\src\ConfigMain.cpp(728) : warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
22>CheatsWindow.cpp
22>ARCodeAddEdit.cpp
22>AboutDolphin.cpp
22>Generating Code...
22>Compiling resources...
22>Microsoft (R) Windows (R) Resource Compiler Version 6.0.5724.0
22>Copyright (C) Microsoft Corporation.  All rights reserved.
22>Linking...
22>LINK : fatal error LNK1181: cannot open input file '..\core\win32\release\core.lib'
22>Build log was saved at "file://c:\dolphin-emu-read-only\Source\Core\DolphinWX\Win32\Release\BuildLog.htm"
22>Dolphin - 1 error(s), 1 warning(s)
========== Rebuild All: 19 succeeded, 2 failed, 1 skipped ==========
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Old February 25th, 2009   #5584 (permalink)
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where would one get the soap version?
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There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order.
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Old February 26th, 2009   #5585 (permalink)
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If you compile it, get the source from dolphin-emu - Revision 2441: /branches/Soap . Else, get it from Tony Luey's sig, or perhaps me, once I figure out a better way of putting all the builds together[I guess I'll just make a folder for each branch(regular x86/x64, IL x86/x64, soap x86/x64, musicmod x86/64)].
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Old February 26th, 2009   #5586 (permalink)
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I just compiled and uploaded the default builds of revision 2441 x86 and x64. You can download them from the link in my signature for new builds.
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Old February 26th, 2009   #5587 (permalink)
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@Whoever mentioned Final Fantasy Crystal Chronicles:
I could never get that game to work. It booted and went into the main menu, but it would never go farther than that.
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Old February 26th, 2009   #5588 (permalink)
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Up Rev.2442 only x86.
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Old February 26th, 2009   #5589 (permalink)
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Finnaly a real answer, amazing ^^

Quote:
Originally Posted by p_025 View Post
@Whoever mentioned Final Fantasy Crystal Chronicles:
I could never get that game to work. It booted and went into the main menu, but it would never go farther than that.
Yeah I allready got that, that's not it... Just wanted to say, that the few graphics that can be seen in the menu an so on are all corrupted or not there at all! But as nowon cares, it's just my problem. Still (even if it's strictly specific proggress) it's nice to see Dolphin developing step by step.
Thanks
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Old February 26th, 2009   #5590 (permalink)
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Been like that since 2005
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Old February 26th, 2009   #5591 (permalink)
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Quote:
Originally Posted by Yddrias View Post
Yeah I allready got that, that's not it... Just wanted to say, that the few graphics that can be seen in the menu an so on are all corrupted or not there at all! But as nowon cares, it's just my problem. Still (even if it's strictly specific proggress) it's nice to see Dolphin developing step by step.
Thanks
CU
Sorry to bore.... Using SVN 2303 graphics of FFCC [GC] in the menu and the selection of the single player or multiple players are no more broken. They are perfect to me using OGL plug in. Game don't progress after that screen but I think is because the game have to execute some code to procede and dolphin doesn't support this feature yet. Am I wrong?
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Old February 26th, 2009   #5592 (permalink)
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Rev 2447 is up. Normal & IL. (32bit) Sorry, no Soap version. Too many error.
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Old February 26th, 2009   #5593 (permalink)
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i just want to ask if we can use gba function in dolphin? I see it in gamcube config but don't know how to use it. Thanks
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Old February 26th, 2009   #5594 (permalink)
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Quote:
Originally Posted by Tony Luey View Post
Rev 2447 is up. Normal & IL. (32bit) Sorry, no Soap version. Too many error.
Soap version should be easy to compile and stable. It is opposite truth.
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Old February 26th, 2009   #5595 (permalink)
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Uploading Soap and Wx, x64/x86, IL and non, rev 2448.

I haven't tested these, btw, so I dunno if my edit[see the other topic] affects them at all.
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Old February 27th, 2009   #5596 (permalink)
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Ah. To make the graphics work properly in FFCC turn on the "Use Safe texture cache" option in the Advanced tab of the OGL plugin.

Also, I feel like I should say something else. The video in StarFox Assault is now almost completely broken without the R945 projection hack. No super bueno.
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Last edited by p_025; February 27th, 2009 at 02:00.. Reason: Automerged Doublepost, wtf I didn't double post
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Old February 27th, 2009   #5597 (permalink)
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Works fine, thanks ^^
I've never seen so much buttons to be configurated as in the wiimote plugin! XD But it still doesn't recognize my joypad's buttons at all - glad I don't need Wii emulation ^^
CU at SVN 3000
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Old February 27th, 2009   #5598 (permalink)
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Xpadder/keyboard-to-joypad software of your choice can solve that problem.

Edit: For those who care/noticed, the link to my Skydrive is 'gone'. It's not, just click my signature picture. I'm still providing PCSX2/Dolphin/DeSmuME builds, and I just removed the ugly text to tidy up the signature.

Last edited by Dax; February 27th, 2009 at 10:27..
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Old February 27th, 2009   #5599 (permalink)
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@Dax do you compile both x86 & x64 IL versions? I don't know if so but x64 doesn't work

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Originally Posted by bll0612 View Post
i just want to ask if we can use gba function in dolphin? I see it in gamcube config but don't know how to use it. Thanks
Not now. It's implementing.
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Last edited by nosound.97; February 27th, 2009 at 12:23.. Reason: Automerged Doublepost
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Old February 27th, 2009   #5600 (permalink)
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Yeah. I compile all 4, regardless if they work or not.
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