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Old November 10th, 2008   #3761 (permalink)
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Anyone here has an Idea why Paper Mario TYD crashes (actually is not like a crash, is more like nothing happens :P ) after talking with Dr. Frankly?

I'll apreciate this.

Thx in advance.

( A tip, FPS's are not static nor 0% nor 100%, is like the game is running just fine...)
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Old November 10th, 2008   #3762 (permalink)
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Maybe, it freeze, if FPS doesn't change at all .
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Old November 10th, 2008   #3763 (permalink)
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No, FPS are oscillating between 45-50, is not like a crash.. it is like the emu need a "push"
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Old November 10th, 2008   #3764 (permalink)
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ah maybe try '1' or '2','s' ,'m' or 'p'

Paper Mario: The Thousand-Year Door Freezes It talks about your problem, i find it fast, and if i understood, it is because a sound doesn't work so it waits and you can wait forever . It must be corrected i think or use a x64 version of ... see the link to understand what i mean.
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Old November 11th, 2008   #3765 (permalink)
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I see....

I want to play the game.. but, I think that I want more to do some research about this problem, cuz I know something about C++, and I have VS 2008 to try it out.

It is possible to debug the code when the game is at this point?

Where can I find some info about this?

Thx.
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Old November 11th, 2008   #3766 (permalink)
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Quote:
Originally Posted by Master_Cloud View Post
Uh, forget that comment before.
I'm so amazed that the dolphin team have only done so little Wii emulation work, but it has done tremendously well with getting a lot of wii games ingame!
Thats because the wii is the game cube 1.7
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the PS3 needs to be a little more slimer??? the way I see it , its as big as a laptop lol
i remember psp slime was more slimey
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Old November 11th, 2008   #3767 (permalink)
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wow. dolphin begins to be able to play sound in wii games, although just noise for now. someone pl build latest r (1122). i'd like to try it. Thanks
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Old November 11th, 2008   #3768 (permalink)
 
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wind waker dualcore mode is broken at 1117 D:
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Old November 11th, 2008   #3769 (permalink)
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dual core mode is still unstable
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Old November 11th, 2008   #3770 (permalink)
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unstable since what Rev? because they only work in AX sound (Wii games sound : i make a Mistake AX is for sound in general ><) game memorycard since some Revs (and compiling linux). They can't work in all things ><
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Old November 11th, 2008   #3771 (permalink)
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unstable since what Rev?
i thought dual core hasn't been fully supported yet.
btw, r1117: pokemon colosseum crash when booting
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Old November 11th, 2008   #3772 (permalink)
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I just uploaded revision 1122, link to downloads is in my signature....
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Old November 11th, 2008   #3773 (permalink)
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So you must wait, i think it's not for now .

For crash test before Rev1116 modifications, because this rev causes Crash on Wii games (fixed in 1117) but maybe it influence the gamecube's game. I speak without knowing, just an idea.
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Old November 11th, 2008   #3774 (permalink)
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Dual core keeps going in and out of usability. It is supported but not fully implemented.
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Old November 11th, 2008   #3775 (permalink)
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Before 1122 Wario Land in animation makes better sound now it's like just noises like he describes in new Rev. I hope sound will work soon. And continue like that jpeterson you can do it.

Edit : Some noise too in Naruto Clash Of Ninja Revolution 2 miam it will comes i know it .
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Old November 11th, 2008   #3776 (permalink)
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Did anyone have problems with Revision 1117? It kept crashing when I tried to start SSBM -_-

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Old November 11th, 2008   #3777 (permalink)
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i just tryed resident evil 0 still probs
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Old November 11th, 2008   #3778 (permalink)
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Thanks for r1122. but pokemon battle revolution still gets AX error. i'll continue to wait
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Old November 11th, 2008   #3779 (permalink)
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Are you sure it is 1117 you have, because i had this problem in Rev1116 but no in Rev1117 (because it fix it), Bizarre...

@AHE : And there is 280 issues to correct and other things to add, so you can still wait lol.
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Old November 11th, 2008   #3780 (permalink)
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I've uploaded Revision 1122 as well. Have at it.
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