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Old November 9th, 2008   #3741 (permalink)
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Quote:
Originally Posted by ChaosCode View Post
try renaming you Wii folder and remake it and put the masterkey.bin in it and they try. see if that helps.
that doesnīt helped me either.. anyways iīve found the problem now and is fixed!!! Paper Mario(Wii) working at full speed
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File Type: jpg wii.jpg (180.6 KB, 146 views)
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Last edited by @ruantec; November 9th, 2008 at 19:16..
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Old November 9th, 2008   #3742 (permalink)
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that doesnīt helped me either.. anyways iīve found the problem now and is fixed!!! Paper Mario(Wii) working at full speed
congrats, post some screen shots :P
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Old November 9th, 2008   #3743 (permalink)
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congrats, post some screen shots :P
am well know for read minds.. and so i knew you will post this.... and thatīs why i edited my last post anyways here are some more
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File Type: jpg wii2.jpg (146.4 KB, 75 views)
File Type: jpg wii3.jpg (139.9 KB, 63 views)
File Type: jpg wii4.jpg (150.8 KB, 72 views)
File Type: jpg wii5.jpg (144.1 KB, 101 views)
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Last edited by @ruantec; November 9th, 2008 at 20:00..
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Old November 9th, 2008   #3744 (permalink)
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i like your wallpaper where did you get it?
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Old November 9th, 2008   #3745 (permalink)
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i like your wallpaper where did you get it?
Please use PM for questions like that. its called dreamscene for windows vista.
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Old November 9th, 2008   #3746 (permalink)
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ChaosCode already answered your question anyways i just updated my post with more screenshots... the Dolphin team did a great job indeed
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Old November 9th, 2008   #3747 (permalink)
 
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sound working?
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Old November 9th, 2008   #3748 (permalink)
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sound working?
Sound isnīt working..
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Old November 9th, 2008   #3749 (permalink)
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i've just tried r 1101. speed seems to be increased a bit. however, mouse pointer still lost.
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Old November 9th, 2008   #3750 (permalink)
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i've just tried r 1101. speed seems to be increased a bit. however, mouse pointer still lost.
iīve never saw a mouse pointer on any version iīve tested so far.
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Old November 9th, 2008   #3751 (permalink)
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i've just tried r 1101. speed seems to be increased a bit. however, mouse pointer still lost.
I see also that the speed is faster because Since 1099, some instructions are not done when you don't resize (good) and for the mouse pointer, it is easy to explain why it doesn't work now. Jpeterson made Pad usable for WiiMote, but in this case it replace the value of the axe so now it doesn't work at all. A config page must be create to chose using Pad (acc.x = x, acc.y = y,acc.z = z) or Mouse(acc.x = 0x00, acc.y = 0x00,acc.z = 0x00). I'm not sure but i think it is that.

You can change the wiimote.dll from Rev1092
Keyboard/Mouse not working

@ruantec : I can say you that it existed since little time.
And sound on Wii doesn't exist yet but soon.
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Old November 9th, 2008   #3752 (permalink)
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I see also that the speed is faster because Since 1099, some instructions are not done when you don't resize (good) and for the mouse pointer, it is easy to explain why it doesn't work now. Jpeterson made Pad usable for WiiMote, but in this case it replace the value of the axe so now it doesn't work at all. A config page must be create to chose using Pad (acc.x = x, acc.y = y,acc.z = z) or Mouse(acc.x = 0x00, acc.y = 0x00,acc.z = 0x00). I'm not sure but i think it is that.

You can change the wiimote.dll from Rev1092
Keyboard/Mouse not working

@ruantec : I can say you that it existed since little time.
And sound on Wii doesn't exist yet but soon.

well i just tested and itīs not working for me even by changing the plugin.. anyways i can see is there in the code..... mmmm let me debug again lol.
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Old November 9th, 2008   #3753 (permalink)
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I'm not sure but i think it is since that modification
Diff of wiimote_emu.cpp r1095 - dolphin-emu - Google Code
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Old November 9th, 2008   #3754 (permalink)
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am well know for read minds.. and so i knew you will post this.... and thatīs why i edited my last post anyways here are some more

Yes, I have managed to get Paper Mario Wii to boot but it crashes when it gets to that last screen shot you posted of the castle.

Is yours playable beyond that point?
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Old November 9th, 2008   #3755 (permalink)
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the funniest is,I needn't a sensor bar for the emulator,I just need 2 candles (it works too with my real wii HAHAH)
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Old November 9th, 2008   #3756 (permalink)
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Uh, forget that comment before.
I'm so amazed that the dolphin team have only done so little Wii emulation work, but it has done tremendously well with getting a lot of wii games ingame!
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Old November 9th, 2008   #3757 (permalink)
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After Testing and see that DSP Null make Animal Crossing playing with full texture and that other DSP makes it black screen, i test a lot and so it is the function (i test in HLE) DSP_SendAIBuffer(address,sample_rate) which makes it. I'm trying to make sound work without making black screen (can i do it?) .

GRRRRRRRRR

Edit : More precisly
Code:
Mixer_PushSamples(samples, 32 / 4, sample_rate);
I will kick his ass grrr.

Edit 2 :
it is here :
Code:
#ifdef _WIN32
	if (!GetAsyncKeyState(VK_TAB)) {
		while (queue_size > (queue_maxlength / 2)) {
			DSound::DSound_UpdateSound();
			Sleep(0);
		}
	} else {
		return;
	}
#else
	while (queue_size > queue_maxlength) {
		sleep(0);
	}
#endif
After tests that makes me crazy lol, i think here. I succeed to have each time the sound (too fast) and full texture, and half time i succeed to have sound (normal speed) and full texture in modifying the code there (delete the code in the preprocessor or delete return and make queue max lesser). I go to sleep, maybe tomorrow i will continue to test.

Other things, before each time it will works i have these opcodes errors (the 0xf confirm to me that it will really work, why? i don't know). Opcodes : 0x1, 0xf,0x12,0x9. (0x12 and 0x9 appear twice)

Pictures of some errors :
Attached Images
File Type: jpg error1.jpg (68.2 KB, 9 views)
File Type: jpg error2.jpg (82.7 KB, 11 views)
File Type: jpg error3.jpg (67.5 KB, 8 views)
File Type: jpg Error4.jpg (81.6 KB, 13 views)
File Type: jpg after errors.jpg (364.6 KB, 36 views)
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Last edited by RazLaron; November 10th, 2008 at 01:13..
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Old November 10th, 2008   #3758 (permalink)
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For those who see Rev 1016. Don't test it because it causes crashes in Wii Games (or Revs just few ago).
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Old November 10th, 2008   #3759 (permalink)
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should be fixed now ;P
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Old November 10th, 2008   #3760 (permalink)
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Yeah i saw it
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