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Old July 14th, 2008   #21 (permalink)
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well now i try running windows media player in the background

edit: no difference at all ...

edit2: the opengl plugin seems to be a bit faster, but only in TP not WW.

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Old July 14th, 2008   #22 (permalink)
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But in TP for unoffical released crash when you ride the horse into your hometown. DId anybody have that problem ?
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Old July 14th, 2008   #23 (permalink)
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It's kinda weird. Cpu not at 100% usage with the dual core option turned on but yet the fps is 15-20. I don't think my graphics card is limiting me either but I don't know what is.
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Old July 14th, 2008   #24 (permalink)
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Quote:
Originally Posted by RockmanForte View Post
But in TP for unoffical released crash when you ride the horse into your hometown. DId anybody have that problem ?
no problem here, i'm on the goat farm and herd them into the barn
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Old July 14th, 2008   #25 (permalink)
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I tryed all my own games on that release,very impressive work
Some games really good working (without sound )
My both pad PS2(with USB) and X360 doesn't work except if i use Joytokey/Xpadder but i loose analog support

->List NGC
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Old July 14th, 2008   #26 (permalink)
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Yeah I saved it from beta 3 x64 released into this unoffical released and I am on the goat farm as well. Weird.
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Old July 14th, 2008   #27 (permalink)
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hm well, it crash when you go to the village to buy the slingshot AFTER you did that goat game.

errormessages are:

We don't handle this size 8 yet in backpatch
and
Reduntant MOV @ 000000000A09037F
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Old July 14th, 2008   #28 (permalink)
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Thats why I come back to Beta x64 because I dont have the problem and I finished first castle and defeated Giant Plant Man Eater and now I am back to the water place for third light to continue for the next mission.

Edit: Wind Waker... I am on ship right now.. No problem so far for this SVN unoffical released!

Nice job and hope they will fix TP's problem or maybe it will be okay on offical released when they think it is ready soon.
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Old July 14th, 2008   #29 (permalink)
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but zelda TP doesn't work in dualcore mode on the X64 beta 3.
the emu freeze after the title screens
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Old July 14th, 2008   #30 (permalink)
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From code repository site...
"We haven't worked on Dolphin for a long time, except for a short burst adding the basic Wii support, and we don't think we will finish it, so we hereby release it, in its current unfinished state, to the world. "
(maybe just Wii or Both [gc and Wii])
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Old July 14th, 2008   #31 (permalink)
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Quote:
Originally Posted by dreampeppers99 View Post
From code repository site...
"We haven't worked on Dolphin for a long time, except for a short burst adding the basic Wii support, and we don't think we will finish it, so we hereby release it, in its current unfinished state, to the world. "
(maybe just Wii or Both [gc and Wii])
Ya..... and we all remember this
Quote:
Posted on December 19, 2004, 02:17:01 PM by Falcon4ever.
Today it's a good and a bad day for dolphin. After months of silence we decided it's time to do a release... a final release.
And yes you've read it right, there won't be another release in future.
BUT don't worry the dolphin source code will be released soon.
All I like to say is thank you F|RES & ector for this great emu (Proof of concept).

Greetings,
Falcon4ever & Shadowprince

You can get your christmas present by clicking the link:
Download Dolphin Final Release
I wouldn't worry about the future of Dolphin
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Old July 14th, 2008   #32 (permalink)
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Quote:
Originally Posted by NexXxus View Post
but zelda TP doesn't work in dualcore mode on the X64 beta 3.
the emu freeze after the title screens
No, that is not correct. You have to uncheck dualcore mode on the x64 beta 3 and check mark Use dynarec and it's working!
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Old July 14th, 2008   #33 (permalink)
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Here my processor wouldnt go over 50% usage, even though i enabled the dualcore and dynarec on dolphin.ini.
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Old July 14th, 2008   #34 (permalink)
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Quote:
Originally Posted by Chrono Archangel View Post
Ya..... and we all remember this
I wouldn't worry about the future of Dolphin
I guess the dolphin future maybe is great, but indeed the another game cube emulators will get the acknolegment for this source... open this project will increase the will of anothers dev... (I pray for it)
And one more time thanks Dolphin team for the GREAT work

Quote:
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I wouldn't worry about the future of Dolphin
Why you said that? just curious about your opinion
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Last edited by dreampeppers99; July 14th, 2008 at 20:39. Reason: Automerged Doublepost
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Old July 14th, 2008   #35 (permalink)
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Quote:
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No, that is not correct. You have to uncheck dualcore mode on the x64 beta 3 and check mark Use dynarec and it's working!
errm, thats just what i said..
its only working without dualcore mode, but dynarec works.

btw: emutalk is down o.O
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Old July 14th, 2008   #36 (permalink)
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But the speed is between fairly to good speed without dualcore mode... at least for me.

Yes, emutalk is down.
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Old July 14th, 2008   #37 (permalink)
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if you call 15fps as fairly...

i noticed there is a lot of stuff rendered in the offscreen,
cos the frames are bad even if you look at the ground.
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Old July 14th, 2008   #38 (permalink)
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Yes, betweem that and over 20s fps.. I am happy with that, lol.
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Old July 14th, 2008   #39 (permalink)
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well i'm not
but maybe @4ghz ^^

but hey, its nice for capture screens, graphics looking awesome in 1280x1024 with 8X AA


ah!
were you ever been in hyrule city's towncenter?
its laggy there even on the real cube
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Old July 14th, 2008   #40 (permalink)
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