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Old December 2nd, 2008   #4441 (permalink)
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Originally Posted by Master_Cloud View Post
My thanks to you as well daxtsu.
What about Zelda WW's new item hang?
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Old December 2nd, 2008   #4442 (permalink)
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It's still there if that's what you're asking. :o
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Old December 2nd, 2008   #4443 (permalink)
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What is improved in this revision?
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Old December 2nd, 2008   #4444 (permalink)
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Changes - dolphin-emu - Google Code
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Old December 2nd, 2008   #4445 (permalink)
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Thank you very much for the new compiled build daxtsu!
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Old December 2nd, 2008   #4446 (permalink)
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Originally Posted by daxtsu View Post
It's still there if that's what you're asking. :o
Actually, it seems that it has been fixed with the latest revision. Try it yourself.
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Old December 2nd, 2008   #4447 (permalink)
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That's what I thought. Yeah! They are doing a great job!
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Old December 2nd, 2008   #4448 (permalink)
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I`d like to know how do you play WW (for example) and get around 30fps on Dolphin.
Is it all about a powerful CPU combined with a x64 OS?
Now, I`m using the r1378.
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Old December 2nd, 2008   #4449 (permalink)
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Well, 64 bit OS is much better than 32 bit OS, really.
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Last edited by RockmanForte; December 3rd, 2008 at 00:05..
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Old December 2nd, 2008   #4450 (permalink)
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Originally Posted by Rguima View Post
I`d like to know how do you play WW (for example) and get around 30fps on Dolphin.
Is it all about a powerful CPU combined with a x64 OS?
Now, I`m using the r1378.
with my system, i played ZWW with 20+fps generaly, full speed in small areas (like dungeons, houses, etc)
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Old December 3rd, 2008   #4451 (permalink)
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In Mario Glaxy you can now see the effects from the cursor moving. Dont tink it was working before
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Old December 3rd, 2008   #4452 (permalink)
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Ok, just finished Metroid Prime on 1378.

Good Things and problems.
settings - safetexturecache, no HLE Bios. All projection hacks.

-No snow in Phendrana Drifts.
-ALL beam weapons, bombs and missiles show full graphics.
-Full visor screen with no glitches! WOOT!
-Skin around morph ball often disappears.
-IDE skip still malfunctions, which is the only reason it remains unplayable without patience.(this may be hard to solve, as the game was released 2 different times for technical reasons).
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Old December 3rd, 2008   #4453 (permalink)
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Originally Posted by sl1nk3 View Post
Dolphin doesn't really need a fast GPU you know, we're talking about emulation, that means huge processing power on the CPU side, and with his Core 2 Duo @ 3Ghz, he's probably running games just fine, even with his X1300
I am fully aware of this, but do you expect the graphics to work correctly on a geforce 4 or a Radeon 9600?, NO, even though Dolphin is heavily CPU oriented you are still required to have a DECENT card.

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That's because of your old AMD athlon
at some point, GPU doesn't really matter here.
It was a figure of speech, And FYI I am currently running an AMD PHENOM, I just haven't update my sig. So you can stick your E-P3n1s back in your pants.
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Old December 3rd, 2008   #4454 (permalink)
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Quote:
Originally Posted by daxtsu View Post
1378 will be up shortly. I've stopped including the debugging PDB files to save on download sizes.
Thx, saves some bandwidth
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If games don't work in emulators, play it on the real Gamecube.
Uh? No Gamecube? How about NOT playing these games?
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Old December 3rd, 2008   #4455 (permalink)
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Question

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Originally Posted by Interverse View Post
Ok, just finished Metroid Prime on 1378.

-IDE skip still malfunctions, which is the only reason it remains unplayable without patience.
Thanks for the update! Glad this game is now working on Dolphin! Mind my ignorance, but what exactly do you mean when you say the IDE skip malfunctions? I feel like an idiot for asking, but how does this effect gameplay?
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Old December 3rd, 2008   #4456 (permalink)
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Originally Posted by Ashok View Post
Thanks for the update! Glad this game is now working on Dolphin! Mind my ignorance, but what exactly do you mean when you say the IDE skip malfunctions? I feel like an idiot for asking, but how does this effect gameplay?

It's slow as hell, it would play perfectly with IDE skip.

Twilight Princess hits around 15fps but stays playable thanks to IDE skip, consider it like an automatic frame-skipper. Metroid Idles around 35-60 on my current rig.

Then I go to Magmoor Caverns. Everything gets turned to 15fps w/no frame-skip.
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Old December 3rd, 2008   #4457 (permalink)
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It's slow as hell, it would play perfectly with IDE skip.
IDLE skip**

Wow, didn't tested Naruto 6 since R6xx and now it's practically perfect, speed and graphics wise.
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If games don't work in emulators, play it on the real Gamecube.
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Old December 3rd, 2008   #4458 (permalink)
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The new SVN build give me a plugin error. How come?
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Old December 3rd, 2008   #4459 (permalink)
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Quote:
Originally Posted by 50CALBR View Post
I am fully aware of this, but do you expect the graphics to work correctly on a geforce 4 or a Radeon 9600?, NO, even though Dolphin is heavily CPU oriented you are still required to have a DECENT card.



It was a figure of speech, And FYI I am currently running an AMD PHENOM, I just haven't update my sig. So you can stick your E-P3n1s back in your pants.
Core 2 >>>>>>>>>>>> Phenom.
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Old December 3rd, 2008   #4460 (permalink)
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Core 2 >>>>>>>>>>>> Phenom.
Free Phenom >>>>>>>> Core 2 :P
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