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Old July 17th, 2008   #401 (permalink)
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[quote=gamersat678;1397205]This is what I get with Visual C++ 2008. God I think it should compile by now.

8>------ Build started: Project: Plugin_DSP_LLE, Configuration: Release Win32 ------
8>c:\users\zach\documents\dolphin\source\plugins\p lugin_dsp_lle\src\stdafx.h(27) : fatal error C1083: Cannot open include file: 'atlbase.h': No such file or directory
9>c:\users\zach\documents\dolphin\source\plugins\p lugin_dsp_null\src\stdafx.h(30) : fatal error C1083: Cannot open include file: 'atlbase.h': No such file or directory
10>c:\users\zach\documents\dolphin\source\plugins\ plugin_padsimple\src\stdafx.h(35) : fatal error C1083: Cannot open include file: 'atlbase.h': No such file or directory

There is your problem, did you use the pro version of 2008? 'atlbase.h' is included with it.

(maybe we should start a separate compile thread)
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Old July 17th, 2008   #402 (permalink)
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Hey everybody..., I'm here to ask smhtn about...Zerofrog...was he left pcsx2 team?, he is now in Dolphin team isn't he?
P.s.And what about Metal Gear: Twin Snakes, is it work on Dolphin or not?,if it works...so..playble or not?
thx=)
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Old July 17th, 2008   #403 (permalink)
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Wow indeed....thanks alot Dolphin team!
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Old July 17th, 2008   #404 (permalink)
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Quote:
Originally Posted by kronoxrox View Post
Thanks i'm going to try that then... i think i've already downloaded the Cpu optimizer but it never worked. i'll give it a shot later

**Hey guys i was playing WW and the game just crashed (once again) on the infamous telescope bug. O_O i'm about to format xD I think i'm the only one who has this kind of issues.

If anyone knows a way around it or something i'm missing just throw me a bone =)
from what i´ve been told, it only happens on the PAL (euro flag) version. the USA one works because the emulator uses a patch.
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Old July 17th, 2008   #405 (permalink)
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Some emulation authors dont leave they just help out other projects at the same time when needed or if they think they have info/skills to help
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Old July 17th, 2008   #406 (permalink)
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Hello to all

The problem is that unlike the version v1.03, in r14 the dualcore does not work

My prcesador is amd 2x 6000 x64 in windows xp x64
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Old July 17th, 2008   #407 (permalink)
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Originally Posted by EleQusion View Post
(maybe we should start a separate compile thread)
Yeah, agreed. I made one: Dolphin SVN Compiling Discussion
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Old July 17th, 2008   #408 (permalink)
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Thank you ector, we really needed that thread as this is getting confusing to read and try to help anyone


Edit: this is weird now my resolution drop down boxes are greyed put.
Attached Images
File Type: jpg Capture.JPG (26.3 KB, 29 views)
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Old July 17th, 2008   #409 (permalink)
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ector wrote in google code:
Also enabled partial block
linking (see JitCache.cpp), should give a small speedup but may cause problems,
please report!



No problems to report here! everything works fine, at least as good as before.
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Old July 17th, 2008   #410 (permalink)
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Quote:
Originally Posted by helles View Post
ector wrote in google code:
Also enabled partial block
linking (see JitCache.cpp), should give a small speedup but may cause problems,
please report!



No problems to report here! everything works fine, at least as good as before.
ye, 1 or 2 problems but i like it
i had a few crashes in SSBM (Pal) but thats it
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Old July 17th, 2008   #411 (permalink)
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Quote:
Somehow the openGL and the dx9 pad plugin don't seem to cooperate each other..
whenever i use those mentioned plugins, i get the error message "ChangeNumPlayers".
With the directx plugin this message do not appear..

With the other pad plugin there is the error with the y-axis up. the character goes "down" when you push the stick to its limit.. Someone have a solution for that?

Thanks to the responsible people who keep this project alive!
Sry guys if I'm getting on your nerves but my question seemed to be nipped in da bud..
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Old July 17th, 2008   #412 (permalink)
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I have pal, too. Where have the crashes been? Special points or casual crashes during the game?
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Old July 17th, 2008   #413 (permalink)
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Quote:
Originally Posted by Берия View Post
Hey everybody..., I'm here to ask smhtn about...Zerofrog...was he left pcsx2 team?, he is now in Dolphin team isn't he?
P.s.And what about Metal Gear: Twin Snakes, is it work on Dolphin or not?,if it works...so..playble or not?
thx=)
Metal Gear Twin Snakes just crashes the emulator when i try and run it. Using PAL version.
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Old July 17th, 2008   #414 (permalink)
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R15 is out

added an option to render directx video plugin inside the main frame

r15 - dolphin-emu - Google Code
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Old July 17th, 2008   #415 (permalink)
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very nice.
But it doesn't sped up games or improve compatibility, so let's wait for another rev...
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Old July 17th, 2008   #416 (permalink)
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Anyone knows how much fps we gain by using 64bit version rather than 32bit version? I know its faster in 64bit, but how much exactly. So people knows its worth or not for installing 64bit OS.
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Old July 17th, 2008   #417 (permalink)
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Quote:
Originally Posted by Lovingika View Post
Anyone knows how much fps we gain by using 64bit version rather than 32bit version? I know its faster in 64bit, but how much exactly. So people knows its worth or not for installing 64bit OS.
i dont know for sure, ppl should check it
but i know its worth it.
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Old July 17th, 2008   #418 (permalink)
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Originally Posted by Lovingika View Post
Anyone knows how much fps we gain by using 64bit version rather than 32bit version? I know its faster in 64bit, but how much exactly. So people knows its worth or not for installing 64bit OS.
for exemple:
Zelda wind waker
in windows xp 32 ,i get between 12-15 fps
in windows xp 64 , i get between 25-35 fps

Zelda Tp:
in windows xp 32 ,i get between 9-14fps
in windows xp 64 , i get between 20-30fps
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Old July 17th, 2008   #419 (permalink)
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r16 - added option "render to main window" to opengl video plugin
r17 - removed xptheme.h from project

I will not install xp64 in the next time because there is no 64bit driver for my soundcard...
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Old July 17th, 2008   #420 (permalink)
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Quote:
Originally Posted by solidesnake View Post
for exemple:
Zelda wind waker
in windows xp 32 ,i get between 12-15 fps
in windows xp 64 , i get between 25-35 fps

Zelda Tp:
in windows xp 32 ,i get between 9-14fps
in windows xp 64 , i get between 20-30fps
Almost twice eh. Its worth then.
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