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#3741 (permalink) | |
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Emu author
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Location: Austria (originally from Dominican Republic)
Posts: 2,379
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Quote:
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; November 9th, 2008 at 19:16.. |
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#3742 (permalink) | |
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disassembler
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Location: Somewere
Posts: 1,056
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Quote:
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CPU: Intel Core2Duo E8500 VIDEO: GeForce 8800GT RAM: 2 gigs DDR2 800 Onboard Sound HHD: 4 of verious sizes **Dolphin's webmaster and admin http://www.dolphin-emu.com/ For latest news** |
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#3743 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,379
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am well know for read minds.. and so i knew you will post this.... and thatīs why i edited my last post anyways here are some more
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 Last edited by @ruantec; November 9th, 2008 at 20:00.. |
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#3745 (permalink) |
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disassembler
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Location: Somewere
Posts: 1,056
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Please use PM for questions like that. its called dreamscene for windows vista.
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CPU: Intel Core2Duo E8500 VIDEO: GeForce 8800GT RAM: 2 gigs DDR2 800 Onboard Sound HHD: 4 of verious sizes **Dolphin's webmaster and admin http://www.dolphin-emu.com/ For latest news** |
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#3746 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,379
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ChaosCode already answered your question anyways i just updated my post with more screenshots... the Dolphin team did a great job indeed
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#3750 (permalink) | |
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Emu author
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Location: Austria (originally from Dominican Republic)
Posts: 2,379
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Quote:
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#3751 (permalink) | |
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Registered User
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Location: France
Posts: 247
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Quote:
You can change the wiimote.dll from Rev1092 Keyboard/Mouse not working @ruantec : I can say you that it existed since little time.And sound on Wii doesn't exist yet but soon.
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CPU : Intel Core 2 Duo E6300 1.86Ghz Video Card : 8600 GTS RAM : 2 Go DDR2 OS : Windows Vista Business 32 - SP1 Last edited by RazLaron; November 9th, 2008 at 20:29.. |
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#3752 (permalink) | |
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Emu author
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Location: Austria (originally from Dominican Republic)
Posts: 2,379
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Quote:
well i just tested and itīs not working for me even by changing the plugin.. anyways i can see is there in the code..... mmmm let me debug again lol.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#3753 (permalink) |
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Registered User
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Location: France
Posts: 247
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I'm not sure but i think it is since that modification Diff of wiimote_emu.cpp r1095 - dolphin-emu - Google Code
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CPU : Intel Core 2 Duo E6300 1.86Ghz Video Card : 8600 GTS RAM : 2 Go DDR2 OS : Windows Vista Business 32 - SP1 |
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#3754 (permalink) | |
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Registered User
![]() Join Date: Nov 2008
Location: UK
Posts: 89
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Quote:
Yes, I have managed to get Paper Mario Wii to boot but it crashes when it gets to that last screen shot you posted of the castle. Is yours playable beyond that point? |
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#3756 (permalink) |
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Emulator User
![]() ![]() ![]() Join Date: Apr 2006
Location: Hollow Bastion, taking on Sephiroth
Posts: 346
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Uh, forget that comment before. I'm so amazed that the dolphin team have only done so little Wii emulation work, but it has done tremendously well with getting a lot of wii games ingame!
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![]() Click here to level up my card! OS: Windows XP x64 edition ![]() Processor: AMD Athlon 64 X2 5200+ Motherboard: MSI K9VGM-V ![]() Memory: 2 Gig DDR2 RAM ![]() Graphics card: NVIDIA 7300 LE 256MB ![]() Power Supply: 500W!! Last edited by Master_Cloud; November 10th, 2008 at 03:45.. Reason: Wrong thread |
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#3757 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2008
Location: France
Posts: 247
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After Testing and see that DSP Null make Animal Crossing playing with full texture and that other DSP makes it black screen, i test a lot and so it is the function (i test in HLE) DSP_SendAIBuffer(address,sample_rate) which makes it. I'm trying to make sound work without making black screen (can i do it?) .GRRRRRRRRR Edit : More precisly Code:
Mixer_PushSamples(samples, 32 / 4, sample_rate); Edit 2 : it is here : Code:
#ifdef _WIN32
if (!GetAsyncKeyState(VK_TAB)) {
while (queue_size > (queue_maxlength / 2)) {
DSound::DSound_UpdateSound();
Sleep(0);
}
} else {
return;
}
#else
while (queue_size > queue_maxlength) {
sleep(0);
}
#endif
Other things, before each time it will works i have these opcodes errors (the 0xf confirm to me that it will really work, why? i don't know). Opcodes : 0x1, 0xf,0x12,0x9. (0x12 and 0x9 appear twice) Pictures of some errors :
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CPU : Intel Core 2 Duo E6300 1.86Ghz Video Card : 8600 GTS RAM : 2 Go DDR2 OS : Windows Vista Business 32 - SP1 Last edited by RazLaron; November 10th, 2008 at 01:13.. |
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#3758 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2008
Location: France
Posts: 247
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For those who see Rev 1016. Don't test it because it causes crashes in Wii Games (or Revs just few ago).
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CPU : Intel Core 2 Duo E6300 1.86Ghz Video Card : 8600 GTS RAM : 2 Go DDR2 OS : Windows Vista Business 32 - SP1 |
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#3759 (permalink) |
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so i herd you like emu's?
![]() ![]() ![]() ![]() Join Date: Oct 2007
Location: a country called Belgium
Posts: 731
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should be fixed now ;P
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![]() ![]() my DolphinWx rev Builds: http://www.nyleveia.com/daco/ Njoy with rumble disabled: 32bit clickme and 64bit clickme |
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