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#3901 (permalink) |
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ライチュウ
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: USA
Posts: 3,289
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See my edit.
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#3904 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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bll0612, I know that but dont like x86, lol. Thanks for offering, thought. However, I downloaded jpcsp from you anyway. Heh! Anyway, daxtsu.. Guess what ? Now it's working. LOL! Thanks!
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#3906 (permalink) |
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Rockman fan
![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: May 2002
Location: Earth!
Posts: 5,098
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But... before 1172, I was able to but now it's fine, weird.
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I have: Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL) CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black OS: Windows 7 Ultimate 64bit CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB) Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand Sound Card: 3D Premium Surround Sound Onboard |
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#3907 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Aug 2008
Location: Norway
Posts: 373
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daxtsu, i´m not able to use DX with your build.
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![]() ![]() ____________________ Primary PC: ASUS P6T Deluxe V2, X58, Socket-1366 - Intel Core i7 Quad Processor i7-950 - Corsair Dominator DHX+ DDR3 1600MHz 6GB - Gainward GeForce GTX 275 896MB PhysX - 1.8 TB HDD's + Network connected to about 1.5 TB - Soundmax High Definition Audio - 7 x64. Second PC: MSI K9A2 Platinum V2, AMD 790FX, DDR2 - AMD Phenom 9950 Black Edition Quad-Core - Corsair Dominator TWIN2X PC8500 4GB DDR2 - Realtek High Definition Audio - 7 x64 |
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#3913 (permalink) |
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Registered User
![]() Join Date: Aug 2008
Location: Canada
Posts: 83
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On rev 1176, it mentions about the hacks to make ssbm music better.....so do we enable it or is it just built in?
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-Intel E8400 @ 3.9ghz -4 GB Ram -Nvidia GeForce 9800 GTX+ -Vista x64 |
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#3914 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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Quote:
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#3915 (permalink) |
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Registered User
![]() ![]() Join Date: Feb 2008
Location: Konoha
Posts: 174
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Congratulations to the devs for the sound improvement! Well done! I have a question: Rev 1172 and 1167 I get ony white screen on Wii games with OGL. Why is that? Last edited by Musou-Enrai; November 14th, 2008 at 19:53.. |
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#3916 (permalink) |
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Registered User
![]() ![]() Join Date: Jun 2007
Location: Srbija
Posts: 156
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So... Wii Sports on x64 builds works just fine for you guys, eh? No messed up graphics? No totally bizarre bottoms-up trees and clouds on the ground? (I'm over exaggerating a bit, because no one answered XD)
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#3917 (permalink) | |
![]() ![]() ![]() ![]() Join Date: Aug 2007
Location: flordia
Posts: 792
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Quote:
now its working again in latest revs.... but the wiimote isnt T_T i hope it gets fixed soon Last edited by buugtdbgt; November 14th, 2008 at 20:41.. Reason: Automerged Doublepost |
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#3918 (permalink) |
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Registered User
![]() Join Date: Aug 2008
Location: Canada
Posts: 83
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When I try to play Megaman Battle Network with enabled HLE audio and DTK music, it works but very slow, and if I disable them, then it doesn't work at all.
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-Intel E8400 @ 3.9ghz -4 GB Ram -Nvidia GeForce 9800 GTX+ -Vista x64 |
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#3919 (permalink) |
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Registered User
Join Date: Nov 2008
Location: US
Posts: 4
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I found a typo that might be causing memory card problems, but I don't have VS2008 yet so I can't test it. In GCMemcard: Code:
void GCMemcard::calc_checksumsBE(u16 *buf, u32 num, u16 *c1, u16 *c2)
{
*c1 = 0;*c2 = 0;
for (u32 i = 0; i < num; ++i)
{
// weird warnings here
*c1 += bswap16(buf[i]);
*c2 += bswap16((u16)(buf[i] ^ 0xffff));
}
if (*c1 == 0xffff)
{
*c1 = 0;
}
if (*c2 == 0xffff)
{
*c2 = 0;
}
}
Code:
void GCMemcard::calc_checksumsBE(u16 *buf, u32 num, u16 *c1, u16 *c2)
{
*c1 = 0;*c2 = 0;
for (u32 i = 0; i < num; i++)
{
// weird warnings here
*c1 += bswap16(buf[i]);
*c2 += bswap16((u16)(buf[i] ^ 0xffff));
}
if (*c1 == 0xffff)
{
*c1 = 0;
}
if (*c2 == 0xffff)
{
*c2 = 0;
}
}
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#3920 (permalink) | |
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Registered User
![]() ![]() ![]() Join Date: Jun 2008
Location: New York
Posts: 377
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Quote:
. But I think ++i and i++ do the same thing, count up i by one per loop.
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