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#3701 (permalink) |
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ライチュウ
![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2006
Location: USA
Posts: 3,277
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I'll work on getting a 1097 build up in a bit. I had to reinstall Windows this morning, so I'm still in the middle of updating, etc.
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#3702 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: Santiago (Chile)
Posts: 335
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Rev - 1092 (looking for regressions) -Iddleskip is really buggy and is preventing MK D from going ingame. Without iddleskip it will crash after the course select screen.-Also i noticed that the videos now run slower in SMS -No visible changes in SSBM -Soul calibur II still won't boot at all -Pokemon XD gives me a rare -21634126 mhz when triying booting -F-zero GX doesn't even show the TLB error (it just don't boot at all) General issues -If working in singlecore: If you press the Stop button the emu will crash -If working on DC: The emu will stop as expected -Savestating works, but loadstating just makes the emu crash to the desktop I will test one of the latest revs to see if those problems were fixed... I was looking for bugs/regressions |
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#3704 (permalink) |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,105
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Someone informed me that Wii input via mouse isn't working on my builds. This hasn't been working for me in either revision 1088 or 1097. I am unsure as to what the problem could be, but if someone could help it would be greatly appreciated.
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#3705 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: Santiago (Chile)
Posts: 335
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My last tests were made with revision 1085 "Changes according to the SVN" betwen those 7 revs r1092 Another small change Yesterday (20 hours ago) - jpeterson57 r1091 Small changes that were lost in revision 936. Yesterday (20 hours ago) jpeterson r1090 Added keyboard buttons to wiimote plugin. r1089 revert memcardmanager.cpp changes made in r926 Yesterday godisgovernment r1088 small cleanup on info in caption / statusbar Yesterday (36 hours ago) omegadox r1087 (AR changes) Nov 06 (42 hours ago) daco65 r1086 +1 it seems that "rename" overwrites files... Nov 06 (42 hours ago) fires.gc The last change was made by Jpeterson57 and it's the only that looks "relevant" (changes in the breakpoints) Thanks for your support Daxtsu, i will try with rev 1097 and see if the bugs are still there first (as they were some fixes by memberTwo.mb2 to the DC IIRC) **Edit** i haven't tried Mario kart Double dash in a while now. It was already broken in rev 1085 (just tested it) |
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#3706 (permalink) |
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Castlevania-fan #1
![]() ![]() Join Date: Jan 2008
Location: CastleVania
Posts: 121
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I've told this before. But to get the Wiimote to work. You just need to do this: 1) Grab a revision before R1048 to make sure to get the wiimote to work in the newer revisions. 2) Copy the WII folder in R1047, for instance... And paste it in your new revision. That's the way. Give it a try.
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Desktop PC: | Primary OS: Windows Vista x86 (32-BIT) SP1 || CPU: AMD Athlon 64 X2 5600+ 2.8GHz Socket AM2 2MB L2 || Graphics card: GeForce 8800GT 600 MHz 1919 MB || Motherboard: Socket AM2 Motherboard || Sound Card: SteelSeries USB Soundcard || RAM: 4GB, DDR2 800MHz PC2-6400 || HDD1: SATA2 320 GB, 7200RPM || |
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#3707 (permalink) | |
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T-5000 Modenator
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Aug 2005
Location: Here, there, everywhere, even in your couch cushions..
Posts: 3,105
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Quote:
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#3711 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,314
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Quote:
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#3713 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2008
Location: France
Posts: 247
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Since very little time, the emulator makes glitch like this. First picture from Rev1097(with glitch in 3D and 2D) and Second picture from Rev1080 (without glitch). PS : These two screen are in OpenGL mode and It is Naruto in Wii
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CPU : Intel Core 2 Duo E6300 1.86Ghz Video Card : 8600 GTS RAM : 2 Go DDR2 OS : Windows Vista Business 32 - SP1 Last edited by RazLaron; November 8th, 2008 at 21:03. |
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#3714 (permalink) | |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,314
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Quote:
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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#3715 (permalink) |
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Registered User
![]() ![]() Join Date: Nov 2008
Location: France
Posts: 247
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Sorry for the vocabulary i used (i used glitch without knowing the real meaning, i wanted to talk about graphic bug : i am french). I compiled Rev1093 : No bug like this and in Rev1094 : it appears. And i don't think it is only 2D. I continue to test and i know it is small but i prefere to say that it exist since a recent Rev.
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CPU : Intel Core 2 Duo E6300 1.86Ghz Video Card : 8600 GTS RAM : 2 Go DDR2 OS : Windows Vista Business 32 - SP1 |
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#3718 (permalink) |
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Registered User
![]() ![]() Join Date: Mar 2007
Location: Haiphong
Posts: 186
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Nope. r1092 is quite good. wii input via both keyboard and mouse (including pointer) works. RockmanForte told me that by copying Plugin_Wiimote.dll from 1092 over to 1097, it will has pointer via mouse no problem.
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#3719 (permalink) |
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Emu author
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Join Date: Nov 2002
Location: Austria (originally from Dominican Republic)
Posts: 2,314
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mmmmm itīs strange tho... i canīt boot a single Wii game... am wondering why.
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Current development tools: Visual C++.net, Visual C#.net Visual VB.net, Visual Webdeveloper.net Bloodshed Dev C++, Borland C++ Visual Basic 6 |
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