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#3621 (permalink) |
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Registered User
![]() ![]() ![]() ![]() Join Date: May 2008
Location: South Africa
Posts: 815
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I'm really having troubles with dual core all around on the latest revisions. Quite a few games won't load with it.
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#3622 (permalink) | |
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Banned
![]() ![]() ![]() Join Date: Nov 2008
Location: New Zealand - Mordor
Posts: 303
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Quote:
also i posted this in broken game list, but it is working maybe this is best place to post i hope it helps Resident Evil Remake NTSC rev 1062 x86 make sure "optimize Quantizers" is unchecked or will cause odd glitch enable duel core Open GL = runs faster but has problem with seethru characters,runs fast not slow with idle skipping now, get about 15-20 inplayable areas Direct 3d= runs slower then open gl but characters appear properly,runs fast not slow with idle skipping now,get about 12-17fps in playable areas cutscenes still slow but about 3-4fps more then older revs DSP-HLE sound seems to work pretty good My pc 3800x2 2.2ghz 2gb ddr2 ram x1300 64mb+hyper mem 512mb Would like to here what speeds you guys get with some decent core2 |
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#3623 (permalink) | |
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Castlevania-fan #1
![]() ![]() Join Date: Jan 2008
Location: CastleVania
Posts: 121
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Quote:
This issue still exist in r1067. Weird, what can it be? ![]() Stupid bug, I just tested r1048, and I didn't got the panicmessages.
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Desktop PC: | Primary OS: Windows Vista x86 (32-BIT) SP1 || CPU: AMD Athlon 64 X2 5600+ 2.8GHz Socket AM2 2MB L2 || Graphics card: GeForce 8800GT 600 MHz 1919 MB || Motherboard: Socket AM2 Motherboard || Sound Card: SteelSeries USB Soundcard || RAM: 4GB, DDR2 800MHz PC2-6400 || HDD1: SATA2 320 GB, 7200RPM || |
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#3624 (permalink) | |
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Registered User
Join Date: Nov 2007
Location: close enough
Posts: 34
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Quote:
I don't have much time to test but for me with 32b: MP1, MP2 are ok (well as "good" as with SC mode ) but they're a bit hacked atm.ZWW, Mario kart, Mario sunchine seem to be ok too. ZTP hangs just after logos <- this bug is under investigation (pretty complex btw) It would be helpful to add the rev used and where/when the game breaks too. ![]() could be reported there as well: Issue 225 - dolphin-emu - Google Code |
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#3626 (permalink) |
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Castlevania-fan #1
![]() ![]() Join Date: Jan 2008
Location: CastleVania
Posts: 121
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Well, I don't think I need to explain anything, as everything like information and revisionnumber is in those printscreens. But, the game I tested is Paper Mario: The thousand year door... And Dual Core + Idle Skipping is on. http://i300.photobucket.com/albums/n...i/Capture4.jpg http://i300.photobucket.com/albums/n...i/Capture3.jpg http://i300.photobucket.com/albums/n...i/Capture2.jpg http://i300.photobucket.com/albums/n...i/Capture1.jpg http://i300.photobucket.com/albums/n.../Capture-1.jpg All these messages appears in the same scene. Hope this helps, as you wanted some information memberTwo. xD Uh oh, it's in the beginning of the game, when Mario check out the map.
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Desktop PC: | Primary OS: Windows Vista x86 (32-BIT) SP1 || CPU: AMD Athlon 64 X2 5600+ 2.8GHz Socket AM2 2MB L2 || Graphics card: GeForce 8800GT 600 MHz 1919 MB || Motherboard: Socket AM2 Motherboard || Sound Card: SteelSeries USB Soundcard || RAM: 4GB, DDR2 800MHz PC2-6400 || HDD1: SATA2 320 GB, 7200RPM || Last edited by Bianc0neri; November 4th, 2008 at 15:52.. |
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#3628 (permalink) | |
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Castlevania-fan #1
![]() ![]() Join Date: Jan 2008
Location: CastleVania
Posts: 121
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Quote:
EDIT: What the heck, I can still getting further in-game when getting rid of those messages. But, I'll wait for your next DC fixing part to make sure the game won't crash later on, if you're going to mess with it of course.
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Desktop PC: | Primary OS: Windows Vista x86 (32-BIT) SP1 || CPU: AMD Athlon 64 X2 5600+ 2.8GHz Socket AM2 2MB L2 || Graphics card: GeForce 8800GT 600 MHz 1919 MB || Motherboard: Socket AM2 Motherboard || Sound Card: SteelSeries USB Soundcard || RAM: 4GB, DDR2 800MHz PC2-6400 || HDD1: SATA2 320 GB, 7200RPM || |
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#3629 (permalink) | |
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Registered User
![]() ![]() ![]() ![]() Join Date: Jun 2001
Location: Places
Posts: 682
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Quote:
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#3630 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: Santiago (Chile)
Posts: 335
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Ohh you say maybe it's a fps counter problem? when i first read your post i thought. "Mmm well a 5 fps loss it's not really a big deal", but if you say it feels like a lot more, then maybe it's core related. Sadly i don't have that game so i can't see if it's the same on my rig... Have you tried switching to an old revision?? Maybe it's caused by the later revisions only Kronox |
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#3632 (permalink) |
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Registered User
![]() ![]() ![]() Join Date: Dec 2006
Location: Santiago (Chile)
Posts: 335
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ATM you can use the mouse only and IIRC masken was thinking on using the keyboard for the Z axis. I think in the near future if all goes well, we'll be seeing some Bluetooth + wiimote emulation (also looking forward to it)
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#3634 (permalink) | |
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Castlevania-fan #1
![]() ![]() Join Date: Jan 2008
Location: CastleVania
Posts: 121
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Quote:
And a suggestion. This would be great if someone could implement two other buttons with the Wii mote, I'm thinking about this specifik buttons, buttons 1 and 2 on the Wiimote. You can emulate those buttons using sidebuttons on your mouse (if you have it). ![]() This can maybe help Super Paper Mario and Wario Land, I think, get in-game. ![]() EDIT: Yep, confirmed. This bug is still not fixed yet (in Super Smash Bros. Brawl). Give them time to figuring it out. But I don't think that this game is in their priority list either.
__________________
Desktop PC: | Primary OS: Windows Vista x86 (32-BIT) SP1 || CPU: AMD Athlon 64 X2 5600+ 2.8GHz Socket AM2 2MB L2 || Graphics card: GeForce 8800GT 600 MHz 1919 MB || Motherboard: Socket AM2 Motherboard || Sound Card: SteelSeries USB Soundcard || RAM: 4GB, DDR2 800MHz PC2-6400 || HDD1: SATA2 320 GB, 7200RPM || Last edited by Bianc0neri; November 4th, 2008 at 19:11.. |
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#3635 (permalink) | |
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Registered User
![]() ![]() Join Date: Oct 2004
Location: Virginia
Posts: 200
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Quote:
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#3636 (permalink) |
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Castlevania-fan #1
![]() ![]() Join Date: Jan 2008
Location: CastleVania
Posts: 121
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I'm really sorry for misunderstanding. It was just a user failure, or another some sort of failure. Cause, I grabbed a revision before r1048, and merged/replaced everything in the Wii subdirectory from r1048 to r1067. This method actually works. And you have the right sysconfig file and some other sludge in it. I was able to discover some parts in Mario Party 8, which is awesome, in r1067. Go ahead guys, try it out, and tell me if it works for you. The only panicmessage that appears is something about "Couldn't create directory: 3", or something, and some others warnings about the game (ucodes and so on). Not sure. But it works, that's the point. ![]() EDIT: And also, you will not be able to reach the gameboards in Mario Party 8. It ends up with a TLB error, or some other sort of bug. So, you can't play, but you can discover some area in the game. And try out the wiimote emulation.
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Desktop PC: | Primary OS: Windows Vista x86 (32-BIT) SP1 || CPU: AMD Athlon 64 X2 5600+ 2.8GHz Socket AM2 2MB L2 || Graphics card: GeForce 8800GT 600 MHz 1919 MB || Motherboard: Socket AM2 Motherboard || Sound Card: SteelSeries USB Soundcard || RAM: 4GB, DDR2 800MHz PC2-6400 || HDD1: SATA2 320 GB, 7200RPM || Last edited by Bianc0neri; November 4th, 2008 at 21:02.. |
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#3640 (permalink) | |
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Registered User
Join Date: Apr 2004
Posts: 20
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Quote:
*posted in broken games list* -Tales of Symphonia: Dialogs are missing {reported by Ieremiou} --Revision #1067, x86, OpenGL, AMD Atholon 64 X2 Dual Core Processor 5200+, WinXP SP3, Dolphin DSP-HLE Plugin, Dolphin KB/X360pad ~Phoenixclaws~ PS: Not to mention there is some really weird text glitch in ToS. Letters are randomly flickering to other letters and sometimes are not displayed. Last edited by Ieremiou; November 5th, 2008 at 00:58.. |
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