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Old October 8th, 2008   #3241 (permalink)
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Originally Posted by cooliscool View Post
I know they're a little old, but in your posts in that thread, you're mistaking alpha blending for alpha testing. Big difference.
I didn't know :P, I do not know what those "testing" ones really do in OpenGL, Im guessing it finds out what areas are really transparent?
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Old October 8th, 2008   #3242 (permalink)
 
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Originally Posted by omegadox View Post
Running R792, Dual Core mode on, Metriod Prime 1.
I got past the 4 switches and made a save state. It crashes when I walk to certain spot near the panel you have to scan. I'll upload save state to that one topic.
Wow, that's cool can you share your savestate here
Oh... allmost forgot , what's region of your MP1?
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Old October 8th, 2008   #3243 (permalink)
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Wow, that's cool can you share your savestate here
Oh... allmost forgot , what's region of your MP1?
Mines the NTFS version and check the post save states topic, I put the link on there.
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Old October 8th, 2008   #3244 (permalink)
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Originally Posted by omegadox View Post
Mines the NTFS version and check the post save states topic, I put the link on there.


I think you meant NTSC
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Old October 9th, 2008   #3245 (permalink)
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Revision 803 is up, and yes I realize just as I am typing this revision 804 was committed.

Ignore that it is saying it is still revision 800, seems to be that bug again with the revision versioning system.
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Old October 9th, 2008   #3246 (permalink)
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Originally Posted by OminaeYu View Post


I think you meant NTSC
Correct.
Yes...I'll make the save state for the version FAT32 now or exFAT (FAT64), or EXT3?
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Old October 9th, 2008   #3247 (permalink)
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Thx Xtreme2damax!
As thought FFCC still doesn't work (won't probably till end of next year, bet that! ^^) but I'd say that OGL gained some FPS.
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Old October 9th, 2008   #3248 (permalink)
 
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Originally Posted by omegadox View Post
Correct.
Yes...I'll make the save state for the version FAT32 now or exFAT (FAT64), or EXT3?
By the gods!! i'm gonna blow
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Old October 9th, 2008   #3249 (permalink)
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I've just tested R 808, and what I can say.
There is working music in RE Remake! It works really good, always full speed (regardless of FPS) and without stopping. Of course it has some bugs (like messy sounds when going through the doors) and some noise in music (not that bad).
So the only thing left is graphic. After this, I think, RE Remake could count as fully playable)
RE4 seems to be fixed too (Music in Movies)
PS: Accidentally posted in wrong topic)
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Old October 9th, 2008   #3250 (permalink)
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I switched to vista ultimate 64bit and the battles in ToS are still lagged down to 19 to 20 fps...

any suggestions?
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Old October 9th, 2008   #3251 (permalink)
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There is some way (code or maybe a patch), to avoid playing at the fountain stage in SSBM?
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Old October 9th, 2008   #3252 (permalink)
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I have played in the fountain stage, and it works for me ok, and not much speed lag.
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Old October 9th, 2008   #3253 (permalink)
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I am playing with the DX plugin, and I get 1fps... I can't play with OpenGL because my ATI card...
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Old October 9th, 2008   #3254 (permalink)
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I am playing with the DX plugin, and I get 1fps... I can't play with OpenGL because my ATI card...
lol, ah so it has problems with D3D9, well of games do.
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Old October 9th, 2008   #3255 (permalink)
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The game works almost perfect with DX in my ATI card, besides some black textures in the floor... The only problem is when you have to play at the fountain because you have to restart the emu...
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Old October 9th, 2008   #3256 (permalink)
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The game works almost perfect with DX in my ATI card, besides some black textures in the floor... The only problem is when you have to play at the fountain because you have to restart the emu...
wow, that sucks, well I hope that they will work on that DX plugin someday. Too bad Nuno left the project, he knows D3D programming.
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Old October 10th, 2008   #3257 (permalink)
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Hi

I'm playing Zelda Wind Waker...and if i want to play it with svn over 790, the emu crashes in dual core mode befor anything was emulated
I'm using the DX9 Plugin on Vista 32Bit...the OGL Plugin works fine on dual core mode, but MUCH slower...

Edit:
I've tried this on other games...every game, i've tested crashes - Metroid Prime 1, Zelda TP... - (only Super Mario Sunshine didn't crash...but it won't start)

Last edited by ItsReallyMe; October 10th, 2008 at 10:00..
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Old October 10th, 2008   #3258 (permalink)
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Originally Posted by Dante1717mx View Post
I've just tested R 808, and what I can say.
There is working music in RE Remake! It works really good, always full speed (regardless of FPS) and without stopping. Of course it has some bugs (like messy sounds when going through the doors) and some noise in music (not that bad).
So the only thing left is graphic. After this, I think, RE Remake could count as fully playable)
RE4 seems to be fixed too (Music in Movies)
PS: Accidentally posted in wrong topic)
Edit: Scratch that its working now.. Can't wait till all these graphical errors on this game get fixed. I can't tell you how excited I am. My favorite game of all time. Its running at 20-30fps on OGL for me!

Time Splitters 2 is back working and started single player perfectly!

Got more sound in super monkey ball in terms of effects but now theres little glitches and some of the sound effects sound tinny or somthin.

Wave race still doesn't go into game :-/ and sound still skips.

Last edited by Klownicle; October 10th, 2008 at 10:41..
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Old October 10th, 2008   #3259 (permalink)
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wow, that sucks, well I hope that they will work on that DX plugin someday. Too bad Nuno left the project, he knows D3D programming.
Who is Nuno?
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Old October 10th, 2008   #3260 (permalink)
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Wow... Is it just me or is R820 way slower than some of the others that have been released recently? I had about 15fps on R803 and now I hardly get 5fps on R820! :P
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