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Old November 9th, 2008   #3721 (permalink)
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Quote:
Originally Posted by shuffle2 View Post
do you have a valid masterkey.bin in your WII directory?
yes i have anyways i´ll re-check it
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Old November 9th, 2008   #3722 (permalink)
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Quote:
Originally Posted by @ruantec View Post
mmmmm it´s strange tho... i can´t boot a single Wii game... am wondering why.
Check, under Wii option, if "Enable Progressive scan" is disable. To me it prevent to run any Wii games.
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Old November 9th, 2008   #3723 (permalink)
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Quote:
Originally Posted by Daws View Post
Check, under Wii option, if "Enable Progressive scan" is disable. To me it prevent to run any Wii games.
doesn´t help either.. am starting to think is a problem on my end.. anyways i´ll debug the code to see what´s going on.. maybe i can find out what´s the problem.
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Old November 9th, 2008   #3724 (permalink)
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Originally Posted by @ruantec View Post
doesn´t help either.. am starting to think is a problem on my end.. anyways i´ll debug the code to see what´s going on.. maybe i can find out what´s the problem.
try renaming you Wii folder and remake it and put the masterkey.bin in it and they try. see if that helps.
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Old November 9th, 2008   #3725 (permalink)
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Here is a wierd question. I had windows vista x64 running ennechambra for the wii and it wen't ingame but with some messed up graphics "missing geometry in objects" So I installed xp x64 and now the game will not run on any reviosion it jus gets a tbl error.
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Old November 9th, 2008   #3726 (permalink)
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Since 1099, it show full window draw and no graphic bug (cool) but resize don't work. But thanks again to Omegadox.

Edit : I try to modify the code to make resize working (not easy than i expected )
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Last edited by RazLaron; November 9th, 2008 at 14:00..
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Old November 9th, 2008   #3727 (permalink)
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Blech, does anyone else get unplayable framerates with Twilight Princess in Hyrule Field?
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Old November 9th, 2008   #3728 (permalink)
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Quote:
Originally Posted by RazLaron View Post
Since 1099, it show full window draw and no graphic bug (cool) but resize don't work. But thanks again to Omegadox.

Edit : I try to modify the code to make resize working (not easy than i expected )
find it (GLUtil.cpp) :
Code:
	if (!g_Config.bStretchToFit)
		return;
	GetWindowRect(EmuWindow::GetWnd(), &rcWindow);
	rcWindow.top += 25; // 35 ?
Then it's obvious, comment out the "if", and the resizing will work, like it was working before 1099, dunno why it's been changed, maybe that's the only way not to have these 2D glitch ?!
Also + 35 pixel seems to work better for me, there's a little offset with 25...
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Old November 9th, 2008   #3729 (permalink)
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I know i have modified this file and other to make tests , and yeah, the 1099 is better than before although it doesn't resize now (it is faster than before thanks to the "return"). And don't use the word glitch if you don't want to be killed by ohters .

In french : Ne t'inquiète pas j'avais déja trouvé tout ca, j'ai meme testé d'autres fichiers, mais je vais tester plus tard +35. Le truc c'est qu'on dirait que quoi que l'on fasse il ne rafraichi que 640*480 pixels sur tout ceux de la fenetre (donc si c'est supérieur, cela ne refraichira pas correctement tout ).
J'ai failli me faire tuer parce que j'ai utilisé le mot glitch qui représente plutot un gros gros bug alors que la c'était un tout petit.

Sorry for the french but it is faster to explain to Slinke, what i want to explain to him.
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Old November 9th, 2008   #3730 (permalink)
 
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in 1095 rev mouse pointer doesnt move (WTF!!!!) but keyboard works
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Old November 9th, 2008   #3731 (permalink)
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Take the wiimote dll of the 1092 Rev
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Old November 9th, 2008   #3732 (permalink)
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Originally Posted by xcedf View Post
in 1095 rev mouse pointer doesnt move (WTF!!!!) but keyboard works
@RazLaron,

You should mention about me posting it already.

I can help you:

Keyboard/Mouse not working
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Old November 9th, 2008   #3733 (permalink)
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Yep sorry . It's right that i answered thanks to your help in this topic .
Later, i will do that. I promise.
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Old November 9th, 2008   #3734 (permalink)
 
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RockmanForte RazLaron
Domo Arigato^_^
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Old November 9th, 2008   #3735 (permalink)
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Long time again when compiled a rev.
1101 up. Someone know if the Dolby Pro-Logic 2 thing works or even implemented?
I'm trying to make my custom built home theater to work on my xp x64. If I'm right the Dolby PL-2 take the 2 channel (stereo) decode the signal and create a virtually surround sound..something like that?
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Old November 9th, 2008   #3736 (permalink)
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No problem, you guys. Welcome!
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Old November 9th, 2008   #3737 (permalink)
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I don't know for Dolby Prologic but the good news is that hrydgard has began to develop for the futur emulation of the sound for Wii games (Rev 1101). Maybe soon, we will have sound in Wii Games. I hope it.
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Old November 9th, 2008   #3738 (permalink)
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Maybe, but even the GC's audio emulation is barley working, so I expect to see the same thing with Wii.
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Old November 9th, 2008   #3739 (permalink)
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Yeah, I'm missing sound in Mario Kart DD and Burnout2 in-game
I hope someone get more priority for the sound plugin since many games works now.
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Old November 9th, 2008   #3740 (permalink)
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Talking

I think we should put getting some more games to work with higher priority than sound (*cough*SSBB*cough*). Then it would be easy to get sound into all of them in a breeze.
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