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Old October 17th, 2008   #3361 (permalink)
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Quote:
Originally Posted by omegadox View Post
Dolphin's cheat system does not currently support zero codes, any code with an address of 00000000 is a zero code, and none of them are supported in Dolphin yet.
I mentioned in my post that I am not using such a code, none of my codes are zero codes.

This error will pop up randomly at different times while playing, never at the same location. All of the cheats I have enabled seem to be working as they should.

As to why I am getting that error is a mystery to me because none of my enabled codes correspond to that error I get randomly since they aren't zero codes.
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Old October 17th, 2008   #3362 (permalink)
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Dude, the emulator is not a finished product and is not working right in many aspects... just let it go until they fix it.
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Old October 17th, 2008   #3363 (permalink)
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Arrow

Quote:
Originally Posted by -Shockwave- View Post
Shrink your GCM's in the older Dolphin versions shrinker.
Up until now I've used GCMUtility, it can make multi-game discs and it has a shrink option.

Thanks for the info though.
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Old October 17th, 2008   #3364 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
I mentioned in my post that I am not using such a code, none of my codes are zero codes.

This error will pop up randomly at different times while playing, never at the same location. All of the cheats I have enabled seem to be working as they should.

As to why I am getting that error is a mystery to me because none of my enabled codes correspond to that error I get randomly since they aren't zero codes.
check the addresses on those codes, the C++ code checks if the address is 00000000, and if it is and the value is not 40000000, it'll call the PanicAlert() function and display the address and value in it. The code "00000000 00000000" tells the AR to stop the execution of the codes. I have been working on that part, that code will be support and it'll just return from the function that applies the codes to the game. Right now I am trying to figure out Fill and Slide command, but this one part of doc that is partly confusing and I am not sure how the value is written to RAM, or what is the purpose of these 2 vars it creates. I got most of it coded, just have to figure out the last part of its coding, and hope it works.
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Old October 17th, 2008   #3365 (permalink)
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Revision 900 x86 and x64 are up, I decided not to compile 901 and 902 because the DSP_LLE and Wiimote plugins aren't even usable yet...
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Old October 17th, 2008   #3366 (permalink)
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Great job, Xtreme2damax! Just tried Naruto Gekitou Ninja Taisen! 4 and I'm glad to say that the ground on the Valley of the End is now visible. Corrupted graphics still occur here and there but that will get fixed eventually. Also everything seems to be more colorful now. Is it the blending effect I read about?
I have only one question - how do I exit the Fullscreen? Because it's like:
"One way in... no way out!"

Last edited by Musou-Enrai; October 17th, 2008 at 22:49..
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Old October 17th, 2008   #3367 (permalink)
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If my calculations are correct (Just flexing my rusty math skills here) TP runs at 92,5% speed in larger areas. 25 fps. Dual core on, using OGL. Mighty impressive. (30 fps is full speed in both WW and TP.)
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Old October 17th, 2008   #3368 (permalink)
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I just commited the code for Zero code support in the AR simulator. There is a zero 3 type code not supported because the only thing it does, is set a register to 1 which the real AR program uses.
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Old October 18th, 2008   #3369 (permalink)
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Revision 904 is uploaded, most zero codes for action replay are now working in this revision.
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Old October 18th, 2008   #3370 (permalink)
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Thanks for your Compiles, Xtreme.
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Old October 18th, 2008   #3371 (permalink)
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Your welcome, I'm glad to provide builds for everyone.
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Old October 18th, 2008   #3372 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
Revision 904 is uploaded, most zero codes for action replay are now working in this revision.
I have not testes zero codes that use Memory Copy, cause I am not sure if I have any.
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Old October 18th, 2008   #3373 (permalink)
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The black ground is back in SSBM in Rev 904 x64.
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Old October 18th, 2008   #3374 (permalink)
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I recieved an error saying Dolphin can't create opengl render..

can anyone help?
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Old October 18th, 2008   #3375 (permalink)
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your card ATI or NVIDIA qing?
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Old October 18th, 2008   #3376 (permalink)
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Hey Omegadox, I just wanted to state that Cheats aren't working with PALs Games
Edit : whoops, they're working, it's only ZWW Cheats that aren't worikng
But it makes sense, since NTSC and AR engines are probably different.

Also, the SSBM shadow bug is back since R879, and it now appears in every res even on 640x480...
As for cheats, XFB is ****ed up on PAL Games, and only seems to 'work' while not rendering to main, and not using dual core.
Same thing happens with "Stretch to Fit" which only works while rendering to main...

These rendering to main/not rendering to main problems are getting annoying, isn't it possible to fix these by merging the duplicated code into a standart one that both part could use ? is it already done ?

Otherwise, everything's working quite well

Last edited by sl1nk3; October 18th, 2008 at 11:17..
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Old October 18th, 2008   #3377 (permalink)
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Is it just me, or is OGL back to the lower quality one we used to have? What happened there? And i mean that literally, even at 1600x1200, everything looks low-resolution.
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Old October 18th, 2008   #3378 (permalink)
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Quote:
Originally Posted by omegadox View Post
I have not testes zero codes that use Memory Copy, cause I am not sure if I have any.
I can confirm it is as I am not receiving those errors when playing Resident Evil Remake now, all the enabled cheats seem to be working fine.

However the all items in chest code for RE: Remake still doesn't seem to be working, I am unsure as to why that is or what is causing it to not work.

Btw, thanks for your contributions Omegadox, they are very much appreciated.
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Old October 18th, 2008   #3379 (permalink)
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Quote:
Originally Posted by domat7 View Post
I have only one question - how do I exit the Fullscreen?
I used to go in and out of fullscreen with Alt+Enter. Then at some point you needed Esc to get out, now indeed you can't get out. Alt+F4 is now your only way out
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Old October 18th, 2008   #3380 (permalink)
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Quote:
Originally Posted by Xtreme2damax View Post
I can confirm it is as I am not receiving those errors when playing Resident Evil Remake now, all the enabled cheats seem to be working fine.

However the all items in chest code for RE: Remake still doesn't seem to be working, I am unsure as to why that is or what is causing it to not work.

Btw, thanks for your contributions Omegadox, they are very much appreciated.
no problem, paste the code of that "all items in chest", I might know the problem.
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