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Old October 30th, 2008   #3501 (permalink)
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Shameful Edit.......
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Old October 31st, 2008   #3502 (permalink)
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I have the Wii ISO of it and it hanged on "Loading..."
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Old October 31st, 2008   #3503 (permalink)
 
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Quote:
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I have the Wii ISO of it and it hanged on "Loading..."
And what Game? and what image format?
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Old October 31st, 2008   #3504 (permalink)
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Wii version of ZTP
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Old October 31st, 2008   #3505 (permalink)
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The Legend of Spyro: Dawn of the Dragon (US)

DX9 plugin show graphical errors/glitches so you can't really see what going on but it intro is still visible as its run it course. Only OGL plugin can properly draws or render this game.

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Old October 31st, 2008   #3506 (permalink)
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Wii version of ZTP
try disabled dual core
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Old October 31st, 2008   #3507 (permalink)
 
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Quote:
Originally Posted by omegadox View Post
Wii version of ZTP
I had the same "Loading..." problem, when image was .nrg
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Old October 31st, 2008   #3508 (permalink)
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I got it to work, it is very slow at the loading screen.
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Old October 31st, 2008   #3509 (permalink)
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So......how far did you get past the loading screen omegadox?
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Old October 31st, 2008   #3510 (permalink)
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Well, you cannot go "in-game" yet, because the game is waiting for you to press A + B, and you can't for some reasons...
But the intro, and the intro movie is fully working with sound !

Also, dualcore isn't working at all with OpenGL, and works but gives a lot of graphical problems with Dx9 plugin, There seems to be problems with Idle Skipping too, only when used with dual core however.
And you need to struggle to get the Zelda logo to appear
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Old October 31st, 2008   #3511 (permalink)
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Tales of Symphonia on Rev 1007 shows significant progress from the last rev I tried, 961.
Graphics: Textures now show properly, and are not a gibberish of colors. Minor texture blinking issues.
Speed: Main menu is full speed, cutscenes 40-45FPS(-10 if someone is speaking). Ingame 30FPS average, full speed in areas with 3 character models or less.
Sound: Plays well, understandably choppy in cutscenes.
Other Bugs: Crashed when attempted to go into menu when control was given to the player. Crashes when attempting to save. Crashes on DX9 plugin use.

Tested on Athlon X2 4400+, Radeon X1900, 2 gigs DDR2 ram(speed unknown).
Plugins: OGL 0.1, HLE Sound plugin, Dolphin KB/X360 Pad.
Projection before 945 hack makes dialog boxes show. All in all, a massive graphical and speed boost when ingame.

Last edited by Fragmaster; October 31st, 2008 at 18:17..
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Old October 31st, 2008   #3512 (permalink)
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As someone asked me, I uploaded R1027 x86 and x64, you can grab them here :

RapidShare: Easy Filehosting >> X86 version
RapidShare: Easy Filehosting >> X64 version

enjoy
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Old October 31st, 2008   #3513 (permalink)
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I get better speed with Idle Skip disabled. One projection hack reverses the game's graphics where ZTP looks like the GC version.
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Old October 31st, 2008   #3514 (permalink)
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that new spyro game looks kickass
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Old October 31st, 2008   #3515 (permalink)
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It's actually a pretty crappy game, just like all the spyro games. Kiddies like purple dinosaurs so they seem to be selling a few games that way.
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Old November 1st, 2008   #3516 (permalink)
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if shockwave dislikes it it must be good!
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Old November 1st, 2008   #3517 (permalink)
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Quote:
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if shockwave dislikes it it must be good!
Quite True, the spyro games for PSX were pretty good, shockwave might like that Spyro one for the DS, now that one was pretty bad, it has more bugs than Dolphin.
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Old November 1st, 2008   #3518 (permalink)
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if shockwave dislikes it it must be good!
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Old November 1st, 2008   #3519 (permalink)
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In Rev 1027, 'Mario Power Tennis' (Pal) is now fully playable with sound!
It doesn't hang on the Hz select screen anymore!
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Old November 1st, 2008   #3520 (permalink)
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In Rev 1027, 'Mario Power Tennis' (Pal) is now fully playable with sound! It doesn't hang on the Hz select screen anymore!
It was already playable in the 32-bit NTSC version for a long time now. Funny how some PAL games don't work as well as NTSC games or the other way around.
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