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Old November 14th, 2008   #3901 (permalink)
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See my edit.
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Old November 14th, 2008   #3902 (permalink)
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@rockmanForte: I also uploaded r1172, but only x86, as I can't compile x64.
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Old November 14th, 2008   #3903 (permalink)
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Why can't you compile x64? Did you forget to install the compiler?
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Old November 14th, 2008   #3904 (permalink)
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bll0612,

I know that but dont like x86, lol. Thanks for offering, thought. However, I downloaded jpcsp from you anyway. Heh!

Anyway, daxtsu.. Guess what ? Now it's working. LOL! Thanks!
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Old November 14th, 2008   #3905 (permalink)
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Heh, told you it was on your end!
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Old November 14th, 2008   #3906 (permalink)
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But... before 1172, I was able to but now it's fine, weird.
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Wii: Starfall, Neogamma R8 beta 11, and currently on 3.2u
PSP PHAT: 1001k [TA-081] Custom Firmware 5.50 GEN-D2(FULL)

CASE: EagleTech Sidewinder Gaming Tower Case w/420W Power Supply Black
OS: Windows 7 Ultimate 64bit
CPU: Intel core 2 Duo Processor E8400 (2x 3.0GHz/6MB L2 Cache/1333FSB)
Processor Cooling: Thermaltake V1 CPU Cooling Fan System Kit Silent & Overclocking Proof
Graphics Card: NVIDIA GeForce 8800GT 512MB w/DVI + TV Out Video
Memory: 2048GB [1024GB X2] DDR2-800 PC6400 Memory Module Corsair-Value or Major Brand
Sound Card: 3D Premium Surround Sound Onboard
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Old November 14th, 2008   #3907 (permalink)
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daxtsu, i´m not able to use DX with your build.
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Old November 14th, 2008   #3908 (permalink)
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Works fine for me.
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Old November 14th, 2008   #3909 (permalink)
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Update your Directx runtimes to November
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Old November 14th, 2008   #3910 (permalink)
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Quote:
Originally Posted by daxtsu View Post
Why can't you compile x64? Did you forget to install the compiler?
I use win 32 bit. someone told me that i can't compile for x64
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Old November 14th, 2008   #3911 (permalink)
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Hm..I can't confirm or deny that currently since my XP 32 bit install went under and I formatted over it. :<
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Old November 14th, 2008   #3912 (permalink)
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**** ! with the new dolphins,there are sound,but no good graphic in wii sports and play !
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Old November 14th, 2008   #3913 (permalink)
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On rev 1176, it mentions about the hacks to make ssbm music better.....so do we enable it or is it just built in?
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Old November 14th, 2008   #3914 (permalink)
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Originally Posted by darkhider View Post
On rev 1176, it mentions about the hacks to make ssbm music better.....so do we enable it or is it just built in?
It's built in. However if you start DolphinWx.exe with -d and select Dolphin-Debugger > Views > Sound you can enable and disable the fixes under Settings to the right in the Sound Debugger. The fixes remove a sound glitch that would appear afte a completed game, and some other thing I forgot what it was
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Old November 14th, 2008   #3915 (permalink)
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Congratulations to the devs for the sound improvement! Well done!

I have a question:
Rev 1172 and 1167 I get ony white screen on Wii games with OGL. Why is that?

Last edited by Musou-Enrai; November 14th, 2008 at 19:53..
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Old November 14th, 2008   #3916 (permalink)
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So... Wii Sports on x64 builds works just fine for you guys, eh? No messed up graphics? No totally bizarre bottoms-up trees and clouds on the ground? (I'm over exaggerating a bit, because no one answered XD)
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Old November 14th, 2008   #3917 (permalink)
 
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Quote:
Originally Posted by BAXTER STOCKMAN View Post
Hello! Does anyone know is there a way to play umbrella chronicles and others wii games with the keyboard? It is too difficult to play wii games with the wii remote!

Also how can i connect the wii remote on the pc? Can i connect it on a usb port?





Sonic secret rings is broken? Does it works with another revision??
yes like 1140-50's revs

now its working again in latest revs.... but the wiimote isnt T_T i hope it gets fixed soon

Last edited by buugtdbgt; November 14th, 2008 at 20:41.. Reason: Automerged Doublepost
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Old November 14th, 2008   #3918 (permalink)
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When I try to play Megaman Battle Network with enabled HLE audio and DTK music, it works but very slow, and if I disable them, then it doesn't work at all.
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Old November 14th, 2008   #3919 (permalink)
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I found a typo that might be causing memory card problems, but I don't have VS2008 yet so I can't test it.

In GCMemcard:
Code:
void GCMemcard::calc_checksumsBE(u16 *buf, u32 num, u16 *c1, u16 *c2)
{
    *c1 = 0;*c2 = 0;
    for (u32 i = 0; i < num; ++i)
    {
	 // weird warnings here
        *c1 += bswap16(buf[i]);
        *c2 += bswap16((u16)(buf[i] ^ 0xffff));
    }
    if (*c1 == 0xffff)
    {
        *c1 = 0;
    }
    if (*c2 == 0xffff)
    {
        *c2 = 0;
    }
}
Should be:
Code:
void GCMemcard::calc_checksumsBE(u16 *buf, u32 num, u16 *c1, u16 *c2)
{
    *c1 = 0;*c2 = 0;
    for (u32 i = 0; i < num; i++)
    {
	 // weird warnings here
        *c1 += bswap16(buf[i]);
        *c2 += bswap16((u16)(buf[i] ^ 0xffff));
    }
    if (*c1 == 0xffff)
    {
        *c1 = 0;
    }
    if (*c2 == 0xffff)
    {
        *c2 = 0;
    }
}
Based on the comment in the loop I'm guessing that this is causing some problems.
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Old November 14th, 2008   #3920 (permalink)
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Quote:
Originally Posted by fritzmonkey View Post
I found a typo that might be causing memory card problems, but I don't have VS2008 yet so I can't test it.

Based on the comment in the loop I'm guessing that this is causing some problems.
Thanks for looking at the code . But I think ++i and i++ do the same thing, count up i by one per loop.
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