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Old February 24th, 2009   #5561 (permalink)
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Rev 2412 is up. Normal & IL. (32bit only)
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Old February 24th, 2009   #5562 (permalink)
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Thanks Tony ! Now this day not useless =)
Is there any news about John Peterson's fix implementation ?
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Old February 24th, 2009   #5563 (permalink)
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Up 2420 only with 32 bit.
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Old February 24th, 2009   #5564 (permalink)
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I'll check if it builds, and upload a version (no matter if it does or not).
But the last Problem was just a minor one, Main.cpp went for PowerPC::state where it should have used PowerPC::GetState() instead.
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Old February 24th, 2009   #5565 (permalink)
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Erm... I haven't try the SVNs for long time. But I noticed huge changes to my one and only favorite: Final Fantasy CC... Once before it had some graphics at the start, now it doesn't have ANYONE at all. Any others I could try, work as ever... I know nobody really cares about that, but just wanted to let you know.
Thanks anyways for this huge progress!
CU
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Old February 24th, 2009   #5566 (permalink)
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Just a quick question: Does it exist any hack OGL plugin for Super Mario galaxy(for example) for these new revs?

Thanks
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Old February 24th, 2009   #5567 (permalink)
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Just a quick question: Does it exist any hack OGL plugin for Super Mario galaxy(for example) for these new revs?

Thanks
no !
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Old February 24th, 2009   #5568 (permalink)
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Hacks are really a nasty way to fix things, except on a few occasions when it's impossible to emulate the hardware in question or impossible to emulate it without dramatic slowdowns.

Dolphin coders should be shooting for proper and accurate emulation of the Gamecube/Wii hardware instead of piecing in hacks that can end up causing more problems and breaking more things than it fixes.

I prefer accurate emulation over messy hacks since there is likely to be less problems when the hardware is emulated as accurately as possible.

Just be patient, I'm sure Mario Galaxy will be fixed sooner or later. Remember for the longest times Resident Evil Zero showed no ingame graphics and Remakes graphics were fubar'd.
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Old February 24th, 2009   #5569 (permalink)
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Ok , got it. Thanks
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Old February 24th, 2009   #5570 (permalink)
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WTH SKYDRIVE SUCKX , M$..... WHAT THE HELL up there JAVASCRIPT.....cant dl new revisions
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Old February 25th, 2009   #5571 (permalink)
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XD we pass from 2412 to 2420 XD ? where are the 8 missing XD ?
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Old February 25th, 2009   #5572 (permalink)
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^people only really compile revs that have major fixes ,some revs are just "edit wiki page" so there no sense doing that

Also ive asked for awhile ,but i cant seem to find any recent revs with johns screen size adjustment, any ideas?thx
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Old February 25th, 2009   #5573 (permalink)
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Quote:
Originally Posted by beatet View Post
Just a quick question: Does it exist any hack OGL plugin for Super Mario galaxy(for example) for these new revs?

Thanks
Use Soap version of Dolphin if you really want it

Quote:
Originally Posted by snooooopy View Post
XD we pass from 2412 to 2420 XD ? where are the 8 missing XD ?
Yeah AHE is right: some revs only contain changes in Wiki pages some like "ToDoBeforeNextRelease" and others.
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Old February 25th, 2009   #5574 (permalink)
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ok XD thx
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Old February 25th, 2009   #5575 (permalink)
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Rev 2434 is up. Normal & IL. (32bit only)
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Dolphin Playground R11 (32bit) PCSX2 v0.9.6 rev 1802 PCSX2 v0.9.6-legacy rev 1802
PCSX2 Playground rev 710 with new plugins (1802)
(Updated daily)
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Old February 25th, 2009   #5576 (permalink)
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Originally Posted by Tony Luey View Post
Rev 2434 is up. Normal & IL. (32bit only)
I wonder...whers download of this <thinking> ?
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Old February 25th, 2009   #5577 (permalink)
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I wonder...whers download of this <thinking> ?
Look his Signature...
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Old February 25th, 2009   #5578 (permalink)
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Quote:
Originally Posted by nosound.97 View Post
Use Soap version of Dolphin if you really want it
Wasn't Soap supposed to be the exact opposite? No hacks at all, and cleanups?
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Both Jit and JitIL in one Archive. Copy over your own "User"-Folder to keep your settings.
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Old February 25th, 2009   #5579 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
Hacks are really a nasty way to fix things, except on a few occasions when it's impossible to emulate the hardware in question or impossible to emulate it without dramatic slowdowns.

Dolphin coders should be shooting for proper and accurate emulation of the Gamecube/Wii hardware instead of piecing in hacks that can end up causing more problems and breaking more things than it fixes.

I prefer accurate emulation over messy hacks since there is likely to be less problems when the hardware is emulated as accurately as possible.

Just be patient, I'm sure Mario Galaxy will be fixed sooner or later. Remember for the longest times Resident Evil Zero showed no ingame graphics and Remakes graphics were fubar'd.
I'm with you all the way. But until proper fixes are feasible, we will probably see optional hacks being used for certain emulation tasks. I just hope it will not be overused at some point.
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Old February 25th, 2009   #5580 (permalink)
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Wasn't Soap supposed to be the exact opposite? No hacks at all, and cleanups?
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